Need help with order cancellation

Ordered Carbon ultrabook on last friday, I just called and also submitted the cancellation form online. Lenovo customer service sucks... keep telling me that they could not gurantee the cancellation since it's process! what process! The email I received after placing order told me the item won't ship out until 8/12! If they could send it out NOW, I will take it, but the point is they couldn't, then don't tell me they can't gurantee. Besides, it took so long to speak to a real person!

SCC914,
It can take 24+ hours for the cancellation request sent to the factory to be received and accepted.
I agree that this is not ideal, and as we live in an increasingly networked world, we expect things to happen in almost real time.
We'll arrange some further assitance for you - could you send me a PM with your order number that you are trying to get cancelled?
Thanks
Mark
ThinkPads: S30, T43, X60t, X1, W700ds, IdeaPad Y710, IdeaCentre: A300, IdeaPad K1
Mark Hopkins
Program Manager, Lenovo Social Media (Services)
twitter @lenovoforums
English Community   Deutsche Community   Comunidad en Español   Русскоязычное Сообщество

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    Some just tell us,"it WON'T work"....I believe this is because they are totally out of it and dont even have Adobe Reader on their machine, & don't know how to get it ( yes, we provide the links).....or it's some ancient version....no one can stop this one...
    It almost always generates some kind ( at least one time)  of "error message" which we do warn them about..., telling one,  basically that "Acrobat doesnt even like this happening at all, and it could be detrimental to ones computer files", blah-blah...(this freaks grandma out really bad)...& usually they end up not even trying to send it...  and then I get calls that even you wouldn't believe...& If they DO nut up and push the Red "Submit Form" button, it will usually send the thing to us (and also back to them at the "required email address" they furnished on the form, thats what the folks at the "fillable forms place" do) so, if it's performing it's functions, why it is having to complain?. What are we doing wrong?....and how can I fix it?...Will re-compiling it or saving it as a newer version of "FormsCentral" correct any of these problems ?
    Ok, so that should keep you busy for a minute and we can start out with those problems...but the next thing is, how can I take advantage of YOUR re-direct & hosting services?, And will it get rid of the error messages, and the slowness, and the iOS incompatibilities ? (amazingly,  the last iOS Reader version worked almost OK.. but the newest version doesnt seem to work with my form on my iphone4)  If it will enable any version of the iOS to send my form correctly and more transparently, then it might be worth the money...$14.95 a MONTH you say. hmmmmm...Better be good.
    Another problem is, that I really don't need 5000 forms a month submitted. I think its like 70-100 or less....Got any plans for that?  Maybe I'm just not BIG ENOUGH to use Adobe's services, however in this case, I really don't care whose I do use as long as the product works most correctly for my customers as well as us. Like I said, If I'm doing the best I can, I won't change anything, and still use the other third party, If Adobe has a better solution, then i'm all for that as well. In the meantime, Thanks for any help you can provide on this...
    Michael Corman
    VinylCouture.com
    (706) 326-7911

  • I need help with shooting in my flash game for University

    Hi there
    Ive tried to make my tank in my game shoot, all the code that is there works but when i push space to shoot which is my shooting key it does not shoot I really need help with this and I would appriciate anyone that could help
    listed below should be the correct code
    //checking if the space bar is pressed and shooting is allowed
    if(evt.keyCode == 32 && shootAllow){
        //making it so the user can't shoot for a bit
        shootAllow = false;
        //declaring a variable to be a new Bullet
        var newBullet:Bullet = new Bullet();
        //changing the bullet's coordinates
        newBullet.y = tank_mc.y + tank_mc.width/2 - newBullet.width/2;
        newBullet.x = tank_mc.x;
        //then we add the bullet to stage
        addChild(newBullet);
    listed below is my entire code
    import flash.display.MovieClip;
        //declare varibles to create mines
    //how much time before allowed to shoot again
    var cTime:int = 0;
    //the time it has to reach in order to be allowed to shoot (in frames)
    var cLimit:int = 12;
    //whether or not the user is allowed to shoot
    var shootAllow:Boolean = true;
    var minesInGame:uint;
    var mineMaker:Timer;
    var cursor:MovieClip;
    var index:int=0;
    var tankMine_mc:MovieClip;
    var antiTankmine_mc:MovieClip;
    var maxHP:int = 100;
    var currentHP:int = maxHP;
    var percentHP:Number = currentHP / maxHP;
    function initialiseMine():void
        minesInGame = 15;
        //create a timer fires every second
        mineMaker = new Timer(6000, minesInGame);
        //tell timer to listen for Timer event
        mineMaker.addEventListener(TimerEvent.TIMER, createMine);
        //start the timer
        mineMaker.start();
    function createMine(event:TimerEvent):void
    //var tankMine_mc:MovieClip;
    //create a new instance of tankMine
    tankMine_mc = new Mine();
    //set the x and y axis
    tankMine_mc.y = 513;
    tankMine_mc.x = 1080;
    // adds mines to stage
    addChild(tankMine_mc);
    tankMine_mc.addEventListener(Event.ENTER_FRAME, moveHorizontal);
    function moveHorizontal(evt:Event):void{
        evt.target.x -= Math.random()*5;
        if (evt.target.x >= stage.stageWidth)
            evt.target.removeEventListener(Event.ENTER_FRAME, moveHorizontal);
            removeChild(DisplayObject(evt.target));
    initialiseMine();
        //declare varibles to create mines
    var atmInGame:uint;
    var atmMaker:Timer;
    function initialiseAtm():void
        atmInGame = 15;
        //create a timer fires every second
        atmMaker = new Timer(8000, minesInGame);
        //tell timer to listen for Timer event
        atmMaker.addEventListener(TimerEvent.TIMER, createAtm);
        //start the timer
        atmMaker.start();
    function createAtm(event:TimerEvent):void
    //var antiTankmine_mc
    //create a new instance of tankMine
    antiTankmine_mc = new Atm();
    //set the x and y axis
    antiTankmine_mc.y = 473;
    antiTankmine_mc.x = 1080;
    // adds mines to stage
    addChild(antiTankmine_mc);
    antiTankmine_mc.addEventListener(Event.ENTER_FRAME, moveHorizontal);
    function moveHorizontal_2(evt:Event):void{
        evt.target.x -= Math.random()*10;
        if (evt.target.x >= stage.stageWidth)
            evt.target.removeEventListener(Event.ENTER_FRAME, moveHorizontal);
            removeChild(DisplayObject(evt.target));
    initialiseAtm();
    function moveForward():void{
        bg_mc.x -=10;
    function moveBackward():void{
        bg_mc.x +=10;
    var tank_mc:Tank;
    // create a new Tank and put it into the variable
    // tank_mc
    tank_mc= new Tank;
    // set the location ( x and y) of tank_mc
    tank_mc.x=0;
    tank_mc.y=375;
    // show the tank_mc on the stage.
    addChild(tank_mc);
    stage.addEventListener(KeyboardEvent.KEY_DOWN, onMovementKeys);
    //creates the movement
    function onMovementKeys(evt:KeyboardEvent):void
        //makes the tank move by 10 pixels right
        if (evt.keyCode==Keyboard.D)
        tank_mc.x+=5;
    //makes the tank move by 10 pixels left
    if (evt.keyCode==Keyboard.A)
    tank_mc.x-=5
    //checking if the space bar is pressed and shooting is allowed
    if(evt.keyCode == 32 && shootAllow){
        //making it so the user can't shoot for a bit
        shootAllow = false;
        //declaring a variable to be a new Bullet
        var newBullet:Bullet = new Bullet();
        //changing the bullet's coordinates
        newBullet.y = tank_mc.y + tank_mc.width/2 - newBullet.width/2;
        newBullet.x = tank_mc.x;
        //then we add the bullet to stage
        addChild(newBullet);
    if (tank_mc.hitTestObject(antiTankmine_mc))
            //tank_mc.gotoAndPlay("hit");
            currentHP -= 10;
            // remove anti tank mine
            removeChild(antiTankmine_mc);
    if (tank_mc.hitTestObject(tankMine_mc))
            //tank_mc.gotoAndPlay("hit");
            currentHP -= 10;
            // remove anti tank mine
            removeChild(tankMine_mc);
        //var maxHP:int = 100;
    //var currentHP:int = maxHP;
    //var percentHP:Number = currentHP / maxHP;
        //Incrementing the cTime
    //checking if cTime has reached the limit yet
    if(cTime < cLimit){
        cTime ++;
    } else {
        //if it has, then allow the user to shoot
        shootAllow = true;
        //and reset cTime
        cTime = 0;
    function updateHealthBar():void
        percentHP = currentHP / maxHP;
        healthBar.barColor.scaleX = percentHP;
        if(currentHP <= 0)
            currentHP = 0;
            trace("Game Over");
        updateHealthBar();

    USe the trace function to analyze what happens and what fails to happen in the code you showed.  trace the conditional values to see if they are set up to allow a shot when you press the key

  • I need Help with a website I've created

    I need help with a website I've created (www.jonathanhazelwood.com/lighthouse) I created the folowing site with dreamweaver at my current resolution 1366 by 768. Looks great on my screen resolution but if it is viewed on other resolutions the menu moves and some of the text above and below. How can I keep all content centered and working like it does on 1366 by 768 on all resolutions. The htm to my site is below I started off with a blank template through dreamweaver CS5.
    <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
    <html xmlns="http://www.w3.org/1999/xhtml">
    <head>
    <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
    <title>The Lighthouse Church</title>
    <style type="text/css">
    <!--
    body {
        font: 100%/1.4 Verdana, Arial, Helvetica, sans-serif;
        background: #42413C;
        margin: 0;
        padding: 0;
        color: #000;
        background-color: #000;
    /* ~~ Element/tag selectors ~~ */
    ul, ol, dl { /* Due to variations between browsers, it's best practices to zero padding and margin on lists. For consistency, you can either specify the amounts you want here, or on the list items (LI, DT, DD) they contain. Remember that what you do here will cascade to the .nav list unless you write a more specific selector. */
        padding: 0;
        margin: 0;
    h1, h2, h3, h4, h5, h6, p {
        margin-top: 0;     /* removing the top margin gets around an issue where margins can escape from their containing div. The remaining bottom margin will hold it away from any elements that follow. */
        padding-right: 15px;
        padding-left: 15px; /* adding the padding to the sides of the elements within the divs, instead of the divs themselves, gets rid of any box model math. A nested div with side padding can also be used as an alternate method. */
    a img { /* this selector removes the default blue border displayed in some browsers around an image when it is surrounded by a link */
        border: none;
    /* ~~ Styling for your site's links must remain in this order - including the group of selectors that create the hover effect. ~~ */
    a:link {
        color: #42413C;
        text-decoration: underline; /* unless you style your links to look extremely unique, it's best to provide underlines for quick visual identification */
    a:visited {
        color: #6E6C64;
        text-decoration: underline;
    a:hover, a:active, a:focus { /* this group of selectors will give a keyboard navigator the same hover experience as the person using a mouse. */
        text-decoration: none;
    /* ~~ this fixed width container surrounds all other elements ~~ */
    .container {
        width: 960px;
        background: #FFF;
        margin: 0 auto; /* the auto value on the sides, coupled with the width, centers the layout */
    /* ~~ This is the layout information. ~~
    1) Padding is only placed on the top and/or bottom of the div. The elements within this div have padding on their sides. This saves you from any "box model math". Keep in mind, if you add any side padding or border to the div itself, it will be added to the width you define to create the *total* width. You may also choose to remove the padding on the element in the div and place a second div within it with no width and the padding necessary for your design.
    .content {
        padding: 10px 0;
    /* ~~ miscellaneous float/clear classes ~~ */
    .fltrt {  /* this class can be used to float an element right in your page. The floated element must precede the element it should be next to on the page. */
        float: right;
        margin-left: 8px;
    .fltlft { /* this class can be used to float an element left in your page. The floated element must precede the element it should be next to on the page. */
        float: left;
        margin-right: 8px;
    .clearfloat { /* this class can be placed on a <br /> or empty div as the final element following the last floated div (within the #container) if the overflow:hidden on the .container is removed */
        clear:both;
        height:0;
        font-size: 1px;
        line-height: 0px;
    #apDiv1 {
        position:absolute;
        width:352px;
        height:2992px;
        z-index:1;
        top: 171px;
        left: 507px;
    #apDiv2 {
        position:absolute;
        width:961px;
        height:1399px;
        z-index:1;
        left: 187px;
        top: 1px;
    #apDiv3 {
        position:absolute;
        width:961px;
        height:1001px;
        z-index:1;
        top: -2px;
    #apDiv4 {
        position:absolute;
        width:963px;
        height:58px;
        z-index:1;
        left: 0px;
        top: 101px;
    #apDiv5 {
        position:absolute;
        width:961px;
        height:1505px;
        z-index:1;
        top: -5px;
    #apDiv6 {
        position:absolute;
        width:962px;
        height:150px;
        z-index:1;
        left: 0px;
        top: -1px;
    #apDiv7 {
        position:absolute;
        width:361px;
        height:25px;
        z-index:2;
        left: 35px;
        top: 1308px;
    #apDiv8 {
        position:absolute;
        width:320px;
        height:24px;
        z-index:2;
        left: 200px;
        top: 1479px;
    #apDiv9 {
        position:absolute;
        width:962px;
        height:63px;
        z-index:3;
        left: -10px;
        top: -1292px;
    #apDiv10 {
        position:absolute;
        width:270px;
        height:27px;
        z-index:2;
        left: 200px;
        top: 1478px;
    #apDiv11 {
        position:absolute;
        width:961px;
        height:44px;
        z-index:3;
        left: 195px;
        top: 183px;
    -->
    </style>
    <script src="SpryAssets/SpryMenuBar.js" type="text/javascript"></script>
    <link href="SpryAssets/SpryMenuBarHorizontal.css" rel="stylesheet" type="text/css" />
    <style type="text/css">
    #apDiv12 {
        position:absolute;
        width:295px;
        height:23px;
        z-index:4;
        left: 198px;
        top: 1px;
    #apDiv13 {
        position:absolute;
        width:135px;
        height:22px;
        z-index:5;
        left: 1001px;
        top: 3px;
    #apDiv14 {
        position:absolute;
        width:309px;
        height:992px;
        z-index:1;
        left: 33px;
        top: 479px;
    #apDiv15 {
        position:absolute;
        width:327px;
        height:999px;
        z-index:1;
        left: 324px;
    #apDiv16 {
        position:absolute;
        width:262px;
        height:1000px;
        z-index:2;
        left: 674px;
        top: 477px;
    #apDiv17 {
        position:absolute;
        width:85px;
        height:34px;
        z-index:1;
        left: -379px;
        top: 1001px;
    #apDiv18 {
        position:absolute;
        width:200px;
        height:115px;
        z-index:6;
    #apDiv19 {
        position:absolute;
        width:168px;
        height:31px;
        z-index:3;
        left: 448px;
        top: 1451px;
    #apDiv20 {
        position:absolute;
        width:94px;
        height:33px;
        z-index:3;
        left: 384px;
        top: 1477px;
    body {
        background-color: #000;
        margin-left: 0px;
        margin-right: 0px;
    #apDiv21 {
        position:absolute;
        width:920px;
        height:200px;
        z-index:4;
        left: 19px;
        top: 233px;
    </style>
    </head>
    <body>
    <div class="container">
      <div class="content">
        <div id="apDiv5">
          <div id="apDiv16">
            <div id="apDiv17">
              <map name="Map2" id="Map2">
                <area shape="rect" coords="4,2,77,28" href="http://www.myspace.com/lighthousechurch1" />
              </map>
              <img src="paypal-donate-button.png" width="83" height="33" border="0" usemap="#Map" />
              <map name="Map" id="Map">
                <area shape="rect" coords="2,2,80,30" href="https://www.paypal.com/us/cgi-bin/webscr?cmd=_flow&SESSION=HgApKd0bxyPQv1ixwBW3HgWXaLxPIiT Po9gSsRELLQp72IZ2-_8uvSmCLRO&dispatch=5885d80a13c0db1f8e263663d3faee8d9384d85353843a619606 282818e091d0" />
              </map>
            </div>
          </div>
          <div id="apDiv21">
            <blockquote>
              <blockquote>
                <blockquote>
                  <blockquote>
                    <blockquote>
                      <blockquote>
                        <p><img src="faithexplosion.png" width="314" height="225" /></p>
                      </blockquote>
                    </blockquote>
                  </blockquote>
                </blockquote>
              </blockquote>
            </blockquote>
          </div>
          <div id="apDiv14">
            <div id="apDiv15">
              <div>
                <div>
                  <p> Special Message from Perry Stone </p>
                  <h2> Was Jesus Born on December 25?</h2>
                  <p> 12/20/2010 </p>
                  <p><img alt="iStock_000003631829XSmall" src="http://www.voe.org/images/iStock_000003631829XSmall.jpg" width="300" height="234" /></p>
                  <p>Last   year, in response to the growing number of Christians who celebrate   Hanukkah but hate Christmas, I wrote an article for this website titled   &ldquo;Hanukkah or Christmas?&rdquo; I explained why I think Jesus was either   conceived or birthed on December 25.</p>
                </div>
              </div>
              <div>
                <div><a href="http://www.voe.org/Prophecy-Update/what-happened-to-global-warming.html"> READ MORE</a>
                  <p> Prophecy Update </p>
                  <h2> What Happened to Global Warming?</h2>
                  <p> 12/17/2010 </p>
                  <p> </p>
                </div>
              </div>
              <div>
                <div></div>
              </div>
              <div>
                <div></div>
              </div>
            </div>
            <div>
              <p><font size="2">Special Word</font></p>
              <p><font size="2">January 7th, 2011</font></p>
              <p> <font size="2">Dear Viewers:</font></p>
              <p><font size="2">We have now entered into one of the most trying times; but also one of the most glorious            times in church history.  Many things are coming upon the world and also upon the church and we (the church) must be totally            prepared to take up our cross daily and venture out into the lost and</font></p>
              <p>  <a href="http://sermon.lighthousechurchinc.org/2011/01/07/special-word-1711-evangelist-barbara-lync h.aspx" target="_parent">Click Here for More</a></p>
            </div>
            <p> </p>
            <div></div>
            <div>
            <!--//              weAddFlash("lhi09hdr.swf",800, 100,"true","true","high","showall","true","#ffffff");              //--></div>
            <div></div>
            <p> </p>
          </div>
          <img src="lighthousegraphic2.jpg" width="960" height="1509" />
          <div id="apDiv20"><img src="myspacebutton.jpg" width="89" height="30" border="0" usemap="#Map3" />
            <map name="Map3" id="Map3">
            <area shape="rect" coords="3,2,87,28" href="http://www.myspace.com/lighthousechurch1" />
          </map>
      </div>
        </div>
      <p> </p>
      </div>
    <!-- end .container --></div>
    <div id="apDiv10"><font size="1"><font color="#FFFFFF">Copyright 2011 The Lighthouse Church Inc.</font></font></div>
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        <li><a href="#">Home</a>    </li>
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              try //*this one should display the info of the person whenever i click the person's name at the list box via textbox.. but i cant seem to get it right since it always display the info of the first person inputed.. i tried to get the program to display them whenever it reads lines with * on them....
                   File fob = new File("Address3.txt");
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                   BufferedReader br = new BufferedReader(new FileReader("Address3.txt"));
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                         System.out.println(a.getMessage());
    }the only problem now is about how it should display the right info about the person whenever i click its name on the list.. something about file reading or something, i just cant figure it out.
    and also about how to make it scroll once it exceeds the list.. i cant make it work, maybe something about wrong declaration..
    thanks in advance..
    Edited by: syder on Mar 14, 2008 2:26 AM

    Like said before, do one thing at a time. At startup, something like:
    //put all the content in a list
    ArrayList<String> lines = new ArrayList<String>();
    while(String line=rand.readLine()!=null) {
        lines.add(line);
    }If you follow the good advice to create a class to encapsulate the entries, you could populate a list of such entries like this:
    static final int ENTRY_SIZE = 3;//you have 3 fields now, better to have a constant if that changes
    ArrayList<Entry> entries = new ArrayList<Entry>();
    for(int i=0; i<lines.size(); i+=ENTRY_SIZE) {
        Entry entry = new Entry(lines.get(i), lines.get(i+1), lines.get(i+2);
        entries.add(newEntry);
    }You could also do both of the above in one run, but I think you will understand better what's happening if you do one thing at a time.
    If you don't want to put the entries in an encapsulating class, you can still access this without looping:
    int listStartIdx = <desired_entry_index>*ENTRY_SIZE;
    String att1 = lines.get(listStartIdx).substring(1);
    String att2 = lines.get(listStartIdx+1).substring(1);
    String att3 = lines.get(listStartIdx+2).substring(1);

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