New Mac Pro with 8800GT screan tearing in OpenGL.

Hi all,
I received my new Mac Pro on Thursday and have since done a clean install and updated everything as per the latest software updates. I've also installed Maya 2008, Blender and Silo (All 3D applications) and have notic ed bery bad screen tearing while rotating objects in viewports. This happens in all the apps and so I think it's either an OS thing or hardware. The same happens in Maya 8.5 and the trial version of Maya 2009...I bought the machine specifically for 3D animation and motion graphics, this tearing just won't do!!!
I've tried WOW and that runs fine, BUT, only with Vertical Sync enabled. Is there any way I can get rid of the screen tearingin my apps? Is this a graphics driver bug? I've tried the "Beam Sync" utility but that doesn't do a thing! Otherwise all desktop related graphics is fine!
Ta!
Jacques

Port two does the same thing.
I've now narrowed it down to the nVIDIA drivers in OS X.
Windows XP - Works 100%
Ubuntu 8.10 - Works 100%
Fedora F10 - Works 100%
OS X - DOES NOT WORK!
So, how come Apple can't support their own gear?!?!
Am thinking of buying another SATA drive and running Maya on Fedore F10, at least the drivers work and I won't have to worry about Virii, worms / trojans.

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