Neet to make an as3 scrolling thumbnail gallery

Hey , i need some suggestion and tips on how to do  and what to search for to accomplish what i need. Here's what i want to make:
have  30 photos and 50 , so 2 gallery's .   - make thumbnails small for the pics inside a MC  with saturaion -90  and it should be with mosue control .. when i rollOver a pic the saturation changes to 0 and when i rollOver Left side and Right side to MC ,the pics to go right or left depending where the mouse is. When i RollOut mouse, th animation to move on either side  with a slow speed. and when i clik on a thumbnail pic i need it to enlarge  and center align  or left align ; and  i want to have be able to wirte some text besides the photo. and  a X butn to close the image and resume the animation.!  Bassically thats what i need to make; a more complex thing i want is that when i enlrge any pic , i want to appear  on a side the text + another gallery image with thimbanils and a scrollbar  and when clicked on them to enlarge.
My project is that : i have  Event Flyers and when click on each eventFlyer i need to  enlarge that flyer and to have  another galerry with images from that respective event. I need to make that for every flyer
i hope u understand  and please give me any suggestin on how to do that, any tip , what  kind of code to search for to achieve that. I have to do it on my own i dont want to buy a galerry template .
I'm not very good at AS, but i want to learn and search to do it.
Only AS3 i need, i prefer  not a very complicated option for what i want, but if isnt a simpler way , for the beginners, its alright a complex work too, just have to study more.
What i'm thinking is 2 find out what code ,process, steps i need to do for my gallery so i can search,find,learn and put together to accomplish my gallery; pls point me in a good direction!
Thanks alot!

If you want to do it on your own, and find it on your own, then use Google as search with terms relevant to your needs.  Generally, you should include "AS3" and "tutorial" as part of your search keywords.  Beyond those two, include terms that are directly relevant to what you want to find. 
Try something like "AS3 gallery tutorial" for starters and refine it if you don't find something relevant to your needs.  Be aware that anything you find is not likely to be exactly what you want, so you will need to gain enough knowledge as a Flash developer to be able to understand how to manipulate what you find into what you need.

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  • Scrolling thumbnail gallery

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    >
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    >
    http://www.sullivancreative.com/clients/se-07-7-24/se_website/xml_photogallery_s
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    >
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    >
    >

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    As for AS3 part of it, I am not sure your code really works. There are syntax and logical errors there.
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    2. Write code that enables buttons;
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    import flash.display.Loader;
    import flash.events.*;
    import flash.net.*;
    var images:XML;
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    var myLoader:URLLoader;
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    // to make objects eligible for arbage collection
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         trace(e.toString());
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         myLoader.removeEventListener(Event.COMPLETE, onFileLoaded);
         myLoader.removeEventListener(IOErrorEvent.IO_ERROR, onLoadError);
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         imageList= images.pic;

  • Tutorial on creating a scrolling thumbnail menu in AS 3.0

    I've found several good tutorials in AS2.0 on creating a scrolling thumbnail menu bar for adding to a photo gallery, but nothing in AS3.0.  Anyone have a tutorial or code they'd like to share?

    A solution using tilelist component
    import fl.controls.TileList;
        import fl.controls.listClasses.ImageCell;
        import fl.data.DataProvider;
        import fl.events.ListEvent;
        import flash.display.Sprite;
        import flash.events.Event;
        import flash.display.Loader;
        import flash.net.URLRequest;
    var loader:Loader;
    var dp:DataProvider = new DataProvider();
    dp.addItem({label:"IMAGE 1",source:"images/image1.jpg"});
    dp.addItem({label:"IMAGE 2",source:"images/image2.jpg"});
    dp.addItem({label:"IMAGE 3",source:"images/image3.jpg"});
    dp.addItem({label:"IMAGE 4",source:"images/image4.jpg"});
    dp.addItem({label:"IMAGE 1",source:"images/image1.jpg"});
    dp.addItem({label:"IMAGE 2",source:"images/image2.jpg"});
    dp.addItem({label:"IMAGE 3",source:"images/image3.jpg"});
    dp.addItem({label:"IMAGE 4",source:"images/image4.jpg"});
    dp.addItem({label:"IMAGE 1",source:"images/image1.jpg"});
    dp.addItem({label:"IMAGE 2",source:"images/image2.jpg"});
    dp.addItem({label:"IMAGE 3",source:"images/image3.jpg"});
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    tilewindow.dataProvider = dp;
    tilewindow.rowCount=1;
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    loader.contentLoaderInfo.addEventListener(Event.COMPLETE,oncom);
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    complete source can be found here  http://www.4shared.com/file/zeOd0Dey/tileListcomponent.html

  • XML scrolling thumbnail, image loader, & Buttons [halfway works]

    Intro:
    I started a flash-based website a few years ago. Back in 2006 I was able to get a xml scrolling thumbnail, image loader to work without a glitch.
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    Last Friday saw a bump in the road in the development of my site as two, rather straightforward task, turned into something short of a nightmare as I have been unable to get past these two, seemingly, relatively simple task.
    I have posted in 4 other flash forums the issues, in detail, that I am facing - and have quite a bit of interest/views in the topic as the numbers suggest - yet no response/answer as of yet. [Which confirms other messages I have seen which seem to state that working with buttons has become increasingly difficult with the newer version of flash - something Im a bit surprised with actually from Adobe. - I would have thought there would be a palette where you could set parameters...]
    Screenshot of Site/Timeline:
    Before getting into the two questions I have, I would like to post an image of the site as it looks whenever an swf file is saved out, as well as a piece of the timeline in the back for reference.
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    As of now when the swf file is saved out you get exactly what you see above:
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    b: ...which loads a large image when clicked on it - PEFECT...
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    1a: I need for the buttons to load in this action, not for it to just load on its own.
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    Issue #2
    At this point I would be tickled pink just to get this to basic function to work.
    However, once the buttons are working and calling up the xml, etc., then I need the buttons to stay on the semi-transparent blue color it is whenever in the 'hit' state. [note: NOT pictured above.]
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    Adobes products are not cheap, and when I went to purchase the websuite I went in as a designer needing a program as not to need to program.
    I understand the flexibility that coding gives, but something as simple as linking buttons should not be in the realms of rocket science. [yes, for many its not...but my brain just does not operate that route despite all the tutorials thrown at me.]
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    note: Director is a good example, back in 1997 I knew nothing of multimedia and in one week I had assembled a portfolio, clicking buttons, speech, movies, and all. - and no, I dont have the money to buy more software!
    At this moment I am at the mercy of someone who reads code like its a nighttime tale they are telling their kids, and who can see the exact issue I have and can share the appropriate, correct code. [as I have noticed, it has to be on target - naturally - but this target changes with just a slight change in the design.]
    Thank you,
    peace
    Dalen
    p.s.
    The actionscript: [note: This is only the current working/good code that Im trying to get the buttons to call up.]
    stop();
    fscommand("allowscale", false);//keep SWF display at 100%
    var x:XML = new XML ();//Define XML Object
    x.ignoreWhite = true;
    var fullURL:Array = new Array;//Array of full size image urls
    var thumbURL:Array = new Array;//Array of thumbnail urls
    var thumbX:Number = 25;//Initial offset of _x for first thumbnail
    x.onLoad = function(){ //Function runs after XML is loaded
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         for (i=0;i<photos.length;i++) {//For loop to step through all entry lines of XML file
              fullURL.push(photos[i].attributes.urls);//Each loop, adds URL for full sized image to Array fullURL
              thumbURL.push(photos[i].attributes.thumbs);//Each loop, adds URL for thumbnails to Array thumbURL
              trace(i+". Full Image = "+fullURL[i]+"  Thumb Image = "+thumbURL[i]);         
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              t._y = 0;//Set Y coordinate of variable movie clip
              t._x = thumbX;//Set X coordinate of variable movie clip based on variable thumbX
              t.numb = i;//Set sub-variable 'numb' inside variable t to hold index number
              t._alpha = 75;//Set the Alpha value of the variable movie clip to 75% - for onRollOver highlight action
              thumbX += 55;//Increment thumbX value so next thumbnail is placed 125 pixels to the right of the one before
              t.onRollOver = function () {//define onRollOver event of the variable movie clip
                   this._alpha = 100;//Set thumbnail alpha to 100% for highlight
              t.onRollOut = function () {//define onRollOut event of the variable movie clip
                   this._alpha = 75;//Reset thumbnail alpha to 75%
              t.onPress = function () {//define onPress event of the variable movie clip
                   this._rotation += 3;//rotates thumbnail 3 degrees to indicate it's been pressed
                   this._x += 3;//Offset X coordinate by 3 pixels to keep clip centered during rotation
                   this._y -= 3;//Offset Y coordinate by 3 pixels to keep clip centered during rotation
              t.onReleaseOutside = function () {//define onRelease event of the variable movie clip
                   this._rotation -= 3;//rotate thumbnail back 3 degrees
                   this._x -= 3;//Reset X coordinate by 3 pixels to keep clip centered during rotation
                   this._y += 3;//Reset Y coordinate by 3 pixels to keep clip centered during rotation
                   this._alpha = 75;//Reset thumbnail alpha to 75%
              t.onRelease  = function () {//define onRelease function to load full sized image
                   this._rotation -= 3;//rotate thumbnail back 3 degrees
                   this._x -= 3;//Reset X coordinate by 3 pixels to keep clip centered during
                   this._y += 3;//Reset Y coordinate by 3 pixels to keep clip centered during
                   this._alpha = 75;//Reset thumbnail alpha to 75%
                   holder.loadMovie(fullURL[this.numb]);//Load full sized image into holder clip based on sub-variable t.numb, referenced by 'this'
         holder.loadMovie(fullURL[0]);//Initially load first full size image into holder clip
    x.load ("silk_paintings.xml");// path to XML file
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         this.onEnterFrame = scrollPanel;
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         delete this.onEnterFrame;
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         panel._x = 740;
    if(panel._x <= (thumbX-10))  {
              panel._x = (thumbX-10)
         var xdist = _xmouse - 830;
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    The xml:
    <?xml version="1.0" encoding="ISO-8859-1"?>
    <slideshow>
    <photo thumbs="thumbnails/i_brown_fairy.jpg"  urls="images/brown_fairy.jpg"  />
    <photo thumbs="thumbnails/i_blonde_fairy.jpg"  urls="images/blonde_fairy.jpg"  />
    <photo thumbs="thumbnails/i_flower_fairy.jpg"  urls="images/flower_fairy.jpg"  />
    <photo thumbs="thumbnails/i_red_fairy.jpg"  urls="images/red-fairy.jpg"  />
    </slideshow>
    Attached is a link to the file I made named "index".
    https://rcpt.yousendit.com/706233226/5e7b4fe0973dacf090b5cbae32c47398
    I would have liked to have included the following files but was limited due to "you-send-it" not uploading folders.  Files not included: [but functioning] : xml list - images [folder] - thumbnails [folder]
    Again, Thank you
    Dalen

    The issues with the buttons calling up the scrolling thumbnail panel have been resolved, as well as keeping the buttons in their hit state once clicked, thanks to Rob.
    Those that have been following this thread, or stumble upon it in their searches later, may appreciate to see the final solution to this particular issue.
    [Hopefully I will be able to update this thread with a url in the future to show the site in operation, which may help somebody with their project in the future if its set up similarly.]
    Alas, it would be nice if future versions of flash had a more direct, flexible, user friendly method for creating navigation.
    [We may see development beyond the flash ads which everyone seems to loathe... and more creativity with flash in terms of games, web interactivity, &  animation.
    Below are 2 sets of code:
    a] the first is located within the first frame of the first button, and has some extra variables in it that the additional buttons call upon...
    b] the second is the code applied to every other button.
    stop();
    fscommand("allowscale", false);//keep SWF display at 100%
    var x:XML = new XML();//Define XML Object
    x.ignoreWhite = true;
    var fullURL:Array = new Array();//Array of full size image urls
    var thumbURL:Array = new Array();//Array of thumbnail urls
    //  .......  CHANGE
    var thumbX:Number;// = 25;//Initial offset of _x for first thumbnail
    // make an array of all of the instance names of each button object...
    // only do this once
    var buttonsList:Array = new Array(shadesOfGrey, silkPaintings);
    shadesOfGrey.isLatched = false;
    // the rollover function... repeat for each button
    shadesOfGrey.onRollOver = shadesOfGrey.onDragOver=function ():Void {
         if (!this.isLatched) {
              this.gotoAndStop(2);
    // the rolloff function... repeat for each button
    shadesOfGrey.onRollOut = shadesOfGrey.onDragOut=shadesOfGrey.onReleaseOutside=function ():Void {
         if (!this.isLatched) {
              this.gotoAndStop(1);
    // the mouse press function... repeat for each button
    shadesOfGrey.onPress = function():Void  {
         resetAllButtons();
         this.isLatched = true;
         this.gotoAndStop(3);
    shadesOfGrey.onRelease = function():Void  {
         x.load("shadesOfGrey.xml");// path to XML file
         thumbX = 25;
    function resetAllButtons():Void {
         for (b in buttonsList) {
              buttonsList[b].isLatched = false;
              buttonsList[b].gotoAndStop(1);
    x.onLoad = function() {//Function runs after XML is loaded
         //  resets the position of the panel on each new load
         panel._x = 740;
         //  .......  CHANGE  removes the existing movieclips from the panel before any new load...
         for (c in panel) {
              if (typeof (panel[c]) == "movieclip") {
                   removeMovieClip(panel[c]);
         var photos:Array = this.firstChild.childNodes;//Defines variable for length of XML file
         for (i=0; i<photos.length; i++) {//For loop to step through all entry lines of XML file
              fullURL.push(photos[i].attributes.urls);//Each loop, adds URL for full sized image to Array fullURL
              thumbURL.push(photos[i].attributes.thumbs);//Each loop, adds URL for thumbnails to Array thumbURL
              //trace(i+". Full Image = "+fullURL[i]+"  Thumb Image = "+thumbURL[i]);
              var t = panel.attachMovie("b", "b"+i, i);//Each loop, Define local variable 't' as a new instance of 'b' movie clip, given unique instance name of 'b' plus the index number of the For loop
              t.img.loadMovie(thumbURL[i]);// Each loop, load thumbnail image from XML data into variable movie clip
              t._y = 0;//Set Y coordinate of variable movie clip
              t._x = thumbX;//Set X coordinate of variable movie clip based on variable thumbX
              t.numb = i;//Set sub-variable 'numb' inside variable t to hold index number
              t._alpha = 75;//Set the Alpha value of the variable movie clip to 75% - for onRollOver highlight action
              thumbX += 55;//Increment thumbX value so next thumbnail is placed 125 pixels to the right of the one before
              t.onRollOver = function() {//define onRollOver event of the variable movie clip
                   this._alpha = 100;//Set thumbnail alpha to 100% for highlight
              t.onRollOut = function() {//define onRollOut event of the variable movie clip
                   this._alpha = 75;//Reset thumbnail alpha to 75%
              t.onPress = function() {//define onPress event of the variable movie clip
                   this._rotation += 3;//rotates thumbnail 3 degrees to indicate it's been pressed
                   this._x += 3;//Offset X coordinate by 3 pixels to keep clip centered during rotation
                   this._y -= 3;//Offset Y coordinate by 3 pixels to keep clip centered during rotation
              t.onReleaseOutside = function() {//define onRelease event of the variable movie clip
                   this._rotation -= 3;//rotate thumbnail back 3 degrees
                   this._x -= 3;//Reset X coordinate by 3 pixels to keep clip centered during rotation
                   this._y += 3;//Reset Y coordinate by 3 pixels to keep clip centered during rotation
                   this._alpha = 75;//Reset thumbnail alpha to 75%
              t.onRelease = function() {//define onRelease function to load full sized image
                   this._rotation -= 3;//rotate thumbnail back 3 degrees
                   this._x -= 3;//Reset X coordinate by 3 pixels to keep clip centered during
                   this._y += 3;//Reset Y coordinate by 3 pixels to keep clip centered during
                   this._alpha = 75;//Reset thumbnail alpha to 75%
                   holder.loadMovie(fullURL[this.numb]);//Load full sized image into holder clip based on sub-variable t.numb, referenced by 'this'
         holder.loadMovie(fullURL[0]);//Initially load first full size image into holder clip
    // this one function scrolls the panel for all of the buttons, it gets the
    // size of the panel when the images are loaded by any given button...
    stroke.onEnterFrame = function() {
         if (this.hitTest(_xmouse, _ymouse, false)) {
              if (panel._x>=740) {
                   panel._x = 740;
              if (panel._x<=740-panel._width+mask._width) {
                   panel._x = 740-panel._width+mask._width;
              if ((panel._x<=740) && (panel._x>=740-panel._width+mask._width)) {
                   var xdist = _xmouse-830;
                   panel._x += -xdist/7;
    Of note is the change to how the movie clips are measured... this change in and of itself has really helped to make the thumbnail panels operation more efficient.
    Below is the script for each additional button: [Having issues with the forums not letting me post additional code, so I will put the remaining code in a reply below.]
    cont.

  • Problems with Flash thumbnail gallery

    Hi there,
    I am an artist trying to remake my website...I have a picture of a window on my homepage. The window is a movie. When clicked on, the window lights turn on and a grid of thumbnail pics appear. Each thumbnail is a movie clip. When a thumbnail is clicked on, the movie plays and a larger image appears over the window. The problem is, the window is still active underneath the large image, so if I click on the large image, I am really clicking on the window movie clip underneath, and the thumbnail grid disappears-starting the window movie clip over. How do I make the window clip inactive after it is initially clicked?
    Also, I would like the larger images to end their movie clips after another thumbnail is clicked, so that there aren't large images piled up on top of each other.
    Is there anyone that can help?
    Thanks in advance!!

    Hi again,
    First off, thanks so much for your continued help...
    So, I changed my design a little and format. Now I'm using as3, with Flash CS5.
    My thumbnail gallery is still based on the same concept, I want a movie clip of a window to be clicked on that reveals a thumb grid, but now the thumbnail gallery should appear over the window, and the large portfolio images appear in the blank space to the right. I followed a tutorial for the gallery, here's my code on the main timeline:
    import flash.events.MouseEvent;
    btn1.addEventListener(MouseEvent.CLICK, GetFirstImage)
    function GetFirstImage (evt:MouseEvent) {
              gotoAndStop("pic1")
    import flash.events.MouseEvent;
    btn2.addEventListener(MouseEvent.CLICK, GetSecondImage)
    function GetSecondImage (evt:MouseEvent) {
              gotoAndStop("pic2")
    import flash.events.MouseEvent;
    btn3.addEventListener(MouseEvent.CLICK, GetThirdImage)
    function GetThirdImage (evt:MouseEvent) {
              gotoAndStop("pic3")
    But now I don't know how to go about adding in the initial movie clip of the window (which when clicked should light up and fade into the thumbnail grid) Right now I just have the gallery set up. How do I set up a movie that contains my gallery?
    Sorry if the question is redundant, but as you know, I'm new to actionscript.
    Thanks! 

  • Movie Clip Thumbnail Gallery

    I'm using Flash 8 Professional
    Here's the swf:
    http://208.131.133.122/flash/
    And my fla:
    http://208.131.133.122/flash/scene.fla
    (8MB sorry!)
    Right now, when the mouse is in the same _x position as the
    last thumbnail, the thumbnails slide gently to the left to reveal
    more thumbnails then slide back to the right when the mouse moves
    to the left again.
    The problem is that they start sliding to the left whether or
    not the mouse is over the thumbnail gallery. If the mouse is at the
    bottom of the screen or the top of the screen and in the same _x
    position as the last thumbnail, they will begin sliding.
    I would like the thumbnails to begin sliding only when the
    mouse hovers over the row of thumbnails and not when it is outside
    that thumbnail area.
    I added some actionscript to stop the movement of the
    movieclip when the mouse is above the max or below the min _y
    position of the clip; but, it does not work.
    I don't really know what I'm doing. Can someone.... anyone...
    tell me if this is something that can be done? And if yes, how?
    Much thanks in advance.

    I see that your first wooden button is a 'scroll down' button
    which plays through
    the length of the thumbnails. Do you mean you want to
    replicate and reverse this on the third wooden button 'scroll up' ?
    I'm just guessing here but I'd say you accually have your
    thumbnail gallery scrolling down as a motion tween and your scroll
    up button just has a 'goto previous frame' type function on it?
    If the previous statement is true then I would suggest two
    options for you.
    1.) You take the scrolling functionality out of a timeline
    and do it all with action script. This would be the most effective
    way of doing it.
    2.) Since you probably don't want to make serious edits to
    that .fla. Here's another way. You have a boolean called 'is_rev'
    and a function called 'play_backwards'. These are contained within
    the same movie clip as your thumbnail gallery.
    <!-- code
    var is_rev:Boolean = false;
    -->
    Your third wooden button has these actions on it.
    on(release)
    this.is_rev = true;
    this.prevFrame(); // This is to start the reverse loop;
    Your first wooden button would have this on it.
    on(release)
    this.is_rev = false;
    this.play();
    Your second wooden button would have this on it.
    on(release)
    this.is_rev = false;
    The function would be:
    function play_backwards()
    if(this.is_rev)
    this.preFrame();
    Now on every single frame of your scrolling gallery you need
    to call this.play_backwards();
    Please note the way I structured the coding assumes every
    object is on the same timeline. If your buttons are in a
    different/parent movie clip relative to your gallery movie clip,
    your going to need to make sure 'this' is set relative to the two
    objects. (i.e. on your button -> this.prevFrame(); would
    probably be this.gallery.prevFrame(); )
    A quick design note. If your buttons symbolize scrolling not
    movement they should be reversed since as the thumbnail gallery is
    moving upwards the user is scrolling downwards.

  • Need help making javascript thumbnail gallery function in javascript tab menu

    Hello all,
    I have implemented a css/javascript tab menu on one of my html pages thanks to Chris Coyier (http://css-tricks.com/learning-jquery-fading-menu-replacing-content/), and within one of the tabs, which I labeled GALLERY, I am trying to place a thumbnail gallery curtosy of Trent (http://www.twospy.com/galleriffic/).
    Before trying to place it in the menu, I made the gallery on a seperate html page to make sure that I could get it to work.  It does. But when I place it in the menu it shows up on page load under the content of the first tab (labeled TOUR) and not in the gallery tab.  In addition, once I click on the "gallery" tab the other tabs stop showing their content.  I feel like I am missing something obvious. But I just can't figure out what.  If anyone can help I would greatly appreciate it.
    Thanks,
    Natalie
    Below is the code of my whole page:
    <head>
    <meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
    <title>Tour template</title>
    <!--TABS-->
    <link rel="stylesheet" type="text/css" href="MenuFader/style.css">
    <script type="text/javascript" src="http://jqueryjs.googlecode.com/files/jquery-1.3.2.min.js"></script>
    <script type="text/javascript">
            $(function(){
                $("#tour-button").css({
                    opacity: 0.3
                $("#gallery-button").css({
                    opacity: 0.3
                $("#page-wrap div.button").click(function(){
                    $clicked = $(this);
                    // if the button is not already "transformed" AND is not animated
                    if ($clicked.css("opacity") != "1" && $clicked.is(":not(animated)")) {
                        $clicked.animate({
                            opacity: 1,
                            borderWidth: 5
                        }, 600 );
                        // each button div MUST have a "xx-button" and the target div must have an id "xx"
                        var idToLoad = $clicked.attr("id").split('-');
                        //we search trough the content for the visible div and we fade it out
                        $("#contents").find("div:visible").fadeOut("fast", function(){
                            //once the fade out is completed, we start to fade in the right div
                            $(this).parent().find("#"+idToLoad[0]).fadeIn();
                    //we reset the other buttons to default style
                    $clicked.siblings(".button").animate({
                        opacity: 0.5,
                        borderWidth: 1
                    }, 600 );
    </script>
    <!--End Tabs-->
    <script src="Scripts/AC_RunActiveContent.js" type="text/javascript"></script>
    <style type="text/css">
    <!--
    #realtor panel {
        width: 1000px;
    body {
        background-color: #282828;
        margin: 0px;
    .style4 {color: #A1A1A1}
    -->
    </style>
    <!-- InstanceBeginEditable name="Gallery" -->
    <title>Example tour page</title>
    <script type="text/javascript" src="http://jqueryjs.googlecode.com/files/jquery-1.3.2.min.js"></script>
    <script type="text/javascript" src="Gallery/js/jquery.galleriffic.js"></script>
    <script type="text/javascript" src="Gallery/js/jquery.opacityrollover.js"></script>
    <script type="text/javascript">
                document.write('<style>.noscript { display: none; }</style>');
    </script>
    <link rel="stylesheet" type="text/css" href="Gallery/css/galleriffic-2.css">
    <link rel="stylesheet" type="text/css" href="Gallery/css/basic.css">
    <!-- InstanceEndEditable -->
    </head>
    <!-- InstanceBeginEditable name="body" -->
    <body>
    <div id="realtor panel"><table width="100%" border="0">
      <tr>
        <td width="18%"> <div align="center"></div></td>
        <td width="82%"> </td>
      </tr>
    </table>
    </div>
    <div id="page-wrap">
            <div id="tour-button" class="button">
                <img src="MenuFader/images/TOUR.png" alt="tour" class="button" />
            </div>
            <div id="gallery-button" class="button">
                <img src="MenuFader/images/GALLERY.png" alt="property gallery" class="button" />
            </div>
            <div id="info-button" class="button">
                <img src="MenuFader/images/INFO.png" alt="info" class="button" />
            </div>
            <div id="specs-button" class="button">
                <img src="MenuFader/images/SPECS.png" alt="specs" class="button" />
            </div>
            <div class="clear"></div>
      <div id="contents">
        <div id="tour">
          <script type="text/javascript">
    AC_FL_RunContent( 'codebase','http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,28,0','wid th','1270','height','443','src','swf files/Tudor Arms interative floor plan','quality','high','pluginspage','http://www.adobe.com/shockwave/download/download.cgi?P1_Prod_Version=ShockwaveFlash','movi e','swf files/Tudor Arms interative floor plan' ); //end AC code
    </script><noscript><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,28,0" width="1270" height="443">
            <param name="movie" value="swf files/Tudor Arms interative floor plan.swf" />
            <param name="quality" value="high" />
            <embed src="swf files/Tudor Arms interative floor plan.swf" quality="high" pluginspage="http://www.adobe.com/shockwave/download/download.cgi?P1_Prod_Version=ShockwaveFlash" type="application/x-shockwave-flash" width="1270" height="443"></embed>
          </object></noscript>
        </div>
        <div id="property gallery">
             <div id="container">
                    <div id="gallery" class="content">
                        <div id="controls" class="controls"></div>
                        <div class="slideshow-container">
                            <div id="slideshow" class="slideshow"></div>
                        </div>
                    </div>
                    <div id="thumbs" class="navigation">
                        <ul class="thumbs noscript">
                            <li>
                                <a class="thumb" href="Gallery/images/example/apt entrance1.jpg">
                                <img src="Gallery/images/example/Tudor thumbs/apt face1.jpg" alt="apt entrance1" />
                                </a>
                           </li>
                          <li>
                                <a class="thumb" href="Gallery/images/example/apt entrance2.jpg" >
                                <img src="Gallery/images/example/Tudor thumbs/apt face2.jpg" alt="apt entrance2" />
                                </a>
                          </li>
                          <li>
                                 <a class="thumb" href="Gallery/images/example/apt entrance3.jpg" >
                                <img src="Gallery/images/example/Tudor thumbs/apt face3.jpg" alt="apt entrance3" />
                              </a>
                          </li>   
                            <li>
                                 <a class="thumb" href="Gallery/images/example/apt sign.jpg" >
                                <img src="Gallery/images/example/Tudor thumbs/apt sign.jpg"  alt="apt sign" />
                              </a>
                          </li>
                          <li>
                                 <a class="thumb" href="Gallery/images/example/entryway1.jpg" >
                                <img src="Gallery/images/example/Tudor thumbs/entry.jpg" alt="entry" />
                              </a>
                          </li>
                            <li>
                                 <a class="thumb" href="Gallery/images/example/living room1.jpg" >
                                <img src="Gallery/images/example/Tudor thumbs/living1.jpg"  alt="living1" />
                              </a>
                          </li>
                           <li>
                                 <a class="thumb" href="Gallery/images/example/living room2.jpg" >
                                 <img src="Gallery/images/example/Tudor thumbs/living2.jpg" alt="living3" />
                              </a>
                          </li>
                            <li>
                                 <a class="thumb" href="Gallery/images/example/living room3.jpg" >
                                <img src="Gallery/images/example/Tudor thumbs/living3.jpg"  alt="living3" />
                              </a>
                          </li>
                          <li>
                                 <a class="thumb" href="Gallery/images/example/dining1.jpg" >
                                 <img src="Gallery/images/example/Tudor thumbs/dining1.jpg"  alt="dining1" />
                              </a>
                          </li>
                            <li>
                                 <a class="thumb" href="Gallery/images/example/Dining2.jpg" >
                                <img src="Gallery/images/example/Tudor thumbs/dining2.jpg"  alt="dining2" />
                              </a>
                          </li>
                          <li>
                                 <a class="thumb" href="Gallery/images/example/dining3.jpg" >
                                <img src="Gallery/images/example/Tudor thumbs/dining3.jpg" alt="dining3" />
                              </a>
                          </li>
                            <li>
                                 <a class="thumb" href="Gallery/images/example/Kitchen1.jpg" >
                                <img src="Gallery/images/example/Tudor thumbs/kitchen1.jpg"  alt="kitchen1" />
                              </a>
                          </li>
                          <li>
                                 <a class="thumb" href="Gallery/images/example/Kitchen2.jpg" >
                                <img src="Gallery/images/example/Tudor thumbs/kitchen2.jpg" alt="kitchen2" />
                              </a>
                          </li>
                            <li>
                                 <a class="thumb" href="Gallery/images/example/bedroom1.jpg" >
                                <img src="Gallery/images/example/Tudor thumbs/bed1.jpg"  alt="bed1" />
                              </a>
                          </li>
                           <li>
                                 <a class="thumb" href="Gallery/images/example/bedroom2.jpg">
                                <img src="Gallery/images/example/Tudor thumbs/bed2.jpg"  alt="bed2" />
                              </a>
                          </li>
                            <li>
                                 <a class="thumb" href="Gallery/images/example/bedroom3.jpg" >
                                <img src="Gallery/images/example/Tudor thumbs/bed3.jpg"  alt="bed3" />
                              </a>
                          </li>
                            <li>
                                 <a class="thumb" href="Gallery/images/example/bathroom.jpg">
                                <img src="Gallery/images/example/Tudor thumbs/bath.jpg"  alt="bath" />
                              </a>
                            </li>
                        </ul>
                    </div>
                <div style="clear: both;"></div>
            </div>
        </div>
        <div id="info">
            <p class="style4">Content for info</p>
        </div>
        <div id="specs">
            <p class="style4">This content is for specs.</p>
        </div>
      </div>
    </div>
    <!--script for gallery-->
    <script type="text/javascript">
                jQuery(document).ready(function($) {
                    // We only want these styles applied when javascript is enabled
                    $('div.navigation').css({'width' : '400px', 'float' : 'left'});
                    $('div.content').css('display', 'block');
                    // Initially set opacity on thumbs and add
                    // additional styling for hover effect on thumbs
                    var onMouseOutOpacity = 0.67;
                    $('#thumbs ul.thumbs li').opacityrollover({
                        mouseOutOpacity:   onMouseOutOpacity,
                        mouseOverOpacity:  1.0,
                        fadeSpeed:         'fast',
                        exemptionSelector: '.selected'
                    // Initialize Advanced Galleriffic Gallery
                    var gallery = $('#thumbs').galleriffic({
                        delay:                     2500,
                        numThumbs:                 15,
                        preloadAhead:              10,
                        enableTopPager:            true,
                        enableBottomPager:         true,
                        maxPagesToShow:            7,
                        imageContainerSel:         '#slideshow',
                        controlsContainerSel:      '#controls',
                        captionContainerSel:       '#caption',
                        loadingContainerSel:       '#loading',
                        renderSSControls:          true,
                        renderNavControls:         true,
                        playLinkText:              'Play Slideshow',
                        pauseLinkText:             'Pause Slideshow',
                        prevLinkText:              '&lsaquo; Previous Photo',
                        nextLinkText:              'Next Photo &rsaquo;',
                        nextPageLinkText:          'Next &rsaquo;',
                        prevPageLinkText:          '&lsaquo; Prev',
                        enableHistory:             false,
                        autoStart:                 false,
                        syncTransitions:           true,
                        defaultTransitionDuration: 900,
                        onSlideChange:             function(prevIndex, nextIndex) {
                            // 'this' refers to the gallery, which is an extension of $('#thumbs')
                            this.find('ul.thumbs').children()
                                .eq(prevIndex).fadeTo('fast', onMouseOutOpacity).end()
                                .eq(nextIndex).fadeTo('fast', 1.0);
                        onPageTransitionOut:       function(callback) {
                            this.fadeTo('fast', 0.0, callback);
                        onPageTransitionIn:        function() {
                            this.fadeTo('fast', 1.0);
    </script>  
    </body>
    <!-- InstanceEndEditable -->
    <!-- InstanceEnd --></html>

    Sure thing:
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