NHL UYDWD Live Stream

Los Angeles Kings vs Anaheim Ducks Live Stream https://www.nmt.edu/phpbb/viewtopic.php?f=5&t=7469
Pittsburgh Penguins vs New York Rangers Live Stream http://sportztorrent.com/smf/index.php?topic=49377.0
Washington Wizards vs Indiana Pacers Live Stream https://www.nmt.edu/phpbb/viewtopic.php?f=5&t=7515
Los Angeles Clippers vs Oklahoma City Thunder Live Stream http://sportztorrent.com/smf/index.php?topic=49401.0

No problems here viewing CNN live streams.  According to CNN FAQ, you need Flip4Mac to view their live streams/videos.
"You may watch live video using the Flip4Mac plugin and Quicktime 7.1.2+"
http://www.cnn.com/help/live.html

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    Hello
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    If the existing NHL app does not give you what you need you are out of luck.  The Airplay option is not likely to work either.  AirPlay is required to block protected content by the copyright holders.  Nothing Apple can do about it.  So you probably will not be able to see the broadcast over it.  The same way HBO2Go does not work on air play.

  • NHL Gamecenter Live on ATV2 Freezing

    I am able to watch NHL Gamecenter Live on other devices (iPhone, iPad, iMac and XBox) without any problem.  But on the ATV2, the picture freezes about every 30 seconds to a minute.  This lasts for about 15 seconds then picks up where it had frozen.  I eventually have to exit and restart to get back to live action.  I have tried connected to Ethernet and through WIFI and also have the same problem when watching through Airplay from the iPad.

    The NHL decided not to stream any games via GameCenter LIVE for the 2012 playoffs; their official position is that NBC is broadcasting all of them nationwide (nationwide broadcasts are always unavailable on GameCenter), so there's no need for online streaming. It'll be back next year, but I've found the video quality for GameCenter to be *awful*. The NHL isn't taking online video particularly seriously, and charging *way* too much for a choppy video feed.
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  • Serious problems with NHL Gamecenter Live App

    Refund for NHL Gamecenter Live.
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  • My IPad cannot download live Tv from skygo. I have no problem with my lap top so I assume the broad band is okay. Can anybody suggest why the live streaming will not work on my iPad one.

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  • HDS live streaming to Flash not working

    Adobe Flash Media Server 4.5.5 r4013
    Windows 2008
    Sources:
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    http://www.adobe.com/devnet/adobe-media-server/articles/live-multi-bitrate-video-http-flas h-ios.html
    Live streaming a single or multi-bitrate video over HTTP to Flash does not work. I have followed the instructions on the 2 sources listed above repeatedly, but I can’t get live streaming over HTTP to Flash to work. Live streaming to iOS over HTTP works with no problems (single and multi-bitrate streams).
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    Troubleshoot live streaming (HTTP)
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    2.      Verified that the request URL is correct. ✓
    3.      Configured ports:
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    b.     Configure Flash Media Server not to use port 80. Open rootinstall/conf/fms.ini in a text editor. Remove 80 from the ADAPTOR.HOSTPORT parameter so the parameter looks like the following: ADAPTOR.HOSTPORT = :1935 ✓
    4.      Placed a crossdomain.xml file to the rootinstall/webroot directory. ✓
    5.      In Flash Media Live Encoder, select the Encoding Options tab, choose Output from the Panel options menu, and verify the following:
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    b) For a single stream, the value of Stream is livestream?adbe-live-event=liveevent. ✓
    c) For adaptive bitrate streaming, the value of Stream is livestream%i?adbe-live-event=liveevent. ✓
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    6. Check Administration Console: the livepkgr application and the 3 streams are running. ✓
    7. Check the logs for errors. Flash Media Server logs are located in the rootinstall/logs folder. The master.xx.log file and the core.xx.log file show startup failures. Apache logs are located in the rootinstall/Apache2.2/logs folder. X
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    1. 7968 (w)2611179     Warning from libf4f.dll: [Utils] [livestream2] Discarded all queued Media Messages received before first Video Keyframe Message
    2. 7968 (w)2611179     Warning from libf4f.dll: [Utils] [livestream3] Discarded all queued Media Messages received before first Video Keyframe Message
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    c) Apache-Error:
    1.     [warn]  Checking if stream is disabled but bootstrap path in event file is empty for event:livepkgr/events/_definst_/liveevent stream name:livestream
    2.     [warn] bootstrap path is in event file is empty for event:livepkgr/events/_definst_/liveevent stream name:livestream1
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    b.    FMS is creating the following files in each stream folder (livestream1, livestream2, livestream 3):
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    2. livestream1.control
    3. livestream1.meta
    4. .f4f segments
    5. .f4x segments
    The appropriate files are also being created in the HD:\Program Files\Adobe\Flash Media Server 4.5\applications\livepkgr\events\_definst_\liveevent folder, in which I have the following Manifest.xml and Event.xml files:
    <manifest xmlns="http://ns.adobe.com/f4m/1.0">
      <media streamId="livestream1" bitrate="200" />
      <media streamId="livestream2" bitrate="500" />
      <media streamId="livestream3" bitrate="1000" />
    </manifest>
    <Event>
      <EventID>liveevent</EventID>
      <Recording>
    <FragmentDuration>4000</FragmentDuration>
    <SegmentDuration>16000</SegmentDuration>
        <DiskManagementDuration>3</DiskManagementDuration>
      </Recording>
    </Event>
    I’ve tried clearing the contents of both streams\_definst_ and events\_definst_\liveevent (keeping the xml files) after restarting the encoder, and creating a different event definst for the streams (liveevent2 for example).
    We have an event in 2 weeks that we would like to stream to both Flash and iOS. Any help in solving this problem will be greatly appreciated.

    One step closer:
    Changed the crossdomain.xml file (more permissive settings).
    Changed the encoding on FMLE to vp6. Working somewhat (don't know what I did to make it start streaming through hds).
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    http://localhost/hds-live/livepkgr/_definst_/livevent/livestream1.f4m
    http://localhost/hds-live/livepkgr/_definst_/livevent/livestream2.f4m
    http://localhost/hds-live/livepkgr/_definst_/livevent/livestream3.f4m
    BUT when I try to play the streams through the set manifest file from http://localhost/liveevent.f4m I'm getting the following error:
    "The F4m document contains errors URL missing from Media tag." I'll search the forums to see if anyone else has come across this problem.
    I used the f4m config tool to make the file. These are the file's contents:
    <manifest xmlns="http://ns.adobe.com/f4m/2.0">
      <baseURL>http://localhost/hds-live/livepkgr/_definst_/liveevent/</baseURL>
      <media href="livestream1.f4m " bitrate="200"/>
      <media href="livestream2.f4m " bitrate="500"/>
      <media href="livestream3.f4m " bitrate="1000"/>
    </manifest>
    Thanks

  • How can I do live streaming with a Mac Book Pro 2011, using a new model of Sony HD camcorder which does not have firewire out/input? it comes only with a component video output, USB, HDMI and composite RCA output?

    I need to do live streaming with a Mac Book Pro 2011, using a new model of Sony HD camcorder (http://store.sony.co...ber=HDRAX2000/H) ..this camcorder model does not have firewire out/input ..it comes only with a component video output, USB, HDMI and composite A/V video output..
    I wonder how can I plug this camcorder to the firewire port of my laptop? Browsing on internet I found that Grass Valley Company produces this converter http://www.amazon.co...=A17MC6HOH9AVE6 ..but I am not sure -not even after checking the amazon reviews- if this device will send the video signal through firewire to my laptop, in order to live streaming properly? ..anyone in this forum could help me please?
    Thanx

    I can't broadcast with the built in iSight webcam... how would I zoom in or zoom out? or how would I pan? I've seem people doing it walking with their laptops but that's not an option for me... there's nothing wrong with my USB ports but that's neither an option to stream video because as far as I know through USB you can't connect video in apple operating systems ..you can for sure plug any video cam or photo camera through usb but as a drive to transfer data not as a live video camera...  is by firewire an old interface developed by apple that you can connect all sorts of cameras to apple computers... unfortunately my new sony HDR-AX2000 camcorder doesn't have firewire output...
    thanx

  • How to handle the shared LIVE stream on Facebook that already became a VOD streaming file?

    Hi all,
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    When the LIVE event has been completed, the recorded MP4 file would be work as VOD streaming, link like http://<mydomain>/hds-vod/VideoID.f4m
    The problem is that when people click on the previously shared link on facebook, the embedded link is the "http://<mydomain>/VideoID.f4m" that do not exist.
    How can i redirect the f4m to the VOD f4m address? Thanks.

    You could use the Flash server Administrator API getLiveStreams() and read the xml the server throws you with actionscript on your flash
    http://localhost:1111/admin/getLiveStreams?auser=username&apswd=password&appInst=application
    http://help.adobe.com/en_US/flashmediaserver/configadmin/WS5b3ccc516d4fbf351e63e3d119f2926 33e-7ff8.html
    I would thow something like this.
    <result>
    <level>status</level>
    <code>NetConnection.Call.Success</code>
    <timestamp>7/13/2011 10:52:05 AM</timestamp>
    <name>_defaultRoot_:_defaultVHost_:::_1</name>
    <data>
    <_0>live1</_0>
    <_1>live2</_1>
    </data>
    </result>
    Then read the data node and get the number of streams. use some actionscript if data# >= 100
    then trace a message.
    I haven't tried this. but i think is posible.

  • How do I use multiple cameras to live stream through FME?

    I am looking to live stream pool tournaments from multiple angles but don't know what software or hardware I might need. Anybody have any good how to advice or links they might share? I stream through Ustream.tv if that makes a difference. Should I look for something different? Thanks

    I am working on getting just the counter working by using
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    Error -200141
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    Possible reason(s):
    Data was overwritten
    before it could be read by the system.
    If Data Transfer
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    before taking the measurement.
    It seems to work better if I use cascaded counters, but I need timer 0 for
    analog channels when I run this code along with the program for the other
    measurements.
    I have tried averaging, and selecting different values for the millisecond
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    I tried different DAQms configurations and "Counter DBL 1Samp" seemed
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    The program will work for a while and then it will give me the above error
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    If I use counter 0 as a cascaded counter input, the program runs fine. If I run
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    If I use counter 1 as a cascaded counter input, it seems to work better than a
    single channel, but it will still error out with the above error.
    If I use only counter 1, I get the error above even faster.
    Also, none of the
    configurations give measurements outside the While Loop.
    The only place I can add a speed dial for the front panel is within the While
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    Is there someway to get the signal to continuously send out of the while loop?
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    Any suggestions would be much appreciated.
    Thank you.
    Attachments:
    Counter_error.jpg ‏45 KB

  • How can I do live streaming with a Mac Book Pro 2011, using a new model of Sony HD camcorder ..that doesn't have firewire out/input?

    I need to do live streaming with a Mac Book Pro 2011, using a new model of Sony HD camcorder (http://store.sony.co...ber=HDRAX2000/H) ..this camcorder model does not have firewire out/input ..it comes only with a component video output, USB, HDMI and composite A/V video output..
    I wonder how can I plug this camcorder to the firewire port of my laptop? Browsing on internet I found that Grass Valley Company produces this converter http://www.amazon.co...=A17MC6HOH9AVE6 ..but I am not sure -not even after checking the amazon reviews- if this device will send the video signal through firewire to my laptop, in order to live streaming properly? ..anyone in this forum could help me please?
    Thanx

    I can't broadcast with the built in iSight webcam... how would I zoom in or zoom out? or how would I pan? I've seem people doing it walking with their laptops but that's not an option for me... there's nothing wrong with my USB ports but that's neither an option to stream video because as far as I know through USB you can't connect video in apple operating systems ..you can for sure plug any video cam or photo camera through usb but as a drive to transfer data not as a live video camera...  is by firewire an old interface developed by apple that you can connect all sorts of cameras to apple computers... unfortunately my new sony HDR-AX2000 camcorder doesn't have firewire output...
    thanx

  • How do I create a variable video delay of a live stream...

    I have a live video feed from my webcam in my Flash Application. I have a second video window next to it that I want to place a variable delayed video of the live stream. Therefore, I need to save the video stream in memory/disk and create this variable delay, say 5-60 seconds. As well as, continue to capture the live stream. The camera I am using suppots H.264 encoding.
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    Thanks,
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  • Running a live stream from an XML playlist

    I have just successfully installed Adobe FMS on my server.
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    application.allowDebug = true;
    application.onAppStart = function(){
    this.userID =0;
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    this.timObj = new Object();
    this.passCli = new Object();
    this.couObj = new Object();
    this.couObj.count = 1;
    application.so0 = SharedObject.get("so",false);
    this.dates = new Object;
    this.dates.dat0 = new Date().valueOf()+"a";
    this.dates.dat1 = new Date().valueOf()+"b";
    this.dates.dat2 = new Date().valueOf()+"c";
    this.dates.dat3 = new Date().valueOf()+"d";
    this.myStream = new Object;
    this.myStream.st = Stream.get (this.dates.dat0.toString());
    this.myStream.st1 = Stream.get (this.dates.dat1.toString());
    this.myStream.st2 = Stream.get (this.dates.dat2.toString());
    this.myStream.st3 = Stream.get (this.dates.dat3.toString());
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    this.int1
    this.int2
    this.int3
    this.int4
    this.lock0=0;
    this.lock1=0;
    this.lock2=0;
    this.lock3=0;
    this.lock4=0;
    listen();
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    clearInterval(application.int3);
    application.int0 = setInterval(time,1000,application.myStream.st);
    application.myStream.st.onStatus = function(info){
    if(info.code == "NetStream.Play.Stop"&&application.lock0==0){
      trace("code0"+info.code);
      clearInterval(application.int0);
      application.timObj.tim = 0;
      application.int1 = setInterval(time,1000,application.myStream.st1);
      application.couObj.count = 2;
      playcurr(application.passCli.cli);
      switchStream(application.so0);
      listen1(application.myStream.st1);
      application.lock0=1;
      function listen1(mystreamst1){
      mystreamst1.onStatus = function(info){
    if(info.code == "NetStream.Play.Stop"&&application.lock1==0){
      trace("code1"+info.code);
      mystreamst1 = null;
      clearInterval(application.int1);
      application.timObj.tim = 0;
      application.int2 = setInterval(time,1000,application.myStream.st2);
      application.couObj.count = 3;
      playcurr(application.passCli.cli);
      switchStream(application.so0);
      listen2(application.myStream.st2);
      application.lock1=1
      function listen2 (mystream2){
    mystream2.onStatus = function(info){
    trace("code2"+info.code);
    if(info.code == "NetStream.Play.Stop"&&application.lock2==0){
      clearInterval(application.int2);
      application.mystream2 = null;
      application.timObj.tim = 0;
      //application.int3 = setInterval(time,1000,application.myStream.st3);
      application.couObj.count = 4;
      playcurr(application.passCli.cli);
      switchStream(application.so0);
         application.lock2=1;
      listen3(application.myStream.st3);
      function listen3(mystream3){
    mystream3.onStatus = function(info){
    trace("code3"+info.code);
    if(info.code == "NetStream.Play.Stop"&&application.lock3==0){
      trace("yes yes yes yes yes yes");
      clearInterval(application.int3);
      application.couObj.count = 1;
      mystream3 = null;
      application.timObj.tim = 0;
      //application.int4 = setInterval(time,1000,application.myStream.st);
      playcurr(application.passCli.cli);
      switchStream(application.so0);
      application.lock0=0;
      application.lock1=0;
      application.lock2=0;
      application.lock3=0;
    application.dates.dat0 = new Date().valueOf()+"e";
    application.dates.dat1 = new Date().valueOf()+"f";
    application.dates.dat2 = new Date().valueOf()+"g";
    application.dates.dat3 = new Date().valueOf()+"h";
    application.myStream.st = Stream.get (application.dates.dat0.toString());
    application.myStream.st1 = Stream.get (application.dates.dat1.toString());
    application.myStream.st2 = Stream.get (application.dates.dat2.toString());
    application.myStream.st3 = Stream.get (application.dates.dat3.toString());
    application.myStream.st.play(application.playObj.vid[0],0,-1,0);
    application.myStream.st1.play(application.playObj.vid[1],0,-1,0);
    application.myStream.st2.play(application.playObj.vid[2],0,-1,0);
    application.myStream.st3.play(application.playObj.vid[3],0,-1,0);
    listen();
    ///here next
    application.onConnect = function(client){
    application.acceptConnection(client);
    application.passCli.cli = client;
    client.call("setUserID",null,this.userID);
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    if(application.clients.length == 1 ){
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    application.myStream.st1.play(application.playObj.vid[1],0,-1,0);
    application.myStream.st2.play(application.playObj.vid[2],0,-1,0);
    application.myStream.st3.play(application.playObj.vid[3],0,-1,0);
    pass0(videoArray);
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    playlist.load("http://www.privatechatnow.com/fmsuser/playlist.xml");
    }//end onetime if statement
    function pass0(videoArray){
      //receive array
      //play intial video
      if(application.clients.length == 1){
    // application.playObj.vid=videoArray;
    playcurr(application.passCli.cli);
    for (var key in application.playObj){
    trace(key + ": " + application.playObj[key]);
       //put currently playing videio into object
      //isolate playlist switching loop for each connected client
      //listen to currently playing stream with onStatus
      //change to next video in playlist
      //use onStatus and current duration and seek to scrub to cuurently playin video each time a user connects.
      //continue untill playlist is played then loop back to first video in playlist.
        //onConnect play currently playing video
    if (application.clients.length >1){
    playcurr(application.passCli.cli);
    //message client with currently play flv
    //message client when flv changes
    //message client with metadata
    application.onPublish = function(clientObject, streamObject){
    trace("Stream name :: "+streamObject.name);
    function switchStream(so0){
    if(application.couObj.count == 1){
        clength = application.timObj.tim-3;
    currlen = application.playObj.vid[0].length;
        nextlen = application.playObj.vid[1].length;
    so0.send("playSecond",application.playObj.vid[0],clength,currlen,nextlen);
    if(application.couObj.count == 2){
        clength = application.timObj.tim-3;
    currlen = application.playObj.vid[1].length;
    nextlen = application.playObj.vid[2].length;
        so0.send("playSecond",application.playObj.vid[1],clength,currlen,nextlen);
    if(application.couObj.count == 3){
    clength = application.timObj.tim-3;
    currlen = application.playObj.vid[2].length;
      nextlen = application.playObj.vid[3].length;
        so0.send("playSecond",application.playObj.vid[2],clength,currlen,nextlen);
    if(application.couObj.count == 4){
        clength = application.timObj.tim-3;
    currlen = application.playObj.vid[3].length;
      nextlen = application.playObj.vid[0].length;
        so0.send("playSecond",application.playObj.vid[3],clength,currlen,nextlen);
    function playcurr(client){
    trace("count = "+application.couObj.count.toString());
    if(application.couObj.count ==1){
        clength = application.timObj.tim-3;
    currlen = application.playObj.vid[0].length;
      nextlen = application.playObj.vid[1].length;
        client.call("playZero",null,application.playObj.vid[0],clength,currlen,nextlen); 
    if(application.couObj.count ==2){
        clength = application.timObj.tim-3;
    currlen = application.playObj.vid[1].length;
      nextlen = application.playObj.vid[2].length;
        client.call("playZero",null,application.playObj.vid[1],clength,currlen,nextlen); 
    if(application.couObj.count ==3){
        clength = application.timObj.tim-3;
    currlen = application.playObj.vid[2].length;
      nextlen = application.playObj.vid[3].length;
        client.call("playZero",null,application.playObj.vid[2],clength,currlen,nextlen); 
    if(application.couObj.count ==4){
        clength = application.timObj.tim-3;
    currlen = application.playObj.vid[3].length;
      nextlen = application.playObj.vid[0].length;
        client.call("playZero",null,application.playObj.vid[3],clength,currlen,nextlen); 
    application.onDisconnect = function(oldclient){
    if(application.clients.length ==0){
    this.userID--;
    function time(myStream){
    application.timObj.tim = myStream.time;

  • About Flash P2P live streaming from non-webcam sources

    Hello, I am a university student. Our lab is attempting to work on a p2p live streaming using flash p2p features. The media source is not from a webcam but a file from a certain server, which is not directly supported by any of the 4 methods flash player offers(posting, direct routing , object replication,and multicast.) As some of the forum threads mentioned, our method is to use NetStream.publish() a stream and use send("callbackname", data)  to all subscribers that have joined in a NetGroup. So we can use p2p transmission. Now here are our questions:
    1. We know from MAX 2009 that flash p2p camera video multicasting implements pull-push mechanism inside which makes full use of p2p features like buffer map exchange. If we use NetStream.send() API to send non-webcam source data, will it also make use of this pull-push mechanism to spread data among all peers(subscribers) with proper data exchange?
    or more detailedly,
    I saw the P2P Gaming Libs at flashrealtime.com. It uses DIRECT_CONNECTIONS when creating publish-used NetStream in order to send data with lowest latency. My question is if I do not use DIRECT_CONNECTIONS, than when the NetGroup grow large (1000), will those peers that are not direct neighbors to the publisher in the same group relay data to each other using pull-push via buffer map?
    2. I have written a sample app and use send() to deliver data only (NetStream.bufferTime = 0) without camera video and audio. When the publisher sends the data  in a "for()" stantence for 20 times, the subscribers can only receive about 8 of them. But when I set a timer and periodically send them(e.g., 500ms), the subscribers can receive them correctly. My questions are: Is the packet loss caused by UDP unreliability? Can this be solved by setting the NetStream.dataReliable = ture? Can this totally be solved by setting a timer? How to set the delaytime property in timer? Are all data sent are orderedly received?
    I'm very appreciated if you can answer my questions? thanks.

    1. NetStream.send() data is delivered in the order it was sent, whether in client-server, DIRECT_CONNECTIONS, or multicast mode.
    2. the lowest latency will be achieved with DIRECT_CONNECTIONS.  however, that isn't scalable to large numbers of recipients.  the P2P multicast system trades low latency for scalability.
    3. there are no plans to support a natural NetStream streaming source that's not a camera/microphone.  Flash Media Server can perform that function.
    4. you should never need to implement "bitmap exchange"; the object replication system handles all the communication needed to accomplish its function. typically you will divide a file into segments, giving each one an index number. object replication uses ranges internally, so the index numbers should be contiguous.  nodes that have indices use NetGroup.addHaveObjects().  nodes that want indices they don't have use NetGroup.addWantObjects().  nodes that have objects will send them to nodes that want the objects.  when a node receives an object, it's automatically removed from its "want" set; once the node decides the object is acceptable, it adds it to its "have" set, at which point it can answer requests from other nodes who still "want" it.  eventually every node will have all the pieces and not want any.  for an example, please see Tom Krcha's articles on using object replication:
       http://www.flashrealtime.com/file-share-object-replication-flash-p2p/
       http://www.flashrealtime.com/video-on-demand-over-p2p-in-flash-player-101-with-object-repl ication/
    5. please see Tom Krcha's articles.  for VOD you will probably want to use the "LOWEST_FIRST" replication strategy, as that may allow you to start playing earlier.  for general file replication you'll get better sharing if you use RAREST_FIRST.

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