Negative Impact of Hyper Threading and Planning

Hi,
It has come to my attention that on some Hyperion Apps, it is NOT recommended that Hyper Threading is used. Can anyone clarify this? I have searched Oracle and have found nothing concrete on this subject.
Thanks,
Sam

As previously stated, Hyperthreading is not recommended for Hyperion, as it does not provide any real performance value. Additionally, for Hyperion Financial Management, there have been documented support cases of problems with Hyperthreading causing problems with consolidations. Below is an excerpt from the HFM 9.3.1 readme
"HyperThreading is not recommended for application servers running on Windows 2000 Server; however, Advanced Windows 2000 Server and Windows 2003 Enterprise Edition are supported."
As a general rule when tuning/building a System 9 infrastructure, Hyperthreading should be turned off on all Hyperion servers.
Thanks!

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  • Negative Impact of Hyper Threading and Essbase

    Hi,
    It has come to my attention that on some Hyperion Apps, it is NOT recommended that Hyper Threading is used. Can anyone clarify this? I have searched Oracle and have found nothing concrete on this subject.
    Thanks,
    Sam

    Hi Sam,
    I didn't know anything about this issue so I asked some of my friends at Oracle.. Here are a couple of tidbits I dug up:
    "For production environment, as you aware of, Essbase Calculation Engine is one of the world's most advanced number-crunching engines. And usually number crunching applications require intensive floating-point computations; therefore, to get the best performance, expend your resources to acquire the fastest CPU you can. Opt for a faster CPU instead of better L2 and L3 cache, if you have the money, go for the better L2 cache first and then better L3 cache. Note that L2 and L3 cache make a much bigger difference in OLAP applications than in OLTP applications (please note, Essbase does not utilize hyperthreaded CPUs or Hyper-Threading Technology)."
    Another tidbit:
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  • Negative Impact of Hyper Threading and HFM

    Hi,
    It has come to my attention that on some Hyperion Apps, it is NOT recommended that Hyper Threading is used. Can anyone clarify this? I have searched Oracle and have found nothing concrete on this subject.
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    As previously stated, Hyperthreading is not recommended for Hyperion, as it does not provide any real performance value. Additionally, for Hyperion Financial Management, there have been documented support cases of problems with Hyperthreading causing problems with consolidations. Below is an excerpt from the HFM 9.3.1 readme
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    Hey, all.
    There is a lot of conflicting information on whether the new Core i5 MacBook Airs (as opposed to the upgraded Core i7 options) support hyper-threading. As best I can gather, there is still no "official" Apple statement on the subject. I thought I'd gin up another conversation in the event someone has more definitive information. In case anyone wants a fresh bit of provocation, earlier today I asked one of Apple's online "Live Chat" experts. Here's what she said:
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  • Oracle 9i R2 and Hyper threading

    Hi
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    I am tring to execute a class based on Game canvas.
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    You can also try to provide a greater Priority to your player thread so that it gains the CPU time when ever it needs it and don't harm the playback.
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    N.B. And yes there are more articles and tutorials available but much of them targets the Java SE / EE, but if you want to read them here is [another great one straight from SUN|http://java.sun.com/docs/books/tutorial/essential/concurrency/index.html] .
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  • Having a problem with threads and using locks

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         private Condition MakeWD = myLock.newCondition();
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    You can also try to provide a greater Priority to your player thread so that it gains the CPU time when ever it needs it and don't harm the playback.
    However a loop in a Thread and that to an infinite loop is one kind of very bad programming, 'cuz the loop eats up most of your CPU time which in turn adds up more delays of the execution of other tasks (just as in your case it is the playback). By witting codes bit efficiently and planning out the architectural execution flow of the app before start writing the code helps solve these kind of issues.
    You can go through [this simple tutorial|http://oreilly.com/catalog/expjava/excerpt/index.html] about Basics of Java and Threads to know more about threads.
    Regds,
    SD
    N.B. And yes there are more articles and tutorials available but much of them targets the Java SE / EE, but if you want to read them here is [another great one straight from SUN|http://java.sun.com/docs/books/tutorial/essential/concurrency/index.html] .
    Edited by: find_suvro@SDN on 7 Nov, 2008 12:00 PM

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