Need help with pool leased duration or time out

Hi , all
i have a radius server with cisco router.
my users login by vpdn pppoe and they have internet.
some of the users has an attribute from radius server to get an ips from the pool.
but the problem is:
when the radisus server set an attribute for user (x) to get from pool(y)
the userx will always get the same ip from the pool ??!!!!
the question is :
how let the user each time get another ip from the pool ???
i dont want to be always same ?

I think you need to rework elements of your workflow.
For example, you say the export preset creates and sends the email.
If this is the case, the the logical place to make your change would be to edit that preset action (I don't have Lightroom to know whether this is an option there or not).
The problem with using a Folder Action is that the Folder Action will trigger when the file is dropped in the folder, but that will be before the email is generated or sent, so you run the risk of deleting the file before it's sent.
So if you can't edit the export preset to do the deletion I would suggest decoupling the 'send an email' and 'delete file' elements from the Lightroom action - in other word change Lightroom to just export the file, and have a separate folder action that triggers when files are added to that folder. The folder action script can take care of generating the email and sending it out, knowing when the email is sent and therefore when it's safe to delete the file.
WIthout seeing more of the current workflow it's not easy to be more specific.

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        Feb 19 15:04:57 nsurlstoraged: The read-connection to the DB=/Users/USER/Library/Caches/com.apple.icloud.fmfd/Cache.db is NOT valid.  Unable to determine schema version.
        Feb 19 15:18:06 osascript: Error loading /Library/ScriptingAdditions/Adobe Unit Types.osax/Contents/MacOS/Adobe Unit Types:  dlopen(/Library/ScriptingAdditions/Adobe Unit Types.osax/Contents/MacOS/Adobe Unit Types, 262): no suitable image found.  Did find:
        /Library/ScriptingAdditions/Adobe Unit Types.osax/Contents/MacOS/Adobe Unit Types: no matching architecture in universal wrapper
        Feb 19 16:50:23 ReportCrash: Invoking spindump for pid=3308 wakeups_rate=189 duration=239 because of excessive wakeups
        Feb 20 09:24:49 nsurlstoraged: The read-connection to the DB=/Users/USER/Library/Caches/com.apple.icloud.fmfd/Cache.db is NOT valid.  Unable to determine schema version.
    Daemons
        com.adobe.fpsaud
        com.adobe.versioncueCS3
        com.ambrosiasw.ambrosiaaudiosupporthelper.daemon
        com.apple.watchdogd
    Agents
        [email protected]
        - status: 78
        com.apple.Finder
        - status: -15
        com.google.keystone.user.agent
        com.jdibackup.ZipCloud.autostart
        - status: 1
        com.jdibackup.ZipCloud.notify
        - status: 1
    User login items
        RED Watchdog
        - /Applications/REDCINE-X Professional/Utilities/RED Watchdog.app
        GrowlHelperApp
        - /Library/PreferencePanes/Growl.prefPane/Contents/Resources/GrowlHelperApp.app
        GrowlHelperApp
        - /Users/USER/Library/PreferencePanes/Growl.prefPane/Contents/Resources/GrowlHelp erApp.app
        iTunesHelper
        - missing value
        QmasterStatusMenu
        - /Incompatible Software/Apple Qmaster.prefPane/Contents/Resources/QmasterStatusMenu.app
        SpyderUtility
        - /Applications/Datacolor/Spyder3Elite/Support/SpyderUtility.app
        Spyder3Utility
        - /Applications/Datacolor/Spyder3Elite/Spyder3Utility.app
        Google Drive
        - /Applications/Google Drive.app
        Google Chrome
        - /Applications/Google Chrome.app
    Firefox extensions
        Live PageRank
        Web Developer
        Exif Viewer
    iCloud errors
        bird 418
        cloudd 65
    Continuity errors
        sharingd 21
    Restricted files: 335
    Lockfiles: 48
    Contents of /Library/LaunchDaemons/com.adobe.versioncueCS3.plist
        - mod date: Oct 20 14:05:00 2009
        - checksum: 714202969
        <?xml version="1.0" encoding="UTF-8"?>
        <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
        <plist version="1.0">
        <dict>
        <key>GroupName</key>
        <string>wheel</string>
        <key>Label</key>
        <string>com.adobe.versioncueCS3</string>
        <key>OnDemand</key>
        <true/>
        <key>ProgramArguments</key>
        <array>
        <string>/Library/Application Support/Adobe/Adobe Version Cue CS3/Server/bin/VersionCueCS3d</string>
        </array>
        <key>RunAtLoad</key>
        <false/>
        <key>ServiceDescription</key>
        <string>Adobe Version Cue CS3</string>
        <key>UserName</key>
        <string>root</string>
        </dict>
        </plist>
    Contents of /Library/LaunchDaemons/com.ambrosiasw.ambrosiaaudiosupporthelper.daemon.plist
        - mod date: Dec 21 11:32:33 2012
        - checksum: 1980407752
        <?xml version="1.0" encoding="UTF-8"?>
        <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
        <plist version="1.0">
        <dict>
        <key>Label</key>
        <string>com.ambrosiasw.ambrosiaaudiosupporthelper.daemon</string>
        <key>ProgramArguments</key>
        <array>
        <string>/System/Library/Extensions/AmbrosiaAudioSupport.kext/Contents/MacOS/amb rosiaaudiosupporthelper</string>
        </array>
        <key>KeepAlive</key>
        <false/>
        <key>Disabled</key>
        <false/>
        <key>LaunchEvents</key>
        <dict>
        <key>com.apple.iokit.matching</key>
        <dict>
        <key>AmbrosiaAudioSupport</key>
        <dict>
        <key>IOMatchLaunchStream</key>
        <true/>
        <key>IOProviderClass</key>
        <string>com_AmbrosiaSW_AudioSupport</string>
        </dict>
        ...and 4 more line(s)
    Contents of /Library/LaunchDaemons/com.apple.qmaster.qmasterd.plist
        - mod date: Aug 25 21:24:23 2010
        - checksum: 681742547
        <?xml version="1.0" encoding="UTF-8"?>
        <!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
        <plist version="1.0">
        <dict>
        <key>Label</key>
        <string>com.apple.qmaster.qmasterd</string>
        <key>ProgramArguments</key>
        <array>
        <string>/usr/sbin/qmasterd</string>
        </array>
        <key>OnDemand</key>
        <false/>
        </dict>
        </plist>
    Contents of /private/etc/hosts
        - mod date: Sep 20 11:46:00 2013
        - checksum: 1921340845
        127.0.0.1 localhost
        255.255.255.255 broadcasthost
        ::1             localhost
        fe80::1%lo0 localhost
    Contents of Library/LaunchAgents/[email protected]
        - mod date: Sep 15 12:18:45 2009
        - checksum: 2526625188
        <?xml version="1.0" encoding="UTF-8"?>
        <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
        <plist version="1.0">
        <dict>
        <key>KeepAlive</key>
        <false/>
        <key>Label</key>
        <string>[email protected]</string>
        <key>LimitLoadToSessionType</key>
        <string>Aqua</string>
        <key>LowPriorityIO</key>
        <true/>
        <key>Nice</key>
        <integer>10</integer>
        <key>ProgramArguments</key>
        <array>
        <string>/System/Library/Frameworks/CoreServices.framework/Frameworks/OSServices .framework/Versions/A/Support/CSConfigDotMacCert</string>
        <string>-l</string>
        <string>/Users/USER/Library/Logs/[email protected]</string>
        <string>-u</string>
        <string>@me.com</string>
        <string>-t</string>
        <string>SharedServices</string>
        <string>-s</string>
        </array>
        ...and 4 more line(s)
    Contents of Library/LaunchAgents/com.google.keystone.agent.plist
        - mod date: Nov 28 13:56:29 2014
        - checksum: 3826001454
        <?xml version="1.0" encoding="UTF-8"?>
        <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
        <plist version="1.0">
        <dict>
        <key>Label</key>
        <string>com.google.keystone.user.agent</string>
        <key>LimitLoadToSessionType</key>
        <string>Aqua</string>
        <key>ProgramArguments</key>
        <array>
         <string>/Users/USER/Library/Google/GoogleSoftwareUpdate/GoogleSoftwareUpdate.bu ndle/Contents/Resources/GoogleSoftwareUpdateAgent.app/Contents/MacOS/GoogleSoftw areUpdateAgent</string>
         <string>-runMode</string>
         <string>ifneeded</string>
        </array>
        <key>RunAtLoad</key>
        <true/>
        <key>StartInterval</key>
        <integer>3523</integer>
        <key>StandardErrorPath</key>
        <string>/dev/null</string>
        <key>StandardOutPath</key>
        <string>/dev/null</string>
        </dict>
        </plist>
    Contents of Library/LaunchAgents/com.jdibackup.ZipCloud.autostart.plist
        - mod date: Feb 19 15:00:08 2015
        - checksum: 2356528749
        <?xml version="1.0" encoding="UTF-8"?>
        <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
        <plist version="1.0">
        <dict>
            <key>Label</key>
            <string>com.jdibackup.ZipCloud.autostart</string>
            <key>ProgramArguments</key>
            <array>
                <string>open</string>
                <string>/Applications/ZipCloud.app/Contents/Resources/Utility.app</string>
                <string>-n</string>
                <string>--args</string>
                <string>9</string>
                <string>-l</string>
            </array>
            <key>StandardOutPath</key>
            <string>/Users/USER/Library/Logs/ZipCloud/lagent_out.log</string>
            <key>StandardErrorPath</key>
            <string>/Users/USER/Library/Logs/ZipCloud/lagent_err.log</string>
            <key>RunAtLoad</key>
            <true/>
        </dict>
        </plist>
    Contents of Library/LaunchAgents/com.jdibackup.ZipCloud.notify.plist
        - mod date: Feb 19 15:00:08 2015
        - checksum: 1841511774
        <?xml version="1.0" encoding="UTF-8"?>
        <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
        <plist version="1.0">
        <dict>
            <key>Label</key>
            <string>com.jdibackup.ZipCloud.notify</string>
            <key>ProgramArguments</key>
            <array>
                <string>open</string>
                <string>/Applications/ZipCloud.app/Contents/Resources/Utility.app</string>
                <string>--args</string>
                <string>7</string>
                <string>1</string>
            </array>
            <key>StandardOutPath</key>
            <string>/Users/USER/Library/Logs/ZipCloud/lagent_out.log</string>
            <key>StandardErrorPath</key>
            <string>/Users/USER/Library/Logs/ZipCloud/lagent_err.log</string>
            <key>StartInterval</key>
            <integer>1200</integer>
            <key>RunAtLoad</key>
            <false/>
        </dict>
        </plist>
    Extensions
        /System/Library/Extensions/AmbrosiaAudioSupport.kext
        - com.AmbrosiaSW.AudioSupport
        /System/Library/Extensions/FAMProtocol.kext
        - com.sony.protocol.prodisc
        /System/Library/Extensions/JMicronATA.kext
        - com.jmicron.JMicronATA
        /System/Library/Extensions/prodisc_fs.kext
        - com.sony.filesystem.prodisc_fs
    Applications
        /Applications/Adobe Acrobat 8 Professional/Acrobat Distiller.app
        - com.adobe.distiller
        /Applications/Adobe Acrobat 8 Professional/Acrobat Uninstaller.app
        - com.adobe.Acrobat.Uninstaller
        /Applications/Adobe Acrobat 8 Professional/Adobe Acrobat Professional.app
        - com.adobe.Acrobat.Pro
        /Applications/Adobe Bridge CS3/Bridge CS3.app
        - com.adobe.bridge2
        /Applications/Adobe Device Central CS3/Device Central.app
        - com.adobe.devicecentral.application
        /Applications/Adobe Dreamweaver CS3/Dreamweaver.app
        - com.adobe.dreamweaver-9.0
        /Applications/Adobe Extension Manager/Extension Manager.app
        - com.adobe.ExtensionManager
        /Applications/Adobe Fireworks CS3/Adobe Fireworks CS3.app
        - com.macromedia.fireworks
        /Applications/Adobe Flash CS3 Video Encoder/Adobe Flash CS3 Video Encoder.app
        - com.macromedia.FLVEncoder
        /Applications/Adobe Flash CS3/Adobe Flash CS3.app
        - com.adobe.flash-9.0-en_us
        /Applications/Adobe Flash CS3/Players/Debug/Flash Player.app
        - com.macromedia.Flash Player.app
        /Applications/Adobe Flash CS3/Players/Debug/Install Flash Player 9 UB.app
        - com.MindVision.VISEX
        /Applications/Adobe Flash CS3/Players/Flash Player.app
        - com.macromedia.Flash Player.app
        /Applications/Adobe Flash CS3/Players/Release/Flash Player.app
        - com.macromedia.Flash Player.app
        /Applications/Adobe Flash CS3/Players/Release/Install Flash Player 9 UB.app
        - com.MindVision.VISEX
        /Applications/Adobe Help Viewer 1.0.app
        - com.adobe.Adobe Help Viewer
        /Applications/Adobe Help Viewer 1.1.app
        - com.adobe.Adobe Help Viewer
        /Applications/Adobe Illustrator CS3/Adobe Illustrator.app
        - com.adobe.illustrator
        /Applications/Adobe Illustrator CS3/Scripting.localized/Sample Scripts.localized/AppleScript/Analyze Documents.localized/Analyze Documents.app
        - N/A
        /Applications/Adobe Illustrator CS3/Scripting.localized/Sample Scripts.localized/AppleScript/Calendar.localized/Make Calendar.app
        - N/A
        /Applications/Adobe Illustrator CS3/Scripting.localized/Sample Scripts.localized/AppleScript/Collect for Output.localized/Collect for Output.app
        - N/A
        /Applications/Adobe Illustrator CS3/Scripting.localized/Sample Scripts.localized/AppleScript/Contact Sheet Demo.localized/Contact Sheets.app
        - N/A
        /Applications/Adobe Illustrator CS3/Scripting.localized/Sample Scripts.localized/AppleScript/Export Flash Animation.localized/Export Flash Animation.app
        - N/A
        /Applications/Adobe Illustrator CS3/Scripting.localized/Sample Scripts.localized/AppleScript/Web Gallery.localized/Web Gallery.app
        - N/A
        /Applications/Adobe Photoshop CS3/Adobe Photoshop CS3.app
        - com.adobe.Photoshop
        /Applications/Adobe Premiere Pro CS3/Adobe Premiere Pro CS3.app
        - com.adobe.AdobePremierePro
        /Applications/Adobe Stock Photos CS3/Adobe Stock Photos CS3.app
        - com.adobe.stockphotos-1.5
        /Applications/Audacity/Audacity.app
        - net.sourceforge.audacity
        /Applications/Beak.app
        - com.flyosity.beak
        /Applications/Buzzbird.app
        - org.buzzbird.buzzbird
        /Applications/Celtx.app
        - ca.greyfirst.celtx
        /Applications/Datacolor/Spyder3Elite/Spyder3Elite.app
        - com.datacolor.spyder3elite
        /Applications/Datacolor/Spyder3Elite/Spyder3Utility.app
        - com.datacolor.spyder3utility
        /Applications/Datacolor/Spyder3Elite/Support/SpyderUtility.app
        - com.datacolor.spyderutility
        /Applications/Disk Inventory X.app
        - com.derlien.DiskInventoryX
        /Applications/Epson Software/Print CD/Print CD.app
        - jp.co.epson.PrintCD2
        /Applications/FileZilla.app
        - de.filezilla
        /Applications/FlashVideo Converter.app
        - com.geovid.
        /Applications/Gorilla Folder/Gorilla Program 4.0.0/Gorilla 4.0.0
        - N/A
        /Applications/HandBrake.app
        - org.m0k.handbrake
        /Applications/Levelator.app
        - org.conversationsnetwork.levelator
        /Applications/OpenOffice.org.app
        - org.openoffice.script
        /Applications/RecBoot.app
        - com.lepidu.RecBoot
        /Applications/Smultron.app
        - org.smultron.Smultron
        /Applications/TouchCopy.app
        - N/A
        /Applications/Uninstall MM Scheduling/Uninstall MM Scheduling.app
        - N/A
        /Applications/Utilities/Adobe Utilities.localized/Adobe Updater5/Adobe Updater.app
        - "com.Adobe.ESD.AdobeUpdaterApplication"
        /Applications/Utilities/Adobe Utilities.localized/ExtendScript Toolkit 2/ExtendScript Toolkit 2.app
        - com.adobe.estoolkit-2.0
        /Applications/Utilities/Bluetooth Firmware Update.app
        - com.apple.updaters.btfirmwareupdate201
        /Applications/Utilities/FAM Driver Tool.app
        - com.sony.famdrivertool
        /Applications/VLC.app
        - org.videolan.vlc
        /Applications/XDCAM Transfer.app
        - com.sony.bprl.xdcamtransfer
        /Applications/YouSendIt Desktop App.app
        - com.yousendit.YouSendIt
        /Applications/YouSendIt.app
        - com.yousendit.YouSendItExpress
        /Applications/gedit.app
        - org.gnome.gedit
        /Applications/iWork '08/Keynote.app
        - com.apple.iWork.Keynote
        /Applications/iWork '08/Numbers.app
        - com.apple.iWork.Numbers
        /Applications/iWork '08/Pages.app
        - com.apple.iWork.Pages
        /Developer/Applications/Utilities/MacPython 2.5/Build Applet.app
        - org.python.buildapplet
        /Developer/Applications/Utilities/Python 2.6/Build Applet.app
        - org.python.buildapplet
        /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS4.2.sdk/System/Li brary/CoreServices/MobileStorageMounter.app
        - N/A
        /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS4.2.sdk/System/Li brary/CoreServices/SpringBoard.app
        - N/A
        /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS4.2.sdk/System/Li brary/CoreServices/VoiceOverTouch.app
        - N/A
        /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.0/Symbols/System/Library /CoreServices/SpringBoard.app
        - N/A
        /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.0/Symbols/System/Library /CoreServices/VoiceOverTouch.app
        - N/A
        /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2/Symbols/System/Libra ry/CoreServices/SpringBoard.app
        - N/A
        /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2/Symbols/System/Libra ry/CoreServices/VoiceOverTouch.app
        - N/A
        /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.3/Symbols/System/Libra ry/CoreServices/SpringBoard.app
        - N/A
        /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.3/Symbols/System/Libra ry/CoreServices/VoiceOverTouch.app
        - N/A
        /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1/Symbols/System/Library /CoreServices/SpringBoard.app
        - N/A
        /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1/Symbols/System/Library /CoreServices/VoiceOverTouch.app
        - N/A
        /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.2.1/Symbols/System/Libra ry/CoreServices/MobileStorageMounter.app
        - N/A
        /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.2.1/Symbols/System/Libra ry/CoreServices/SpringBoard.app
        - N/A
        /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.2.1/Symbols/System/Libra ry/CoreServices/VoiceOverTouch.app
        - N/A
        /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.2.2/Symbols/System/Libra ry/CoreServices/MobileStorageMounter.app
        - N/A
        /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.2.2/Symbols/System/Libra ry/CoreServices/SpringBoard.app
        - N/A
        /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.2.2/Symbols/System/Libra ry/CoreServices/VoiceOverTouch.app
        - N/A
        /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.2/Symbols/System/Library /CoreServices/MobileStorageMounter.app
        - N/A
        /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.2/Symbols/System/Library /CoreServices/SpringBoard.app
        - N/A
        /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.2/Symbols/System/Library /CoreServices/VoiceOverTouch.app
        - N/A
        /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0.1/Symbols/System/Libra ry/CoreServices/MobileStorageMounter.app
        - N/A
        /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0.1/Symbols/System/Libra ry/CoreServices/SpringBoard.app
        - N/A
        /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0.1/Symbols/System/Libra ry/CoreServices/VoiceOverTouch.app
        - N/A
        /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0.2/Symbols/System/Libra ry/CoreServices/MobileStorageMounter.app
        - N/A
        /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0.2/Symbols/System/Libra ry/CoreServices/SpringBoard.app
        - N/A
        /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0.2/Symbols/System/Libra ry/CoreServices/VoiceOverTouch.app
        - N/A
        /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0/Symbols/System/Library /CoreServices/MobileStorageMounter.app
        - N/A
        /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0/Symbols/System/Library /CoreServices/SpringBoard.app
        - N/A
        /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0/Symbols/System/Library /CoreServices/VoiceOverTouch.app
        - N/A
        /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.1/Symbols/System/Library /CoreServices/MobileStorageMounter.app
        - N/A
        /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.1/Symbols/System/Library /CoreServices/SpringBoard.app
        - N/A
        /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.1/Symbols/System/Library /CoreServices/VoiceOverTouch.app
        - N/A
        /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.2 .sdk/Applications/MobileAddressBook.app
        - N/A
        /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.2 .sdk/Applications/MobileSafari.app
        - N/A
        /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.2 .sdk/Applications/MobileSlideShow.app
        - N/A
        /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.2 .sdk/Applications/Preferences.app
        - N/A
        /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.2 .sdk/Applications/Web.app
        - N/A
        /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.2 .sdk/System/Library/CoreServices/MobileStorageMounter.app
        - N/A
        /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.2 .sdk/System/Library/CoreServices/SpringBoard.app
        - N/A
        /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.2 .sdk/System/Library/CoreServices/VoiceOverTouch.app
        - N/A
        /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.0 .sdk/Applications/AdSheet.app
        - N/A
        /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.0 .sdk/Applications/Contacts.app
        - N/A
        /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.0 .sdk/Applications/Game Center.app
        - N/A
        /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.0 .sdk/Applications/MobileSafari.app
        - N/A
        /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.0 .sdk/Applications/MobileSlideShow.app
        - N/A
        /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.0 .sdk/Applications/Preferences.app
        - N/A
        /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.0 .sdk/Applications/TrustMe.app
        - N/A
        /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.0 .sdk/Applications/Web.app
        - N/A
        /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.0 .sdk/Applications/WebSheet.app
        - N/A
        /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.0 .sdk/Applications/iPodOut.app
        - N/A
        /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.0 .sdk/System/Library/CoreServices/MobileStorageMounter.app
        - N/A
        /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.0 .sdk/System/Library/CoreServices/SpringBoard.app
        - N/A
        /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.0 .sdk/System/Library/CoreServices/VoiceOverTouch.app
        - N/A
        /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.1 .sdk/Applications/AdSheet.app
        - N/A
        /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.1 .sdk/Applications/Contacts.app
        - N/A
        /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.1 .sdk/Applications/Game Center~iphone.app
        - N/A
        /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.1 .sdk/Applications/MobileSafari.app
        - N/A
        /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.1 .sdk/Applications/MobileSlideShow.app
        - N/A
        /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.1 .sdk/Applications/Preferences.app
        - N/A
        /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.1 .sdk/Applications/TrustMe.app
        - N/A
        /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.1 .sdk/Applications/Web.app
        - N/A
        /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.1 .sdk/Applications/WebSheet.app
        - N/A
        /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.1 .sdk/Applications/iPodOut.app
        - N/A
        /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.1 .sdk/System/Library/CoreServices/MobileStorageMounter.app
        - N/A
        /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.1 .sdk/System/Library/CoreServices/SpringBoard.app
        - N/A
        /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.1 .sdk/System/Library/CoreServices/VoiceOverTouch.app
        - N/A
        /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2 .sdk/Applications/AdSheet.app
        - N/A
        /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2 .sdk/Applications/AdSheet~ipad.app
        - N/A
        /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2 .sdk/Applications/Camera.app
        - N/A
        /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2 .sdk/Applications/Contacts~ipad.app
        - N/A
        /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2 .sdk/Applications/Contacts~iphone.app
        - N/A
        /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2 .sdk/Applications/DataActivation.app
        - N/A
        /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2 .sdk/Applications/Game Center~ipad.app
        - N/A
        /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2 .sdk/Applications/Game Center~iphone.app
        - N/A
        /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2 .sdk/Applications/MobileSafari.app
        - N/A
        /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2 .sdk/Applications/MobileSlideShow.app
        - N/A
        /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2 .sdk/Applications/Preferences.app
        - N/A
        /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2 .sdk/Applications/TrustMe.app
        - N/A
        /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2 .sdk/Applications/Web.app
        - N/A
        /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2 .sdk/Applications/WebSheet.app
        - N/A
        /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2 .sdk/Applications/iPodOut.app
        - N/A
        /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2 .sdk/System/Library/CoreServices/MobileStorageMounter.app
        - N/A
        /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2 .sdk/System/Library/CoreServices/SpringBoard.app
        - N/A
        /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2 .sdk/System/Library/CoreServices/VoiceOverTouch.app
        - N/A
        /Library/Application Support/Adobe/Adobe Asset Services CS3/AssetServicesCS3.app
        - com.adobe.assetServicesCS3
        /Library/Application Support/Adobe/Adobe Version Cue CS3/Server/bin/VersionCueCS3.app
        - com.adobe.versioncueCS3.VersionCueCS3
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        - com.adobe.versioncueCS3.VCStatusMenu
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        - com.apple.iWorkTour
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        - com.apple.AppleHardwareTestReadMe
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        - com.epson.ijprinter.EPIJAutoSetupTool
        /Library/Printers/EPSON/InkjetPrinter/Filter/rastertoescp.app
        - com.epson.ijprinter.rastertoescp
        /Library/Printers/EPSON/InkjetPrinter/Utilities/EPSON Printer Utility3.app
        - com.epson.ijprinter.Utility3
        /Library/Printers/hp/Fax/fax.backend
        - com.hp.fax
        /Library/Printers/hp/Fax/rastertofax.filter
        - com.hp.rastertofax
        /Library/Printers/hp/cups/filters/pdftopdf.filter
        - com.hp.print.cups.filter.pdftopdf
        /Users/USER/Documents/iPhone Apps/Archivers/build/Debug-iphonesimulator/Archivers.app
        - N/A
        /Users/USER/Documents/iPhone Apps/Archivers_test/build/Debug-iphonesimulator/Archivers.app
        - N/A
        /Users/USER/Documents/iPhone Apps/DateCell/build/Debug-iphonesimulator/DateCell.app
        - N/A
        /Users/USER/Documents/iPhone Apps/EasyCustomTable/build/Debug-iphonesimulator/EasyCustomTable.app
        - N/A
        /Users/USER/Documents/iPhone Apps/Grids/build/Debug-iphonesimulator/Grids.app
        - N/A
        /Users/USER/Documents/iPhone Apps/Metalsmith Suite/build/Debug-iphoneos/Metalsmith Suite.app
        - N/A
        /Users/USER/Documents/iPhone Apps/Metalsmith Suite/build/Debug-iphonesimulator/Metalsmith Suite.app
        - N/A
        /Users/USER/Documents/iPhone Apps/Metalsmith Suite/build/Debug/Metalsmith Suite.app
        - com.yourcompany.Metalsmith-Suite
        /Users/USER/Documents/iPhone Apps/Metalsmith Suite/build/Distrobution-iphoneos/Metalsmith Suite.app
        - N/A
        /Users/USER/Documents/iPhone Apps/Scrolling/build/Debug-iphonesimulator/Scrolling.app
        - N/A
        /Users/USER/Documents/iPhone Apps/UICatalog/build/Debug-iphonesimulator/UICatalog.app
        - N/A
        /Users/USER/Documents/iPhone Apps/WebViewTutorial/build/Debug-iphonesimulator/WebViewTutorial.app
        - N/A
        /Users/USER/Documents/iPhone Apps/XML/build/Debug-iphonesimulator/XML.app
        - N/A
        /Users/USER/Documents/sites/nvrslp.com/dev/the_lab/ns_resize
        - N/A
        /Users/USER/Documents/sites/zoomify/Zoomifyer EZ v3.1/Zoomifyer EZ.app
        - N/A
        /Users/USER/Library/Application Support/Google/Chrome/Default/Web Applications/_crx_apdfllckaahabafndbhieahigkjlhalf/Default apdfllckaahabafndbhieahigkjlhalf.app
        - com.google.Chrome.app.Default-apdfllckaahabafndbhieahigkjlhalf-internal
        /Users/USER/Library/Application Support/Google/Chrome/Default/Web Applications/_crx_bepbmhgboaologfdajaanbcjmnhjmhfn/Default bepbmhgboaologfdajaanbcjmnhjmhfn.app
        - com.google.Chrome.app.Default-bepbmhgboaologfdajaanbcjmnhjmhfn-internal
        /Users/USER/Library/Application Support/Google/Chrome/Default/Web Applications/_crx_blpebaehgfgkcmmjjknibibbjacnplim/Default blpebaehgfgkcmmjjknibibbjacnplim.app
        - com.google.Chrome.app.Default-blpebaehgfgkcmmjjknibibbjacnplim-internal
        /Users/USER/Library/Application Support/iPhone Simulator/3.1.2/Applications/UUID/Metalsmith Suite.app
        - N/A
        /Users/USER/Library/Application Support/iPhone Simulator/3.1.3/Applications/UUID/Metalsmith Suite.app
        - N/A
        /Users/USER/Library/Application Support/iPhone Simulator/3.1.3/Applications/UUID/Metalsmith Suite.app
        - N/A
        /Users/USER/Library/Application Support/iPhone Simulator/3.1.3/Applications/UUID/UICatalog.app
        - N/A
        /Users/USER/Library/Application Support/iPhone Simulator/3.1.3/Applications/UUID/WebViewTutorial.app
        - N/A
        /Users/USER/Library/Application Support/iPhone Simulator/3.1.3/Applications/UUID/Archivers.app
        - N/A
        /Users/USER/Library/Application Support/iPhone Simulator/3.1.3/Applications/UUID/AnimatedGifExample.app
        - N/A
        /Users/USER/Library/Application Support/iPhone Simulator/3.2/Applications/UUID/Metalsmith Suite.app
        - N/A
        /Users/USER/Library/Application Support/iPhone Simulator/4.2/Applications/UUID/Spinspiration.app
        - N/A
        /Users/USER/Library/Application Support/iPhone Simulator/User/Applications/UUID/Metalsmith Suite.app
        - N/A
        /Users/USER/Library/Application Support/iPhone Simulator/User/Applications/UUID/XML.app
        - N/A
        /Users/USER/Library/Application Support/iPhone Simulator/User/Applications/UUID/DateCell.app
        - N/A
        /Users/USER/Library/Application Support/iPhone Simulator/User/Applications/UUID/UICatalog.app
        - N/A
        /Users/USER/Library/Application Support/iPhone Simulator/User/Applications/UUID/Metalsmith Suite.app
        - N/A
        /Users/USER/Library/Application Support/iPhone Simulator/User/Applications/UUID/Scrolling.app
        - N/A
        /Users/USER/Library/Application Support/iPhone Simulator/User/Applications/UUID/Autoscroll.app
        - N/A
        /Users/USER/Library/Application Support/iPhone Simulator/User/Applications/UUID/Grids.app
        - N/A
        /Users/USER/Library/Application Support/iPhone Simulator/User/Applications/UUID/TapToZoom.app
        - N/A
        /Users/USER/Library/Application Support/iPhone Simulator/User/Applications/UUID/EasyCustomTable.app
        - N/A
        /Users/USER/Library/Preferences/Macromedia/Flash Player/www.macromedia.com/bin/octoshape/octoshape
        - N/A
    Frameworks
        /Library/Frameworks/REDCODE.Color.framework
        - com.red.redcode.color
        /Users/USER/Library/Frameworks/EWSMac-GC.framework
        - com.eSellerate.EWSMac67108872
    PrefPane
        /Library/PreferencePanes/Flash Player.prefPane
        - com.adobe.flashplayerpreferences
        /Library/PreferencePanes/REDcode.prefPane
        - com.red.prefpanel
        /Library/PreferencePanes/VersionCueCS3.prefPane
        - com.adobe.versioncueCS3.VCPrefPane
        /Users/USER/Library/PreferencePanes/Growl.prefPane
        - com.growl.prefpanel
    Bundles
        /Library/Application Support/Adobe/Adobe Asset Services CS3/Plug-Ins/ASEFormat.plugin
        - com.adobe.aseformat
        /Library/Application Support/Adobe/Adobe Asset Services CS3/Plug-Ins/BMP.plugin
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        /Library/Application Support/Adobe/Adobe Asset Services CS3/Plug-Ins/altiveccore.plugin
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        /Library/Application Support/Adobe/Adobe Asset Services CS3/Plug-Ins/dicom.plugin
        - com.adobe.dicom
        /Library/Application Support/Adobe/Adobe Asset Services CS3/Plug-Ins/mmxcore.plugin
        - null
        /Library/Application Support/Adobe/Adobe Asset Services CS3/Plug-Ins/multiprocessor support.plugin
        - null
        /Library/Application Support/Adobe/Adobe Asset Services CS3/Plug-Ins/ppccore.plugin
        - null
        /Library/Application Support/Adobe/Adobe Asset Services CS3/Required/Photoshop Adapter.plugin
        - null
        /Library/Application Support/Adobe/Flash Player/Flash Player.plugin
        - com.macromedia.Flash Player.plugin
        /Library/Application Support/Adobe/Plug-Ins/CS3/File Formats/Camera Raw.plugin
        - com.adobe.CameraRaw
        /Library/Frameworks/HPDeviceModel.framework/Versions/2.0/Frameworks/Core.framew ork/Versions/2.0/Resources/PlugIns/CFXmlParser.plugin
        - com.hp.dmf.plugins.CFXmlParser
        /Library/Frameworks/HPDeviceModel.framework/Versions/2.0/Frameworks/Core.framew ork/

  • Need help with threads?.. please check my approach!!

    Hello frnds,
    I am trying to write a program.. who monitors my external tool.. please check my way of doing it.. as whenever i write programs having thread.. i end up goosy.. :(
    first let me tell.. what I want from program.. I have to start an external tool.. on separate thread.. (as it takes some time).. then it takes some arguments(3 arguments).. from file.. so i read the file.. and have to run tool.. continously.. until there are arguments left.. in file.. or.. user has stopped it by pressing STOP button..
    I have to put a marker in file too.. so that.. if program started again.. file is read from marker postion.. !!
    Hope I make clear.. what am trying to do!!
    My approach is like..
    1. Have two buttons.. START and STOP on Frame..
    START--> pressed
    2. check marker("$" sign.. placed in beginning of file during start).. on file..
         read File from marker.. got 3 arg.. pass it to tool.. and run it.. (on separate thread).. put marker.. (for next reading)
         Step 2.. continously..
    3. STOP--> pressed
         until last thread.. stops.. keep running the tool.. and when last thread stops.. stop reading any more arguments..
    Question is:
    1. Should i read file again and again.. ?.. or read it once after "$" sign.. store data in array.. and once stopped pressed.. read file again.. and put marker ("$" sign) at last read line..
    2. how should i know when my thread has stopped.. so I start tool again??.. am totally confused.. !!
    please modify my approach.. if u find anything odd..
    Thanks a lot in advance
    gervini

    Hello,
    I have no experience with threads or with having more than run "program" in a single java file. All my java files have the same structure. This master.java looks something like this:
    ---master.java---------------------------------------------------
    import java.sql.*;
    import...
    public class Master {
    public static void main(String args []) throws SQLException, IOException {
    //create connection pool here
    while (true) { // start loop here (each loop takes about five minutes)
    // set values of variables
    // select a slave process to run (from a list of slave programs)
    execute selected slave program
    // check for loop exit value
    } // end while loop
    System.out.println("Program Complete");
    } catch (Exception e) {
    System.out.println("Error: " + e);
    } finally {
    if (rSet1 != null)
    try { rSet1.close(); } catch( SQLException ignore ) { /* ignored */ }
    connection.close();
    -------end master.java--------------------------------------------------------
    This master.java program will run continuously for days or weeks, each time through the loop starting another slave process which runs for five minutes to up to an hour, which means there may be ten to twenty of these slave processes running simultaneously.
    I believe threads is the best way to do this, but I don't know where to locate these slave programs: either inside the master.java program or separate slave.java files? I will need help with either method.
    Your help is greatly appreciated. Thank you.
    Logan

  • Please I really need help with this video problem.

    Hi!
    Please I need help with this app I am trying to make for an Android cellphone and I've been struggling with this for a couple of months.
    I have a main flash file (video player.fla) that will load external swf files. This is the main screen.When I click the Sets Anteriores button I want to open another swf file called sets.swf.The app is freezing when I click Sets Anteriores button
    Here is the code for this fla file.
    import flash.events.MouseEvent;
    preloaderBar.visible = false;
    var loader:Loader = new Loader();
    btHome.enabled = false;
    var filme : String = "";
    carregaFilme("home.swf");
    function carregaFilme(filme : String ) :void
      var reqMovie:URLRequest = new URLRequest(filme);
      loader.load(reqMovie);
      loader.contentLoaderInfo.addEventListener(Event.OPEN,comeco);
      loader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS,progresso);
      loader.contentLoaderInfo.addEventListener(Event.COMPLETE,completo);
      palco.addChild(loader); 
    function comeco(event:Event):void
              preloaderBar.visible = true;
              preloaderBar.barra.scaleX = 0;
    function progresso(e:ProgressEvent):void
              var perc:Number = e.bytesLoaded / e.bytesTotal;
              preloaderBar.percent.text = Math.ceil(perc*100).toString();
              preloaderBar.barra.scaleX =  perc;
    function completo(e:Event):void
              preloaderBar.percent.text = '';
              preloaderBar.visible = false;
    btHome.addEventListener(MouseEvent.MOUSE_DOWN,onHomeDown);
    btHome.addEventListener(MouseEvent.MOUSE_UP,onHomeUp);
    btSets.addEventListener(MouseEvent.MOUSE_DOWN,onSetsDown);
    btSets.addEventListener(MouseEvent.MOUSE_UP,onSetsUp);
    btVivo.addEventListener(MouseEvent.MOUSE_DOWN,onVivoDown);
    btVivo.addEventListener(MouseEvent.MOUSE_UP,onVivoUp);
    btHome.addEventListener(MouseEvent.CLICK,onHomeClick);
    btSets.addEventListener(MouseEvent.CLICK,onSetsClick);
    function onSetsClick(Event : MouseEvent) : void
              if (filme != "sets.swf")
                          filme = "sets.swf";
                          carregaFilme("sets.swf");
    function onHomeClick(Event : MouseEvent) : void
              if (filme != "home.swf")
                          filme = "home.swf";
                          carregaFilme("home.swf");
    function onHomeDown(Event : MouseEvent) : void
              btHome.y += 1;
    function onHomeUp(Event : MouseEvent) : void
              btHome.y -= 1;
    function onSetsDown(Event : MouseEvent) : void
              btSets.y += 1;
    function onSetsUp(Event : MouseEvent) : void
              btSets.y -= 1;
    function onVivoDown(Event : MouseEvent) : void
              btVivo.y += 1;
    function onVivoUp(Event : MouseEvent) : void
              btVivo.y -= 1;
    Now this is the sets.fla file:
    Here is the code for sets.fla
    import flash.utils.Timer;
    import flash.events.TimerEvent;
    var video:Video;
    var nc:NetConnection;
    var ns:NetStream;
    var t : Timer = new Timer(1000,0);
    var meta:Object = new Object();
    this.addEventListener(Event.ADDED_TO_STAGE,init);
    function init(e:Event):void{
    video= new Video(320, 240);
    addChild(video);
    video.x = 80;
    video.y = 100;
    nc= new NetConnection();
    nc.connect(null);
    ns = new NetStream(nc);
    ns.addEventListener(NetStatusEvent.NET_STATUS, onStatusEvent);
    ns.bufferTime = 1;
    ns.client = meta;
    video.attachNetStream(ns);
    ns.play("http://www.djchambinho.com/videos/segundaquinta.flv");
    ns.pause();
    t.addEventListener(TimerEvent.TIMER,timeHandler);
    t.start();
    function onStatusEvent(stat:Object):void
              trace(stat.info.code);
    meta.onMetaData = function(meta:Object)
              trace(meta.duration);
    function timeHandler(event : TimerEvent) : void
      if (ns.bytesLoaded>0&&ns.bytesLoaded == ns.bytesTotal )
                ns.resume();
                t.removeEventListener(TimerEvent.TIMER,timeHandler);
                t.stop();
    The problem is when I test it on my computer it works but when I upload it to my phone it freezes when I click Sets Anteriores button.
    Please help me with this problem I dont know what else to do.
    thank you

    My first guess is you're simply generating an error. You'll always want to load this on your device in quick debugging over USB so you can see any errors you're generating.
    Outside that, if you plan on accessing anything inside the SWF you should be loading the SWF into the correct context. Relevant sample code:
    var context:LoaderContext = new LoaderContext();
    context.securityDomain = SecurityDomain.currentDomain;
    context.applicationDomain = ApplicationDomain.currentDomain;
    var urlReq:URLRequest = new URLRequest("http://www.[your_domain_here].com/library.swf");
    var ldr:Loader = new Loader();
    ldr.load(urlReq, context);
    More information:
    http://help.adobe.com/en_US/ActionScript/3.0_ProgrammingAS3/WS5b3ccc516d4fbf351e63e3d118a9 b90204-7de0.html
    If you're doing this on iOS you'll need to stripped SWFs if you plan on using any coding (ABC) inside the files. You mentioned iOS so I won't get into that here, but just incase, here's info on stripping external SWFs:
    http://blogs.adobe.com/airodynamics/2013/03/08/external-hosting-of-secondary-swfs-for-air- apps-on-ios/

  • Need help with a currently "in-use" form we want to switch to Adobes hosting service

    Hi, I am in desperate need of help with some issues concerning several forms which we currently use a paid third party (not Adobe) to host and "re-distribute through email"...Somehow I got charged $14.95 for YOUR service, (signed up for a trial, but never used it)..and now I am paying for a year of use of the similar service which Adobe is in control of.  I might want to port my form distribution through Adobe in the hopes of reducing the errors, problems and hassles my customers are experiencing when some of them push our  "submit button". (and I guess I am familiar with these somewhat from reading what IS available in here, and I also know that, Adobe is working to alleviate some of these " submit"  issues, so let's don't start by going backwards, here) I need solutions now for my issues or I can leave it as is, If Adobe's solution will be no better for my end users...
    We used FormsCentral to code these forms and it works for the most part (if the end-user can co-operate, and thats iffy, sometimes), but I need help with how to make it go through your servers (and not the third party folks we use now), Not being cruel or racist here, but your over the phone "support techs" are about horrible & I cannot understand them or work with any of them, so I would definitely need someone who speaks English and can understand the nuances of programming these forms, to please contact me back. (Sorry, but both those attributes will be required to be able to help me, so, no "newbie-interns" or first week trainees are gonna cut it).... If you have anyone who fits the bill on those items and would be willing to help us, please contact me back at your earliest convenience. If we have to communicate here, I will do that & I can submit whatever we need to & to whoever we need to.
    I need to get this right and working for the majority of my users and on any platform and OS.
    You may certainly call me to talk about this, and I have given my number numerous times to your (expletive deleted) time wasting - recording message thingy. So, If it's not available look it up under [email protected]
    (and you will probably get right to me, unlike my and I'm sure most other folks',  "Adobe phone-in experiences")
    Thank You,
    Michael Corman
    VinylCouture
    Phenix City, Alabama  36869

    Well, thanks for writing back...just so you know...I started using Adobe products in 1987, ...yeah...back then...like Illustrator 1 & 9" B&W Macs ...John Warnock's Helvetica's....stuff like that...8.5 x 11 LaserWriters...all that good stuff...I still have some of it working on a mac...much of it was stuff I bought. some stuff I did not...I'm not a big fan of this "cloud" thing Adobe has foisted upon the creatives of the world...which I'm sure you can tell...but the functionality and usefulness of your software can not be disputed, so feel free to do whatever we will continue to pay for, ...I am very impressed with CC PS on the 64 bit PC and perhaps I will end up paying you the stipend that you demand for the other services.
    So  I guess that brings us to our problem.. a few years back and at the height of the recession and near bankruptcy myself,  I was damn lucky and hit on something and began a small arts and crafts supply service to sell my products online to a very "niche market" ...I had a unique product and still sell that product (plus others) online...My website is www.vinylcouture.com...Strange? Yes...but there is a market it seems, for everything now, and this is the market I service...Catagorically, these are 99%+ women that use these "adhesive, sticky backed vinyl products"  to make different "craft items" that are just way too various and numerous to go into... generally older women, women who are computer illiterate for the most part...and all this is irrelevant to my problem, but I want you to have every bit of background on this and especially the demographic we are dealing with, so we can get right to the meat of the problem.
    OK...So about two years ago, I decided to offer a "plain sheet" product of a plain colored "stick back" vinyl... it is available in multiple quantities of packs ( like 5 pieces, 10 pieces, 15 pieces, in a packi  & so on)...and if you are still on my site.. go to any  "GO RIGHT TO OUR ORDER PAGE"  button, scroll down a little...and then to the "PLAIN VINYL" section...you will see the Weebly website order process.) You can back out from here, I think,..but, anyway this product is available in 63 colors + or - a few. So then the problem is,  how do they select their individual colors within that (whatever) pack?... .
    So my initial idea was to enable a "selection form" for these "colors" that would be transmitted to me via email as 'part" of the "order process".. We tried getting our customers to submit a  " a list" ( something my competitiors still do, lol, poor bastards)......but that..is just unbelievable..I can't even begin to tell you what a freakin' nightmare that was...these people cannot even count to 10, much less any higher... figuring out what colors to list and send me... well, lets just say, it wasn't working......I had to figure out a better way...Something had to be done.
    So after thinking this all out,  and yeah...due to my total ignorance, i figured that we could make a form with Live Cycle Designer (Now Forms Central)...(back then something that was bundled with Adobe Acrobat Pro), I believe, and thats what this thing was authored in... and it would be all good...LOL!
    Well not so simple...as you well know, Adobe Acrobat would NOT LET YOU EMAIL anything from itself.....it just wouldn't work (and I know why, and all that hooey), but not being one to take NO for answer,.I started looking for a way to make my little gizmo work.. So I found this company that said they can "hijack" (re-direct actually) the request to email, bypass the wah-wah, and re-transmit it to the proper parties.....for less than $100 a year,  I think...its called http://pdf-fillableforms.com/.
    A nice gentleman named Joseph Silva helped us program the thing to go to his servers and back out. Please dont hassle them...I need them...for now..it basically does work...try it...you should get back a copy of the form that you filled out...good luck however,  if you're on MAC OSX or similar...
    I have included a copy of both of our forms (and feel free to fill it out and play with it)...just put test somewhere on it...(and you must include YOUR email or it will balk)..they are supposed to be mostly identical, except one seems to be twice as large....generating a 1.7 meg file upon submission, while the other one only generates a 600K file or so...thats another issue for another day or maybe you can advise on that also...
    OK so far so good......In our shop, once Grandma buys a 10 pack (or whatever), Only then she gets to the link on her receipt page ro the relevant "selection form" ,(this prevents "Filling and Sending"  with "no order" and "no payment", another early problem we had)... which they can click on and it will usually download and open up on their device if all goes well...Then our little form is supposed to be fillable and is supposed to ADD UP all the quantities, so grandma knows how many she is buying and so forth right on the fly,  and even while she changes her mind..., and IT'S LARGE so grandma can see it, and then it TOTALS it all up for them, ( cause remember, they can NOT add)..,  except there is a programming bug (mouse-click should be a mouse-up probably or something..) which makes you click in the blank spaces to get to a correct TOTAL...about 70-80% of our customers can enable all these features and usually the process completes without problems for them especially on PC's running Windows OS and Acrobat Reader X or XI...at least for most... Unfortunately it is still not the "seamless process" I would like or had envisioned for the other folks out there that do have trouble using our form....  Many folks report to us the following issues that we know of.  First of all it takes too much time to load up...We know its HUGE...is there anyway that you can see, to streamline this thing? I would love for it to be more compact...this really helps on the phones and pads as I'm sure you well know.
    Some just tell us,"it WON'T work"....I believe this is because they are totally out of it and dont even have Adobe Reader on their machine, & don't know how to get it ( yes, we provide the links).....or it's some ancient version....no one can stop this one...
    It almost always generates some kind ( at least one time)  of "error message" which we do warn them about..., telling one,  basically that "Acrobat doesnt even like this happening at all, and it could be detrimental to ones computer files", blah-blah...(this freaks grandma out really bad)...& usually they end up not even trying to send it...  and then I get calls that even you wouldn't believe...& If they DO nut up and push the Red "Submit Form" button, it will usually send the thing to us (and also back to them at the "required email address" they furnished on the form, thats what the folks at the "fillable forms place" do) so, if it's performing it's functions, why it is having to complain?. What are we doing wrong?....and how can I fix it?...Will re-compiling it or saving it as a newer version of "FormsCentral" correct any of these problems ?
    Ok, so that should keep you busy for a minute and we can start out with those problems...but the next thing is, how can I take advantage of YOUR re-direct & hosting services?, And will it get rid of the error messages, and the slowness, and the iOS incompatibilities ? (amazingly,  the last iOS Reader version worked almost OK.. but the newest version doesnt seem to work with my form on my iphone4)  If it will enable any version of the iOS to send my form correctly and more transparently, then it might be worth the money...$14.95 a MONTH you say. hmmmmm...Better be good.
    Another problem is, that I really don't need 5000 forms a month submitted. I think its like 70-100 or less....Got any plans for that?  Maybe I'm just not BIG ENOUGH to use Adobe's services, however in this case, I really don't care whose I do use as long as the product works most correctly for my customers as well as us. Like I said, If I'm doing the best I can, I won't change anything, and still use the other third party, If Adobe has a better solution, then i'm all for that as well. In the meantime, Thanks for any help you can provide on this...
    Michael Corman
    VinylCouture.com
    (706) 326-7911

  • I need help with shooting in my flash game for University

    Hi there
    Ive tried to make my tank in my game shoot, all the code that is there works but when i push space to shoot which is my shooting key it does not shoot I really need help with this and I would appriciate anyone that could help
    listed below should be the correct code
    //checking if the space bar is pressed and shooting is allowed
    if(evt.keyCode == 32 && shootAllow){
        //making it so the user can't shoot for a bit
        shootAllow = false;
        //declaring a variable to be a new Bullet
        var newBullet:Bullet = new Bullet();
        //changing the bullet's coordinates
        newBullet.y = tank_mc.y + tank_mc.width/2 - newBullet.width/2;
        newBullet.x = tank_mc.x;
        //then we add the bullet to stage
        addChild(newBullet);
    listed below is my entire code
    import flash.display.MovieClip;
        //declare varibles to create mines
    //how much time before allowed to shoot again
    var cTime:int = 0;
    //the time it has to reach in order to be allowed to shoot (in frames)
    var cLimit:int = 12;
    //whether or not the user is allowed to shoot
    var shootAllow:Boolean = true;
    var minesInGame:uint;
    var mineMaker:Timer;
    var cursor:MovieClip;
    var index:int=0;
    var tankMine_mc:MovieClip;
    var antiTankmine_mc:MovieClip;
    var maxHP:int = 100;
    var currentHP:int = maxHP;
    var percentHP:Number = currentHP / maxHP;
    function initialiseMine():void
        minesInGame = 15;
        //create a timer fires every second
        mineMaker = new Timer(6000, minesInGame);
        //tell timer to listen for Timer event
        mineMaker.addEventListener(TimerEvent.TIMER, createMine);
        //start the timer
        mineMaker.start();
    function createMine(event:TimerEvent):void
    //var tankMine_mc:MovieClip;
    //create a new instance of tankMine
    tankMine_mc = new Mine();
    //set the x and y axis
    tankMine_mc.y = 513;
    tankMine_mc.x = 1080;
    // adds mines to stage
    addChild(tankMine_mc);
    tankMine_mc.addEventListener(Event.ENTER_FRAME, moveHorizontal);
    function moveHorizontal(evt:Event):void{
        evt.target.x -= Math.random()*5;
        if (evt.target.x >= stage.stageWidth)
            evt.target.removeEventListener(Event.ENTER_FRAME, moveHorizontal);
            removeChild(DisplayObject(evt.target));
    initialiseMine();
        //declare varibles to create mines
    var atmInGame:uint;
    var atmMaker:Timer;
    function initialiseAtm():void
        atmInGame = 15;
        //create a timer fires every second
        atmMaker = new Timer(8000, minesInGame);
        //tell timer to listen for Timer event
        atmMaker.addEventListener(TimerEvent.TIMER, createAtm);
        //start the timer
        atmMaker.start();
    function createAtm(event:TimerEvent):void
    //var antiTankmine_mc
    //create a new instance of tankMine
    antiTankmine_mc = new Atm();
    //set the x and y axis
    antiTankmine_mc.y = 473;
    antiTankmine_mc.x = 1080;
    // adds mines to stage
    addChild(antiTankmine_mc);
    antiTankmine_mc.addEventListener(Event.ENTER_FRAME, moveHorizontal);
    function moveHorizontal_2(evt:Event):void{
        evt.target.x -= Math.random()*10;
        if (evt.target.x >= stage.stageWidth)
            evt.target.removeEventListener(Event.ENTER_FRAME, moveHorizontal);
            removeChild(DisplayObject(evt.target));
    initialiseAtm();
    function moveForward():void{
        bg_mc.x -=10;
    function moveBackward():void{
        bg_mc.x +=10;
    var tank_mc:Tank;
    // create a new Tank and put it into the variable
    // tank_mc
    tank_mc= new Tank;
    // set the location ( x and y) of tank_mc
    tank_mc.x=0;
    tank_mc.y=375;
    // show the tank_mc on the stage.
    addChild(tank_mc);
    stage.addEventListener(KeyboardEvent.KEY_DOWN, onMovementKeys);
    //creates the movement
    function onMovementKeys(evt:KeyboardEvent):void
        //makes the tank move by 10 pixels right
        if (evt.keyCode==Keyboard.D)
        tank_mc.x+=5;
    //makes the tank move by 10 pixels left
    if (evt.keyCode==Keyboard.A)
    tank_mc.x-=5
    //checking if the space bar is pressed and shooting is allowed
    if(evt.keyCode == 32 && shootAllow){
        //making it so the user can't shoot for a bit
        shootAllow = false;
        //declaring a variable to be a new Bullet
        var newBullet:Bullet = new Bullet();
        //changing the bullet's coordinates
        newBullet.y = tank_mc.y + tank_mc.width/2 - newBullet.width/2;
        newBullet.x = tank_mc.x;
        //then we add the bullet to stage
        addChild(newBullet);
    if (tank_mc.hitTestObject(antiTankmine_mc))
            //tank_mc.gotoAndPlay("hit");
            currentHP -= 10;
            // remove anti tank mine
            removeChild(antiTankmine_mc);
    if (tank_mc.hitTestObject(tankMine_mc))
            //tank_mc.gotoAndPlay("hit");
            currentHP -= 10;
            // remove anti tank mine
            removeChild(tankMine_mc);
        //var maxHP:int = 100;
    //var currentHP:int = maxHP;
    //var percentHP:Number = currentHP / maxHP;
        //Incrementing the cTime
    //checking if cTime has reached the limit yet
    if(cTime < cLimit){
        cTime ++;
    } else {
        //if it has, then allow the user to shoot
        shootAllow = true;
        //and reset cTime
        cTime = 0;
    function updateHealthBar():void
        percentHP = currentHP / maxHP;
        healthBar.barColor.scaleX = percentHP;
        if(currentHP <= 0)
            currentHP = 0;
            trace("Game Over");
        updateHealthBar();

    USe the trace function to analyze what happens and what fails to happen in the code you showed.  trace the conditional values to see if they are set up to allow a shot when you press the key

  • Need help with conditional query

    guys this is just an extension of this post that Frank was helping me with. im reposting because my requirements have changes slightly and im having a hell of a time trying to modify the query.
    here is the previous post.
    need help with query that can look data back please help.
    CREATE TABLE "FGL"
        "FGL_GRNT_CODE" VARCHAR2(60),
        "FGL_FUND_CODE" VARCHAR2(60),
        "FGL_ACCT_CODE" VARCHAR2(60),
        "FGL_ORGN_CODE" VARCHAR2(60),
        "FGL_PROG_CODE" VARCHAR2(60),
        "FGL_GRNT_YEAR" VARCHAR2(60),
        "FGL_PERIOD"    VARCHAR2(60),
        "FGL_BUDGET"    VARCHAR2(60)
      )data
    Insert into FGL (FGL_GRNT_CODE,FGL_FUND_CODE,FGL_ACCT_CODE,FGL_ORGN_CODE,FGL_PROG_CODE,FGL_GRNT_YEAR,FGL_PERIOD,FGL_BUDGET) values ('240055','240055','7600','4730','02','11','00','400');
    Insert into FGL (FGL_GRNT_CODE,FGL_FUND_CODE,FGL_ACCT_CODE,FGL_ORGN_CODE,FGL_PROG_CODE,FGL_GRNT_YEAR,FGL_PERIOD,FGL_BUDGET) values ('240055','240055','7240','4730','02','10','1','100');
    Insert into FGL (FGL_GRNT_CODE,FGL_FUND_CODE,FGL_ACCT_CODE,FGL_ORGN_CODE,FGL_PROG_CODE,FGL_GRNT_YEAR,FGL_PERIOD,FGL_BUDGET) values ('240055','240055','7240','4730','02','10','1','0');
    Insert into FGL (FGL_GRNT_CODE,FGL_FUND_CODE,FGL_ACCT_CODE,FGL_ORGN_CODE,FGL_PROG_CODE,FGL_GRNT_YEAR,FGL_PERIOD,FGL_BUDGET) values ('240055','240055','7600','4730','02','11','1','400');
    Insert into FGL (FGL_GRNT_CODE,FGL_FUND_CODE,FGL_ACCT_CODE,FGL_ORGN_CODE,FGL_PROG_CODE,FGL_GRNT_YEAR,FGL_PERIOD,FGL_BUDGET) values ('360055','360055','7200','4730','02','10','1','400');
    Insert into FGL (FGL_GRNT_CODE,FGL_FUND_CODE,FGL_ACCT_CODE,FGL_ORGN_CODE,FGL_PROG_CODE,FGL_GRNT_YEAR,FGL_PERIOD,FGL_BUDGET) values ('360055','360055','7600','4730','02','10','1','400');
    Insert into FGL (FGL_GRNT_CODE,FGL_FUND_CODE,FGL_ACCT_CODE,FGL_ORGN_CODE,FGL_PROG_CODE,FGL_GRNT_YEAR,FGL_PERIOD,FGL_BUDGET) values ('240055','240055','7240','4730','02','10','14','200');
    Insert into FGL (FGL_GRNT_CODE,FGL_FUND_CODE,FGL_ACCT_CODE,FGL_ORGN_CODE,FGL_PROG_CODE,FGL_GRNT_YEAR,FGL_PERIOD,FGL_BUDGET) values ('240055','240055','7600','4730','02','10','14','100');
    Insert into FGL (FGL_GRNT_CODE,FGL_FUND_CODE,FGL_ACCT_CODE,FGL_ORGN_CODE,FGL_PROG_CODE,FGL_GRNT_YEAR,FGL_PERIOD,FGL_BUDGET) values ('240055','240055','7240','4730','02','10','14','200');
    Insert into FGL (FGL_GRNT_CODE,FGL_FUND_CODE,FGL_ACCT_CODE,FGL_ORGN_CODE,FGL_PROG_CODE,FGL_GRNT_YEAR,FGL_PERIOD,FGL_BUDGET) values ('240055','240055','7240','4730','02','10','2','100');
    Insert into FGL (FGL_GRNT_CODE,FGL_FUND_CODE,FGL_ACCT_CODE,FGL_ORGN_CODE,FGL_PROG_CODE,FGL_GRNT_YEAR,FGL_PERIOD,FGL_BUDGET) values ('240055','240055','7240','4730','02','11','2','600');
    I need to find the greatest grant year for the grant by a period parameter.
    once i find the greatest year i need to check the value of period 14 for that grant for the previous year and add it to the budget amount for that grant. however if their is an entry in the greatest year for period 00 then i need to ignore the period 14 of previous year and do this calculation current period +(current period - greatest year 00)
    hope that makes sense so in other words with the new data above. if i was querying period two of grant year 11. i would end up with $800
    because the greatest year is 11 it contains a period 0 with amount of $400 so my total should be
    period 2 amount $ 600
    period 0 amount $ 400 - period 2 amount of $600 = 200
    600+200 = $800
    if i query period 1 of grant 360055 i would just end up with 800 of grnt year 10.
    i have tried to modify that query you supplied to me with no luck. I have tried for several day but im embarrased to say i just can get it to do what im trying to do .
    can you please help me out.
    here is the query supplied by frank kulash who gracefully put this together for me.
    WITH     got_greatest_year     AS
         SELECT     fgl.*     -- or whatever columns are needed
         ,     MAX ( CASE
                     WHEN  fgl_period = :given_period
                     THEN  fgl_grnt_year
                    END
                  ) OVER ()     AS greatest_year
         FROM     fgl
    SELECT     SUM (fgl_budget)     AS total_budget     -- or SELECT *
    FROM     got_greatest_year
    WHERE     (     fgl_grnt_year     = greatest_year
         AND     fgl_period     = :given_period
    OR     (     fgl_grnt_year     = greatest_year - 1
         AND     fgl_period     = 14
    ;Miguel

    Hi, Miguel,
    Are you waying that, when the greatest year that has :given_period also has period='00' (or '0', or whatever you want to use), then you want to double the budget from the given_period (as well as subtract the budget from the '00', and not count the pevious year's '14')? If so, add another condition to the CASE statement which decides what you're SUMming:
    WITH     got_greatest_year     AS
         SELECT       TO_NUMBER (fgl_grnt_year)     AS grnt_year
         ,       fgl_period
         ,       TO_NUMBER (fgl_budget)     AS budget
         ,       MAX ( CASE
                       WHEN  fgl_period = :given_period
                       THEN  TO_NUMBER (fgl_grnt_year)
                      END
                    ) OVER ()     AS greatest_year
         FROM       fgl
    ,     got_cnt_00     AS
         SELECT     grnt_year
         ,     fgl_period
         ,     budget
         ,     greatest_year
         ,     COUNT ( CASE
                       WHEN  grnt_year     = greatest_year
                       AND       fgl_period     = '00'
                       THEN  1
                         END
                    ) OVER ()          AS cnt_00
         FROM    got_greatest_year
    SELECT       SUM ( CASE
                        WHEN  grnt_year     = greatest_year                    -- New
                  AND       fgl_period     = :given_period                    -- New
                  AND       cnt_00     > 0            THEN  budget * 2     -- New
                        WHEN  grnt_year     = greatest_year
                  AND       fgl_period     = :given_period       THEN  budget
                        WHEN  grnt_year     = greatest_year
                  AND       fgl_period     = '00'            THEN -budget
                        WHEN  grnt_year     = greatest_year - 1
                  AND       fgl_period     = '14'     
                  AND       cnt_00     = 0            THEN  budget
                    END
               )          AS total_budget
    FROM       got_cnt_00
    ;You'll notice this is the same as the previous query I posted, except for 3 lines maked "New".

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