New nforce drivers ide and audio

Nvidia has released version 1.08.5 of its System Utility on 31 March 2004 and can be downloaded here:- http://www.nvidia.com/object/sysutility_1.08.5.html
Windows XP/2K Audio driver package 4.31 can also be downloaded here:- http://www.nvidia.com/object/nforce_audio_4.31_win2KXP
and Windows XP/2K IDE driver package version 4.12 can be downloaded here:- http://www.nvidia.com/object/nforce...15_win2KXP.html

Concerning the IDE driver. Same as all the other versions Nvidia has released for me. Complete junk. Also, it appears they removed the file. The links to it are dead or redirected to the 4.12's...which are also junk.
1. Breaks my Sound Card. System hangs on audio driver install then will no longer boot, except to Safe Mode to remove the driver, due to nForce gameport incompatibility. Standard IDE does not hang, then Gameport can just be disabled (since the nForce2 chip breaks it anyway).
2. Breaks Easy Recovery Pro (data recovery software) and who knows what else. When it attempts to scan the drives, it fails with a Windows error. Standard IDE driver works fine.
3. SiSoft Sandra reports slower speeds than standard IDE driver.
Standard score 35247 kB/s
Nvidia score 30124 kB/s

Similar Messages

  • Installing new Nforce drivers?

    I'm running the lastest Nforce driver pak from MSI on my K7N420. When the new Nforce drivers from Nvidia come out (Soon I hope) should I be able to install them over the MSI Nforce drivers I'm running now? If not, could someone please tell me an easy way to uninstall old Nforce drivers, MSI or Nvidia.
    Thanks
    Dennis

    Thanks for the reply. One more quick queston. I'm running an Gf4 add in card so removing the Nvidia display drivers in Add/Remove does the video drivers, I know this one. What listing in Add/Remove removes the Nforce drivers?
    Thanks
    Dennis

  • Alcahol 120 percent and new nforce drivers

    http://www.nforcershq.com/forum/viewtopic.php?t=34891
    latest version told me with new nvidia drivers i had no burner
    so im using an older one
    well this seems to be the fix
    Making it work with the updated IDE drivers is easy, in options change the 'Device Control Interface' from default to the other one. Restart Alcohol 120% and all your devices should be listed.
    might save some one a headache

    Concerning the IDE driver. Same as all the other versions Nvidia has released for me. Complete junk. Also, it appears they removed the file. The links to it are dead or redirected to the 4.12's...which are also junk.
    1. Breaks my Sound Card. System hangs on audio driver install then will no longer boot, except to Safe Mode to remove the driver, due to nForce gameport incompatibility. Standard IDE does not hang, then Gameport can just be disabled (since the nForce2 chip breaks it anyway).
    2. Breaks Easy Recovery Pro (data recovery software) and who knows what else. When it attempts to scan the drives, it fails with a Windows error. Standard IDE driver works fine.
    3. SiSoft Sandra reports slower speeds than standard IDE driver.
    Standard score 35247 kB/s
    Nvidia score 30124 kB/s

  • New nforce drivers realeased today (7/29/03)

    minty fresh nforce drivers available at nvidia! version 2.45. will test after LSAT class.

    For anyone interested here are the Revision Notes:
    Quote
    WHQL certified kit for nForce and nForce2 (NOTE: the graphics drivers in the English only kit is not WHQL certified.  However, it is the same driver version as the international kit)
    Includes support for nForce2 400 and nForce2 Ultra 400
    EAX fixes and compatibility improvements in
    * Operation Flashpoint
    * Neverwinter Nights
    * The Matrix Reloaded
    * Grand Theft Auto: ViceCity
    * Mafia
    * Battlefield 1942
    Updated audio control panel
    3D audio performance improvements
    NOTE: NVIDIA accelerated IDE drivers are not included in this release.
    And the Installation Note:
    Quote
    Windows XP users must install Service Pack 1 prior to attempting to install this package. Failure to do so will result in the inability to support USB 2.0.
    Audio drivers will not install on the following nForce2 products: Chaintech 7NJS. Please use the drivers that come with these products to enable audio functionality.
    Take Care,
    Richard

  • MEGA 180 Users - new nForce drivers available!

    version 5.10 of the nForce drivers are available from nvidia
    http://www.nvidia.com/content/drivers/drivers.asp
    the audio drivers have had a "fix" it would seem

    nForce driver set v5.1 did not make any visible harm to my Mega180.
    The strange thing though is that VGA driver version did not change after the installation, and I am now 3 levels behind from what MSI offers via Live Update...

  • New Nforce drivers 5.1

    These are the new official Nforce drivers (5.1):
    http://ftp://download.nvidia.com/Windows/nForce/5.10/nForce_5.10_WinXP2K_WHQL_english.exe

    Quote
    Originally posted by syar2003
    This is the agp driver from Nvidia's 4.27 pack
    ; nv_agp.inf
    ; NVIDIA Windows 2000 AGP INF file
    ; Copyright 1999-2002 NVIDIA Corporation.  All Rights Reserved.
    [Version]
    CatalogFile=nv_agp.cat
    Signature="$WINDOWS NT$"
    Class=System
    ClassGuid={4D36E97D-E325-11CE-BFC1-08002BE10318}
    Provider=%NVIDIA%
    LayoutFile=layout.inf
    DriverVer = 10/29/2003, 3.7.7
    This is the agp driver from MSI's 5.01 pack:
    ; nv_agp.inf
    ; NVIDIA Windows 2000 AGP INF file
    ; Copyright 1999-2002 NVIDIA Corporation.  All Rights Reserved.
    [Version]
    CatalogFile=nv_agp.cat
    Signature="$WINDOWS NT$"
    Class=System
    ClassGuid={4D36E97D-E325-11CE-BFC1-08002BE10318}
    Provider=%NVIDIA%
    LayoutFile=layout.inf
    DriverVer = 10/29/2003, 3.7.7
    This is the agp driver from Nvidia's 5.10 pack:
    ; nv_agp.inf
    ; NVIDIA Windows 2000 AGP INF file
    ; Copyright 1999-2002 NVIDIA Corporation.  All Rights Reserved.
    [Version]
    CatalogFile=nv_agp.cat
    Signature="$WINDOWS NT$"
    Class=System
    ClassGuid={4D36E97D-E325-11CE-BFC1-08002BE10318}
    Provider=%NVIDIA%
    LayoutFile=layout.inf
    DriverVer = 04/02/2004, 4.3.6
    So the answer is that it's newer compared to MSI 5.01 pack and Nvidia 4.27 pack.
    Agp/gart version 3.77 in MSI 5.01 driverpack and in nvidia's 4.27 driverpack .
    And agp/gart version 4.36 in nvidia's 5.10 driverpack .
    Basically there is nothing new in the Gart department that has not already been out, none of the above solve the punkbuster freezing problem with the K8N Neo Plat. mobo. Neither does the following Gart below which is newer then all of the above:
    ; nv_agp.inf
    ; NVIDIA Windows 2000 AGP INF file
    ; Copyright 1999-2002 NVIDIA Corporation.  All Rights Reserved.
    [Version]
    CatalogFile=nv_agp.cat
    Signature="$WINDOWS NT$"
    Class=System
    ClassGuid={4D36E97D-E325-11CE-BFC1-08002BE10318}
    Provider=%NVIDIA%
    LayoutFile=layout.inf
    DriverVer = 04/27/2004, 4.4.0
    As far as Im aware that is the newest Gart driver available (please correct me if Im wrong), and its dated flipping April!!! Its Flipping September!!! still we have this problem, I wish nvidia would release something a bit more upto date.

  • New nforce drivers

    "Again it is Asus who has some new drivers for the nForce series. The packages are available for Windows XP and 9x/ME. Each about 15Mbyte in size were uploaded today and contain partially WHQL'd drivers. "
    audio driver 2.96
    Audio utilities 2.97
    Network driver 2.81 (WHQL'd)
    GART driver 2.78 (WHQL'd)
    SMBus driver 2.75 (WHQL'd)
    Memory controller driver 2.75 (WHQL'd)
    IDE driver 2.70 In The Box
    IDE driver 2.97 Full Driver
    Installer 2.97
    U can get them here Link

    As said at nForcersHQ
    Quote
    I installed them, and for the very first time the sound panel is fully functional! All sliders are working, and also the localization is fine. No idea if the drivers fixes any bugs, but until now they are the best ones for me. Good 2 see that nVIDIA is working on driver support.
    Greetings from germany,
    JePe

  • New nForce drivers next week!

    According to a German source (with an interview with nVidia), new drivers are supposed to be released next week.
    A knowledgeable individual @ NForcer's HQ, who claims to have some inside info on this, says that we will be very pleased with the update(s).
    I predict that it's true on both counts. nVidia is in too precarious of a position to let their current client base down if it wants to stay ahead of the competition and stay ahead of AMD MB rivals as they maintain their dominant chipset share.

    Well, of course... just like the 2.42 set was going to cure everyone's ills. I sense an opportunity for another round of complaints     ... just kidding... you can always hope.  

  • New nForce drivers - 1.13!

    D'oh, thought I was the first to post on them.  Guess not.  Better scroll down further next time...

    Deathstalkers gonna get you now, be afraid, be very afraid...

  • Trying to install Brother MFC-j475dw printer on older macbook (running osx 10.5.8) and need an inbox driver as Brother drivers are only for 10.6 and newer. Any ideas?

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    Yes, I have the tethering plan.  I was connected with USB and Bluetooth when I had the 3G.
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  • A quick primer on audio drivers, devices, and latency

    This information has come from Durin, Adobe staffer:
    Hi everyone,
    A  common question that comes up in these forums over and over has to do  with recording latency, audio drivers, and device formats.  I'm going to  provide a brief overview of the different types of devices, how they  interface with the computer and Audition, and steps to maximize  performance and minimize the latency inherent in computer audio.
    First, a few definitions:
    Monitoring: listening to existing audio while simultaneously recording new audio.
    Sample: The value of each individual bit of audio digitized by the audio  device.  Typically, the audio device measures the incoming signal 44,100  or 48,000 times every second.
    Buffer Size: The  "bucket" where samples are placed before being passed to the  destination.  An audio application will collect a buffers-worth of  samples before feeding it to the audio device for playback.  An audio  device will collect a buffers-worth of samples before feeding it to the  audio device when recording.  Buffers are typically measured in Samples  (command values being 64, 128, 512, 1024, 2048...) or milliseconds which  is simply a calculation based on the device sample rate and buffer  size.
    Latency: The time span that occurs between  providing an input signal into an audio device (through a microphone,  keyboard, guitar input, etc) and when each buffers-worth of that signal  is provided to the audio application.  It also refers to the other  direction, where the output audio signal is sent from the audio  application to the audio device for playback.  When recording while  monitoring, the overall perceived latency can often be double the device  buffer size.
    ASIO, MME, CoreAudio: These are audio driver models, which simply specify the manner in which an audio application and audio device communicate.  Apple Mac systems use CoreAudio almost exclusively which provides for low buffer sizes and the ability  to mix and match different devices (called an Aggregate Device.)  MME  and ASIO are mostly Windows-exclusive driver models, and provide  different methods of communicating between application and device.  MME drivers allow the operating system itself to act as a go-between and  are generally slower as they rely upon higher buffer sizes and have to  pass through multiple processes on the computer before being sent to the  audio device.  ASIO drivers provide an audio  application direct communication with the hardware, bypassing the  operating system.  This allows for much lower latency while being  limited in an applications ability to access multiple devices  simultaneously, or share a device channel with another application.
    Dropouts: Missing  audio data as a result of being unable to process an audio stream fast  enough to keep up with the buffer size.  Generally, dropouts occur when  an audio application cannot process effects and mix tracks together  quickly enough to fill the device buffer, or when the audio device is  trying to send audio data to the application more quickly than it can  handle it.  (Remember when Lucy and Ethel were working at the chocolate  factory and the machine sped up to the point where they were dropping  chocolates all over the place?  Pretend the chocolates were samples,  Lucy and Ethel were the audio application, and the chocolate machine is  the audio device/driver, and you'll have a pretty good visualization of  how this works.)
    Typically, latency is not a problem if  you're simply playing back existing audio (you might experience a very  slight delay between pressing PLAY and when audio is heard through your  speakers) or recording to disk without monitoring existing audio tracks  since precise timing is not crucial in these conditions.  However, when  trying to play along with a drum track, or sing a harmony to an existing  track, or overdub narration to a video, latency becomes a factor since  our ears are far more sensitive to timing issues than our other senses.   If a bass guitar track is not precisely aligned with the drums, it  quickly sounds sloppy.  Therefore, we need to attempt to reduce latency  as much as possible for these situations.  If we simply set our Buffer  Size parameter as low as it will go, we're likely to experience dropouts  - especially if we have some tracks configured with audio effects which  require additional processing and contribute their own latency to the  chain.  Dropouts are annoying but not destructive during playback, but  if dropouts occur on the recording stream, it means you're losing data  and your recording will never sound right - the data is simply lost.   Obviously, this is not good.
    Latency under 40ms is  generally considered within the range of reasonable for recording.  Some  folks can hear even this and it affects their ability to play, but most  people find this unnoticeable or tolerable.  We can calculate our  approximate desired buffer size with this formula:
    (Sample per second / 1000) * Desired Latency
    So,  if we are recording at 44,100 Hz and we are aiming for 20ms latency:   44100 / 1000 * 20 = 882 samples.  Most audio devices do not allow  arbitrary buffer sizes but offer an array of choices, so we would select  the closest option.  The device I'm using right now offers 512 and 1024  samples as the closest available buffer sizes, so I would select 512  first and see how this performs.  If my session has a lot of tracks  and/or several effects, I might need to bump this up to 1024 if I  experience dropouts.
    Now that we hopefully have a pretty  firm understanding of what constitutes latency and under what  circumstances it is undesirable, let's take a look at how we can reduce  it for our needs.  You may find that you continue to experience dropouts  at a buffer size of 1024 but that raising it to larger options  introduces too much latency for your needs.  So we need to determine  what we can do to reduce our overhead in order to have quality playback  and recording at this buffer size.
    Effects: A  common cause of playback latency is the use of effects.  As your audio  stream passes through an effect, it takes time for the computer to  perform the calculations to modify that signal.  Each effect in a chain  introduces its own amount of latency before the chunk of audio even  reaches the point where the audio application passes it to the audio  device and starts to fill up the buffer.  Audition and other DAWs  attempt to address this through "latency compensation" routines which  introduce a bit more latency when you first press play as they process  several seconds of audio ahead of time before beginning to stream those  chunks to the audio driver.  In some cases, however, the effects may be  so intensive that the CPU simply isn't processing the math fast enough.   With Audition, you can "freeze" or pre-render these tracks by clicking  the small lightning bolt button visible in the Effects Rack with that  track selected.  This performs a background render of that track, which  automatically updates if you make any changes to the track or effect  parameters, so that instead of calculating all those changes on-the-fly,  it simply needs to stream back a plain old audio file which requires  much fewer system resources.  You may also choose to disable certain  effects, or temporarily replace them with alternatives which may not  sound exactly like what you want for your final mix, but which  adequately simulate the desired effect for the purpose of recording.   (You might replace the CPU-intensive Full Reverb effect with the  lightweight Studio Reverb effect, for example.  Full Reverb effect is  mathematically far more accurate and realistic, but Studio Reverb can  provide that quick "body" you might want when monitoring vocals, for  example.)  You can also just disable the effects for a track or clip  while recording, and turn them on later.
    Device and Driver Options: Different  devices may have wildly different performance at the same buffer size  and with the same session.  Audio devices designed primarily for gaming  are less likely to perform well at low buffer sizes as those designed  for music production, for example.  Even if the hardware performs the  same, the driver mode may be a source of latency.  ASIO is almost always  faster than MME, though many device manufacturers do not supply an ASIO  driver.  The use of third-party, device-agnostic drivers, such as  ASIO4ALL (www.asio4all.com) allow you to wrap an MME-only device inside a  faux-ASIO shell.  The audio application believes it's speaking to an  ASIO driver, and ASIO4ALL has been streamlined to work more quickly with  the MME device, or even to allow you to use different inputs and  outputs on separate devices which ASIO would otherwise prevent.
    We  also now see more USB microphone devices which are input-only audio  devices that generally use a generic Windows driver and, with a few  exceptions, rarely offer native ASIO support.  USB microphones generally  require a higher buffer size as they are primarily designed for  recording in cases where monitoring is unimportant.  When attempting to  record via a USB microphone and monitor via a separate audio device,  you're more likely to run into issues where the two devices are not  synchronized or drift apart after some time.  (The ugly secret of many  device manufacturers is that they rarely operate at EXACTLY the sample  rate specified.  The difference between 44,100 and 44,118 Hz is  negligible when listening to audio, but when trying to precisely  synchronize to a track recorded AT 44,100, the difference adds up over  time and what sounded in sync for the first minute will be wildly  off-beat several minutes later.)  You are almost always going to have  better sync and performance with a standard microphone connected to the  same device you're using for playback, and for serious recording, this  is the best practice.  If USB microphones are your only option, then I  would recommend making certain you purchase a high-quality one and have  an equally high-quality playback device.  Attempt to match the buffer  sizes and sample rates as closely as possible, and consider using a  higher buffer size and correcting the latency post-recording.  (One  method of doing this is to have a click or clap at the beginning of your  session and make sure this is recorded by your USB microphone.  After  you finish your recording, you can visually line up the click in the  recorded track with the click in the original track by moving your clip  backwards in the timeline.  This is not the most efficient method, but  this alignment is the reason you see the clapboards in behind-the-scenes  filmmaking footage.)
    Other Hardware: Other  hardware in your computer plays a role in the ability to feed or store  audio data quickly.  CPUs are so fast, and with multiple cores, capable  of spreading the load so often the bottleneck for good performance -  especially at high sample rates - tends to be your hard drive or storage  media.  It is highly recommended that you configure your temporary  files location, and session/recording location, to a physical drive that  is NOT the same as you have your operating system installed.  Audition  and other DAWs have absolutely no control over what Windows or OS X may  decide to do at any given time and if your antivirus software or system  file indexer decides it's time to start churning away at your hard drive  at the same time that you're recording your magnum opus, you raise the  likelihood of losing some of that performance.  (In fact, it's a good  idea to disable all non-essential applications and internet connections  while recording to reduce the likelihood of external interference.)  If  you're going to be recording multiple tracks at once, it's a good idea  to purchase the fastest hard drive your budget allows.  Most cheap  drives spin around 5400 rpm, which is fine for general use cases but  does not allow for the fast read, write, and seek operations the drive  needs to do when recording and playing back from multiple files  simultaneously.  7200 RPM drives perform much better, and even faster  options are available.  While fragmentation is less of a problem on OS X  systems, you'll want to frequently defragment your drive on Windows  frequently - this process realigns all the blocks of your files so  they're grouped together.  As you write and delete files, pieces of each  tend to get placed in the first location that has room.  This ends up  creating lots of gaps or splitting files up all over the disk.  The act  of reading or writing to these spread out areas cause the operation to  take significantly longer than it needs to and can contribute to  glitches in playback or loss of data when recording.

    There is one point in the above that needed a little clarification, relating to USB mics:
    _durin_ wrote:
     If  USB microphones are your only option, then I would recommend making  certain you purchase a high-quality one and have an equally high-quality  playback device.
    If you are going to spend that much, then you'd be better off putting a little more money into an  external device with a proper mic pre, and a little less money by not  bothering with a USB mic at all, and just getting a 'normal' condensor  mic. It's true to say that over the years, the USB mic class of  recording device has caused more trouble than any other, regardless.
    You  should also be aware that if you find a USB mic offering ASIO support,  then unless it's got a headphone socket on it as well then you aren't  going to be able to monitor what you record if you use it in its native  ASIO mode. This is because your computer can only cope with one ASIO device in the system - that's all the spec allows. What you can do with most ASIO hardware though is share multiple streams (if the  device has multiple inputs and outputs) between different software.
    Seriously, USB mics are more trouble than they're worth.

  • [nForce] new nforce 1 & 2 drivers remix (unofficial)

    hey guys, try this new nforce 1 & 2 chipset drivers. its a new set, i ve already tried myself and it even better than the old 6.53 remix drivers from guru3d in my opinion
    here is the link http://www.planetnvidia.com/modules.php?name=Downloads&d_op=viewdownload&cid=4
    give it a try!!!   

    Been running a day  now, no problems with my resurected K7N2-ILSR Delta and using the Nvidia IDE drivers.
    Fresh loadup Win 2000 Pro.

  • Windows 7 Wireless and Audio Drivers on 2010 MacBook Pro

    I have a new MacBook Pro i7 2.66 Mhz with Snow Leopard and dual boot to Windows 7 64 bit Ultimate. I can't find the correct drivers (Windows 7 side) to get the audio and the wireless networking operating. I ran the bootcamp setup from the Snow Leopard install disc on Windows 7. It gave an error message that this model is not supported. I then ran each software driver individually from the install disc and was able to get all to work except the audio and wireless. I then installed the Bootcamp 3.2 update from the Internet with no improvement.
    Does anybody know where the audio and wireless drivers can be located for Windows 7? (Apple Support has not been able to resolve the problem yet) Thank You!

    I'm having the same problem with Windows 7 64-bit Professional. I had to go through the same process to get most of the drivers installed. I've had the same issues with the wireless and audio drivers.
    To get the Apple drivers installed, I followed the instructions from this blog post.
    http://michael.anastasiou.me/index.php?option=com_content&view=article&id=22:qbo ot-camp-x64-is-unsupported-on-this-computer-modelq-solution&catid=7:how-to&lang= en
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  • Problems with Samsung dvd and nforce drivers..

    Something funny with my pc.
    I just got everythng and insalled Wiin xp. Everything working..
    both of my cd rom drives show up
    1 lite-on cdr
    1 samsung dvd 606f
    then I install Nforce driver pack from Nvidia and everything works ... but
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    Only one of my drives is detected.
    1 lite-on CDR
    no DVD
     If i switch it back to windows standard IDE Primary and Secondary drivers it comes back..
    Any thoughts.....
    specks below

    the Nforce drivers tend to be a bit picky about jumper settings ensure that your optiacal drive jumpers are set to master & slave. Nvidia doesnt work to well with cls. Alternatively you can just run wwith the MS ide drivers.

  • S5503w win7 64bit ethernet and audio drivers

    I recently acquired a Pavilion Slimline (s5503w) desktop PC.  For whatever reason the hard drive was blanked out when I recieved it and upon installing Windows 7 64-bit (Ultimate Ed) I've had quite some time locating the proper drivers.  Attempting to use the recommended drivers from this website resulted in a 9996 error, you don't meet the requirments.  Proper recommended installer for that version of windows, but no luck.  I've also tried installing the Ethernet and Audio drivers recommended by Nividia's website.  A 15.49 package, but though it recognizes the video card it doesn't notice the onboard Ethernet or Audio.  Neither of these devices is listed in device manager as far as I can tell either.   No typical yellow exclemation mark stating that the driver is missing.
    Any help or a point in the right direction would be greatly apperciated.

    Hi:
    I don't think there is anything wrong with the hardware.
    I would reinstall W7.
    Then right afterward, install that nForce chipset driver first and reboot.
    Then the video driver I posted and reboot.
    Then the audio driver I posted and reboot.
    If you still have issues, try a manual install.
    Download the free 7-zip file utility and extract the files you downloaded into folders.
    Then click on each device in the device manager that needs the drivers.
    Click on the driver tab, click on update driver, select the Browse my computer for software and browse to the folders you extracted for each device.
    Make sure the Include Subfolders box is checked and see if the drivers install that way.
    There has to be a way to get these items installed.
    If you stil can't get the drivers installed, please post the hardware ID's for each device needing drivers so I can confirm that they are what they are supposed to be according to the product specs for your PC.
    If you don't know where to find the hardware ID, please read the info at the link below.
    http://www.devicedriverfinder.com/blog/device-drivers/how-to-check-the-hardware-id-for-a-windows-dev...

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