Need help in Actionscript

I would like to put the instruction attachMovie() in this
code. If some Know nows ...
myPhoto = new XML();
myPhoto.ignoreWhite = true;
myPhoto.onLoad = function(success) {
//portfolioTag = this.firstChild;
numimages = this.firstChild.childNodes.length;
spacing = 70;
for (i=0; i<numimages; i++) {
this.picHolder = this.firstChild.childNodes
this.thumbHolder =
thumbnails.createEmptyMovieClip("thumbnail"+i, i);
this.thumbHolder._x = i*spacing;
this.thumbLoader =
this.thumbHolder.createEmptyMovieClip("thumbnail_image", 0);
this.thumbLoader.loadMovie(this.picHolder.attributes.thmb);
this.thumbHolder.title = this.picHolder.attributes.title;
this.thumbHolder.main = this.picHolder.attributes.main;
this.thumbHolder.onRelease = function() {
loader.loadMovie(this.main);
title_txt.text = this.title;
myPhoto.load("xmlphoto.xml");

With the attachMovie() method you'll need a movieclip in your
library with a linkage identifier (name), so that you can reference
that movieclip in the attachMovie() method call.
It would help if you could post a snippet of the xml as a
point of reference, and perhaps restructure your code so that it is
a bit more manageable.

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    Thank you Kglad, I am going to see if I can make it work. I will let you know!
    Date: Thu, 13 Oct 2011 08:55:05 -0600
    From: [email protected]
    To: [email protected]
    Subject: I need help for actionscript 3, sending php info to my email, website created in Flash cs5 pro
        Re: I need help for actionscript 3, sending php info to my email, website created in Flash cs5 pro
        created by kglad in Action Script 3 - View the full discussion
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    I have a main flash file (video player.fla) that will load external swf files. This is the main screen.When I click the Sets Anteriores button I want to open another swf file called sets.swf.The app is freezing when I click Sets Anteriores button
    Here is the code for this fla file.
    import flash.events.MouseEvent;
    preloaderBar.visible = false;
    var loader:Loader = new Loader();
    btHome.enabled = false;
    var filme : String = "";
    carregaFilme("home.swf");
    function carregaFilme(filme : String ) :void
      var reqMovie:URLRequest = new URLRequest(filme);
      loader.load(reqMovie);
      loader.contentLoaderInfo.addEventListener(Event.OPEN,comeco);
      loader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS,progresso);
      loader.contentLoaderInfo.addEventListener(Event.COMPLETE,completo);
      palco.addChild(loader); 
    function comeco(event:Event):void
              preloaderBar.visible = true;
              preloaderBar.barra.scaleX = 0;
    function progresso(e:ProgressEvent):void
              var perc:Number = e.bytesLoaded / e.bytesTotal;
              preloaderBar.percent.text = Math.ceil(perc*100).toString();
              preloaderBar.barra.scaleX =  perc;
    function completo(e:Event):void
              preloaderBar.percent.text = '';
              preloaderBar.visible = false;
    btHome.addEventListener(MouseEvent.MOUSE_DOWN,onHomeDown);
    btHome.addEventListener(MouseEvent.MOUSE_UP,onHomeUp);
    btSets.addEventListener(MouseEvent.MOUSE_DOWN,onSetsDown);
    btSets.addEventListener(MouseEvent.MOUSE_UP,onSetsUp);
    btVivo.addEventListener(MouseEvent.MOUSE_DOWN,onVivoDown);
    btVivo.addEventListener(MouseEvent.MOUSE_UP,onVivoUp);
    btHome.addEventListener(MouseEvent.CLICK,onHomeClick);
    btSets.addEventListener(MouseEvent.CLICK,onSetsClick);
    function onSetsClick(Event : MouseEvent) : void
              if (filme != "sets.swf")
                          filme = "sets.swf";
                          carregaFilme("sets.swf");
    function onHomeClick(Event : MouseEvent) : void
              if (filme != "home.swf")
                          filme = "home.swf";
                          carregaFilme("home.swf");
    function onHomeDown(Event : MouseEvent) : void
              btHome.y += 1;
    function onHomeUp(Event : MouseEvent) : void
              btHome.y -= 1;
    function onSetsDown(Event : MouseEvent) : void
              btSets.y += 1;
    function onSetsUp(Event : MouseEvent) : void
              btSets.y -= 1;
    function onVivoDown(Event : MouseEvent) : void
              btVivo.y += 1;
    function onVivoUp(Event : MouseEvent) : void
              btVivo.y -= 1;
    Now this is the sets.fla file:
    Here is the code for sets.fla
    import flash.utils.Timer;
    import flash.events.TimerEvent;
    var video:Video;
    var nc:NetConnection;
    var ns:NetStream;
    var t : Timer = new Timer(1000,0);
    var meta:Object = new Object();
    this.addEventListener(Event.ADDED_TO_STAGE,init);
    function init(e:Event):void{
    video= new Video(320, 240);
    addChild(video);
    video.x = 80;
    video.y = 100;
    nc= new NetConnection();
    nc.connect(null);
    ns = new NetStream(nc);
    ns.addEventListener(NetStatusEvent.NET_STATUS, onStatusEvent);
    ns.bufferTime = 1;
    ns.client = meta;
    video.attachNetStream(ns);
    ns.play("http://www.djchambinho.com/videos/segundaquinta.flv");
    ns.pause();
    t.addEventListener(TimerEvent.TIMER,timeHandler);
    t.start();
    function onStatusEvent(stat:Object):void
              trace(stat.info.code);
    meta.onMetaData = function(meta:Object)
              trace(meta.duration);
    function timeHandler(event : TimerEvent) : void
      if (ns.bytesLoaded>0&&ns.bytesLoaded == ns.bytesTotal )
                ns.resume();
                t.removeEventListener(TimerEvent.TIMER,timeHandler);
                t.stop();
    The problem is when I test it on my computer it works but when I upload it to my phone it freezes when I click Sets Anteriores button.
    Please help me with this problem I dont know what else to do.
    thank you

    My first guess is you're simply generating an error. You'll always want to load this on your device in quick debugging over USB so you can see any errors you're generating.
    Outside that, if you plan on accessing anything inside the SWF you should be loading the SWF into the correct context. Relevant sample code:
    var context:LoaderContext = new LoaderContext();
    context.securityDomain = SecurityDomain.currentDomain;
    context.applicationDomain = ApplicationDomain.currentDomain;
    var urlReq:URLRequest = new URLRequest("http://www.[your_domain_here].com/library.swf");
    var ldr:Loader = new Loader();
    ldr.load(urlReq, context);
    More information:
    http://help.adobe.com/en_US/ActionScript/3.0_ProgrammingAS3/WS5b3ccc516d4fbf351e63e3d118a9 b90204-7de0.html
    If you're doing this on iOS you'll need to stripped SWFs if you plan on using any coding (ABC) inside the files. You mentioned iOS so I won't get into that here, but just incase, here's info on stripping external SWFs:
    http://blogs.adobe.com/airodynamics/2013/03/08/external-hosting-of-secondary-swfs-for-air- apps-on-ios/

  • I have a REAL problem that I need help with

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    I can't get this to work at all. At this stage, I'm considering a complete restructure of the site in dreamweaver.
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