"next" and "previous" no longer work in iTunes 8

After upgradting to iTunes 8, it seems I can no longer skip to the next song - without first selecting a song in my library.
Let me explain step by step:
--> I open iTunes
--> It is in "shuffle" mode and therefore I press the "Play" button.
--> A random song from my library begins playing.
--> I decide I don't like it and want to skip to the next one, so I press the "next" button.
--> The first song stops, the buttons are turned off, and nothing else plays.
If, however, I select a song myself by clicking on it in the library, then after that I have no problem clicking on the next/prev buttons.
I think it's a bug, but maybe I'm doing something wrong?
I should point out that this happens with or without Genius turned on. I tried it in both states.
Thank you
Bira

Hi Stuart,
I'm afraid the problem persists even after using command-L.
I pressed "play", it began playing a song at random - the song is somewhere in the middle of the list, with plenty before and after.
When I press command-L, this simply highlights the song that is currently playing, but it doesn't resolve the issue with the "next" button.
As I said, only if I select a song to begin with does it work...
I should clarify that I have approximately 1,500 songs in my library and have been using iTunes for god knows how many years now, so I would term myself a fairly advanced user. Although that does not go to say I may not be doing something wrong, which is why I posted here
Cheers,
bira

Similar Messages

  • Next and Previous don't work with video in Playlists

    In iTunes for Windows 10.1.2.17, when playing video from a playlist, the video will end and the video window will close, and playback stops. No new video will play. The same thing occurs when clicking on the Next or Previous buttons (both on the video window and in the playback controls at the top of iTunes. Shouldn't the next video in the playlist (or the next random video) play once the first has completed?
    This is a new behavior. It did not occur with earlier versions of iTunes.
    The Next and Previous buttons work as they are supposed to when playing video from the library, but then there is no way to select specific videos or to randomize playback as is possible under a playlist (which is the whole point of the playlist.)
    The Next and Previous buttons still work as they are supposed to when playing music from a playlist. This new odd behavior occurs only with video playback.
    Is this a known issue, or is there something I'm missing in the operation of iTunes? Are other people experiencing this behavior?
    Message was edited by: BTarver

    This happened to me as well with Windows 7 32 bit (which I did as as upgrade from Vista Home Premium - if that might foul things up a bit) and affects Firefox 34.1 and IE. I did a system restore which took me back to Firefox 33 and Flash was fine. Later in the day Firefox updated back to 34.1 and I lost Flash again.

  • Drag-and-drop no longer working in iTunes 7.7

    Recently I've not been able to drag movies onto my iPod touch, neither from the Finder or from within iTunes. They'll drag into playlists, but the green Plus symbol disappears when I move it over my touch. The only way to get movies onto the touch is to 'sync' them, which is VERY inconvenient and tedious if you have lots of files. Is this a change in iTunes 7.7, and if so why??? If not, is there anything I can do to restore drag and drop?

    Update on the problem. 
    The problem was that you cannot drag and drop when in Administrator mode.  Indesign was crashing if I did not open in administrator mode.  The reason why Indesign was crashing has something to do with licensing of the computer and software...  This is a new computer and the c drive is a solid state chip. To conserve c drive space, we setup c:temp to be on a separate drive.  That's why Indesign would not open normally.  You must have your c:temp on your user account to be directed to c:temp. 
    control pane
    system
    Advanced system settings
    Environment Variables
    Changes must be made in four places.  Dig around here, you'll find them.

  • Mouse buttons no longer work for iTunes playback (play/pause, next, previous) after update! Help please!

    Mouse buttons no longer work for iTunes playback (play/pause, next, previous) after update! Help please!

    When you say "mouse button", do you mean clicking on the controls in the upper left of the iTunes window or do you mean that you have special media keys on your mouse?

  • I cannot find the next and previous button in iTunes get info menu? Is there anyone that has also experienced this problem that can help me please

    I cannot find the next and previous button in iTunes get info menu?
    Is there anyone that has also experienced this problem that can help me please
    I have the lates version of Itunes

    I have managed to figure out how to solve this problem, after looking around I saw a lot of people kept saying makesure it is list view however this still did not work, I found the only way for me get these buttons back was to change the Movie to a TV Show and only then did the "Next" and "Previous" button appear. Right Click> Get Info > Options > Media Kind and then Select TV Show, this is extremely inconvienent but the only way that I found that has worked so far.
    Hope this works for you too!!

  • Home Sharing no longer works between iTunes and Apple TV.

    I've been through all the forums, tried all the solutions provided and I have come to the conclusion that Home Sharing just no longer works between iTunes on a PC and my Apple TV.  Does anyone know if this issue will be addressed or should I list my Apple TV up on eBay?  (along with my iPad, iPod, and iPhone, since all system no longer sync together as before.)
    My issue:
    My iTunes library is no longer listed under "Computers" on the Apple TV.
    The airplay icon no longer shows up in iTunes. (Version 11)
    I cannot play music/content from my iPhone or iPad via remote that is stored in my iTunes library through my Apple TV. 
    I can however play music/content that is stored locally on my iPhone and iPad through my Apple TV.
    My firewall settings are allowing access to Apple TV.
    After logging into my router, I see no issues there.
    I've logged in/out, turned home sharing on/off, de-authorized/authorized, and restarted my PC, Apple TV, and Router.
    All devices are logged into the same iTunes account, and are on the same wireless network.
    Time for a solution Apple.

    If you turn off wifi on your  Computer and connect it to the apple tv using an ethernet cable can you see your library under computers in Apple TV.
    If yes the issue is with your wifi not the Apple TV
    You may want to try the troubleshooting article
    I also found this article
    iTunes Home Sharing Not Working
    Not working and sometimes when it is working, it cuts out in the middle, or when you click on the computer name, the focus goes away from the library.  In other words, really weird.
    What it is
    iTunes has a feature called "Home Sharing" - it basically allows you to share your entire or part of your library with other instances of iTunes in your home network.  It requires you to login to your iTunes account on both computers.  A typical scenario is to enable Home Sharing on your desktop machine and then access the library from your iPad, Apple TV, iPhone, Mac, etc.
    In my case, I have iTunes on my desktop machine running Windows XP in the attic with Home Sharing enabled and then I access the library from my Macbook and Apple TV, depending on what I want.  How to use Home Sharing can be found here.
    Symptoms
    Home Sharing machine not showing up in Apple TV or the Macbook
    The Macbook home sharing not showing up on my desktop
    Home Sharing working intermittently
    Connections getting cut of intermittently
    Usually, restarting iTunes or the desktop computer will make things work.
    Sometimes, restarting the Macbook or the Apple TV will make things work.
    The "working" doesn't last long
    The FixOn the desktop computer where the Home Sharing is enabled, I disabled the "QoS Packet Scheduler" from the network connection:
    Open Control Panel
    Open Network Connections
    Right-Click on your connection (in my case, it was "Wireless Network Connection 4"
    Select Properties
    Uncheck "QoS Packet Scheduler"
    Click OK
    Restart iTunes if necessary
    After doing the above, Home Sharing worked like a charm.  

  • I recently updated my iPhone to the new iOS and it no longer works with my inbuilt car bluetooth. Is it possible to restore to my previous iOS system?

    I recently updated my iPhone to the new iOS and it no longer works with my inbuilt car bluetooth. Is it possible to restore to my previous iOS system?

    Delete the pairing and then re-pair the devices.
    There are no supported methods to downgrade the iOS.

  • "Next" and "Previous" functionality on UIX tables not working with 10g

    With new release of JDeveloper(10G), the "Next" and "Previous" navigation buttons/links on UIX tables are not working. I tried different approaches:
    1. It does not work with Data Controls built from Java Beans or from TopLink.
    2. I tried without using Data Controls and it still does not work.
    I shows "Next" and "Previous" buttons on the page. But it shows all records on the page rather then showing limited records. Say for example if the block size is 5 and total number of records are 15, it shows all 15 records in the table but the "next" and "Previouds" button would say "1-5 of 15".
    Did any of you observe the same behaviour?

    Hi Shital -
    Thanks for the additional info...
    When I said that the total number of records is 15, I
    meant that my tableData's DataObjectList contains 15
    entries. (In case of DataControls you don't even use
    DataObjectList, but for my non data control
    applications I used DataObjectList). You are saying
    that If I want to display only 5 records per page
    then I will need to provide a DataObjectList with
    five items. Then for next five records from 6-10 I
    will have to program in such a way that my method
    call returns 6-10 records.That's correct. In the case where you are explicitly providing data to the table via a DataObjectList, you need to feed the data to the table in page size blocks - and you also need to handle the table's goto event to scroll the table to the next/previous block of data.
    In previous version of
    UIX(2.1.7) I never had to program for next and
    previous buttons. UIX tables used to take care of
    that. That's why I am so surprised.It sounds like you must have been using the <bc4j:table> component. Is that the case?
    Getting back to your original issue...
    1. It does not work with Data Controls built
    from Java Beans or from TopLink.I believe that this is a bug in the preview release - and I'm fairly sure this will be addressed by production. In production, ADF should automatically handle wiring up table scrolling for you when binding your table to a data control - whether the data control is implemented via JavaBeans, Toplink, or BC4J. I believe that in the preview release, scrolling only working when binding to a BC4J data control.
    Andy

  • Next and Previous Buttons, n00b edition

    OK, I am trying to construct a "timeline" flash file, where
    basically you click either a next or previous button to move
    through different frames, and I think I know how to do everything
    other than the next and previous buttons. Two questions:
    Would this be easier as AS2.0 or AS3.0?
    If I use AS3, would this code work, and is "my_mc" simply the
    name of the layer with the navigable frames?
    next_btn.addEventListener(MouseEvent.MOUSE_UP,buttonPressed);
    prev_btn.addEventListener(MouseEvent.MOUSE_UP,buttonPressedprev);
    function buttonPressed(event:MouseEvent){
    my_mc.nextFrame()
    function buttonPressedprev(event:MouseEvent){
    my_mc.prevFrame()
    Sorry if this is confusing, I am such a n00b I don't even
    know how to ask questions properly.

    sholditch,
    > This is a huge help and one of the better explanations
    of AS
    > coding I've ever seen. Thanks a ton.
    Thanks!
    > However, I think I may be jumping ahead too much.
    Sure, no worries. It's definitely dizzying at the beginning.
    > Follow up questions, n00b style:
    >
    > 1. What would be the equivalent of the nextFrame()
    method
    > for previous? Tried searching help and googling, but
    getting
    > too much other stuff to wade through.
    Google absolutely rocks, but I hear ya ... you have to be
    willing to
    wade through numerous search results. Fortunately, the Help
    docs usually
    get you directly to your answer -- and quickly, at that -- if
    you just know
    how to navigate them. If you're using Flash CS3, the Help
    docs are local,
    though optionally available online. If you're using Flash
    CS4, the docs are
    online and open in a browser, in either case, what you're
    looking for
    specifically is the ActionScript 2.0 Language Reference (if
    you're using
    AS2) or the ActionScript 3.0 Language and Components
    reference (if you're
    using AS3).
    AS2:
    http://help.adobe.com/en_US/AS2LCR/Flash_10.0/help.html?content=Part2_AS2_LangRef_1.html
    AS3:
    http://help.adobe.com/en_US/AS3LCR/Flash_10.0/index.html
    In the case of AS2, you'll click on the lefthand side. Open
    up
    "ActionScript 2.0 Language Reference," then "ActionScript
    classes," and
    you're in. In the case of AS3, you'll see the classes already
    listed on the
    lefthand side.
    Now ... you've coded up your button, which means you
    consulted the
    Button (AS2) or SimpleButton (AS3) class to see what was
    available to you.
    (I'm speaking hypothetically, of course. When you've become
    more
    comfortable with the docs, this will often describe your
    initial steps.)
    You want to code up a button symbol, so that means you've
    looked up the
    Events heading for the appropriate class to see what this
    object can react
    to, such as a button click. You've found your event --
    onRelease or
    MouseEvent.CLICK -- and have associated that event with a
    custom function.
    Now, you're on to the next step. In this case, the object
    you're
    looking for is no longer a button. It's a movie clip, because
    you want this
    function to send the main timeline forward or backward.
    Again, your first
    question is always: a) what object am I dealing with? Here,
    it's the
    MovieClip class, so that's where you flip to. Your second
    question is: b)
    what category am I looking for? If characteristics, look up
    Properties; if
    something the object can do, look up Methods; if something
    the object can
    react to, look up Events. In this case, you want to send the
    timeline
    somewhere. That's something the timeline (that is, this
    particular movie
    clip) can do. The things-an-object-can-do category is
    Methods, so that's
    where you flip to.
    You'll see a decent selection in either language, including
    the common
    gotoAndPlay(), gotoAndStop(), and so on. You'll also see
    nextFrame() and
    prevFrame(). Bingo! (Note, both versions of the language rely
    on something
    called inheritance, which behaves just like it sounds. Just
    as we humans
    inherit traits from our predecessors, most classes inherit
    traits from other
    classes up the family tree. In the AS3 docs, you'll see a
    "Show Inherited
    Public Methdods [or Properties, or Events]" hyperlink. If you
    need more
    detail, be sure to click that link. In the AS2 docs, the
    inherited items
    are listed in a box beneath each heading. Any given class may
    or may not
    have inherited items.)
    So you really don't have to wade too far. Think of what
    object you're
    dealing with, then jump to the relevant category.
    > 2. How do I make the next and previous buttons the only
    > controls that will move to the next or previous frames?
    I
    > plugged in the code into a separate as_layer and when I
    > test the scene it just goes through the frames
    automatically.
    Movie clips (including the main timeline) just animate
    naturally -- they
    *want* to move -- so if you want a timeline to stop, you have
    to instruct it
    to. Here again, you'll look up the MovieClip class and,
    because you want to
    find out how to *do* something (how to stop this movie clip),
    you'll jump to
    the Methods section. Sure enough, there's a MovieClip.stop()
    method.
    In frame 1 of your main timeline, simply type stop(), and
    that'll do it.
    The reason it works is because you're invoking a MovieClip
    method on a
    MovieClip instance -- the main timeline. If you wanted to
    stop a movie clip
    symbol, you'd have to give it an instance name, then invoke
    the method on
    that particular instance, like this:
    myMovieClip.stop();
    ... in which case, myMovieClip is the instance name, and this
    clip happens
    to site in the same timeline as this code appears.
    Alternatively, you could enter the timeline of that movie
    clip and
    simply put stop() in its own first frame. That would do it
    too. In either
    case, you've invoked a MovieClip method on a particular movie
    clip. All you
    ever need is an object reference (implicit, because you're in
    that object's
    scope) or an instance name (or a variable that, by some other
    mechanism,
    refers to a particular object) and then you're set. With that
    reference in
    hand, you simply name the reference, put a dot, then invoke
    the desired
    property, method, or event.
    In the case where you simply invoke stop() on the main
    timeline, you
    *could* reference the main timeline directly, like this:
    this.stop();
    The "this" keyword is a special reference that refers to
    whatever scope
    its in. Because your code appears inside a keyframe, its
    scope is the movie
    clip in which that keyframe appears, therefore "this" -- in
    that context --
    refers to that movie clip. But as I showed earlier, you can
    also simply
    leave off the prefix object reference because Flash will know
    what you mean
    (that is, which movie clip you mean).
    Eventually, when you're more comfortable, you'll reference
    instances of
    other kinds of objects, such as sounds, text formatting
    objects, and more.
    In those cases, your object reference -- an instance name, or
    a variable --
    will act the same way, but you'll only be able to invoke
    functionality from
    the relevant class.
    If you have Sound instance, for example, you couldn't do
    this:
    mySound.gotoAndPlay(15);
    ... because sounds don't have timelines, and the Sound
    class's Methods
    section doesn't feature a gotoAndPlay() method. And that
    totally makes
    sense, right?
    > If you have a beginner's guide to actionscripting,
    focused
    > on AS3, I will buy it today.
    I'm happy to keep answering your questions here, but yes, I
    do have a
    few books you might be interested in. If you're using Flash
    CS3, you might
    consider Tom Green's and my Foundation Flash CS3 for
    Designers (friends of
    ED) (
    http://tinyurl.com/2k29mj),
    and if you're using Flash CS4, you'll want
    the current version of that book (
    http://tinyurl.com/5j55cv).
    Bear in mind,
    these are "foundation" books, so they cover all of Flash, not
    just
    ActionScript. Still, there's tons of ActionScript in either
    one
    (exclusively AS3, by happenstance), and we've received
    positive feedback on
    the ActionScript Basics chapter, in particular.
    I also recently finished an AS2-to-AS3 migration book for
    O'Reilly
    http://tinyurl.com/2s28a5),
    but that one may not be especially useful for
    you, because it focuses more on developers who have a basic
    understanding of
    AS2 but feel bewildered when it comes to AS3.
    There's also my blog, (quip.net/blog), which has tons of AS2
    stuff, and
    is slowly growing new AS3 content. One of my co-authors for
    the O'Reilly
    book, Rich Shupe, co-authored an ActionScript 3.0 book
    specifically for
    beginners, so take a look, read the reviews, and see if the
    publisher offers
    sample chapters. They often do, and that's usually a good
    indicator -- to
    me, anyway -- of how a particular author's style gels (or
    doesn't gel) with
    your particular learning style.
    David Stiller
    Contributor, How to Cheat in Adobe Flash CS3
    http://tinyurl.com/2cp6na
    "Luck is the residue of good design."

  • I have recently updated the new apps via creative cloud now photoshop and bridge no longer work, they open then say they have encountered a problem and close, I also tried opening the old version of photo shop but getting the same result

    I have recently updated the new apps via creative cloud now photoshop and bridge no longer work, they open then say they have encountered a problem and close, I also tried opening the old version of photo shop but getting the same result

    What OS version? What's the exact error? Exactly when does the error occur? What previous versions? What is on the screen when the error displays? Does Photoshop get fully open?
    Try opening Photoshop holding down Shift key immediately to turn off plug-ins. Lots of good suggestions here: Photoshop: Basic Troubleshooting steps to fix most issues

  • Airplay no longer works with iTunes

    Airplay no longer works with iTunes 10.6; try to stream to speakers connected to Airplay device--use to work fine. Now, in iTunes, the icon in the bottom corner actually says 2 speakers, as it should, but when I open it it only shows speakers connected to computer directly. I have tried re-installing the AirPort utility and configuring it in every which way. I have tried turning off IPV6 in the network. Nothing seems to work.

    I noticed this too and think it's by design. The new master volume slider in the AirPlay window is set at the highest volume in your list of speakers. Drag either the master volume or your external speaker slider to max, and you should get normal volumes out of your Airport Express speakers.
    Unfortunately, the volume slider on the iTunes window seems to be the master volume now, rather than just the volume for the computer. So if you mute the computer using that slider, you mute all speakers. To mute just the computer, you have to do it though the AirPlay speaker list now. Unless I'm missing a preference setting somewhere... thought there used to be something in iTunes or Airport Utility that let you toggle this behavior, but I don't see anything now...

  • I created a playlist with 100 songs.  I want those 100 songs played using the shuffle option.  This no longer works in iTunes version 11.1.5.5  How can I get an entire  playlist to paly one song after another by using the switch option?

    I created a playlist with 100 songs.  I want those 100 songs played using the shuffle option.  This no longer works in iTunes version 11.1.5.5  How can I get an entire  playlist to paly one song after another by using the switch option?

    You're welcome.
    Going back to your original post:
    5) Tried running Itunes in 'safe mode', running itunes as an administrator..nothing.
    Was that iTunes' safe mode as opposed to Windows' safe mode? iTunes safe mode is invoked by holding down CTRL+SHIFT immediately after clicking the icon to launch iTunes and continuing to hold until this message pops up:
    Click continue, then close iTunes and reopen. With luck iTunes now opens normally every time.
    tt2

  • Next and Previous Button Question

    First my code :)
    import java.util.*;
    import java.awt.*;
    import javax.swing.*;
    import java.awt.event.*;
    import java.awt.GridLayout;
    import java.lang.Object;
    import java.awt.Image;
    public class Inventory // Main class
    //main method begins execution of java application
    public static void main(String args[])
         int i;
         double totalInventory = 0.0;
         final int dispProd = 0; // variable for actionEvents
         final part[] myPart = new part[4];
         for (i=0; i<4; i++)
                   myPart[0] = new part("Glass Break", 730, 12, 32.19);
                  myPart[1] = new part("Motion", 995, 14, 37.69);
                  myPart[2] = new part("Keypad", 220, 12, 50.69);
                  myPart[3] = new part("Contact", 944, 44, 1.19);
         final JButton firstBtn = new JButton("First");
         final JButton prevBtn = new JButton("Previous");
         final JButton nextBtn = new JButton("Next");
         final JButton lastBtn = new JButton("Last");
         final JLabel label;
         final JTextArea textArea;
         final JPanel buttonJPanel;
         //Add Logo          
         ImageIcon icon = new ImageIcon("javashield.JPG");
                   label = new JLabel("Some Company Inc.", icon, JLabel.RIGHT);
         //Set the position of the text, relative to the icon:
         label.setVerticalTextPosition(JLabel.BOTTOM);
         label.setHorizontalTextPosition(JLabel.CENTER);
         buttonJPanel = new JPanel(); // set up panel
         buttonJPanel.setLayout( new GridLayout(1, 4)); //set layout
              // add buttons to buttonPanel
         buttonJPanel.add(firstBtn);
         buttonJPanel.add(prevBtn);
         buttonJPanel.add(nextBtn);
         buttonJPanel.add(lastBtn);
    textArea = new JTextArea(myPart[3]+" "); // create textArea for product display
         // add total inventory value to GUI
    textArea.append("\nTotal value of Inventory "+new java.text.DecimalFormat("$0.00").format(totalInventory)+"\n\n");
    textArea.setEditable(false);
    JFrame invFrame = new JFrame();
    invFrame.setLayout(new BorderLayout());
    invFrame.getContentPane().add(new JScrollPane(textArea), BorderLayout.CENTER);
    invFrame.getContentPane().add(buttonJPanel, BorderLayout.SOUTH);
    invFrame.getContentPane().add(label, BorderLayout.NORTH);
    invFrame.setTitle("INVENTORY:");
    invFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    invFrame.setSize(350, 350);
    invFrame.setLocationRelativeTo(null);
    invFrame.setVisible(true);
    // assign actionListener and actionEvent for each button
    firstBtn.addActionListener(new ActionListener()
    public void actionPerformed(ActionEvent ae)
    textArea.setText(myPart[0]+"\n");
    }); // end firstBtn
    prevBtn.addActionListener(new ActionListener()
    public void actionPerformed(ActionEvent ae)
    textArea.setText(myPart[1]+"\n");
    }); // end prevBtn
    nextBtn.addActionListener(new ActionListener()
    public void actionPerformed(ActionEvent ae)
    textArea.setText(myPart[2]+"\n");
    }); // end nextBtn
    lastBtn.addActionListener(new ActionListener()
    public void actionPerformed(ActionEvent ae)
    textArea.setText(myPart[3]+"\n");
    }); // end lastBtn
    } // end main
    } // end class Inventory6
    class part
       public String partName;
       public int itemNum;
       public double units;
       public double price;
       //default constructor
    public part()
            partName = "";
            itemNum = 0;
            units = 0.0;
             price = 0.00;
        }//end default constructor
         //Parameterized Constructor
    public part( String partName, int itemNum, double units, double price)
            this.partName = partName;
             this.itemNum = itemNum;
             this.units = units;
             this.price = price;
        }//end constructor
         public void setpartName(String partName) {
             this.partName = partName;
            public String getpartName()
                return partName;
        public void setitemNum ( int itemNum )
           this.itemNum = itemNum;
        public int getitemNum()
         return itemNum;
        public void setunits ( double units )
             this.units = units;
         public double getunits()
              return units;
         public void setprice ( double price )
             this.price = price;
         public double getprice()
         return price;
      //calculates product total     
         public double invTotal()
         return (units * price);
    public String toString()
              return "Part:  "+partName+
                        "\nPart Number:  "+itemNum+
                        "\nUnits on hand: "+(int)units+
                        "\nPrice per unit:  $"+price+
                        "\nPart Total:  $"+invTotal();
    //end Class Part
    // Class Part holds Part information
    class Wireless extends part
    private String wlPart; // variable for added feature
    public Wireless(String partName, int itemNum, double units, double price, String addWL)
    // call to superclass  constructor
    super(partName, itemNum, units, price);
    wlPart = addWL;
    }// end constructor
    public void setwlPart(String addWL) // method to set added feature
    wlPart = addWL;
    public String getwlPart() // method to get added feature
    return wlPart;
    public double totalRestock() // method to set value and add restock fee
    return units * price * 0.05;
    public String toString()
    return "Part:  "+partName+
                        "\nPart Number:  "+itemNum+
                        "\nUnits on hand: "+(int)units+
                        "\nPrice per unit:  $"+price+
                        "\nRestock Fee:  $"+totalRestock()+     
                        "\nPart Total:  $"+invTotal();
    } I need to make my next and previous button keep going through the array. They go next or previous one time and stop. I know it is because of the way I wrote the statement
    textArea.setText(myPart[2]+"\n");What I can't figure out is how to make that statement be the current myPart and add 1 to it. I tried textArea.setText(myPart[i]+1+"\n");and it did not work either, I got these errors:
    C:\Inventory\Inventory.java:92: local variable i is accessed from within inner class; needs to be declared final
    textArea.setText(myPart[i]+1+"\n");
    ^
    C:\Inventory\Inventory.java:92: operator + cannot be applied to part,int
    textArea.setText(myPart[i]+1+"\n");
    ^
    2 errors
    So I tried to write {nextItem()}
    and writing a method for next item,
    nextBtn.addActionListener(new ActionListener()
    public void actionPerformed(ActionEvent ae)
    nextItem();
    }); // end nextBtn
    lastBtn.addActionListener(new ActionListener()
    public void actionPerformed(ActionEvent ae)
    textArea.setText(myPart[3]+"n");
    } // end lastBtn actionEvent
    }); // end lastBtn actionListener
    } // end main
    private static void nextItem();
    if (myPart < myPart[]-1)
         myPart++;
         textArea.setText(myPart[0]);
    }and I get this error
    C:\Inventory\Inventory.java:109: '.class' expected
    if (myPart < myPart[]-1){
    ^
    1 error
    I thought '.class' expected meant I was missing a bracket, but I can't see where I am missing a bracket.
    I feel dumber by the minute.
    Am I not seeing something?

    Another suggestion. First create a non-GUI Inventory class, something like this:
    public class Inventory
        private part[] myPart;
        private int index = 0;
        public Inventory()
            myPart = new part[4];
            myPart[0] = new part("Glass Break", 730, 12, 32.19);
            myPart[1] = new part("Motion", 995, 14, 37.69);
            myPart[2] = new part("Keypad", 220, 12, 50.69);
            myPart[3] = new part("Contact", 944, 44, 1.19);
        public part getPart(int i)
            //TODO fill this in
        public part getFirst()
            //TODO fill this in
        public part getLast()
            //TODO fill this in
        public part getNext()
            //TODO fill this in
        public part getPrev()
            //TODO fill this in
        public double getTotalInventory()
            //TODO fill this in
        // this main is here only to test out the class
        public static void main(String[] args)
            Inventory inv = new Inventory();
            for (int i = 0; i < 4; i++)
                System.out.println(inv.getPart(i));  
                System.out.println();
            System.out.println("getFirst: " + inv.getFirst());
            System.out.println();
            for (int j = 0; j < 6; j++) // deliberately set to be > 4
                System.out.println("getNext: " + inv.getNext());
                System.out.println();
            for (int j = 0; j < 6; j++)
                System.out.println("getPrev: " + inv.getPrev());
                System.out.println();
            System.out.println("getLast: " + inv.getLast());
    }Then use this class as a variable within another class, say InventoryGUI. In this second class, the "next" button would call the Inventory object's getNext() method.

  • 'Next' and 'Previous' buttons in master/detail region

    Hi,
    I've managed to successfully create a master/detail region
    which is basically a very simple photo gallery.
    The left column shows the thumbnails, and when I click on
    them it shows the full-size version in the right column.
    I've been trawling userguides and forums for hours now, and I
    just can't work out how I can put a 'next' and 'previous' button
    beneath the large image enabling the viewer to move to the next
    image.
    I'm guessing it might be something to do with setRowNumber,
    but I'm just not sure.
    I'm pulling my (receding) hair out on this one, so any help
    or useful links would be much appreciated!
    My (basic) code below
    <div spry:region="dsGT" id="thumbholder">
    <div id="thumb" spry:repeat="dsGT"><img
    src="onlinegallery/thumbs/{@path}" width="50" height="50"
    spry:setrow="dsGT"></div>
    </div>
    </div>
    <!--End Navigation Div-->
    <div id="copy">
    <div id="fullimage">
    <div spry:detailregion="dsGT">
    <img src="onlinegallery/main/{@path}" />
    </div>
    Many thanks!

    They make a call to JavaScript, I'm guessing you knew that?
    I'm 96.7% JS illiterate, so I'm incapable of explaining it.
    You have to download the Spry Framework, unpackage it, look
    in the Demos folder, then look in the Gallery folder. Gallery.js, i
    think, is where that JS call goes to in order to switch out the
    next/prev image.
    the download is here:
    http://labs.adobe.com/technologies/spry/

  • How to connect "Next" and "Previous" ?

    Hi everyone,
    I am new in this with videoediting etc but I just managed to finish my first real videoproject and burned a DVD last night.
    My first Encore project crashed after 3 days but I could start a new project and finish that one within 4 hours. Great program.
    The DVD works fine except for1 thing:
    I could not figure out how to connect "Next" and "Previous" in my Submenu for choosing clips.
    So I just deleted these functions (!)
    Looking forward to next project but I would like to use these 2 functions!
    Thanks in advance!
    Great forums in Adobe with Great People!

    Thank you !
    I thought it was to go to Next clip and previous clip. Not very good thinking.....
    Now I understand!
    Thanks again!

Maybe you are looking for

  • How to change BPM process service to asunchronous

    Hi, In JDeveloper 11.1.1.6 I created process with synchronous service to start it. Now I need to change it to asunchronous. How to do it ? Kuba

  • Shared Object save

    Hey folks, I made a program in Flash, that used SharedObjects to store user data. I also made it possible for the user to store numerous saved files based on a file name that they give it. Basically, when they click a "save as" button, it stores 2 si

  • Battery and Charger Compatibility

    I accidentally made a post in the G4 list instead of G3, so here it is again, if someone can help: Years ago I needed a new battery for my old 12" 600MHz iBook. When I went to get it that particular battery was out of stock, but there were some in st

  • Reading the Korean Character from xml file.

    Hai all, I am reading the xml file where I have stored the different strings in Korean to be displayed when I want to change the Screen Setting to Korean Language.But my code is not reading the Korean.xml file itself.What is the Procedure to read the

  • Cannot get mail says my pop server is not responding

    new i phone...cannot get mail says my pop server is not responding...help