Nesting COMPS in Motion?

I've used After Effects previously and am trying to find a comparable method of nesting comps in Motion. I have two lines on test shifting their positions in a layer - and then I want to zoom them forward as one. So I see that I can keyframe the scale of the entire layer - if I set Blending Mode to "Combine" the text maintains its clear edge when scaled over 100%, but once I add Basic 3D distortion, the edge becomes pixeled. I know in AE there is a button to remedy this - is there a similar function in Motion - or am I going about this process all wrong?

What you're doing may be causing that layer to be rasterized, thus the sizing issue when you blow it up. Any chance of you posting the project for inspection?
Patrick

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  • Help! - How to create nested comps with AEGP suites

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  • Use camera zooms only in nested comps, not parent comp?

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    Hi Mylenium,
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    you're right I did change something, I applied the glow effect to 1 of the nested comps and that's when the transfer mode stopped working (or maybe that's just when i noticed it had stopped working). not just for that nested comp but for all of them
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  • After Effects nested comps, Motion equivalent?

    I'm trying to get an overview of how Motion works.
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  • Help With Pre-comps

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  • 3D Motion Tracking Error/Crash in progress [Urgent Help Please!]

    Hey there!
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  • AE CC2014 will not let me select individual/collective mask points, or boundaries on a pre comp and therefore moves the entire comp or scales (depending on where I've clicked obviously)

    I'm working on a project that requires a similar style to the 'Criminal Minds Suspect Behaviour' titles. I'm precomping photos so that I can do edits in a separate comp but then placing those pre comps into a master composition where I will use the camera and masks to reveal the images in the required sequence. I am having an issue selecting mask points. It was working fine with no issues earlier today, but now I cannot select single or collective points of a mask nor a boundary of one either. What happens when I do try is that it just moves or scales the comp entirely and ultimately the mask is useless as I cannot animate it at all. Hope someone can help! I've reported it as a bug to Adobe but because I'm unaware of the process that causes it I'm worried they won't get back to me. Any help or troubleshooting tips would be amazing! Thank you in advance!

    It sounds like you need to adjust the masks in the nested comps, but you're trying to do it in the main comp.  Not good.  Nothing happens.  Do it in the nested comps.
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  • Continuous rasterization with contained comps, 3D layers and track mattes

    I have an project comprised only of AI objects contained in comps, used with 3D and I have a problem similar to many I have seen on this forum, though I have tried every solution supplied to no avail.
    At the lowest level comp are some AI layers that are animated in the comp. Call it comp A.
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    Here's what you are probably missing. Let's set up something very simple. You have a Main Comp and a PreComp. The Main comp contains the PreComp and a Camera. The PreComp only contains single layer - TestShape that is a 20 X 20 pixel red solid and it has a circular mask applied so it looks like a dot. When you add a mask to a solid you have essentially turned that layer into a vector layer.
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    Now let's add a track matte by creating a new rectangular solid that is 1000 pixels wide and 200 pixels tall and add an elliptical mask. Scale this up 600% use it as a track matte and turn on and off CR. The results should be predictable. If you make a track matte layer 3D moving the Z position around will not effect what is matted out in the nested comp. If you had 2 3D layers in the nested comp you could not move the track matte between the two 3D layers and only mask one of them.
    I hope this helps. It's a good exercise to help you understand how CT and CR work. Start throwing in effects and you'll learn more.

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