Net stream glitch when loading external content

I have a program that plays an FLV using netStream and has cue points embedded which trigger the loading of external graphics.  If the code for loading the external graphics is commented out the video plays normally.  However, if the code to load the external graphics is left in, each time a graphic is loaded the video appears to stop and start.  Has anyone experienced similar issues and/or have any suggestions.
FYI, I built the program using a FLVplayback instance on stage and there is no glitch when the images load, but I have a lot of other things built using the nestStream class so I'd prefer to do it that way.

In considering kglad's comment about streaming capacity I starting running a brief test whereby the external graphics would be loaded into the flash file and attached using the attachMovie method rather than loaded using the loadMovie method.  In doing so, I found the offending code. 
The code was borrowed from a previous program that streamed a number of videos of different sizes.  To make a long story short, for that project I was setting the video player visibility to false each time a new video loaded and this was done where the loader was given the loadMovie command.  Visibility was turned on when the loader issued the onLoadComplete call.  So I got exactly what I was asking for a momentary interruption in the visibility of the video.

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