Need Help Sending

Hi- I just switched from cable internet to DSL...
Ever since (yesterday), when I try to send an email in Mail, it will try sending for a minute and then Mail will stick the email in the Outbox instead of "sent."
I have ALL the latest updates and I'm not a noob.
Any help would be appreciated, thanks.

Any error messages? You are getting the spinning wheel icon? The mail app is crashing?
Try some basic troubleshooting.
Quit the mail app completely and restart the iPad. Go to the home screen first by tapping the home button. Double tap the home button and the task bar will appear with all of your recent/open apps displayed at the bottom. Tap and hold down on any app icon until it begins to wiggle. Tap the minus sign in the upper left corner of the app that you want to close. Tap the home button or anywhere above the task bar. Restart the iPad.
Restart the iPad by holding down on the sleep button until the red slider appears and then slide to shut off. To power up hold the sleep button until the Apple logo appears and let go of the button.
Reboot the iPad by holding down on the sleep and home buttons at the same time for about 10-15 seconds until the Apple Logo appears - ignore the red slider - let go of the buttons.
Look here for additional help.
iOS: Unable to send or receive email

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    1234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890
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                             sendGuess();
                 if (ae.getSource()==g)
                             guess = "g";
                             g.setEnabled(false);
                             sendGuess();
                 if (ae.getSource()==h)
                             guess = "h";
                             h.setEnabled(false);
                             sendGuess();
                 if (ae.getSource()==i)
                             guess = "i";
                             i.setEnabled(false);
                             sendGuess();
                 if (ae.getSource()==j)
                             guess = "j";
                             j.setEnabled(false);
                             sendGuess();
                 if (ae.getSource()==k)
                             guess = "k";
                             k.setEnabled(false);
                             sendGuess();
                 if (ae.getSource()==l)
                             guess = "l";
                             l.setEnabled(false);
                             sendGuess();
                 if (ae.getSource()==m)
                             guess = "m";
                             m.setEnabled(false);
                             sendGuess();
                 if (ae.getSource()==n)
                             guess = "n";
                             n.setEnabled(false);
                             sendGuess();
                 if (ae.getSource()==o)
                             guess = "o";
                             o.setEnabled(false);
                             sendGuess();
                  if (ae.getSource()==p)
                             guess = "p";
                             p.setEnabled(false);
                             sendGuess();
                  if (ae.getSource()==q)
                             guess = "q";
                             q.setEnabled(false);
                             sendGuess();
                 if (ae.getSource()==r)
                             guess = "r";
                             r.setEnabled(false);
                             sendGuess();
                 if (ae.getSource()==s)
                             guess = "s";
                             s.setEnabled(false);
                             sendGuess();
                 if (ae.getSource()==t)
                             guess = "t";
                             t.setEnabled(false);
                             sendGuess();
                 if (ae.getSource()==u)
                             guess = "u";
                             u.setEnabled(false);
                             sendGuess();
                 if (ae.getSource()==v)
                             guess = "v";
                             v.setEnabled(false);
                             sendGuess();
                 if (ae.getSource()==w)
                             guess = "w";
                             w.setEnabled(false);
                             sendGuess();
                 if (ae.getSource()==x)
                             guess = "x";
                             x.setEnabled(false);
                             sendGuess();
                 if (ae.getSource()==y)
                             guess = "y";
                             y.setEnabled(false);
                             sendGuess();
                 if (ae.getSource()==z)
                             guess = "z";
                             z.setEnabled(false);
                             sendGuess();
            // Method to Disable the buttons          
            public void disableButtons()
                a.setEnabled(false);
                b.setEnabled(false);
                c.setEnabled(false);
                d.setEnabled(false);
                e.setEnabled(false);
                f.setEnabled(false);
                g.setEnabled(false);
                h.setEnabled(false);
                i.setEnabled(false);
                j.setEnabled(false);
                k.setEnabled(false);
                l.setEnabled(false);
                m.setEnabled(false);
                n.setEnabled(false);
                o.setEnabled(false);
                p.setEnabled(false);
                q.setEnabled(false);
                r.setEnabled(false);
                s.setEnabled(false);
                t.setEnabled(false);
                u.setEnabled(false);
                v.setEnabled(false);
                w.setEnabled(false);
                x.setEnabled(false);
                y.setEnabled(false);
                z.setEnabled(false);
            // Method to enable Buttons so user can Click on them
            public void enableButtons()
                a.setEnabled(true);
                b.setEnabled(true);
                c.setEnabled(true);
                d.setEnabled(true);
                e.setEnabled(true);
                f.setEnabled(true);
                g.setEnabled(true);
                h.setEnabled(true);
                i.setEnabled(true);
                j.setEnabled(true);
                k.setEnabled(true);
                l.setEnabled(true);
                m.setEnabled(true);
                n.setEnabled(true);
                o.setEnabled(true);
                p.setEnabled(true);
                q.setEnabled(true);
                r.setEnabled(true);
                s.setEnabled(true);
                t.setEnabled(true);
                u.setEnabled(true);
                v.setEnabled(true);
                w.setEnabled(true);
                x.setEnabled(true);
                y.setEnabled(true);
                z.setEnabled(true);
        public void communicate()
            // The connection has been established - now send/receive.
            try
                //  create channels
                out = new ObjectOutputStream(server.getOutputStream());
                out.flush();
                in = new ObjectInputStream(server.getInputStream());
            catch (IOException ioe)
                JOptionPane.showMessageDialog(null,"IO Exception: " + ioe.getMessage());
            catch (NullPointerException n)
                JOptionPane.showMessageDialog(null,"Error occured...");
        public void processClient()
            try
                // Tells server which category is selected by user
                out.writeObject(categorySelected);
                out.flush();
                secret = (String)in.readObject();
                length = (Integer)in.readObject();
                lines = "";
                for (int x=0;x < length;x++)
                    lines += " - ";
                answer.setText(lines);
                String ToDisplay=""; 
                  for (int q=0; q<secret.length;q++)
                   ToDisplay+=secret.length;
                   answer.setText(" " + ToDisplay); */
                  // String Correctin = (String)in.readObject();
                  // JOptionPane.showMessageDialog(null, Correctin );
            catch (IOException ioe)
                 JOptionPane.showMessageDialog(null, "IO Exception: " + ioe.getMessage());
            catch (ClassNotFoundException cnfe)
                JOptionPane.showMessageDialog(null, "Class not found..." );
        }//end method
        public void sendGuess()
            try
                // Sends the character guessed by user
                out.writeObject(guess);
                out.flush();
                // Chances incremented
                //chances = chances + 1;
                // Calcualates to see whether chances are up
                //if (chances >= 7)
                //    JOptionPane.showMessageDialog(null,"GAME OVER!! You used up all your chances...");
                 //   disableButtons();
            }//end try
            catch (IOException ioe)
                JOptionPane.showMessageDialog(null, ioe.getMessage());
            }//end catch
        }//end method
        public static void main(String[] args)
            ClientApp client = new ClientApp();
            client.communicate();
            client.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
            client.setSize(500,300);
            client.setVisible(true);     
    import java.io.*;
    import java.net.*;
    import java.util.*;
    import javax.swing.*;
    public class ServerApp
         String movies [] = {"shrek","titanic","disturbia","blade","scream"};
         String sport [] = {"tennis","golf","rugby","hockey","soccer","judo"};
         int inCategory; // Category Selected By User
         int selectw; // Random word selected in Array
         String secretword = "";
         int wordlength = 0;
         String guess;
         char letter;
         Random rand = new Random();
         String msg;
         ObjectOutputStream out;
         ObjectInputStream in;
         int chances;
        // Server socket
        private ServerSocket listener;
        // Client connection
        private Socket client;
        public ServerApp()
           // Create server socket
            try {
                listener = new ServerSocket(8008);
            catch (IOException ioe)
              JOptionPane.showMessageDialog(null,"IO Exception: " + ioe.getMessage());
        public void listen()
            // Start listening for client connections
            try
              client = listener.accept(); 
              System.out.println("Server started");       
              processClient();
            }//end try
            catch(IOException ioe)
                JOptionPane.showMessageDialog(null,"IO Exception: " + ioe.getMessage());
            }//end catch   
        public void processClient()
            try
                while(msg != "TERMINATE")
                   //input and output stream
                   out = new ObjectOutputStream(client.getOutputStream());
                   out.flush();
                   in = new ObjectInputStream(client.getInputStream());        
                   //Receiving a category
                   inCategory = (Integer)in.readObject();
                   chances = 7;
                   selectw = 0;
                   if (inCategory == 0)
                        selectw = rand.nextInt(5);
                        secretword = movies[selectw];
                        out.writeObject(secretword);
                        out.flush();
                    }//end if
                    if (inCategory == 1)
                        selectw = rand.nextInt(6);
                        secretword = sport[selectw];
                    }//end if
                        wordlength = secretword.length();
                        out.writeObject(wordlength);
                        out.flush();
                           for (int y=0;y < wordlength;y++)
                                guess = (String)in.readObject();
                                letter = guess.charAt(0);
                                  if(chances == 0)
                                      JOptionPane.showMessageDialog(null,"No more chances left");
                                   else
                                  if(letter == secretword.charAt(y))
                                    JOptionPane.showMessageDialog(null,"You chose a correct letter...");
                                else
                                    JOptionPane.showMessageDialog(null,"You chose a wrong letter...");
                                    chances--;
                        JOptionPane.showMessageDialog(null,"You won the game...");
                }//end while
                // Step 3:close down
                out.close();
                in.close();
                client.close();
                System.out.println("Server stopped");
            catch (IOException ioe)
                JOptionPane.showMessageDialog(null,"IO Exception: " + ioe.getMessage());
            catch (ClassNotFoundException cnfe)
                JOptionPane.showMessageDialog(null,"Class not found: " + cnfe.getMessage());
        public static void main(String[] args)
            // Create application
            ServerApp server = new ServerApp();
            // Start waiting for connections
            server.listen();
    }

    JAVAHELPNEEDED wrote:
    How do I save that amount of code?
    Can you HELP me or NOT??Depends what you mean. Will I write you any code? No. Will I tell you what to write? No. You can do it yourself, that's why it's called your homework. I will, though, give you a couple of tips on how to get started.
    1) Throw away what you've done
    2) Do a quick requirements analysis. That means, write down descriptive, plain English (or whatever language you think in) what the thing is supposed to do. "Be a hangman game" is too brief, but twenty pages of technical jargon is too much. Write a bit of a story about what the program must do. You now have the start of a design.
    3) Break down what has to be done into manageable chunks. Your first mistake (and most newbs) was trying to write one side of the game in a single class. Don't be afraid to write 20 classes, or 50, if that's what's needed. It'll be easier both now and in the long run
    4) Tackle each chunk one by one. Don't try and do it all at once, that never works. If you write the code one bit at a time, you'll inevitably write more modular code
    5) You'll probably screw it up. Don't worry. It happens. Try again
    6) Don't give up. Writing software is hard, there's no way around that, so deal with it
    7) Don't make the mistake of thinking the software is the GUI. It isn't (don't extend JFrame, hint hint)
    8) Good luck

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    Hi all, I bought one iphone and 3 ipads, i set up all on one apple ID. Now i have a problem when using messages: when sending message from one device it appears again on screen from the other 3 devices. I need help on how to set up messages on each device separately and to start using messages app on each device independently. Thanks

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