Need Help Loading RSS pics
I have an RSS feed parsed and displaying text into 5 Dynamic
Text Fields on my stage. Now I want to display the jpeg images from
the RSS feed into MovieClip instances on my stage. I have named my
MovieClip instances picHoldera, picHolderb, etc. How do I define
and load that information in AS3? Here is my AS 3 code, and the RSS
feed string;
OK, It works if you add the node value to the enclosure;
loader.load(new
URLRequest(xml.channel.item.enclosure[0].@url);
However the pictures are coming in at the centre of the
MovieClip and too large. I need them scaled to 50 px x 50 px to fit
the movieclip and to either centre or import at x=0 and y=0. I
tried this code from another project, but nothing happened. I
thought the MovieClip was like a box that would contain them.
var pHeight:Number = 50;
var pWidth:Number = 50;
var xValue:Number = 0;
var yValue:Number = 0;
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Thanks!In the past, I've synched my photos from Photoshop Elements 3 to my video Ipod without a problem, but I only had one catalog in Elements. I created a new catalog and wanted to upload some of the pictures in the NEW catalog to my ipod. The trouble is, when I go into the photo preferences in my Ipod, it only shows the albums in the catalog I'm in. I want to load some pics from both catalogs. If I switch to the second catalog it erases everything it loaded previously from the first catalog. Does anyone know a way to upload from multiple catalogs on my Ipod? Is it possible to do?
Thanks! -
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I have a DLL that was written in C# that I want to load it to my labVIEW project. I have never done this before, so I need help. I chose Connectivity-Call Library Function Node then loaded my DLL. After, under function name, I typed in the function name from the code. I don't know what to do with other like Parameters.
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Hi,
I am an interactive design student working on a flash portfiolio and need help. I can't figure out how to load a game I made in flash into my porfolio so that it loads after clicking on a button, becomes playable, then have a button to leave the game and go back to my portfolio. I'm working in Actionscript 2.0 because that's all my teachers will show me and I have minimal actionscript knowledge.
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There's also an example feed in the tech specs: http://www.apple.com/itunes/store/podcaststechspecs.html#example
If you're still having trouble, send me an email. -
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I simply want to call a swf into an existing fla. I have
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with the swf that you wish to load in the same directory as
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Need help loading data from Excel data file to oracle tables
i need to load an Excel spreadsheet to Oracle table.
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There are about 10000 rows in the data file, so how can i use sqlldr to perform such task? beside sqlldr, any other good suggestions?
thxExternal Tables is just an Oracle API for sqlloader. If you going to load this data over and over again, External tables would be a good idea, but if it's a one time thing, sqlldir is simpler, unless you just want to learn how to use External Tables.
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Hi, I have created an AS3 FLA where I am parsing and
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However the line breaks in the traced text show up on stage
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How does one strip out the <p> or </r> tags from
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var myvar:String = myDynamicText.text;
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Need Help With RSS reader...
First off, I'm a beginner. And I would love some help with
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My site can be found at
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I'm fairly confident that all my paths are correct. All of
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I would very much like to use this framework, and I look
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Thanks in advance
Sincerely,
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var docOCGs = this.getOCGs();
for (var x=0; x < docOCGs.length; x++)
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Still need help :( loading outside files in actionscript
Ive been all over the forums online trying to get this
problem fixed and no one has really settled it for me (its been
MONTHS)
So I'm going to attempt to be as in depth as possible and
post code as well.
Heres the deal- its a portfolio site, www,darrenlasso.com
The problem is when i load multiple swf files into levels.
When i first call on an outside swf from a button inside the main
file the code looks something like this:
on(release){
_level1._visible=false;
loadMovieNum("cover.swf", 1);
cvrbtn._visible = false
acibtn._visible = false
When from inside THAT file, I want to return back to the MAIN
navigation file, the code looks more like this:
on(release){
mcl.addListener(mclListener);
mclListener.onLoadInit = function(mc:MovieClip){
mc._visible=true;
mc.gotoAndPlay(76);
_level1._visible=false;
mcl.loadClip("darnen.swf", 1);
Ive messed around with the code so many times now trying
everyones different suggestions that i dont even know if that is
the code I have live right now but i know its not working how i
want it to. The problem seems to be that i can only load into level
1, and when i do that, going between these various calls on outside
files there is a 'flicker' of a frame or two of the OLD previously
loaded file that will play BEFORE the new one initiates. As this is
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this plaguing it. Its been unfinished for months now because i just
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you like a challenge because i just havent been able to get the
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on(release){
mcl.addListener(mclListener);
mclListener.onLoadInit = function(mc:MovieClip){
mc._visible=true;
mc.gotoAndPlay(76);
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mcl.loadClip("darnen.swf", 0);
As i load in all these different files from outside I've been
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to get them to display at all with the code I'm using. I assume it
might be better to load them all into individual levels? I'm not
sure. I'm still just kinda learning AScript as i go along.. -
Need help loading flv movie onto stage from a button click
Hi folks, I need your help.
I'm new to flash so please bear this in mind.
My problem is this:
I have a picture of a phone on the stage which I have made
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What I want is that, when I click on this button (phone_btn),
my video (called 'TyreChange.flv') will appear on the stage. And I
will have the option of removing the video to get rid of it from
the screen.
The stage is like a menu, where I can click a number of
objects and the relevant video or element will appear.
The TyreChange video is in the same folder as my project but
I have not imported it into the library. If I do that, the video
goes onto the stage as well as the library, and it appears as the
name FLVPlayback for some reason.
I only want the video on the stage when the user clicks the
'phone_btn' button.
Please help
Many thanks, JamesI did try that but it would not remove the child.
i appreciate your help though.
I am also trying to determine if a child is on the stage and if it is, remove it. I have created a button that will jump back on the timeline and the mc's that were loaded after this point in time.
This looks like it should work. It doesn't give me any errors but the mc remains on the stage.
var remMC;
if (getChildByName("mc2") != null) {
removeChild(mc2); -
Need help loading xml parameter into component
I am using a third-party flash component (no source access)
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internal component. How can I load a component at runtime and set
it's xml_file parameter before/during construction of the object? I
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doesn't work.
This may be really simple, but I just can't figure it out. I
would appreciate anyone who could help. Thanks.First, set the size of the component with the setSize method,
not "height" and "width". That may be the entire source of your
problem.
e.g.: this.componentInstanceName.setSize(175, 175);
Second, I am unsure all the parameters you specify in the
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Only put in the initialization object parameters that are valid for
the component you are instantiating.
Third, make sure you are specifying the correct import
statements for your component at the top of your code. Since it is
a custom one, I can't help with knowing what to import. The code I
attached in my first post assumed import statements and the
components needed in the library, but here are the import
statements that I used:
import mx.controls.*;
import mx.containers.*;//for scrollPane
import mx.styles.CSSStyleDeclaration;
import mx.transitions.easing;
Fourth, don't forget the ignoreWhite method for importing XML
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XML.prototype.ignoreWhite = true;// sets ignoreWhite
globally -
Need help loading .swfs one by one, in specific order
i have been trying to figure this out for weeks now, and have
even posted on other forums about this, but nobody seems to be
willing to help me. i have a main swf, which is the basis for my
image gallery. once this page loads, a thumbnail should start
loading with a preloader displaying the precentage loaded. once the
percentage hits 100%, the image shows up, and the next thumbnail
starts, and so on. there are 15 thumbnails total that have to be
loaded. each one should load with a 10 pixel gap all around, and i
want to have 5 images load per row. i think i need to create empty
movie clips for each thumbnail to load into, but i'm not sure.
hell, i don't even know how to code this so it will work correctly.
would someone be willing to put this together for me? i am a
beginner actionscripter, and if people simply tell me "add this
line in so this will happen," i will have no idea what to do, so
that is why i need the code put in for me. i'm hoping someone here
is nice enough to do this for me, because being ignored on two
other forums has made me just want to say "screw it."
so PLEASE, can someone help me?
i have uploaded my files into a .zip file. i have only
uploaded 6 of the pictures, so that i can see if the code (that
someone will hopefully make) works when i asked for 5 thumbnails
per row.
file is located here:
http://www.arielseri.com/fla_files.zipi completely understand. i've actually come up with a
semi-working solution!
i have 15 thumbnails total, but when i play the movie, all 15
load on one line and after 5 show up, the rest go off the stage. i
would like to set it up so that there are 5 .swfs per row. i have
one main .swf file, and two .as files. the code for each is as
follows (the ========== is just to separate the code):
main .swf code (called test.swf):
==========
fscommand("fullscreen", "false");
fscommand("allowscale", "false");
// A container clip for our thumbnails
var thumbnails_mc:MovieClip =
this.createEmptyMovieClip("thumbnails_mc",
this.getNextHighestDepth());
// An array holding the paths to our thumbnails
var thumbnailPaths_arr:Array = ["1.swf", "2.swf", "3.swf",
"4.swf", "5.swf", "6.swf", "7.swf", "8.swf", "9.swf", "10.swf",
"11.swf", "12.swf", "13.swf", "14.swf", "15.swf"];
// Our ThumbnailManager
var thumbnailManager:ThumbnailManager = new
ThumbnailManager(thumbnails_mc, thumbnailPaths_arr);
==========
ThumbnailManager.as code:
==========
import Thumbnail
class ThumbnailManager
private var counter:Number = 0;
private var root_mc:MovieClip;
private var thumbnailPaths_arr:Array;
public function ThumbnailManager (target:MovieClip,
paths:Array)
root_mc = target;
thumbnailPaths_arr = paths;
(thumbnailPaths_arr.length > 0)? createThumbnail() :
null;
private function createThumbnail ():Void
var thumb:Thumbnail = new Thumbnail(this,
thumbnailPaths_arr[counter], root_mc, counter);
counter++;
public function onThumbnailLoaded ():Void
if (counter < thumbnailPaths_arr.length)
createThumbnail();
else
==========
Thumbnail.as code:
==========
import AsBroadcaster
import ThumbnailManager
class Thumbnail
public var addListener:Function;
public var removeListener:Function;
public var broadcastMessage:Function;
private var thumbnailWidth:Number = 88;
private var thumbnailHeight:Number = 61;
private var thumbnailOffsetX:Number = 10;
private var thumbnailOffsetY:Number = 10;
private var view_mc:MovieClip;
private var image_mc:MovieClip;
private var loader_mcl:MovieClipLoader;
public function Thumbnail (manager:ThumbnailManager,
url:String, target:MovieClip, d:Number)
AsBroadcaster.initialize(this);
this.addListener(manager);
render(url, target, d);
private function render (url:String, target:MovieClip,
d:Number):Void
view_mc = target.attachMovie("thumbnail", "thumb_"+d+"_mc",
d);
view_mc._x = (d * thumbnailWidth) + (d * thumbnailOffsetX);
view_mc._y = 0;
image_mc = view_mc.createEmptyMovieClip("image_mc",
view_mc.getNextHighestDepth());
image_mc._x = 0;
image_mc._y = 0;
loader_mcl = new MovieClipLoader();
loader_mcl.addListener(this);
loader_mcl.loadClip(url, image_mc);
public function onLoadError (target:MovieClip,
error:String):Void
broadcastMessage("onThumbnailLoaded");
public function onLoadProgress (target:MovieClip, bL:Number,
bT:Number):Void
public function onLoadInit (target:MovieClip):Void
broadcastMessage("onThumbnailLoaded");
==========
can anyone help me out with what code to put where? i have
uploaded a .zip file which contains all of the files here:
http://www.arielseri.com/thumbnails.zip -
[noob needs help] Loading image from a URL
Hey everyone. I'm new here. And I'm new at J2ME as well.
I have a simple school project and I have doubts about it. I've searched everywhere on the net yet I could not find the solution. Anyways, I do understand the concept of loading images by putting the files in the "res" folder and use:
try
img = Image.createImage("/burgerimgsmall.jpg");
catch (Exception e)
e.printStackTrace();
But my project requires me to load an image from a URL. How do I go about doing that? If it helps, here's the URL:
http://img.photobucket.com/albums/v703/punkgila/burgerimgsmall.jpg
Thanks guys!Don't worry, downloading image from http is also simple. Look into Photoalbum demo in wtk2.5
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