Next and Previous slide from Flash Menu

We are currently tasked with updating SAP training that was
created with OnDemand software. The current simulations have a
Javascript menu on each screen which provides various functions
including moving from current slide to next or previous slides.
When the existing movie is played and captured, we lose the
javascript menu functionality.
I have created a Flash Menu and have imported it to the newly
captured Captivate movie. All links on the menu work except Next
Slide and Previous slide.
The script I use for the button for the Next slide is as
follows:
this.next_btn.onRelease =function(){
this._parent._parent..nextFrame();
Also I have tried substituting for nextFrame "play" and for
the target path "_root" for the first "_parent."
The variables "rdcmndNextFrame" and "rdcmndPrevious" do not
work unless you are using a playback bar, which detracts from the
simulation.
Has anyone ever created this type of functionality? It seems
that it would be straight forward. It is most likely a target path
issue. The captivate movie is the container for the flash menu. To
access the captivate movie timeline and move to the next or
previous slide is what I really need.
Help!

I resolved the issue by selecting to use a playback bar and
then in the Flash file setting the visibility of the playback bar
to "0".

Similar Messages

  • Next and previous slide doesn't work

    Hey all,
    I'm working on a presentation in Captivate 3. I've added 2
    buttons in the slides, 1 button to go to the next slide and the
    other jumps to the previous slide. But when I test the
    presentation, the slide keeps repeating itself. In other words, it
    seems that the 'go to next or previous slide' function doesn't
    work. I've also tried 'jump to slide *, but this doesn't work
    either. Can anyone tell me what I'm doing wrong?
    And my next question is: How can I 'stop' a slide from moving
    on to the next slide? Like in PPT it stops automatically, and
    progresses with a mouse click or key press.
    Thanks in advance!
    Greetz,
    Frederik

    Hi Frederik
    Normally the presence of a button or a click box will pause
    the slide. Are you saying this isn't the case?
    Can you describe how exactly you are expecting things to work
    when you play the project?
    Cheers... Rick

  • I cannot find the next and previous button in iTunes get info menu? Is there anyone that has also experienced this problem that can help me please

    I cannot find the next and previous button in iTunes get info menu?
    Is there anyone that has also experienced this problem that can help me please
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    I have managed to figure out how to solve this problem, after looking around I saw a lot of people kept saying makesure it is list view however this still did not work, I found the only way for me get these buttons back was to change the Movie to a TV Show and only then did the "Next" and "Previous" button appear. Right Click> Get Info > Options > Media Kind and then Select TV Show, this is extremely inconvienent but the only way that I found that has worked so far.
    Hope this works for you too!!

  • Next and Previous Buttons, n00b edition

    OK, I am trying to construct a "timeline" flash file, where
    basically you click either a next or previous button to move
    through different frames, and I think I know how to do everything
    other than the next and previous buttons. Two questions:
    Would this be easier as AS2.0 or AS3.0?
    If I use AS3, would this code work, and is "my_mc" simply the
    name of the layer with the navigable frames?
    next_btn.addEventListener(MouseEvent.MOUSE_UP,buttonPressed);
    prev_btn.addEventListener(MouseEvent.MOUSE_UP,buttonPressedprev);
    function buttonPressed(event:MouseEvent){
    my_mc.nextFrame()
    function buttonPressedprev(event:MouseEvent){
    my_mc.prevFrame()
    Sorry if this is confusing, I am such a n00b I don't even
    know how to ask questions properly.

    sholditch,
    > This is a huge help and one of the better explanations
    of AS
    > coding I've ever seen. Thanks a ton.
    Thanks!
    > However, I think I may be jumping ahead too much.
    Sure, no worries. It's definitely dizzying at the beginning.
    > Follow up questions, n00b style:
    >
    > 1. What would be the equivalent of the nextFrame()
    method
    > for previous? Tried searching help and googling, but
    getting
    > too much other stuff to wade through.
    Google absolutely rocks, but I hear ya ... you have to be
    willing to
    wade through numerous search results. Fortunately, the Help
    docs usually
    get you directly to your answer -- and quickly, at that -- if
    you just know
    how to navigate them. If you're using Flash CS3, the Help
    docs are local,
    though optionally available online. If you're using Flash
    CS4, the docs are
    online and open in a browser, in either case, what you're
    looking for
    specifically is the ActionScript 2.0 Language Reference (if
    you're using
    AS2) or the ActionScript 3.0 Language and Components
    reference (if you're
    using AS3).
    AS2:
    http://help.adobe.com/en_US/AS2LCR/Flash_10.0/help.html?content=Part2_AS2_LangRef_1.html
    AS3:
    http://help.adobe.com/en_US/AS3LCR/Flash_10.0/index.html
    In the case of AS2, you'll click on the lefthand side. Open
    up
    "ActionScript 2.0 Language Reference," then "ActionScript
    classes," and
    you're in. In the case of AS3, you'll see the classes already
    listed on the
    lefthand side.
    Now ... you've coded up your button, which means you
    consulted the
    Button (AS2) or SimpleButton (AS3) class to see what was
    available to you.
    (I'm speaking hypothetically, of course. When you've become
    more
    comfortable with the docs, this will often describe your
    initial steps.)
    You want to code up a button symbol, so that means you've
    looked up the
    Events heading for the appropriate class to see what this
    object can react
    to, such as a button click. You've found your event --
    onRelease or
    MouseEvent.CLICK -- and have associated that event with a
    custom function.
    Now, you're on to the next step. In this case, the object
    you're
    looking for is no longer a button. It's a movie clip, because
    you want this
    function to send the main timeline forward or backward.
    Again, your first
    question is always: a) what object am I dealing with? Here,
    it's the
    MovieClip class, so that's where you flip to. Your second
    question is: b)
    what category am I looking for? If characteristics, look up
    Properties; if
    something the object can do, look up Methods; if something
    the object can
    react to, look up Events. In this case, you want to send the
    timeline
    somewhere. That's something the timeline (that is, this
    particular movie
    clip) can do. The things-an-object-can-do category is
    Methods, so that's
    where you flip to.
    You'll see a decent selection in either language, including
    the common
    gotoAndPlay(), gotoAndStop(), and so on. You'll also see
    nextFrame() and
    prevFrame(). Bingo! (Note, both versions of the language rely
    on something
    called inheritance, which behaves just like it sounds. Just
    as we humans
    inherit traits from our predecessors, most classes inherit
    traits from other
    classes up the family tree. In the AS3 docs, you'll see a
    "Show Inherited
    Public Methdods [or Properties, or Events]" hyperlink. If you
    need more
    detail, be sure to click that link. In the AS2 docs, the
    inherited items
    are listed in a box beneath each heading. Any given class may
    or may not
    have inherited items.)
    So you really don't have to wade too far. Think of what
    object you're
    dealing with, then jump to the relevant category.
    > 2. How do I make the next and previous buttons the only
    > controls that will move to the next or previous frames?
    I
    > plugged in the code into a separate as_layer and when I
    > test the scene it just goes through the frames
    automatically.
    Movie clips (including the main timeline) just animate
    naturally -- they
    *want* to move -- so if you want a timeline to stop, you have
    to instruct it
    to. Here again, you'll look up the MovieClip class and,
    because you want to
    find out how to *do* something (how to stop this movie clip),
    you'll jump to
    the Methods section. Sure enough, there's a MovieClip.stop()
    method.
    In frame 1 of your main timeline, simply type stop(), and
    that'll do it.
    The reason it works is because you're invoking a MovieClip
    method on a
    MovieClip instance -- the main timeline. If you wanted to
    stop a movie clip
    symbol, you'd have to give it an instance name, then invoke
    the method on
    that particular instance, like this:
    myMovieClip.stop();
    ... in which case, myMovieClip is the instance name, and this
    clip happens
    to site in the same timeline as this code appears.
    Alternatively, you could enter the timeline of that movie
    clip and
    simply put stop() in its own first frame. That would do it
    too. In either
    case, you've invoked a MovieClip method on a particular movie
    clip. All you
    ever need is an object reference (implicit, because you're in
    that object's
    scope) or an instance name (or a variable that, by some other
    mechanism,
    refers to a particular object) and then you're set. With that
    reference in
    hand, you simply name the reference, put a dot, then invoke
    the desired
    property, method, or event.
    In the case where you simply invoke stop() on the main
    timeline, you
    *could* reference the main timeline directly, like this:
    this.stop();
    The "this" keyword is a special reference that refers to
    whatever scope
    its in. Because your code appears inside a keyframe, its
    scope is the movie
    clip in which that keyframe appears, therefore "this" -- in
    that context --
    refers to that movie clip. But as I showed earlier, you can
    also simply
    leave off the prefix object reference because Flash will know
    what you mean
    (that is, which movie clip you mean).
    Eventually, when you're more comfortable, you'll reference
    instances of
    other kinds of objects, such as sounds, text formatting
    objects, and more.
    In those cases, your object reference -- an instance name, or
    a variable --
    will act the same way, but you'll only be able to invoke
    functionality from
    the relevant class.
    If you have Sound instance, for example, you couldn't do
    this:
    mySound.gotoAndPlay(15);
    ... because sounds don't have timelines, and the Sound
    class's Methods
    section doesn't feature a gotoAndPlay() method. And that
    totally makes
    sense, right?
    > If you have a beginner's guide to actionscripting,
    focused
    > on AS3, I will buy it today.
    I'm happy to keep answering your questions here, but yes, I
    do have a
    few books you might be interested in. If you're using Flash
    CS3, you might
    consider Tom Green's and my Foundation Flash CS3 for
    Designers (friends of
    ED) (
    http://tinyurl.com/2k29mj),
    and if you're using Flash CS4, you'll want
    the current version of that book (
    http://tinyurl.com/5j55cv).
    Bear in mind,
    these are "foundation" books, so they cover all of Flash, not
    just
    ActionScript. Still, there's tons of ActionScript in either
    one
    (exclusively AS3, by happenstance), and we've received
    positive feedback on
    the ActionScript Basics chapter, in particular.
    I also recently finished an AS2-to-AS3 migration book for
    O'Reilly
    http://tinyurl.com/2s28a5),
    but that one may not be especially useful for
    you, because it focuses more on developers who have a basic
    understanding of
    AS2 but feel bewildered when it comes to AS3.
    There's also my blog, (quip.net/blog), which has tons of AS2
    stuff, and
    is slowly growing new AS3 content. One of my co-authors for
    the O'Reilly
    book, Rich Shupe, co-authored an ActionScript 3.0 book
    specifically for
    beginners, so take a look, read the reviews, and see if the
    publisher offers
    sample chapters. They often do, and that's usually a good
    indicator -- to
    me, anyway -- of how a particular author's style gels (or
    doesn't gel) with
    your particular learning style.
    David Stiller
    Contributor, How to Cheat in Adobe Flash CS3
    http://tinyurl.com/2cp6na
    "Luck is the residue of good design."

  • Does message viewer offer "next" and "previous" buttons?

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    Thanks for the response Stan. I guess, I linked the end of each chapter to the beginning of the next one to leave no stone unturned. I will remove and see if that makes a difference.
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    Anil.

  • Next and Previous don't work with video in Playlists

    In iTunes for Windows 10.1.2.17, when playing video from a playlist, the video will end and the video window will close, and playback stops. No new video will play. The same thing occurs when clicking on the Next or Previous buttons (both on the video window and in the playback controls at the top of iTunes. Shouldn't the next video in the playlist (or the next random video) play once the first has completed?
    This is a new behavior. It did not occur with earlier versions of iTunes.
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    The Next and Previous buttons still work as they are supposed to when playing music from a playlist. This new odd behavior occurs only with video playback.
    Is this a known issue, or is there something I'm missing in the operation of iTunes? Are other people experiencing this behavior?
    Message was edited by: BTarver

    This happened to me as well with Windows 7 32 bit (which I did as as upgrade from Vista Home Premium - if that might foul things up a bit) and affects Firefox 34.1 and IE. I did a system restore which took me back to Firefox 33 and Flash was fine. Later in the day Firefox updated back to 34.1 and I lost Flash again.

  • Keyboard shortcuts in terminal.app for moving to next and previous tabs

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    http://www.google.com/search?client=safari&rls=en&q=terminal+shortcuts&ie=UTF-8& oe=UTF-8#hl=en&sugexp=les%3B&gs_nf=1&gs_mss=mterminal%20shortcuts&pq=terminal%20 shortcuts&cp=2&gs_id=8&xhr=t&q=mac+osx+terminal+shortcuts&pf=p&safe=off&client=s afari&rls=en&sclient=psy-ab&oq=materminal+shortcuts&gs_l=&pbx=1&bav=on.2,or.r_gc .r_pw.r_qf.&fp=b610fb1514df2529&biw=1008&bih=1008
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    Ctrl + E Go to the end of the line you are currently typing on
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    Ctrl + H Same as backspace
    Ctrl + R Let’s you search through previously used commands
    Ctrl + C Kill whatever you are running
    Ctrl + D Exit the current shell
    Ctrl + Z Puts whatever you are running into a suspended background process. fg restores it.
    Ctrl + W Delete the word before the cursor
    Ctrl + K Clear the line after the cursor
    Ctrl + T Swap the last two characters before the cursor
    Esc + T Swap the last two words before the cursor
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    Tab Auto-complete files and folder names

  • How to make next and previous button function

    Hello
    Can anybody help me with how to achieve next and previous button function such as the one at www.bestbuy.com?
    I would appreciate any help or suggestion.
    Thank you!

    if you're not familiar with flash it might be easiest to place your initial "page" in frame 1, the 2nd (or next) page in frame 2, the 3rd/next page in frame 3 etc.
    place your previous and next buttons in their own layer that spans the main timeline (which will have as many frames as you have "pages").  give them instance names (say prevBtn and nextBtn).
    you can then use the following code placed in frame 1:
    var tl:MovieClip=this
    prevBtn.onRelease=function(){
    tl.prevFrame();
    nextBtn.onRelease=function(){
    tl.nextFrame();

  • Next and previous button

    Hi,
    Just got back from the APEX class. Very new at this.
    I just created two button called PREVIOUS AND NEXT. When I press PREVIOUS or NEXT button I want it to go to previous or next record within the same form page.
    What do I have to do to make it functional in APEX. I mean, what code,processes is needed and how to do it.
    I would appreciate it if someone has done it and maybe show me the code/process of how to do it. Maybe they can share their application on apex.oracle.com.
    Please let me know.
    Appreciate a lot
    Munish
    Edited by: user4848861 on Sep 4, 2009 8:37 AM

    Hi,
    When I first come to a page, I show an interactive report. Interactive report has an edit button.
    When user clicks on the edit button, it goes to a form where user can edit the record.
    Once the user edits the record, they want to go to the next or previous record. What needs to be done on next and previous button to accomplish that.
    For eg. If I am on record 1, when I press NEXT I should go to record 2.

  • Next and Previous button on detail page

    I am new to Apex development and have a need to develop an application that has 2 pages. The first page displays a list of employees for instance and allows the user to sort the list on difference columns e.g., first name, last name, salary etc. The user then clicks on a employee and navigates to a second page which shows the details of the employee that the user can update and save. The second page should also include Next and Previous buttons which show the details of the next or previous employee from the SORTED list on the first page so that the user can avoid constantly switching between the two pages. How do I implement this? I thought of using collections but I don't know how to populate the collection when the user navigates out of the first page and how to reference the collection on the second page. Note that in the real application there could be a large number of rows on the first page (a few thousand) and response time is critical. Any help would be much appreciated. I am using Apex 2.2.
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    Thanks Anton. And apologies for the delay in responding to your message. I will give it a try soon.
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  • Next and Previous Button Question

    First my code :)
    import java.util.*;
    import java.awt.*;
    import javax.swing.*;
    import java.awt.event.*;
    import java.awt.GridLayout;
    import java.lang.Object;
    import java.awt.Image;
    public class Inventory // Main class
    //main method begins execution of java application
    public static void main(String args[])
         int i;
         double totalInventory = 0.0;
         final int dispProd = 0; // variable for actionEvents
         final part[] myPart = new part[4];
         for (i=0; i<4; i++)
                   myPart[0] = new part("Glass Break", 730, 12, 32.19);
                  myPart[1] = new part("Motion", 995, 14, 37.69);
                  myPart[2] = new part("Keypad", 220, 12, 50.69);
                  myPart[3] = new part("Contact", 944, 44, 1.19);
         final JButton firstBtn = new JButton("First");
         final JButton prevBtn = new JButton("Previous");
         final JButton nextBtn = new JButton("Next");
         final JButton lastBtn = new JButton("Last");
         final JLabel label;
         final JTextArea textArea;
         final JPanel buttonJPanel;
         //Add Logo          
         ImageIcon icon = new ImageIcon("javashield.JPG");
                   label = new JLabel("Some Company Inc.", icon, JLabel.RIGHT);
         //Set the position of the text, relative to the icon:
         label.setVerticalTextPosition(JLabel.BOTTOM);
         label.setHorizontalTextPosition(JLabel.CENTER);
         buttonJPanel = new JPanel(); // set up panel
         buttonJPanel.setLayout( new GridLayout(1, 4)); //set layout
              // add buttons to buttonPanel
         buttonJPanel.add(firstBtn);
         buttonJPanel.add(prevBtn);
         buttonJPanel.add(nextBtn);
         buttonJPanel.add(lastBtn);
    textArea = new JTextArea(myPart[3]+" "); // create textArea for product display
         // add total inventory value to GUI
    textArea.append("\nTotal value of Inventory "+new java.text.DecimalFormat("$0.00").format(totalInventory)+"\n\n");
    textArea.setEditable(false);
    JFrame invFrame = new JFrame();
    invFrame.setLayout(new BorderLayout());
    invFrame.getContentPane().add(new JScrollPane(textArea), BorderLayout.CENTER);
    invFrame.getContentPane().add(buttonJPanel, BorderLayout.SOUTH);
    invFrame.getContentPane().add(label, BorderLayout.NORTH);
    invFrame.setTitle("INVENTORY:");
    invFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    invFrame.setSize(350, 350);
    invFrame.setLocationRelativeTo(null);
    invFrame.setVisible(true);
    // assign actionListener and actionEvent for each button
    firstBtn.addActionListener(new ActionListener()
    public void actionPerformed(ActionEvent ae)
    textArea.setText(myPart[0]+"\n");
    }); // end firstBtn
    prevBtn.addActionListener(new ActionListener()
    public void actionPerformed(ActionEvent ae)
    textArea.setText(myPart[1]+"\n");
    }); // end prevBtn
    nextBtn.addActionListener(new ActionListener()
    public void actionPerformed(ActionEvent ae)
    textArea.setText(myPart[2]+"\n");
    }); // end nextBtn
    lastBtn.addActionListener(new ActionListener()
    public void actionPerformed(ActionEvent ae)
    textArea.setText(myPart[3]+"\n");
    }); // end lastBtn
    } // end main
    } // end class Inventory6
    class part
       public String partName;
       public int itemNum;
       public double units;
       public double price;
       //default constructor
    public part()
            partName = "";
            itemNum = 0;
            units = 0.0;
             price = 0.00;
        }//end default constructor
         //Parameterized Constructor
    public part( String partName, int itemNum, double units, double price)
            this.partName = partName;
             this.itemNum = itemNum;
             this.units = units;
             this.price = price;
        }//end constructor
         public void setpartName(String partName) {
             this.partName = partName;
            public String getpartName()
                return partName;
        public void setitemNum ( int itemNum )
           this.itemNum = itemNum;
        public int getitemNum()
         return itemNum;
        public void setunits ( double units )
             this.units = units;
         public double getunits()
              return units;
         public void setprice ( double price )
             this.price = price;
         public double getprice()
         return price;
      //calculates product total     
         public double invTotal()
         return (units * price);
    public String toString()
              return "Part:  "+partName+
                        "\nPart Number:  "+itemNum+
                        "\nUnits on hand: "+(int)units+
                        "\nPrice per unit:  $"+price+
                        "\nPart Total:  $"+invTotal();
    //end Class Part
    // Class Part holds Part information
    class Wireless extends part
    private String wlPart; // variable for added feature
    public Wireless(String partName, int itemNum, double units, double price, String addWL)
    // call to superclass  constructor
    super(partName, itemNum, units, price);
    wlPart = addWL;
    }// end constructor
    public void setwlPart(String addWL) // method to set added feature
    wlPart = addWL;
    public String getwlPart() // method to get added feature
    return wlPart;
    public double totalRestock() // method to set value and add restock fee
    return units * price * 0.05;
    public String toString()
    return "Part:  "+partName+
                        "\nPart Number:  "+itemNum+
                        "\nUnits on hand: "+(int)units+
                        "\nPrice per unit:  $"+price+
                        "\nRestock Fee:  $"+totalRestock()+     
                        "\nPart Total:  $"+invTotal();
    } I need to make my next and previous button keep going through the array. They go next or previous one time and stop. I know it is because of the way I wrote the statement
    textArea.setText(myPart[2]+"\n");What I can't figure out is how to make that statement be the current myPart and add 1 to it. I tried textArea.setText(myPart[i]+1+"\n");and it did not work either, I got these errors:
    C:\Inventory\Inventory.java:92: local variable i is accessed from within inner class; needs to be declared final
    textArea.setText(myPart[i]+1+"\n");
    ^
    C:\Inventory\Inventory.java:92: operator + cannot be applied to part,int
    textArea.setText(myPart[i]+1+"\n");
    ^
    2 errors
    So I tried to write {nextItem()}
    and writing a method for next item,
    nextBtn.addActionListener(new ActionListener()
    public void actionPerformed(ActionEvent ae)
    nextItem();
    }); // end nextBtn
    lastBtn.addActionListener(new ActionListener()
    public void actionPerformed(ActionEvent ae)
    textArea.setText(myPart[3]+"n");
    } // end lastBtn actionEvent
    }); // end lastBtn actionListener
    } // end main
    private static void nextItem();
    if (myPart < myPart[]-1)
         myPart++;
         textArea.setText(myPart[0]);
    }and I get this error
    C:\Inventory\Inventory.java:109: '.class' expected
    if (myPart < myPart[]-1){
    ^
    1 error
    I thought '.class' expected meant I was missing a bracket, but I can't see where I am missing a bracket.
    I feel dumber by the minute.
    Am I not seeing something?

    Another suggestion. First create a non-GUI Inventory class, something like this:
    public class Inventory
        private part[] myPart;
        private int index = 0;
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