New build older game question

I had a k7n420 pro with onboard video. I put together a msi p6n sli fi with a e6400,2gb 533 ram and msi 7300gt. I'm not a gamer but I had max payne. Installed the game it goes thru the intro but when I want to actually load the game it crashes with xpsp2 message about error report. I also tried mad onion 2001 but it did the same thing. I installed hitman code 47 and that works ok. Are they just too old? Do i need some kind of driver? I did a movie backup and was blown away by the speed. I thank all of You in advance for any replies.

My power supply is a soly tech sl-400tf +3.3v-30 amps..+5v-28amps..+12v1-14amps..+12v2-15amps..-12v-0.8amps..+5vsb-2amps. The card is a MSI nx7300gt-td256eh. I missed the directx 9 under utilities. I realized this after wiping the drive and installing xpsp1, max payne crashed upon clicking it and said needs directx 8.0 compatible vga adapter. I wiped the drive again loaded xp pro sp2 mainboard drivers and vga drivers along with directx 9 under the utilities tab. This is the point where I tried the old mad onion 2001 test and it crashed to the desktop after double clicking it so I uninstalled it and downloaded 3dmark 03. The test went without a problem score 7254. Device manager is fine too. I bought this board for the two ide ports with my 120gb hard drive on primary and dvd burner on secondary. I'm going to try Max Payne again and will post back.

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    If you want to say thanks for a helpful answer,please click on the Ratings star on the left-hand side If the reply answers your question then please mark as ’Mark as Accepted Solution’

  • NO LINE!!! NO HELP! NO DUCTING NEW BUILD HOUSE

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    Stephanie
    BTCare Community Manager
    If you like a post, or want to say thanks for a helpful answer, please click on the Ratings star on the left-hand side of the post. If someone answers your question correctly please let other members know by clicking on ’Mark as Accepted Solution’.

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    If you want to say thanks for a helpful answer,please click on the Ratings star on the left-hand side If the reply answers your question then please mark as ’Mark as Accepted Solution’

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      I would select it to be compatible with whatever version of windows the game was originally intended for (XP, Vista, etc)
      If compatibility mode doesn't work, then you may be out of luck for that particular title.
    Regards
    Although I am an HP Employee, the advice given here is my own, and not necessarily that of HP's.
    Please post rather than send me a Message. It's good for the community and I might not be able to get back quickly.

  • Need some help building a game for a school project

    I have to build a game called quads.
    My java knowledge is not the best there is, so i'm looking for some existing code i could use for my game.
    Here are some game details.
    - The game is played by 2 players (on the same computer).
    - both players have 18 square stones.
    - the stones are divided in 4 sides,
    - each side can be shaped, with horizontal- or vertical lines, gray, or black
    - http://213.73.158.54/plaatjes/stones.htm for some preview images
    - player1 has only gray stones, player2 only black.
    - both players have 1 white stone, wich they have to use first.
    - the game is over when one of the players can no longer place one of his stones on the board.
    What i'm looking for,
    I'm looking for a source of a similar game, with:
    - a mouse listener, with te option te rotate the selected stone (0, 90, 180, 270), and to move the selected stone.
    - enable/disable stone collections. (take turns)
    PS. if you don't know where i can find a source similar to this game, sites with game souces are also welcome.
    Thanks alot :D

    Ok, here's what i already have.
    import java.awt.*;
    import java.applet.*;
    import java.awt.event.*;
    public class quadsapplet extends Applet
    //declaraties voor stenen
    private Steen Steen1;
         private Steen[] steentjesSpeler1;
    private Steen[] steentjesSpeler2;
    private Steen[] speelBord;
         private static Image achtergrond;
         private String plaatje;
         private int vak1, vak2, vak3, vak4, x, y, xBord, yBord;
    public TextField tekstvak1;
    public TextField tekstvak2;
    public TextField tekstvak3;
    public Button knop;
    public Button knop1;
    //declaraties voor bord
    private Bord bord;
         public void init()
    tekstvak1 = new TextField();
    tekstvak1.setBounds(10, 550, 70,30);
    add (tekstvak1);
    tekstvak2 = new TextField();
    tekstvak2.setBounds(300, 550, 70,30);
    add (tekstvak2);
    tekstvak3 = new TextField();
    tekstvak3.setBounds(700, 550, 70,30);
    add (tekstvak3);
    knop = new Button("Verplaats grijs");
    knop.setBounds(150, 550, 100,30);
    knop.addActionListener(new KnopHandler() );
    add (knop);
    knop1 = new Button("Verplaats zwart");
    knop1.setBounds(450, 550, 100,30);
    knop1.addActionListener(new Knop1Handler() );
    add (knop1);
    setBackground(new Color(150, 156, 223 ));
              steentjesSpeler1 = new Steen[18];
    steentjesSpeler2 = new Steen[18];
    speelBord = new Steen[36];
              vak1 = 1;
              vak2 = 1;
              vak3 = 1;
              vak4 = 1;
              xBord = 200;
    yBord =10;
    x = 20;
    // bord
    //stenen speler 1
              for(int i=0 ; i<18 ; i++)
                   steentjesSpeler1[i] = new Steen(Color.black, x, y, vak1, vak2, vak3, vak4, false, "3");
    steentjesSpeler1.setArrX(i);
                   add(steentjesSpeler1[i]);
                   System.out.println("Steen "+(i+1)+" created!" );
                   plaatje = "./images/g"+(i+1)+".jpg";
                   achtergrond = getImage( getDocumentBase(), plaatje );
                   System.out.println(plaatje );
                   steentjesSpeler1[i].setafbeelding( achtergrond );
                   x += 70;
                   if(x>99)
                        x = 20;
                        y += 60;
    //stenen speler 2
    for(int i=0 ; i<18 ; i++)
                   steentjesSpeler2[i] = new Steen(Color.black, x + 630 , y - 540, vak1, vak2, vak3, vak4, false, "3");
                   add(steentjesSpeler2[i]);
                   System.out.println("Steen "+(i+1)+" created!" );
                   plaatje = "./images/z"+(i+1)+".jpg";
                   achtergrond = getImage( getDocumentBase(), plaatje );
    System.out.println(plaatje );
    steentjesSpeler2[i].setafbeelding( achtergrond );
                   x += 70;
                   if(x>99)
                        x = 20;
                        y += 60;
    for(int i=0 ; i<36 ; i++)
                   speelBord[i] = new Steen(Color.black, xBord, yBord, vak1, vak2, vak3, vak4, false, "3");
    speelBord[i].setArrX(i);
    //speelBord[1] = new Steen(Color.black, xBord, yBord, 1,1,1,1, false, "3");
    add(speelBord[i]);
    System.out.println("Steen "+(i+1)+" created!" );
                   plaatje = "./images/"+(i+1)+".jpg";
                   achtergrond = getImage( getDocumentBase(), plaatje );
                   System.out.println(plaatje );
                   speelBord[i].setafbeelding( achtergrond );
                   xBord += 70;
                   if(xBord>550)
                        xBord = 200;
                        yBord += 70;
              setLayout( null );
    } // eind init()
    class KnopHandler implements ActionListener
    public void actionPerformed ( ActionEvent e)
    String invoer1 = tekstvak1.getText();
    int getal1 = -1;
    getal1 = Integer.parseInt( invoer1 );
    String invoerstring2 = tekstvak2.getText();
    int getal2 = -1;
    getal2 = Integer.parseInt( invoerstring2 ) ;
    speelBord[getal2].afbeelding = steentjesSpeler1[getal1].afbeelding;
    tekstvak2.setText("");
    tekstvak1.setText("");
    for (int teller = 0; teller<36; teller++){
    speelBord[teller].repaint();
    getal1 = -1;
    getal2 = -1;
    class Knop1Handler implements ActionListener
    public void actionPerformed ( ActionEvent e)
    String invoer3 = tekstvak3.getText();
    int getal11 = -1;
    getal11 = Integer.parseInt( invoer3 );
    String invoerstring22 = tekstvak2.getText();
    int getal22 = -1;
    getal22 = Integer.parseInt( invoerstring22 ) ;
    speelBord[getal11].afbeelding = steentjesSpeler2[getal22].afbeelding;
    tekstvak2.setText("");
    tekstvak3.setText("");
    for (int teller = 0; teller<36; teller++){
    speelBord[teller].repaint();
    getal11 = -1;
    getal22 = -1;
    //tekenen van het bord
    /*public void paint( Graphics g )
    //bord.tekenBord( g, 172, 20);
    //g.drawString(Bord.bord[0][0]);
    My problems right now are,
    - i can't select more than 1 stone
    - i can't rotate 1 stone (i did rotate them all, but that's a bit useless)
    - i can't make players to take turns.
    - i can't move stones, i can only copy them...
    So if i can't use source codes, does anyone know a tutorial for all this?
    PS. sorry about the dutch code.

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