"NetStream.Play.InsufficientBW" dispatched when there's plenty of Bandwidth

Hi,  
     I am working on the Audio-Video application having two Flash Media Server, One is Flash Media Interactive Server and another is Flash Media Streaming Server.
I am publishing stream on Flash Media Streaming Server and receiving stream from Flash Media Streaming Server. Flash Media Interactive Server  publish stream to live folder
"rtmp://xxx.xxx.xx.xx/live" Flash Media Streaming Server from server side code.
when application.onPublish of Interactive server dispatch then the stream published by interactive server  has been republished to live of the streaming server and from there client receive stream by
making connection with live folder of Streaming server. Stream from streaming server received successfully but .....
After few minute at receiving side receiving netStream Object dispatch "NetStream.Play.InsufficientBW" and stop receiving stream.
Please help if anyone know any solution.
Thanks.

Hi,
          I want to add more to above, that for testing purpose I am using Flash Media Developement server as the Flash Media Interactive Server and Flash Media Streaming Server.
Thanks

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