Need help with xml schema
i have an xml file:
<OrderInfo>
<ItemID></ItemID>
<ItemPrice></ItemPrice>
<ItemID></ItemID>
<ItemPrice></ItemPrice>
<TotalItem></TotalItem>
<TotalPrice></TotalPrice>
</OrderInfo>i know ItemID and ItemPrice should be in an Item element, but I cannot change this format (other application use it).
I would like to create a schema.
I'm using the schema to validate the xml document that is being sent to my application.
The ItemID and ItemPrice occurs in a sequence.
Both ItemId and ItemPrice can be repeated unbounded (they are in fact a "group")
TotalItem and TotalPrice occurs only once and at the end of the (ItemID, ItemPrice group)
i would like a schema for this.
<xs:element name="OrderInfo">
<xs:complexType>
<xs:group name="MyOrder">
<xs:sequence>
<xs:element name="ItemID" type="xs:positiveinteger"/>
<xs:element name="ItemPrice" type="xs:decimal"/>
</xs:sequence>
</xs:group>
<xs:element name="TotalPrice" type="xs:decimal"/>
<xs:element name="TotalItem" type="xs:decimal"/>
</xs:complexType>
</xs:element>help?
dvohra09 :
thanx for your help. it seem that i cannot decalre an annonymous "group", which is ok, since i rather have a named group...which i can refer to later
I have gotten the schema to work (below is the result..so other can use as an eample):
xml file:
<OrderInfo>
<ItemID>1234</ItemID>
<ItemDescription>Music CD</ItemDescription>
<ItemPrice>10.99</ItemPrice>
<ItemID>5678</ItemID>
<ItemDescription>Star Wars 1 DVD</ItemDescription>
<ItemPrice>19.99</ItemPrice>
<TotalItem>2</TotalItem>
<TotalPrice>30.98</TotalPrice>
</OrderInfo>schema (xsd) file:
<?xml version="1.0" encoding="UTF-8"?>
<xsd:schema xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<xs:element name="OrderInfo" type="orderType">
<xs:complexType name="orderType>
<xs:sequence>
<xsd:group ref="ItemInfo" minOccurs="1" maxOccurs="unbounded"/>
<xsd:group ref="saleInfo" minOccurs="1" maxOccurs="1"/>
</xs:sequence>
</xs:complexType>
<xsd:group name="itemInfo" id="itemInfo">
<xsd:sequence>
<xsd:element name="ItemID" type="xsd:integer"/>
<xsd:element name="ItemDescription" type="xsd:string"/>
<xsd:element name="ItemPrice" type="xsd:decimal"/>
</xsd:sequence>
</xsd:group>
<xsd:group name="saleInfo" id="saleInfo">
<xsd:sequence>
<xsd:element name="TotalItem" type="xsd:integer"/>
<xsd:element name="TotalPrice" type="xsd:decimal"/>
</xsd:sequence>
</xsd:group>
</xsd:schema>i was haing trouble referencing the group, but found out that the group requires a "name" attribute. What i still don't understand is what the group "id" is used for then?
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Modified XSLT:
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<xsl:output method="xml"/>
<xsl:template match="body">
<POSMESSAGE>
<xsl:for-each select="p">
<TextMSG>
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<xsl:attribute name="align">
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</TextMSG>
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</POSMESSAGE>
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<?xml version="1.0"?>
<POSMESSAGE>
<TextMSG>This coupon is for a good guy whose first name is :</TextMSG>
<TextMSG/>
<TextMSG align="center">Sadd</TextMSG>
<TextMSG/>
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glossary.
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I would greatly appreciate any tips, help and suggestions.
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I would start as simple as possible, for example with
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this:
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<entry>
<term>...</term>
<explanation>...</explanation>
</entry>
<entry>
<term>...</term>
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</glossary>
Of course it also depends on what you want to do with this
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// Import filter classes
import mx.transitions.Tween;
import mx.transitions.easing.*;
// Set flash variables
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var auto_play:String = "true";
// Set xml file URL
if (_root.xmlfile) {
xmlFileUrl = _root.xmlfile;
var V_SRC;
var thuArray:Array = new Array();
var currentVideo:Number = 0;
var totalItems;
var numOfItems:Number;
var itemDistance:Number = 120+5;
var itemHeight:Number = 80+2;
var Value:Number = 1;
var boundry:Number = 1;
var ratio:Number = 1;
var diff:Number = 1;
var collectionWidth:Number = 1;
var buffer:Number = 135*2;
this.createEmptyMovieClip("video_txt",this.getNextHighestDepth());
video_txt.createTextField("theText",video_txt.getNextHighestDepth(),0,0,584,36);
video_txt.theText.selectable = false;
video_txt.theText.autoSize = "left";
//The Format
myFormat = new TextFormat();
myFormat.font = _root.font_format;
myFormat.size = _root.font_size;
myFormat.color = _root.font_color;
myFormat.align = "center";
video_txt.theText.setNewTextFormat(myFormat);
// Create a new movieclip to load the thumbs
var thumbLoader:MovieClipLoader = new MovieClipLoader();
var thumbListener:Object = new Object();
thumbLoader.addListener(thumbListener);
thumbListener.onLoadInit = function(target_mc:MovieClip, httpStatus:Number)
new Tween(target_mc, "_alpha", Regular.easeOut, 0, 100, 1, true);
target_mc._parent.preloader_mc._alpha = 0;
var xml:XML = new XML();
xml.ignoreWhite = true;
xml.onLoad = xmlLoaded;
xml.load(xmlFileUrl);
// Load the xml file into the player
function xmlLoaded(b:Boolean) {
if (b) {
auto_play = this.firstChild.firstChild.attributes.auto_play;
scrollSpeed = parseInt(this.firstChild.firstChild.attributes.scrollSpeed);
totalItems = this.firstChild.firstChild.childNodes;
numOfItems = totalItems.length;
for (j=0; j<numOfItems; j++) {
var i = player_mc.main_mc.collection_mc.attachMovie("mc_Thumb", "thumb_"+j, j);
i._x = itemDistance*j;
thumbLoader.loadClip(totalItems[j].attributes.thumb,i.loader_mc);
i.id = j;
i.videoTitle = totalItems[j].attributes.title;
i.videoUrl = totalItems[j].attributes.src;
// Create an event for thumb rollover
i.onRollOver = iRoll;
i.onRollOut = i.onReleaseOutside=iOut;
i.onRelease = iRelease;
thuArray[j] = i;
// default first video
collectionWidth = player_mc.main_mc.collection_mc._width;
currentVideo = 0;
V_SRC = thuArray[0].videoUrl;
changeVideo();
//scope._alpha = 100;
new Tween(scope, "_alpha", Regular.easeOut, 0, 100, 0.5, true);
else
trace("Error! xml file not loaded");
// onRollOver Events
function iRoll() {
player_mc.mc_title.title_txt.htmlText = totalItems[this.id].attributes.title;
this.light_mc.play();
function iRelease() {
currentVideo = this.id;
changeVideo();
function changeVideo() {
V_SRC = thuArray[currentVideo].videoUrl;
player_mc.loadVideo();
currentThumb();
player_mc.mc_title.title_txt.htmlText = thuArray[currentVideo].videoTitle;
video_txt.theText.text = totalItems[currentVideo].attributes.title;
player_mc.so.getVolume();
player_mc.playStatus = 1;
player_mc.checkStatus();
function nextVideo() {
if (currentVideo<(numOfItems-1)) {
currentVideo++;
} else {
currentVideo = 0;
changeVideo();
function currentThumb() {
for (i=0; i<thuArray.length; i++) {
if (i == currentVideo) {
thuArray[i].enabled = true;
// Mouse movement on rollover
this.onMouseMove = function() {
collectionWidth = player_mc.main_mc.collection_mc._width;
boundry = player_mc.main_mc.area_mc._width;
if ((player_mc.main_mc._ymouse>0) && (player_mc.main_mc._ymouse<itemHeight)) {
if ((player_mc.main_mc._xmouse>0) && (player_mc.main_mc._xmouse<boundry)) {
ratio = player_mc.main_mc._xmouse/boundry;
diff = (collectionWidth-boundry)+buffer;
Value = Math.floor((-ratio)*diff)+(buffer/2);
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this.onEnterFrame = function() {
// Define movement area and speed
if (player_mc.main_mc.collection_mc._width>player_mc.main_mc.area_mc._width) {
player_mc.main_mc.collection_mc._x = Math.round((player_mc.main_mc.collection_mc._x)+((Value-player_mc.main_mc.collection_mc._ x)/scrollSpeed));
if (player_mc.main_mc.collection_mc._x>0) {
player_mc.main_mc.collection_mc._x = 0;
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player_mc.main_mc.collection_mc._x = Math.round(player_mc.main_mc.area_mc._width-(player_mc.main_mc.collection_mc._width));
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player_mc.main_mc.collection_mc._x = 0;
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part two:
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var video_url:String = "";
var tempx:Number = this._parent._x;
var tempy:Number = this._parent._y;
var timeCounter:Number = 0;
var timeInSeconds:Number = _root.time_counter;
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nc.connect(null);
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ns.setBufferTime (10);
videoObj.attachVideo (ns);
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video_url = _parent.V_SRC;
trace(video_url);
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function checkStatus()
if (playStatus == 1)
controls_mc.playPause.gotoAndStop("pause");
mc_playAgain._visible = false;
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title_out = false;
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mc_playAgain._visible = true;
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controls_mc.mute_mc.gotoAndStop("on");
}; // End of the function
mc_playAgain._visible = false;
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if (info.code == "NetStream.Buffer.Empty")
mc_buffer._visible = true;
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else if (info.code == "NetStream.Play.Stop")
ns.seek(0);
if (playStatus == 1)
ns.pause();
playStatus = 0;
else
trace;
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mc_playAgain._visible = true;
mc_buffer._visible = false;
thumbs_out = true;
title_out = true;
checkStatus();
} // end else if
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ns.onMetaData = function(infoObject:Object)
FLVduration = infoObject["duration"];
relationshipW = infoObject.height / infoObject.width;
relationshipH = infoObject.width / infoObject.height;
if (Stage["displayState"] == "fullScreen")
largeSize ();
else
regularSize ();
if (_parent.auto_play == "false")
ns.seek(0);
if (playStatus == 1)
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playStatus = 0;
mc_buffer._visible = false;
controls_mc.playPause.gotoAndStop("play");
mc_playAgain._visible = true;
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title_out = true;
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var duration;
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amountLoaded = ns.bytesLoaded / ns.bytesTotal;
controls_mc.mc_progress.mc_buff._width = amountLoaded * 250;
controls_mc.mc_progress.mc_played._x = ns.time / duration * 250;
controls_mc.mc_progress.mc_played._xscale = Math.round(ns.time*100/FLVduration);
}; // End of the function
function scrubIt()
ns.seek(Math.floor(controls_mc.mc_progress.mc_played._x / 250 * duration));
}; // End of the function
// video time
var time_interval:Number = setInterval(checkTime, 500, ns);
function checkTime(ns:NetStream) {
//current time
var ns_seconds:Number = ns.time;
var minutes:Number = Math.floor(ns_seconds/60);
var seconds = Math.floor(ns_seconds%60);
sec = seconds;
min = minutes;
if (sec<10) {
sec = "0"+sec;
if (min<10) {
min = "0"+min;
controls_mc.time_txt.time_1.text = min+":"+sec;
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var seconds2 = Math.floor(FLVduration%60);
sec2 = seconds2;
min2 = minutes2;
if (sec2<10) {
sec2 = "0"+sec2;
if (min2<10) {
min2 = "0"+min2;
controls_mc.time_txt.time_2.text = min2+":"+sec2;
if (controls_mc.time_txt.time_2.text == "NaN:NaN") {
controls_mc.time_txt.time_2.text = "00:00";
setStage ();
// Object to listen onStage Event
var stageL:Object = new Object ();
// function respnsible for content alignment
function setStage ()
if (Stage["displayState"] == "fullScreen") {
tempx = this._parent._x;
tempy = this._parent._y;
this._parent._x = 0;
this._parent._y = 0;
vidBg_mc._x = 0;
vidBg_mc._y = 0;
mc_title._x = 0;
mc_title._y = -30;
slide_me._x = 0;
slide_me._y = 0;
vidBg_mc._width = Stage.width;
vidBg_mc._height = Stage.height;
mc_title._width = Stage.width;
mc_title._height = Stage.height / 20;
slide_me._width = Stage.width;
slide_me._height = Stage.height / 20;
vid._x = vid._y = 0;
largeSize ();
controls_mc._x = Math.round ((Stage.width / 2) - (controls_mc._width / 2));
controls_mc._y = Math.round (Stage.height - 36);
mc_playAgain._x = Math.round ((Stage.width / 2) - (mc_playAgain._width / 2));
mc_playAgain._y = Math.round (Stage.height - 572);
thumbs_mc._x = Math.round ((Stage.width / 2) - (thumbs_mc._width / 2));
thumbs_mc._y = Math.round (Stage.height - 115);
main_mc._x = Math.round ((Stage.width / 2) - (controls_mc._width / 2));;
hide_mc.onEnterFrame = function () {
timeCounter = timeCounter + 1;
if (timeCounter >= timeInSeconds * 30) {
timeCounter = 0;
controls_mc._alpha = 0;
this.onMouseMove = function () {
timeCounter = 0;
controls_mc._alpha = 100;
else
delete hide_mc.onEnterFrame;
delete this.onMouseMove;
controls_mc._alpha = 100;
this._parent._x = tempx;
this._parent._y = tempy;
vidBg_mc._width = 600;
vidBg_mc._height = 360;
mc_title._width = 600;
mc_title._height = 30;
slide_me._width = 600;
slide_me._height = 30;
vidBg_mc._x = vid._x = 0;
vidBg_mc._y = vid._y = 35;
mc_title._x = vid._x = 0;
mc_title._y = vid._x = -30;
slide_me._x = vid._x = 0;
slide_me._y = vid._y = 35;
regularSize ();
controls_mc._x = 0;
controls_mc._y = 395;
mc_playAgain._x = 243;
mc_playAgain._y = 158;
thumbs_mc._x = 0;
thumbs_mc._y = 316;
main_mc._x = 0;
main_mc._y = 406;
mc_buffer._x = Math.round (vidBg_mc._x + (vidBg_mc._width / 2));
mc_buffer._y = Math.round (vidBg_mc._y + (vidBg_mc._height / 2));
// to apply when stage (browser window) is resized or modified
stageL.onResize = function () {
setStage ();
// attaching object to the stage
Stage.addListener (stageL);
MovieClip.prototype.slide = function(yPos) {
this._y -= (this._y-yPos)/5;
// tilte actions
mc_title.onEnterFrame = function()
if (Stage["displayState"] == "normal" && title_out == false)
this.slide(5);
else if (Stage["displayState"] == "normal" && title_out == true)
this.slide(35);
if (Stage["displayState"] == "fullScreen" && title_out == false)
this._y -= (this._y+106)/5;
else if (Stage["displayState"] == "fullScreen" && title_out == true)
this.slide(0);
// thumbs actions
main_mc.onEnterFrame = function()
if (Stage["displayState"] == "normal" && thumbs_out == false)
this.slide(406);
else if (Stage["displayState"] == "normal" && thumbs_out == true)
this.slide(299);
if (Stage["displayState"] == "fullScreen" && thumbs_out == false)
this._y = Math.round (Stage.height - 0);
else if (Stage["displayState"] == "fullScreen" && thumbs_out == true)
this._y = Math.round (Stage.height - 133);
// Playlist button
controls_mc.playlist_mc.onRollOver = function ()
this.gotoAndStop("playlistOver");
controls_mc.playlist_mc.onRollOut = controls_mc.playlist_mc.onReleaseOutside = function ()
this.gotoAndStop("playlist");
// Toggle playlist button
controls_mc.playlist_mc.onRelease = function ()
if (thumbs_out == false)
thumbs_out = true;
title_out = true;
else if (thumbs_out == true)
thumbs_out = false;
title_out = false;
} // end if else
// Define hit area for playPause button
vid.onPress = controls_mc.playPause.onRelease = function ()
ns.pause();
if (playStatus == 1)
controls_mc.playPause.gotoAndStop("play")
playStatus = 0;
checkStatus();
else if (playStatus == 0)
controls_mc.playPause.gotoAndStop("pause");
playStatus = 1;
checkStatus();
// playPause button
controls_mc.playPause.onRollOver = function ()
if (playStatus == 1)
this.gotoAndStop("pauseOver");
else
this.gotoAndStop("playOver");
} // end else if
controls_mc.playPause.onRollOut = controls_mc.playPause.onReleaseOutside = function ()
if (playStatus == 1)
this.gotoAndStop("pause");
else
this.gotoAndStop("play");
} // end else if
// Toggle playPause button
controls_mc.playPause.onRelease = function ()
ns.pause();
if (playStatus == 1)
this.gotoAndStop("play");
playStatus = 0;
checkStatus();
else if (playStatus == 0)
this.gotoAndStop("pause");
playStatus = 1;
checkStatus();
controls_mc.skip_mc.onRollOver = function ()
this.gotoAndStop("skipOver");
controls_mc.skip_mc.onRollOut = controls_mc.skip_mc.onReleaseOutside = function ()
this.gotoAndStop("skip");
controls_mc.skip_mc.onRelease = function ()
_parent.nextVideo()
// Play Again button
mc_playAgain.onRollOver = function ()
this.gotoAndStop("playAgainOver");
mc_playAgain.onRollOut = mc_playAgain.onReleaseOutside = function ()
this.gotoAndStop("playAgain");
// Toggle Play Again button
mc_playAgain.onRelease = function ()
this._visible = false;
ns.pause();
playStatus = 1;
checkStatus();
// make the seek bar clickable
controls_mc.mc_progress.mc_buff.onPress = function()
xpos = controls_mc.mc_progress._xmouse;
percent = Math.round(xpos/controls_mc.mc_progress._width*100);
seekTime = percent/100*FLVduration;
seekTime = Math.round(seekTime*100)/100;
ns.seek(seekTime);
// Set volume level
var s:Sound = new Sound();
s.setVolume(_root.volume_value);
controls_mc.mc_soundLevel.mc_volume._xscale = _root.volume_value;
// Volume control
controls_mc.mc_soundLevel.onPress = function()
volumeTo = (this._xmouse / this._width)*100;
this.mc_volume._xscale = volumeTo;
s.setVolume(volumeTo);
// Volume
_parent.createEmptyMovieClip("vSound", _parent.getNextHighestDepth());
vSound.attachAudio(ns);
var so = new Sound(vSound);
so.setVolume(_root.volume_value);
// Mute button
controls_mc.mute_mc.onRollOver = function ()
if (so.getVolume() >= 1)
this.gotoAndStop("onOver");
else
this.gotoAndStop("muteOver");
} // end else if
controls_mc.mute_mc.onRollOut = controls_mc.mute_mc.onReleaseOutside = function ()
if (so.getVolume() >= 1)
this.gotoAndStop("on");
else
this.gotoAndStop("mute");
} // end else if
// Toggle mute button
controls_mc.mute_mc.onRelease = function ()
if (so.getVolume() >= 1)
controls_mc.mc_soundLevel.mc_volume._xscale = 0;
so.setVolume(0);
this.gotoAndStop("muteOver");
else
controls_mc.mc_soundLevel.mc_volume._xscale = 70;
so.setVolume(_root.volume_value);
this.gotoAndStop("onOver");
} // end else if
// Resize video proportionaly
function regularSize ()
videoObj._width = 600;
videoObj._height = videoObj._width * relationshipW;
if (videoObj._height > 360)
videoObj._height = 360;
videoObj._width = videoObj._height * relationshipH;
videoObj.smoothing = true;
//var scale:Number;
videoObj._x = (600 - videoObj._width) / 2;
videoObj._y = (360 - videoObj._height) / 2;
function largeSize ()
videoObj._width = Stage.width;
videoObj._height = videoObj._width * relationshipW;
if (videoObj._height > Stage.height)
videoObj._height = Stage.height;
videoObj._width = videoObj._height * relationshipH;
videoObj.smoothing = true;
//var scale:Number;
videoObj._x = (Stage.width - videoObj._width) / 2;
videoObj._y = (Stage.height - videoObj._height) / 2;
// Fullscreen button
controls_mc.fullscreen_mc.onRollOver = function ()
if (Stage["displayState"] == "normal")
this.gotoAndStop("fullOver");
else
this.gotoAndStop("fullCloseOver");
} // end else if
controls_mc.fullscreen_mc.onRollOut = controls_mc.fullscreen_mc.onReleaseOutside = function ()
if (Stage["displayState"] == "normal")
this.gotoAndStop("full");
else
this.gotoAndStop("fullClose");
} // end else if
// Toggle fullscreen button
controls_mc.fullscreen_mc.onRelease = function ()
if (Stage["displayState"] == "normal")
Stage["displayState"] = "fullscreen";
_parent.video_txt.theText._visible = false;
else
Stage["displayState"] = "normal";
_parent.video_txt.theText._visible = true;if you mean sound works well when the gallery is tested without being loaded into another swf but fails when loaded, change the highlighted line:
// Import filter classes
import mx.transitions.Tween;
import mx.transitions.easing.*;
// Set flash variables
var xmlFileUrl:String = "playlist.xml";
var auto_play:String = "true";
// Set xml file URL
if (_root.xmlfile) {
xmlFileUrl = _root.xmlfile;
var V_SRC;
var thuArray:Array = new Array();
var currentVideo:Number = 0;
var totalItems;
var numOfItems:Number;
var itemDistance:Number = 120+5;
var itemHeight:Number = 80+2;
var Value:Number = 1;
var boundry:Number = 1;
var ratio:Number = 1;
var diff:Number = 1;
var collectionWidth:Number = 1;
var buffer:Number = 135*2;
this.createEmptyMovieClip("video_txt",this.getNextHighestDepth());
video_txt.createTextField("theText",video_txt.getNextHighestDepth(),0,0,584,36);
video_txt.theText.selectable = false;
video_txt.theText.autoSize = "left";
//The Format
myFormat = new TextFormat();
myFormat.font = _root.font_format;
myFormat.size = _root.font_size;
myFormat.color = _root.font_color;
myFormat.align = "center";
video_txt.theText.setNewTextFormat(myFormat);
// Create a new movieclip to load the thumbs
var thumbLoader:MovieClipLoader = new MovieClipLoader();
var thumbListener:Object = new Object();
thumbLoader.addListener(thumbListener);
thumbListener.onLoadInit = function(target_mc:MovieClip, httpStatus:Number)
new Tween(target_mc, "_alpha", Regular.easeOut, 0, 100, 1, true);
target_mc._parent.preloader_mc._alpha = 0;
var xml:XML = new XML();
xml.ignoreWhite = true;
xml.onLoad = xmlLoaded;
xml.load(xmlFileUrl);
// Load the xml file into the player
function xmlLoaded(b:Boolean) {
if (b) {
auto_play = this.firstChild.firstChild.attributes.auto_play;
scrollSpeed = parseInt(this.firstChild.firstChild.attributes.scrollSpeed);
totalItems = this.firstChild.firstChild.childNodes;
numOfItems = totalItems.length;
for (j=0; j<numOfItems; j++) {
var i = player_mc.main_mc.collection_mc.attachMovie("mc_Thumb", "thumb_"+j, j);
i._x = itemDistance*j;
thumbLoader.loadClip(totalItems[j].attributes.thumb,i.loader_mc);
i.id = j;
i.videoTitle = totalItems[j].attributes.title;
i.videoUrl = totalItems[j].attributes.src;
// Create an event for thumb rollover
i.onRollOver = iRoll;
i.onRollOut = i.onReleaseOutside=iOut;
i.onRelease = iRelease;
thuArray[j] = i;
// default first video
collectionWidth = player_mc.main_mc.collection_mc._width;
currentVideo = 0;
V_SRC = thuArray[0].videoUrl;
changeVideo();
//scope._alpha = 100;
new Tween(scope, "_alpha", Regular.easeOut, 0, 100, 0.5, true);
else
trace("Error! xml file not loaded");
// onRollOver Events
function iRoll() {
player_mc.mc_title.title_txt.htmlText = totalItems[this.id].attributes.title;
this.light_mc.play();
function iRelease() {
currentVideo = this.id;
changeVideo();
function changeVideo() {
V_SRC = thuArray[currentVideo].videoUrl;
player_mc.loadVideo();
currentThumb();
player_mc.mc_title.title_txt.htmlText = thuArray[currentVideo].videoTitle;
video_txt.theText.text = totalItems[currentVideo].attributes.title;
player_mc.so.getVolume();
player_mc.playStatus = 1;
player_mc.checkStatus();
function nextVideo() {
if (currentVideo<(numOfItems-1)) {
currentVideo++;
} else {
currentVideo = 0;
changeVideo();
function currentThumb() {
for (i=0; i<thuArray.length; i++) {
if (i == currentVideo) {
thuArray[i].enabled = true;
// Mouse movement on rollover
this.onMouseMove = function() {
collectionWidth = player_mc.main_mc.collection_mc._width;
boundry = player_mc.main_mc.area_mc._width;
if ((player_mc.main_mc._ymouse>0) && (player_mc.main_mc._ymouse<itemHeight)) {
if ((player_mc.main_mc._xmouse>0) && (player_mc.main_mc._xmouse<boundry)) {
ratio = player_mc.main_mc._xmouse/boundry;
diff = (collectionWidth-boundry)+buffer;
Value = Math.floor((-ratio)*diff)+(buffer/2);
updateAfterEvent();
this.onEnterFrame = function() {
// Define movement area and speed
if (player_mc.main_mc.collection_mc._width>player_mc.main_mc.area_mc._width) {
player_mc.main_mc.collection_mc._x = Math.round((player_mc.main_mc.collection_mc._x)+((Value-player_mc.main_mc.colle ction_mc._x)/scrollSpeed));
if (player_mc.main_mc.collection_mc._x>0) {
player_mc.main_mc.collection_mc._x = 0;
} else if (player_mc.main_mc.collection_mc._x<(player_mc.main_mc.area_mc._width-(player_m c.main_mc.collection_mc._width))) {
player_mc.main_mc.collection_mc._x = Math.round(player_mc.main_mc.area_mc._width-(player_mc.main_mc.collection_mc._w idth));
} else {
player_mc.main_mc.collection_mc._x = 0;
updateAfterEvent();
part two:
// Define flash variables
var video_url:String = "";
var tempx:Number = this._parent._x;
var tempy:Number = this._parent._y;
var timeCounter:Number = 0;
var timeInSeconds:Number = _root.time_counter;
// Object to listen to onStage Event
videoObj = vid.videoObj;
// Setting up the connection
var nc:NetConnection = new NetConnection();
nc.connect(null);
var ns:NetStream = new NetStream(nc);
// Buffer time
ns.setBufferTime (10);
videoObj.attachVideo (ns);
function loadVideo () {
video_url = _parent.V_SRC;
trace(video_url);
ns.play (video_url);
function checkStatus()
if (playStatus == 1)
controls_mc.playPause.gotoAndStop("pause");
mc_playAgain._visible = false;
thumbs_out = false;
title_out = false;
else
controls_mc.playPause.gotoAndStop("play");
mc_playAgain._visible = true;
} // end else if
if (so.getVolume() == 0)
controls_mc.mute_mc.gotoAndStop("mute");
else
controls_mc.mute_mc.gotoAndStop("on");
}; // End of the function
mc_playAgain._visible = false;
// Check Status of video
ns.onStatus = function (info)
if (info.code == "NetStream.Buffer.Empty")
mc_buffer._visible = true;
else if (info.code == "NetStream.Buffer.Full")
mc_buffer._visible = false;
else if (info.code == "NetStream.Play.Stop")
ns.seek(0);
if (playStatus == 1)
ns.pause();
playStatus = 0;
else
trace;
} // end else if
mc_playAgain._visible = true;
mc_buffer._visible = false;
thumbs_out = true;
title_out = true;
checkStatus();
} // end else if
// Get info about video
ns.onMetaData = function(infoObject:Object)
FLVduration = infoObject["duration"];
relationshipW = infoObject.height / infoObject.width;
relationshipH = infoObject.width / infoObject.height;
if (Stage["displayState"] == "fullScreen")
largeSize ();
else
regularSize ();
if (_parent.auto_play == "false")
ns.seek(0);
if (playStatus == 1)
ns.pause();
playStatus = 0;
mc_buffer._visible = false;
controls_mc.playPause.gotoAndStop("play");
mc_playAgain._visible = true;
thumbs_out = true;
title_out = true;
_parent.auto_play = "true";
}// end else if
var videoInterval = setInterval(videoStatus, 100);
var amountLoaded;
var duration;
// videoStatus on load Event
function videoStatus()
amountLoaded = ns.bytesLoaded / ns.bytesTotal;
controls_mc.mc_progress.mc_buff._width = amountLoaded * 250;
controls_mc.mc_progress.mc_played._x = ns.time / duration * 250;
controls_mc.mc_progress.mc_played._xscale = Math.round(ns.time*100/FLVduration);
}; // End of the function
function scrubIt()
ns.seek(Math.floor(controls_mc.mc_progress.mc_played._x / 250 * duration));
}; // End of the function
// video time
var time_interval:Number = setInterval(checkTime, 500, ns);
function checkTime(ns:NetStream) {
//current time
var ns_seconds:Number = ns.time;
var minutes:Number = Math.floor(ns_seconds/60);
var seconds = Math.floor(ns_seconds%60);
sec = seconds;
min = minutes;
if (sec<10) {
sec = "0"+sec;
if (min<10) {
min = "0"+min;
controls_mc.time_txt.time_1.text = min+":"+sec;
//total time
var minutes2:Number = Math.floor(FLVduration/60);
var seconds2 = Math.floor(FLVduration%60);
sec2 = seconds2;
min2 = minutes2;
if (sec2<10) {
sec2 = "0"+sec2;
if (min2<10) {
min2 = "0"+min2;
controls_mc.time_txt.time_2.text = min2+":"+sec2;
if (controls_mc.time_txt.time_2.text == "NaN:NaN") {
controls_mc.time_txt.time_2.text = "00:00";
setStage ();
// Object to listen onStage Event
var stageL:Object = new Object ();
// function respnsible for content alignment
function setStage ()
if (Stage["displayState"] == "fullScreen") {
tempx = this._parent._x;
tempy = this._parent._y;
this._parent._x = 0;
this._parent._y = 0;
vidBg_mc._x = 0;
vidBg_mc._y = 0;
mc_title._x = 0;
mc_title._y = -30;
slide_me._x = 0;
slide_me._y = 0;
vidBg_mc._width = Stage.width;
vidBg_mc._height = Stage.height;
mc_title._width = Stage.width;
mc_title._height = Stage.height / 20;
slide_me._width = Stage.width;
slide_me._height = Stage.height / 20;
vid._x = vid._y = 0;
largeSize ();
controls_mc._x = Math.round ((Stage.width / 2) - (controls_mc._width / 2));
controls_mc._y = Math.round (Stage.height - 36);
mc_playAgain._x = Math.round ((Stage.width / 2) - (mc_playAgain._width / 2));
mc_playAgain._y = Math.round (Stage.height - 572);
thumbs_mc._x = Math.round ((Stage.width / 2) - (thumbs_mc._width / 2));
thumbs_mc._y = Math.round (Stage.height - 115);
main_mc._x = Math.round ((Stage.width / 2) - (controls_mc._width / 2));;
hide_mc.onEnterFrame = function () {
timeCounter = timeCounter + 1;
if (timeCounter >= timeInSeconds * 30) {
timeCounter = 0;
controls_mc._alpha = 0;
this.onMouseMove = function () {
timeCounter = 0;
controls_mc._alpha = 100;
else
delete hide_mc.onEnterFrame;
delete this.onMouseMove;
controls_mc._alpha = 100;
this._parent._x = tempx;
this._parent._y = tempy;
vidBg_mc._width = 600;
vidBg_mc._height = 360;
mc_title._width = 600;
mc_title._height = 30;
slide_me._width = 600;
slide_me._height = 30;
vidBg_mc._x = vid._x = 0;
vidBg_mc._y = vid._y = 35;
mc_title._x = vid._x = 0;
mc_title._y = vid._x = -30;
slide_me._x = vid._x = 0;
slide_me._y = vid._y = 35;
regularSize ();
controls_mc._x = 0;
controls_mc._y = 395;
mc_playAgain._x = 243;
mc_playAgain._y = 158;
thumbs_mc._x = 0;
thumbs_mc._y = 316;
main_mc._x = 0;
main_mc._y = 406;
mc_buffer._x = Math.round (vidBg_mc._x + (vidBg_mc._width / 2));
mc_buffer._y = Math.round (vidBg_mc._y + (vidBg_mc._height / 2));
// to apply when stage (browser window) is resized or modified
stageL.onResize = function () {
setStage ();
// attaching object to the stage
Stage.addListener (stageL);
MovieClip.prototype.slide = function(yPos) {
this._y -= (this._y-yPos)/5;
// tilte actions
mc_title.onEnterFrame = function()
if (Stage["displayState"] == "normal" && title_out == false)
this.slide(5);
else if (Stage["displayState"] == "normal" && title_out == true)
this.slide(35);
if (Stage["displayState"] == "fullScreen" && title_out == false)
this._y -= (this._y+106)/5;
else if (Stage["displayState"] == "fullScreen" && title_out == true)
this.slide(0);
// thumbs actions
main_mc.onEnterFrame = function()
if (Stage["displayState"] == "normal" && thumbs_out == false)
this.slide(406);
else if (Stage["displayState"] == "normal" && thumbs_out == true)
this.slide(299);
if (Stage["displayState"] == "fullScreen" && thumbs_out == false)
this._y = Math.round (Stage.height - 0);
else if (Stage["displayState"] == "fullScreen" && thumbs_out == true)
this._y = Math.round (Stage.height - 133);
// Playlist button
controls_mc.playlist_mc.onRollOver = function ()
this.gotoAndStop("playlistOver");
controls_mc.playlist_mc.onRollOut = controls_mc.playlist_mc.onReleaseOutside = function ()
this.gotoAndStop("playlist");
// Toggle playlist button
controls_mc.playlist_mc.onRelease = function ()
if (thumbs_out == false)
thumbs_out = true;
title_out = true;
else if (thumbs_out == true)
thumbs_out = false;
title_out = false;
} // end if else
// Define hit area for playPause button
vid.onPress = controls_mc.playPause.onRelease = function ()
ns.pause();
if (playStatus == 1)
controls_mc.playPause.gotoAndStop("play")
playStatus = 0;
checkStatus();
else if (playStatus == 0)
controls_mc.playPause.gotoAndStop("pause");
playStatus = 1;
checkStatus();
// playPause button
controls_mc.playPause.onRollOver = function ()
if (playStatus == 1)
this.gotoAndStop("pauseOver");
else
this.gotoAndStop("playOver");
} // end else if
controls_mc.playPause.onRollOut = controls_mc.playPause.onReleaseOutside = function ()
if (playStatus == 1)
this.gotoAndStop("pause");
else
this.gotoAndStop("play");
} // end else if
// Toggle playPause button
controls_mc.playPause.onRelease = function ()
ns.pause();
if (playStatus == 1)
this.gotoAndStop("play");
playStatus = 0;
checkStatus();
else if (playStatus == 0)
this.gotoAndStop("pause");
playStatus = 1;
checkStatus();
controls_mc.skip_mc.onRollOver = function ()
this.gotoAndStop("skipOver");
controls_mc.skip_mc.onRollOut = controls_mc.skip_mc.onReleaseOutside = function ()
this.gotoAndStop("skip");
controls_mc.skip_mc.onRelease = function ()
_parent.nextVideo()
// Play Again button
mc_playAgain.onRollOver = function ()
this.gotoAndStop("playAgainOver");
mc_playAgain.onRollOut = mc_playAgain.onReleaseOutside = function ()
this.gotoAndStop("playAgain");
// Toggle Play Again button
mc_playAgain.onRelease = function ()
this._visible = false;
ns.pause();
playStatus = 1;
checkStatus();
// make the seek bar clickable
controls_mc.mc_progress.mc_buff.onPress = function()
xpos = controls_mc.mc_progress._xmouse;
percent = Math.round(xpos/controls_mc.mc_progress._width*100);
seekTime = percent/100*FLVduration;
seekTime = Math.round(seekTime*100)/100;
ns.seek(seekTime);
// Set volume level
var s:Sound = new Sound(this);
s.setVolume(_root.volume_value);
controls_mc.mc_soundLevel.mc_volume._xscale = _root.volume_value;
// Volume control
controls_mc.mc_soundLevel.onPress = function()
volumeTo = (this._xmouse / this._width)*100;
this.mc_volume._xscale = volumeTo;
s.setVolume(volumeTo);
// Volume
_parent.createEmptyMovieClip("vSound", _parent.getNextHighestDepth());
vSound.attachAudio(ns);
var so = new Sound(vSound);
so.setVolume(_root.volume_value);
// Mute button
controls_mc.mute_mc.onRollOver = function ()
if (so.getVolume() >= 1)
this.gotoAndStop("onOver");
else
this.gotoAndStop("muteOver");
} // end else if
controls_mc.mute_mc.onRollOut = controls_mc.mute_mc.onReleaseOutside = function ()
if (so.getVolume() >= 1)
this.gotoAndStop("on");
else
this.gotoAndStop("mute");
} // end else if
// Toggle mute button
controls_mc.mute_mc.onRelease = function ()
if (so.getVolume() >= 1)
controls_mc.mc_soundLevel.mc_volume._xscale = 0;
so.setVolume(0);
this.gotoAndStop("muteOver");
else
controls_mc.mc_soundLevel.mc_volume._xscale = 70;
so.setVolume(_root.volume_value);
this.gotoAndStop("onOver");
} // end else if
// Resize video proportionaly
function regularSize ()
videoObj._width = 600;
videoObj._height = videoObj._width * relationshipW;
if (videoObj._height > 360)
videoObj._height = 360;
videoObj._width = videoObj._height * relationshipH;
videoObj.smoothing = true;
//var scale:Number;
videoObj._x = (600 - videoObj._width) / 2;
videoObj._y = (360 - videoObj._height) / 2;
function largeSize ()
videoObj._width = Stage.width;
videoObj._height = videoObj._width * relationshipW;
if (videoObj._height > Stage.height)
videoObj._height = Stage.height;
videoObj._width = videoObj._height * relationshipH;
videoObj.smoothing = true;
//var scale:Number;
videoObj._x = (Stage.width - videoObj._width) / 2;
videoObj._y = (Stage.height - videoObj._height) / 2;
// Fullscreen button
controls_mc.fullscreen_mc.onRollOver = function ()
if (Stage["displayState"] == "normal")
this.gotoAndStop("fullOver");
else
this.gotoAndStop("fullCloseOver");
} // end else if
controls_mc.fullscreen_mc.onRollOut = controls_mc.fullscreen_mc.onReleaseOutside = function ()
if (Stage["displayState"] == "normal")
this.gotoAndStop("full");
else
this.gotoAndStop("fullClose");
} // end else if
// Toggle fullscreen button
controls_mc.fullscreen_mc.onRelease = function ()
if (Stage["displayState"] == "normal")
Stage["displayState"] = "fullscreen";
_parent.video_txt.theText._visible = false;
else
Stage["displayState"] = "normal";
_parent.video_txt.theText._visible = true; -
Need help with XML response to refresh document with context and prompts
I've been working with the Restful api for a few weeks now and have been able to figure out most of what I need to automate testing of our reports. However, one task that I have not been able to figure out is how to refresh a document that contains both a context and two prompts for dates.
Here is what I have tried, and what the API responds with.
1) I queried the API for this document's parameters using the following call after logging in -
headers = {:accept=>'application/xml', :content_type=>'application/xml', :x_sap_logontoken=>@token}
url = "http://our.url.net:6405/biprws/raylight/v1/documents/12345/parameters"
RestClient.get(url, headers)
The response from the API is:
<parameters>
<parameter dpId="DP0" type="context" optional="false">
<id>0</id>
<technicalName>cQuery 1</technicalName>
<name>Select a context</name>
<answer type="Text" constrained="true">
<info cardinality="Single">
<lov partial="false">
<values>
<value id="CTX_1">LOAN</value>
<value id="CTX_9">LOAN_APPLICATION</value>
</values>
</lov>
<values>
<value id="CTX_1">LOAN</value>
<value id="CTX_9">LOAN_APPLICATION</value>
</values>
<previous>
<value id="CTX_9">LOAN_APPLICATION</value>
</previous>
</info>
<values>
<value id="CTX_9">LOAN_APPLICATION</value>
</values>
</answer>
</parameter>
</parameters>
2) This tells me I need to supply a context, so I then replace my RestClient.get call with a RestClient.put call with the following payload:
<parameters>
<parameter>
<id>0</id>
<answer>
<values>
<value id=\"CTX_9\"/>
</values>
</answer>
</parameter>
</parameters>
3) This satisfies the context portion of the refresh. The API replies with the following response, telling me I need to answer two prompts -
<parameters>
<parameter dpId=\"DP0\" type=\"prompt\" optional=\"false\">
<id>1</id>
<technicalName>psEnter value(s) for Start Date of Application Received Date</technicalName>
<name>Enter value(s) for Start Date of Application Received Date</name>
<answer type=\"DateTime\" constrained=\"false\">\
<info cardinality=\"Single\"/>
</answer>
</parameter>
<parameter dpId=\"DP0\" type=\"prompt\" optional=\"false\">
<id>2</id>
<technicalName>psEnter value for End Date of Application Received Date</technicalName>
<name>Enter value for End Date of Application Received Date</name>\
<answer type=\"DateTime\" constrained=\"false\">
<info cardinality=\"Single\"/>
</answer>
</parameter>
</parameters>
4) Here is where I am having problems. I have tried all kinds of permutations of the below payload/response body. All I ever get from the API is a 400 - BadResponse error.
<parameters>
<parameter>
<id>0</id>
<answer>
<values>
<value id=\"CTX_9\"/>
</values>
</answer>
</parameter>
</parameters>
<parameters>
<parameter type=\"prompt\">
<id > 1 </ id>
<answer type=\"DateTime\">
<values>
<value>2012-06-11T09:50:54.000-04:00</value>
</values>
</answer>
</parameter>
<parameter type=\"prompt\">
<id > 2 </ id>
<answer type=\"DateTime\">
<values>
<value>2014-07-11T09:50:54.967-04:00</value>
</values>
</answer>
</parameter>
</parameters>
I am not very good with XML and the terminology around it, and I haven't received much training around using the Restful API other than the SDK documentation. I have a feeling there is something very basic that Im missing here. What is the correct XML needed in the response body to properly refresh the document?If you are more confortable with JSON, Raylight supports it as well.
Best regards,
Anthony -
Need help with xml and combo boxes
Basically what im doing is a ui for a electronic book.
The book is broken into 3 parts and each part has its own set
of chapters.
My xml schema is pasted below.
And what i would like is to have two comboBoxes .
The first one would list the names of the parts available,
ie.. Part I, Part II, Part III.
the Second one would list the chapters avalable under that
part. For example, If Part i, is sected then the secodn combo box
would list chapter 1-5, while if the second part is selected, the
second combo box would list chapters 6-10.
Im using flash 8 pro, and the xmlconnector and comboboxes.
Maybe there is an easier way. PLEASE HALLP! This is driving me
nuts.
XML Schema:Hi
I have just done this for another guy in this forum, I can
send you an example using UI Components - 3 Comboboxes each shows
the sub-options of its parent, one more than what you want. The
secret is in the construct of the XML file and how this creates the
correct Schema for binding.
Post me an email address and I can send you the files. -
I need help with XML coding. Please reply
I recently created a podcast. I submitted it to iTunes. All was successful but the download speed was Horrible. I had about 10 people test it -- after that the ISP I use shifted my Domain to a Streaming Server. The Tech then changed the specs to my iTunes <guid>. I updated the info on iTunes, but since then no one has been able to download it from iTunes. The RSS feed on the page ( website) works, but if I type it in to an RSS feed, I am even having problems getting it to recognize it.
I feel the main problem is that the shifting of servers and changing the <guid> caused a major problem. Since my ISP and Tech rep is mainly Windows oriented, his expertise with Apple is very little. ( As is mine ).
I will insert a snippet of the code and ask for Help... I really need to fix this, because I have secured another Domain, and wish to create a new podcast.
(BTW if any one listens to any of them, I now have a mixing board and Mic.. so I am trying to better it.)
Website: www.riverratdoc.com
snippet of XML code
<enclosure url="http://stream.riverratdoc.com/RiverratDoc/episode1a.mp3" length="9551933" type="audio/mpeg" />
<guid isPermaLink="false">09072010EPS01</guid><!-- just make unique per episode -->
<pubDate>Fri, 9 Jul 2010 12:40:01 GMT</pubDate>
Thank you in advance
River Rat DocThe problem doesn't lie with your feed, although it does contain an error - you have given a non-existent sub-category. You need to stick to the categories and sub-categories listed here:
http://www.apple.com/itunes/podcasts/specs.html#categories
Subscribing to your feed from the iTunes Store page work as such, but the episodes throw up an error message. The problem lies with your episode media files: you are trying to stream them. Pasting the URL into a browser produces a download (where it should play the file) of a small file which does not play and in fact is a text file containing (in the case of ep.2) this:
[Reference]
Ref1=http://stream.riverratdoc.com/RiverratDoc/episode2.mp3?MSWMExt=.asf
Ref2=http://70.33.177.247:80/RiverratDoc/episode2.mp3?MSWMExt=.asf
You must provide a direct link to the actual mp3 file. Streaming won't work. The test is that if you paste the URL of the media file (as given in the feed) into the address bar of a browser it should play the file. -
I have a very large unstructured document that I need to convert to XML. This document once had a structure applied to it but somehow this structure was deleted (not by me). Since the structure was deleted, a fair amount of content has been added to the file.
Ive been reading through PDF help files and trying to figure out how to solve this problem. I am very new to this so any help or input would really be great.
So far thoughts on converting to XML are:
1) Get structure back working in the original file. I do not know if there is a way to transfer the structure Pre-Loss to the new file. I have created a conversion table already that I can use. I have ran the CT and created what seems to be a structured document, but I think I may be missing further steps.
2) Export the element definitions to an EDD
3) Convert the EDD to a DTD
4) Create a template file (not sure how to do this?)
Finally export to XML. Before I start on this some feedback would be very welcomed. Sorry I am very inexperienced with all of this.Hello Frank,
with the conversion there is a problem concering the graphics/ xrefs.
after you have created the conversion table and structured your document you now can
save the document as xml file.
In the output you then will still have all graphics that are in the document, but the xrefs are missing.
convert the document via StructureTools > Utilities > Convert Documents to Structured Format.
In the output you then will have all the xrefs, but the graphics are missing.
However, it's possible that I'm not up-to-date her as I haven't tried this since quite some time now.
Point 2 and 3 from your list:
Normally it's the other way around: You have a DTD and import that as a new EDD file in FrameMaker.
Also I don't think that there really is a possiblity to export any element definitions from FrameMaker. But I'm happy, if you are able to disabuse me here.
Template file:
Any FM file. It just contains the page layout and the character formats etc.
What you need to do is to add a Structured Application containing all the information on where to find the Template, EDD, DTD and also the read and write rules.
With FrameMaker there are several Structured Applications delivered, e.g. DITA.
If you do not have enough experience to create a new structured application without any model, it's best to copy and modify one of these.
Regards,
Anna -
Need help with XML Compatibility between CS3 and CS4
I'm not a Dreamweaver guru but I am hoping someone will recognize my issue and be able to provide meaningful feedback.
Background:
A developer buddy and I are working together to create a new home page for an online retailer that utilizes flash banners. We're using XML to update the content of the banners. My buddy is creating the XML file and sending it to me to populate with content (i.e. descriptions, images, image paths, etc.). He is creating the XML file in CS3 and I am editing in CS4. Here's the issue: Whenever he uploads the populated XML file to the server the banners are displayed correctly. If I take the same file and upload it without editing, it works great. However, if I open the file, edit and resave before uploading to the web server, the the banners all have extra spaces between each line of content - almost as if it were double spaced. If you look at the code, the code looks fine. In fact, the code looks exactly like it did when my buddy sent the file to me. I believe we have isolated the problem to something weird with my installation of DW. I have downloaded and installed any and all updates. Oh yeah he's using a MAC version and I am using the PC version of DW.
Has anyone seen anything like this before???
Help...Thank you for your response.
The code is listed below and to tell you the truth the following code is both good and bad. As I mentioned before, if my buddy sends me this xml file and I upload it to the server, it works fine. If I open the file and immediately save it without making any changes then upload it, I experience the previously described promblem. It's very strange. The code in both files is identical.
To get a clearer picture of what I am describing, go to http://www.everythingministry.com/beta3.htm. The book descriptions appear correctly under the "New and Recommended" tab. However, whenever I edit any one of the six xml files that control the content for each of these tabs it ends up looking like what you currently see under the "New Music" tab. I have actually tried to update from 2 different machines running DW CS4.
Below are the xml files for the two tabs I referenced in the paragraph above:
ts_new.xml
<items>
<config
Milliseconds="5000"
Distance="3"
BorderColor="0xffffff"
TargetLink="_top"
TextYPosition="200"
MaxDisplayContent="6"
ContentWidth="148"
ContentHeight="300"
TransitionSpeed="0.8"
TransitionType="0"
ShowMouseOver="0"
ShowBorder="1"
ShowGlass="1"
/>
<content>
<image>images/crazylove.jpg</image>
<description><![CDATA[Crazy Love
by Chan Francis
Price: $11.99
You Save: 20 %
<img src="images/addtocart.jpg" width="146" height="17">]]></description>
<link>http://www.everythingministry.com/crazylove.aspx</link>
</content>
<content>
<image>images/underthesheets.jpg</image>
<description><![CDATA[Under the Sheets
by Dr. Kevin Leman
Price: $9.99
You Save: 29 %
<img src="images/addtocart.jpg" width="146" height="17">]]></description>
<link>http://www.everythingministry.com/underthesheetsthesecretstohotsexinyourmarriage.aspx</link>
</content>
<content>
<image>images/outliveyourlife.jpg</image>
<description><![CDATA[Outlive Your Life
by Max Lucado
Price: $19.99
You Save: 20 %
<img src="images/addtocart.jpg" width="146" height="17">]]></description>
<link>http://www.everythingministry.com/outliveyourlifebymaxlucadohardcover.aspx</link>
</content>
<content>
<image>images/lovedare.jpg</image>
<description><![CDATA[Love Dare Day By Day
Wedding Edition
Price: $16.79
You Save: 27 %
<img src="images/addtocart.jpg" width="146" height="17">]]></description>
<link>http://www.everythingministry.com/lovedaredaybyday-weddingedition.aspx</link>
</content>
<content>
<image>images/lifeinterrupted.jpg</image>
<description><![CDATA[Life Interrupted
by Priscilla Shirer
Price: $11.99
You Save: 20 %
<img src="images/addtocart.jpg" width="146" height="17">]]></description>
<link>http://www.everythingministry.com/lifeinterruptednavigatingtheunexpected.aspx</link>
</content>
<content>
<image>images/faithfulfasting.jpg</image>
<description><![CDATA[Faithful Fasting
by Errica L. Williams
Price: $8.79
You Save: 20 %
<img src="images/addtocart.jpg" width="146" height="17">]]></description>
<link>http://www.everythingministry.com/faithfulfasting.aspx</link>
</content>
<content>
<image>images/whencouples.jpg</image>
<description><![CDATA[When Couples Walk Together
Price: $9.59
You Save: 20 %
<img src="images/addtocart.jpg" width="146" height="17">]]></description>
<link>http://www.everythingministry.com/whencoupleswalktogetherjan2011-paperback.aspx</link>
</content>
</items>
ts_music.xml
<items>
<config
Milliseconds="5000"
Distance="3"
BorderColor="0xffffff"
TargetLink="_top"
TextYPosition="200"
MaxDisplayContent="6"
ContentWidth="148"
ContentHeight="300"
TransitionSpeed="0.8"
TransitionType="0"
ShowMouseOver="0"
ShowBorder="1"
ShowGlass="1"
/>
<content>
<image>images/untilthewholeworldhearscd.jpg</image>
<description><![CDATA[Until the Whole
World Hears
Price: $12.76
You Save: 20 %
<img src="images/addtocart.jpg" width="146" height="17">]]></description>
<link>http://www.everythingministry.com/untilthewholeworldhearscd.aspx</link>
</content>
<content>
<image>images/move.jpg</image>
<description><![CDATA[Move
by Thirda Day
Price: $11.19
You Save: 20 %
<img src="images/addtocart.jpg" width="146" height="17">]]></description>
<link>http://www.everythingministry.com/move.aspx</link>
</content>
<content>
<image>images/andifourgodisforus.jpg</image>
<description><![CDATA[And If Our God
Is For Us
Price: $11.19
You Save: 20 %
<img src="images/addtocart.jpg" width="146" height="17">]]></description>
<link>http://www.everythingministry.com/andifourgodisforuscd.aspx</link>
</content>
</items> -
HI All,
i have sap internal table with this value and i want to mapp it to xml file like below,
Name value
User 1234
DueDate yyyyy
<User>1234</User>
<DueDate>yyyyy</DueDate>
the problem is when i use call transformation i get in the table
<name>1234</name>
<value>yyyyy</value>
how can i get the mapp that i need ?
Regards
JOy
Edited by: Joy Stpr on Aug 10, 2009 2:56 PM
Edited by: Joy Stpr on Aug 10, 2009 3:47 PMCheck this
Program Code
report zars
no standard page heading line-size 255.
data: xml_out type string .
data: begin of ty_data,
name type string,
value type string,
end of ty_data.
types: begin of ty_user,
user type sy-uname,
duedate type sy-datum,
end of ty_user.
data: itab type standard table of ty_user,
la_tab like line of itab,
xmlstr type xstring.
la_tab-user = 'TEST1'.
la_tab-duedate = '200908101'.
append la_tab to itab.
clear la_tab.
la_tab-user = 'TEST2'.
la_tab-duedate = '200909101'.
append la_tab to itab.
clear la_tab.
data : itab1 type swbhtmltable.
data: it_data like table of ty_data,
wa_data like line of it_data.
data result type string.
call transformation zaRs
source table = itab
result xml xml_out.
call function 'SWA_STRING_TO_TABLE'
exporting
character_string = xml_out
importing
character_table = itab1.
call function 'GUI_DOWNLOAD'
exporting
filetype = 'BIN'
filename = 'c:xx.xml'
tables
data_tab = itab1.
XLST Program
<?sap.transform simple?>
<tt:transform xmlns:tt="http://www.sap.com/transformation-templates">
<tt:root name="table"></tt:root>
<tt:template>
<table>
<tt:loop ref=".table">
<item>
<USER>
<tt:value ref="USER"></tt:value>
</USER>
</item>
<item>
<DUEDATE>
<tt:value ref="DUEDATE"></tt:value>
</DUEDATE>
</item>
</tt:loop>
</table>
</tt:template>
</tt:transform>
Result XML File
<?xml version="1.0" encoding="iso-8859-1" ?>
- <table>
- <item>
<USER>TEST1</USER>
</item>
- <item>
<DUEDATE>2009-08-10</DUEDATE>
</item>
- <item>
<USER>TEST2</USER>
</item>
- <item>
<DUEDATE>2009-09-10</DUEDATE>
</item>
</table>
a® -
Hi,
I am writing a program and I need to dispaly two XMLs
(preferably in tree control). The leaf nodes in the two XMLs are
realted and I need to connect them with lines in the two trees. How
do I do this. Any poniters?
Regards,
RajI am tring for something like Araxis merge GUI.
-
I'm trying to write an IF statement similar to <?if:QUANTITY='0'?> but would like to say 'is greater than' 0. I'm not very familiar with the coding in XML and what characters I'm able to use since I can't use <> in the coding. Can anyone help?
Thanks,
SusanHello,
If you want to represent '<' and '>' in xml you must entity encode them with &lt; and &gt; respectively. -
I'm trying to load in XML text. I'm looking for an efficient
method of doing so.
Ideally, I'd like the text to fade in and out with the image.
Maybe adding a subtle animation/movement to the text box would be
nice. Perhaps a MC that plays intervals of movement with a dynamic
text box... i just don't know how to do it.
Sample files
CLICK HERE
845kbstart simple and build. check the xml class so you can see
how to create a simple xml file, load it and parse its contents.
then progress step-wise towards your project.
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