Needed. Android Air app to watch live FMS video stream.

Does anyone have an Android Air app that can be used to watch a live video stream from Flash Media Server?
I've been trying to get our live stream viewable on Android devices and can't find any solutions.
Thanks,
Dave

Hey, I am having the same issue.  Did you find a solution?

Similar Messages

  • Can i buy app to watch live league on mac?

    can u buy an app to watch live sport on imac?

    Hey Kati,
    Welcome to the BlackBerry Support Community Forums.
    To download App World via the browser, you will need to use Internet Explorer since the plugin will not run in Firefox or Safari.
    If you have access to a PC you can download App World via www.blackberry.com/appworld.
    NOTE: You will need to have a data plan on your BlackBerry to use App World!  Even if you try to connect through Wi-Fi it will still look for a data connection with your Mobile Network.
    I hope this information helps you out.
    -ViciousFerret
    Come follow your BlackBerry Technical Team on Twitter! @BlackBerryHelp
    Be sure to click Like! for those who have helped you.
    Click  Accept as Solution for posts that have solved your issue(s)!

  • I need ministation air app but i can't install it in app store with my accunt

    i need "ministation air" app, but i can't install it with my accunt

    If the app is not available in your country app store, then you cannot install the app.

  • TS3989 Do you need the iphoto app or aperture to use photo stream on the icloud?

    Do I need the iphoto app or appeture to use photo stream on the icloud?

    Can i sync photo stream to a pc?

  • Why is live and video streaming so slow on my MacBook Pro?

    why is live and video streaming so slow on my MacBook Pro?

    Hi redngreen,
    Does this happen with Wi-Fi and ethernet?
    Is your network slow with other activities?
    There's a section in this article for Wi-Fi network seems slow.  Some of it applies to Ethernet as well.
    Wi-Fi: How to troubleshoot Wi-Fi connectivity - Apple Support
    Best regards,
    Nubz

  • 3D Android Air Apps

    Hi everyone I am currently part of a group of students which is creating an Android Air Application.
    We have been doing pretty well so far (we are creating a game which is a periscope simulator) but getting 3d models in the app has been a bit troubling.
    We have been using 3dsMax for the models and using Swift3D in order to convert the file to swf. We then rendered the ship and exported to .swf and then added it to the project in flashbuilder and then used SWFLoader to add it to the app. When we use the emulator the ship which we rendered appears perfectly but when we create the apk and put it on our phone (HTC EVO 4G) the only thing that appears is an old school image not able to be shown image.
    First off we have been doing lots of research on what we could do with the 3d models and everyone has told us that we have to convert them to an .swf in order get in the 3d model because their is no other way to get it in. Is this true or do we really have to use swift3d? Others have suggested that we use some of flashes game engines but would any of these even be compatible with adobe air?
    All we really need to do is import the 3d model then be able to randomly generate its location on the screen as well as its viewing angle. Our application is never actually moving its just providing a still image which is randomly chosen from the 360 degree view of the ship.
    If anyone has any advice we would really appreciate it. At this point we are not really sure what we should do.

    I've not tried any Swift3D but have run some Papervision3D stuff in AIR on Android.  Seems fairly happy but I'm only pushing around simple planes (card game) so the load isn't particularly heavy - more complex models might start to grind it.   Seems to benefit well from GPU acceleration so keep that in mind.  From your description though it sounds as though you're not going to be rendering high fps, which is the real killer, so this may be perfect for your app.
    On PV3D against Alternativa, (broad statement warning) I think it's generally agreed that PV3D is fast, Alternativa is more precise.  PV3D being optimised for speed may be key on Android devices - depends what you're trying to do, but with PV3D you will probably sacrifice some more accurate z-sorting that Alternativa can provide.  Personally I'd test both to see pros and cons - it's going to be on a case by case basis.
    If you've got a more recent version of Swift3D, I believe you can export to a PV3D scene quickly and easily with no knowledge of that engine.  Think it's one of the publish options (v6+ ?).  So presumably you can run a PV3D test on your app with little effort and you can take it from there.  If it's all z-fighting issues on your models, give it a go with Alternativa.
    hth

  • Can I update my Android AIR app with a non-AIR app?

    A few years ago I published an Android app using Adobe AIR. Now I've created a new version of the app with a different technology (HaxeFlixel / OpenFL) which uses native C++ code.
    The certificate I used for the AIR version is in "p12" format, and it seems that I need to use "jks" format. I tried using a p12 to jks converter I found online, which seemed to work, but when I try to submit the app I get an error saying that the certificates don't match.
    Any suggestions on how I can update the app with a non-AIR app? Is it possible? Thanks in advance.

    I'm still having trouble with this, I asked in the OpenFL forums but nobody responded.
    I converted the p12 file to JKS from the site you suggested (I think I've actually tried it before), and the file was created successfully, the apk compiled fine with the JKS file, but when I try to update the app for Google Play it says "Upload failed
    You uploaded an APK that is signed with a different certificate to your previous APKs. You must use the same certificate. Your existing APKs are signed with the certificate(s) with fingerprint(s):"
    When I try to sign with the original p12 file, I get the error "Invalid keystore format"
    I noticed that for the AIR app, I also had a file called SelfSigned.pfx, which I think was used to create the p12 certificate? Can this have something to do with the problem? I even tried using this pfx file to sign the app, which didn't work either.

  • Displaying PDF content in Android Air app - how?

    Hi, I'm fairly new to developing Air apps for mobile devices. I'm looking to have my app display PDF files and can't find a dfinitive way of doing it. I've read that using the StageWebView would be the way to do it.
    Here's the relevant part of my code (PDF path changed):
    if (StageWebView.isSupported)
    currentState = "normal";
    webView.stage = stage;
    webView.viewPort = new Rectangle(20, 100, 450, 450);
    webView.addEventListener(LocationChangeEvent.LOCATION_CHANGE,onURLChange);
    webView.loadURL("http://path.to.my.pdf");
    addEventListener(ViewNavigatorEvent.REMOVING,onRemove);
    else {
    currentState = "unsupported";
    lblSupport.text = "StageWebView feature not supported";
    Its working up until the point of actually displaying the PDF content, I get nothing (blank screen).
    I'm using Flash Builder 4.5 / Air 2.6 and debugging on a Motorola Xoom tablet. Adobe Reader is installed on the device.
    Any help with this would be greatly appreciated.

    Solved.
    For some reason I couldn't access the HTMLLoader object outside of the function that initialised it, despite the fact that I was listening for EVENT_COMPLETE.
    Basically, to get round this bug, just put all the initialise and load code in the same function and you should be laughing.

  • Android AIR App Random Error #2032: Stream Error (HTTPStatusEvent = 0)

    Hello
    I am investigating an issue with failed requests and it's been difficult to narrow it down. When I put the URL into a browser I get a valid / expected response. However when I try to access the same URL using Actionscript 3 on my Android Devices (Nexus S and Xoom), I get stream error #2032 at random.
    I am using URLRequest with a custom RequestListener class:
    var loader:URLLoader = new URLLoader();                 
    if(action == "zip") loader.dataFormat = URLLoaderDataFormat.BINARY;
    var listener:RequestListener = new RequestListener(action, loader, endFunction, extra);
    loader.addEventListener(Event.COMPLETE, listener.requestSuccessful);
    loader.addEventListener(IOErrorEvent.IO_ERROR, listener.requestFailed);
    loader.addEventListener(HTTPStatusEvent.HTTP_STATUS, onHTTPStatusChange);
    var req:URLRequest = new URLRequest(Global.apiURL);
    req.method = URLRequestMethod.POST;
    req.data = new URLVariables(paramString);
    loader.load(req);
    return loader;
    Note that it works on one of my routers but not the access point:
    onHTTPStatusChange: 0
    requestFailed: [IOErrorEvent type="ioError" bubbles=false cancelable=false eventPhase=2 text="Error #2032: Stream Error. URL: { ... }" errorID=2032]
    Since it works on one router but not the other, I can't say that it's an issue with the app, phone, or our request URL.
    Note that I am using SSL / https.
    Is it a timeout issue?? This is really frustrating.
    Thanks.

    @zhenya1919 - since you're currently going through this, could you please open a new bug report on this over at https://bugbase.adobe.com?  When adding the bug, please include some sample code or a sample application so we can quickly test this out internally.  If you'd like to keep this private, feel free to email the attachment to me directly ([email protected]). 
    Once added, please post back with the URL so that others effected can add their comments and votes.
    Thanks,
    Chris

  • Why are the creative cloud mobile apps only available for iphone and ipad? I need Android based apps

    Where are the android based mobile apps? Why do you people assume everyone uses a ipad or iphone
    I want android mobile apps!

    this didn't actually answer my question. The feature request link you sent me to didn't have the mobile apps for creative cloud listed Adobe Idea, Adobe Sketch and Ink and Slide they aren't available for android tablets and Android Phones. These aren't even available for Windows tablets. But they aren't available in the feature request section either.

  • Flash CC - Publish iOS/Android AIR App stuck at 5 seconds

    I have a few Flash made apps, I've published them to my devices before, but now I can't. Flash get's stuck at 5 seconds. Flash freezes, I can't cancel.
    Any suggestions?

    I would recommend to use "Captive".
    Difference is pretty simple...
    Shared Basically means that it compiles the "apk" without the Adobe AIR runtime, resulting in a smaller file size apk but REQUIRES users to have the "Adobe AIR App" installed.
    Captive means that it compiles the "apk" with the Adobe AIR runtime, resulting in a larger file size apk but DOES NOT REQUIRE users to have the "Adobe AIR App" installed.
    If you want to Guarantee everyone can run your app, use captive. If you want to rely on users to hope the have the correct version of AIR installed to view your app, use Shared.

  • What type of mac do i need for home use to watch and edit videos

    What type / power of MAC do i need for home use to watch and edit vedeos as well as basic computer work?

    Any of the new Macs for home - iMac or MacBook Pro are even fine. You don't need a 65lb workstation tower. If you want a tower for how well and long they hold up, and can be upgraded, that is another matter and fine and might be overkill at first.
    Even the base Mac Pro will get you there.

  • Play only audio from RTMP Live audio/video stream

    Hi,
    I am working on Flex FMS video conference app, Is there any possibility to stop video and listen only audio of a broadcaster with RTMP Live without broadcaster detaching camera to Stream and should not affect other viewers video feed.
    Thanx & Regards
    Pavan

    Actually, iTunes does this automatically. If you go to music>songs>and scroll down you should see everything in your library including music videos and podcasts. When you select the music video or podcast of your choice in the music menu it will play it as an audio file and not video.

  • How to use GooglePlayServices libs in Native Extension of Android AIR app?

    I am trying to use some features of Google Play Services lib but I could not make it work. I have added the reference to the google play service libs to the manifest file (from Flash Builder)
    <application android:enabled="true">
    <meta-data  android:name="com.google.android.gms.version"
                    android:value="@integer/google_play_services_version" />
    <activity android:excludeFromRecents="false">
        <intent-filter>
            <action android:name="android.intent.action.MAIN"/>
                <category android:name="android.intent.category.LAUNCHER"/>
        </intent-filter>
    </activity>
    </application>
    In my ANE, I have added the reference to the source of google-play-services_lib, but when I tried to call the FREFunction to check the availability of Google Play Service
    @Override
    public FREObject call(FREContext context, FREObject[] args){
         boolean result = false;
         try{
          Activity activitiy = context.getActivity();
          activityContext = activitiy.getBaseContext();
              result = isGooglePlayServiceExists();
         }catch(IllegalStateException e){
          Log.e(AneUtils.TAG, "Failed to get AIR current activity", e);
         FREObject obj = null;
        try{
            obj = FREObject.newObject(result);
        }catch(FREWrongThreadException e){
            Log.e(AneUtils.TAG, "Failed to create FREObject from [" + result + "]");
        return obj;
    private boolean isGooglePlayServiceExists(Context activityContext){
        int googlePlayServicesCheck = -1;
        try{
            googlePlayServicesCheck = GooglePlayServicesUtil.isGooglePlayServicesAvailable(activityContext);
        }catch(Exception e){
            Log.e(AneUtils.TAG, "Error getting googlePlayService state",e);
        if(googlePlayServicesCheck == ConnectionResult.SUCCESS){
             return true;
        return false;
    The ANE crashed at the line GooglePlayServicesUtil.isGooglePlayServicesAvailable(activityContext) so I really doubted the Google Play Service libs was not added.
    Has anyone successfully imported the Google Play Serivce libs into Adobe AIR Android app?
    Any advice or help will be appreciated. Thank you.

    hey sshk5,
    I have managed to make it work. The solution is quite simple, i will explain the steps below
    1. Download the latest Android SDK from ADT (including the latest version of GooglePlay lib)
    2. Check the version number of Google Play lib ( for example 412312....) something and in your FlashBuilder project, make sure you use the  exact number like
    <meta-data  android:name="com.google.android.gms.version" android:value="412312" />
    3. Use tool to merge the googlelib jar file with your native extension before importing the native extension to FlashBuilder. If you do not want to use any other tool, you can use the AIR 4.0 which will allow you to use commandline to merge jars (and even dependency resources)
    Hope it helps

  • Android AIR app stops unexpectedly during debugging/running on device

    FlashBuilder 4.5.1, AIR 2.6, device: HTC Wildfire S. The problem occurs everytime I try run a mobile app- just the Android error view. Please help

    Hi,
    go first here and do check-list:
    http://help.adobe.com/en_US/air/build/WS144092a96ffef7cc16ddeea2126bb46b82f-8000.html
    it lists supported/non-supported/check-at-runtime features - as you could use a feature that is not supported at your device (application could work in Air/Flash Builder device emulator though)
    What is happening in your application when it starts? Does it load video/audio or does request to local or remote content?
    regards,
    Peter

Maybe you are looking for