No GPU Acceleration or MPE benefit (FX3800)

Yikes
Installed CS5  (Full Paid Version) yesterday.  Shaking it down today.
Everything is working at light speed except.....
I do not get any GPU Acceleration or MPE benefit from the QUADRO FX3800 (or PPRO).
As soon as I apply any GPU accelerated  effect (eg Ultra, Levels etc...) .
or Scale down a P in P - I get a RED RENDER BAR
This is a minimal sequence with  Vid 1 :color bars,  Vid 2: mxf 720p green screen scene, Vid 3: 720p mxf for PNP
Thought it was the Driver - updated to latest  (NVIDIA 8.17.11.9759 - 16/4/2010)
Did not resolve it!
Flicked between Hardware and Software acceleration - no difference.
Any suggestions from the team ?
Intel Core I7 930 2.8 GHz - Socket 1366 (8MB L3 cache)
Asus P6T Deluxe V2 1366  DDR3 - Sata II Raid Express Gate SLI +CrossfireX 2xGB Lan 8 Channel Sound 2 x 1394a ATX Motherboard
Corsair1600 6GB Triple Channel Kit (6x2GB)  12GB
LEADTEK FX3800 NVIDIA QUADRO graphics card
Western Digital  300GB SATA2 Velociraptor HD (10,000rpm) - system drive
plus 3 x 1 TB HDDS - space for 5 more internals
24x DVD/CD  BENQ
Antec P183 Advanced Black Super MidTower (3 x variable speed fans)
550 w PSU
BENQ M2700HD Widescreen LCD  27 inch Monitor / 2ms / 50,000:1 Contrast
Windows 7 Professional 64-bit OEM

I was the one who posted it because that is what our Nvidia rep said. He said the Quadro 3800 would have the same
3 layer limit as the 285GTX due to the 1GB ram on both cards. If that is incorrect then the information they gave me was incorrect.
BTW I will forward them this thread and ask them why they informed me otherwise. Thank you for the heads up.
Oh one last thing. Nvidia and Adobe stated the limiter was put in place because of the 1GB Frame buffer size limited performance in CS5 and they could  only ensure performance with effect for 3 layers. If the Quadro FX 3800 is unlimited then that is completely false. Since the Quadro FX 3800 has a 260GPU in it and has 1/3 the ram bandwidth of a 285GTX then how does 1GB on the 285GTX require the limiter but the 1 GB Quadro card does not. This means Adobe is completely working with Nvidia to sell more Quadro FX cards and the limiter is a completely dishonest way to do it.
Note - After checking my email and speaking with my Adobe rep I changed the post. It was only our Nvidia rep that reported the limiter on both.

Similar Messages

  • De-interlacing not working on output using AME and MPE GPU acceleration

    Hi
    These days I normally shoot progressive video so have not noticed this issue before.  However, we recently shot a large project at 1080i.  Now at the stage of outputting web-ready H264 versions of multiple timelines (200+).
    The timelines are also 1080i but we are outputting to H264 1080p - so obviously we want to deinterlace on output.
    The problem I am having is that Adobe Media Encoder is NOT deinterlacing on output - the encoded file is flagged as progressive but exhibits combing artifacts all over it.  We are running CS5.5 on a Windows 7 PC with an NVIDIA Quadro 4000 gfx card - Mercury PE with GPU acceleration.  We also have a Mac without a qualified graphics card running CS5.5 with software only MPE.
    On the Mac we are outputting with no issues - final output is deinterlaced as expected.  On the PC I tried any number of combinations to try and get deinterlaced output (even deinterlacing the clips on the timeline) but no matter what I did it STILL ended up with combing issues.  As a last resort I switched the project setting MPE GPU acceleration off (to MPE software only) and tried again.  Guess what?  Perfect deinterlaced clips from Media Encoder.
    The only problem is that the clips take about 10 times longer to render without the GPU acceleration which with the number we have to get through is a real issue.
    Can anyone suggest a solution?  Anyone else got this issue?  Is it a hardware combination problem?  Its really annoying to have to disable MPE acceleration on output, one of the major selling points of having this system.
    Thanks
    Rob

    Setting each clip's field options to Always Deinterlace is the only way I know to get around this bug.  It works for me even in an interlaced sequence, but you said it didn't work for you.  If you haven't yet, try copy/paste into a matching progressive sequence and then set the Always Deinterlace option for the interlaced clips.
    Jeff

  • How can I open a project that has been created with Mercury Playback Engine GPU Acceleration software, on my trial version of Premier Pro CC?

    Hi,
    I'm working with a colleague who is using Mercury Playback Engine GPU Acceleration software on his PC version of Premier Pro CC. I am using a mac and have a trial version of Premier Pro CC. When I try to open a project file that he has sent me I get an error message-
    "Missing renderer: This project was last used with Mercury Playback Engine GPU Acceleration (CUDA), which is either not available or not certified on this system. Mercury Playback Engine Software Only will be used."
    When I click OK and locate the files I get a message saying "File format not supported".
    Can anyone tell me what to do so that we can share project files?
    Many thanks,
    Jessie

    Shouldn't really be the MPE at fault here ... what is the codec of the footage/sequence/project?
    Second, can you create a new project in PrPro, then in the media browser, import that sequence from the other project?

  • How do I know if I have Mercury Playback Engine GPU Acceleration (OpenCL)?

    To anyone who can help,
    BACKGROUND
    I am new to Premiere Pro and just started my first project on CC 2014.  A tutorial recommended I select 'Mercury Playback Engine GPU Acceleration (OpenCL)' over 'Mercury Playback Engine Software Only' in the VIDEO AND RENDERING section of the PROJECT SETTINGS window.  Since the former option isn't grayed out, I'm assuming I have both to choose from, however, when I select 'Mercury Playback Engine GPU Acceleration (OpenCL), only the audio will play back in my source window; the video no longer plays back.
    HARDWARE
    I am on an (early 2008) Mac Pro desktop with two 2.8 GHz Quad-Core Intel Xeon processors, and two ATI Radeon HD 5770 graphics cards.
    I am running OS X 10.9.5.
    QUESTIONS
    1.  Is there a way to figure out if I actually have this 'Mercury Playback Engine GPU Acceleration (OpenCL)' thing?
    2.  Is opting for 'Mercury Playback Engine GPU Acceleration (OpenCL)' over 'Mercury Playback Engine Software Only' (the default) really even going to make a noticeable difference in how my 1080p 24 fps movie is rendered?
    Thanks in advance to any advice offered!
    Shaun

    I am not realy a mac person but Premiere can only use one graphics card. Can you disable one of the cards.
    Might want to read this on how MPE works:
    CUDA, Mercury Playback Engine, and Adobe Premiere Pro « Premiere Pro work area

  • GPU Acceleration in Lightroom CC

    This is the page talking about GPU usage in Lightroom CC: Adobe Photoshop Lightroom Help | Lightroom GPU FAQ.
    This is the page talking about GPU usage in Photoshop: Photoshop CC and CC 2014 GPU FAQ
    As you can see, I havn't seen much details about the actual use case of OpenGL/OpenCL acceleration in Lightroom. I assume now Adobe name Lightroom "Adobe Photoshop Lightroom" now, does that mean Lightroom is using the same kind of engine? I would think the new photo merge function would be a good candidate for GPU acceleration given some use case like panorama or large pixel image rotation could be quite heavy duty. Does anyone know where to find these under the hood details?
    Having this said, I wonder what is the official graphics card vendor Adobe would recommend? Perhaps nVidia?

    You can also install an "old" version from april 2014 (V 14.4) which works with Lr6 after having un-installed your actual actual drivers.
    You can find it here: http://support.amd.com/en-us/download/desktop/previous?os=Windows%207%20-%2064
    Be aware that with this driver you could activate the GPU Acceleration but it's possible that you didn't obtain any benefit...bug or not nobody knows...
    Try

  • Mac Pro GPU Accelerator

    Premiere CS3 and AE are not fast at all at rendering. I believe this is because its rendered on the CPU. A few questions on this..
    - I heard final cut uses the GPU to render, is this true?
    - In premiere is there a way to switch to GPU rendering, not just "GPU Acceleration" which doesn't seem to do much.
    - Is this technology simply just too new?
    - I have the ati radeon 1900xt. Would I benefit from a newer card? Or would that allow pure GPU rendering? Is it a matter of having a different graphics card, or is it software settings, drivers, etc. that hold back the GPU for video renders?
    I also saw this, http://elementaltechnologies.com/products.php?id=5 is this the only way?

    Notice this in that link:
    *NVIDIA Quadro* graphics processing unit (GPU)
    However,
    NVIDIA Quadro FX 5600 Featuring a massive 1.5GB frame buffer of GDDR3 memory, the NVIDIA Quadro FX 5600 is the ultimate workstation-level graphics card. It’s ideal for industrial-strength 3D design work, modeling, animation, and stereo 3D visualization. One of the most advanced graphics cards available, it has an integrated stereo 3D port, so you can use stereo goggles for stereo-in-a-window visualization applications. With two dual-link DVI ports, you can connect two 30-inch Apple Cinema HD Displays. - Apple Store
    The Quadro FX 5600 ($2700) does feature more video memory (1.5GB vs 512MB). And, according to one Maya guru, the extra memory (and superior memory management code) of the Quadro workstation cards becomes useful for frame buffering in Maya. This is especially true for redraw of multiple views of the same complex 3D model.
    This has been enhanced further by Quadro FX 5600's new integrated memory allocation which allows the card to dynamically allocate on-board RAM to whatever task is at hand rather than have specific hard wired allocations. So rather than say a maximum of 40% of total on-board RAM dedicated to the texture buffer the card can ramp up and down from 80% sharing with the immediate needs of the other buffers. http://www.barefeats.com/york2.html
    *Radeon 3870* (requires 10.5.3+)compared to X1900
    http://www.barefeats.com/harper16.html
    Other things to look at that you can do:
    More RAM, faster drives and scratch RAID, updating to 10.5.4 (the Radeon 3870 and Nvidia 8800GT both require 10.5.3+).
    http://www.adobe.com/go/kb401089
    http://homepage.mac.com/boots911/.Public/PhotoshopAccelerationBasics2.4W.pdf
    The GTX 280 or Radeon HD 4870 X2, (Windows only, don't work in OS X due to lack of EFI firmware).
    ATI has optimized their Mac Edition drivers and firmware for the Radeon 2600 XT and 3870 so that they run Core Image effects much faster than comparable nVidia cards including the GeForce 8800 GT and Quadro FX 5600.
    http://www.barefeats.com/harper19.html
    GPGPU will probably see more use in the future. Adobe plans to add such a feature to the next version for Windows ("*CS4 Stonehenge*") http://www.tgdaily.com/content/view/37643/128/

  • Why do I no longer have Open CL GPU Acceleration, and have Mercury Playback Engine Software Only greyed out instead?

    It seems I've lost all gpu acceleration options, and i am unsure why. I am on a mac pro late 2013,  AMD fire pro d700 cards. The system was working fine for many months, then last week for the first time, i got the message that says the project was last used with gpu acceleration, but the present system will support MPE Software only because open cl is not available on this system.  Any help would be greatly appreciated.

    Ask in the Premiere Pro forum.
    Mylenium

  • GPU Acceleration for Lightroom

    When will Lightroom have GPU acceleration like Photoshop CS4 has?

    From what I've read GPU acceleration in CS4 currently only applies to canvas zooming and rotation... not EVERYTHING is accelerated by the GPU. So what effect (if any) would GPU acceleration for have for those items in LR? (honest question... I don't know.)
    I've also read Adobe is planning on more features later on in CS to use GPU. So to me this appears currently as a first stage deployment of this technology... not TOO exciting in terms of actual benefit today, but with promising prospects in the future.
    As for LR, I assume it all depends on what features would benefit from this (some would actually slow down if routed through GPU, if I understand some the writeup about this.)

  • No GPU acceleration in Premiere CC

    I just installed Premiere Pro CC. It does not allow me to turn on GPU acceleration: in Project Settings,
    the renderer says (in light gray) "Mecury Playback Engine Software only".
    i've used my GeForce GT 240 in GPU acceleration mode happily for years on CS6. Why am i
    unable to use it in CC? I even tried the hack (adding my card to the cuda_supported_cards.txt file).
    Any suggestions?

    I updated the drivers and i have MPE hardware acceleration again!
    thanks for the suggestion.
    (i have 1 GB of VRAM)
    ken

  • GPU acceleration in Lightroom 6 not working

    Hi,
    Any ideas how do I turn on GPU acceleration in Lightroom 6?
    I meet the minimum requirements (Win 7 x64, 1GB VRAM, OpenGL 6.1 ) and as advised in "learn more" I did check my graphic driver which is at the latest version.
    Still I am getting message: "GPU acceleration was disabled due to errors"
    Any help apprecited
    thank you
    System info:
    Lightroom version: 6.0.1 [ 1018573 ]
    License: Perpetual
    Operating system: Windows 7 Home Premium Edition
    Version: 6.1 [7601]
    Application architecture: x64
    System architecture: x64
    Logical processor count: 4
    Processor speed: 3,0 GHz
    Built-in memory: 12245,9 MB
    Real memory available to Lightroom: 12245,9 MB
    Real memory used by Lightroom: 633,5 MB (5,1%)
    Virtual memory used by Lightroom: 620,2 MB
    Memory cache size: 0,0 MB
    Maximum thread count used by Camera Raw: 4
    Camera Raw SIMD optimization: SSE2,AVX
    System DPI setting: 96 DPI
    Desktop composition enabled: Yes
    Displays: 1) 1920x1200
    Input types: Multitouch: No, Integrated touch: No, Integrated pen: No, External touch: No, External pen: No, Keyboard: No
    Graphics Processor Info:
    Check OpenGL support: Failed
    Vendor: ATI Technologies Inc.
    Version: 3.3.13283 Core Profile Context 14.501.1003.0
    Renderer: AMD Radeon HD 6670
    LanguageVersion: 4.40

    You can also install an "old" version from april 2014 (V 14.4) which works with Lr6 after having un-installed your actual actual drivers.
    You can find it here: http://support.amd.com/en-us/download/desktop/previous?os=Windows%207%20-%2064
    Be aware that with this driver you could activate the GPU Acceleration but it's possible that you didn't obtain any benefit...bug or not nobody knows...
    Try

  • Any recommendations for a new Graphics card for Prem Pro 2014 (Windows) that offers Mercury Playback Engine GPU acceleration?

    Hi.
    I am led to believe I could benefit from GPU acceleration when editing as my PC is a little under spec. I do have a card but when I switch to GPU acceleration it does work but every time I stop moving / playing / scrubbing on the timeline the preview screen goes black.
    I am not sure which might be the best card to obtain for my reqs. I dont think I put the biggest of demands on the software but it does still struggle. Most of my editing is 3 - 10 min long interviews. 2 camera multi-cam editing. I invariably have need to edit RGB curves, three way colour corrector, transitions and sometimes Neat noise reduction. Any of those leaves my PC struggling. All the usual titles, music & voice-overs etc but nothing too heavy going like making films or inserting lots of video lines.
    I also do an occasional bit of work in After effects too.
    PC spec is:
    Intel Xeon CPU 1.86GHz (2 processors)
    12GB RAM which I am going to upgrade to 16GB
    64 bit op system
    Windows 7
    Radeon HD 5450 graphics card.
    Any guidance would be much appreciated

    Thanks for insight. I am not technical but I suspect your right about the base technology of my PC. The processors and RAM (even if I upgrade) are probably too limited. I was not so sure about the relationship between the main processor and the graphic card. I rather hoped that the card would get round the limitations of the CPU's.
    I maybe need to invest some time looking in to improving the spec of my PC. Any thoughts on a suitable spec from anyone would be helpful bearing in mind my relatively narrow editing needs.
    Even so I will look at the GTX 660 and see what it might offer. The only reason I thought the 5450 might offer GPU acceleration was because the option was available to select in the preferences in PremPro. Figured it wouldn't be an option otherwise. Certainly doesnt seem to work correctly or offer any advantage so gone back to software only.
    This is not going to be a quick or inexpensive resolution by the looks of it :-)
    Thanks again for input.

  • What is a great video card that supports GPU acceleration?

    A customer of mine wants to speed up his Adobe Lightroom 6 setup.  He has various SSD's, and is ready to upgrade his graphics card to take advantage of the GPU acceleration found in LR 6.  I was wondering if there was an up to date list of suggested, or sought after LR video cards? 
    Thanks!

    On my system with an an i7-860 cpu and Nvidia Quadro 600 graphics card there's no benefit from LR CC GPU support. In fact when browsing image files in the Develop module there is an additional `1.5 to 2 sec. delay before the image becomes fully sharp. I suspect my i7 860 Quad Core processor is actually faster than my Quadro 600 GPU for updating the image previews, so I have it disabled. In addition there have been numerous reports form people with AMD GPU based graphics cards due to driver incompatibility.
    My best suggestion is to get the highest performance Nvidia graphics card the customer can afford. If the customer also uses PS and a 30 bit (10 bit/color) monitor you will need an Nvidia Quadro model card. AMD FIrePro supports 30 bit color, but as mentioned many users currently have driver compatibility issues with LR CC. PassMark is a good site for benchmark comparison:
    PassMark Software - Video Card (GPU) Benchmark Charts
    If the card is strictly for speeding up LR CC I'd hold off for a while until the dust settles.

  • GPU Acceleration Cards For Premiere Pro CS5

    Hello:
    I am ready to invest in a GPU accelerated graphics card that will speed up playback and use the Mercury Playback Engine in GPU mode.
    From what I could find on the Adobe site, these are the cards that are supported for Premiere Pro CS5
    Supported NVIDIA video cards for GPU acceleration (CS5):
    GeForce GTX 285 (Windows and Mac OS)
    GeForce GTX 470 (Windows)
    Quadro 4000 (Windows and Mac OS)
    Quadro 5000 (Windows)
    Quadro 5000M (Windows)
    Quadro FX 3800 (Windows)
    Quadro FX 4800 (Windows and Mac OS)
    Quadro FX 5800 (Windows)
    Quadro CX
    Can anyone give me a recommendation from your own experience?  Is the list of cards above still valid?
    Thanks,
    Rich Locus

    So... before I go out and spend $650 on a GeForce GTX 680, it is this simple to make it work in CS5?
    Yes.
    (1) Make sure the card has at least 1GB of VRAM (which the GTX 680 has).
    (2) Edit the cuda_supported_cards.txt to add one line:  GeForce GTX 680 (starting in column 1)
    (3) Install the card?
    Do step 3 before step 2.
    Also, you can simply delete the cuda_supported_cards.txt file
    and achieve the same result.
    Will Premiere Pro recognize that I have the card and immediately take advantage of the GPU capabilities, or do I have to change options?
    You will need to specify:
    "MPE GPU Acceleration" in your Project Settings:
    If you do not have a supported card (or have not applied the hack),
    this option will be greyed out.

  • AME takes a long time to start encoding when using GPU Acceleration (OpenCL)

    Have had this issue for a while not (current update as well as at least the previous one).
    I switched to using GPU Hardware Acceleration over Software Only rendering. The speed for the actual encoding on my Mac is much faster that software only rendering. However, more often than not, the encoding process seems to stick at 0% waiting to start for a long time, say anywhere from 1 minute to several minutes. Then it will eventually start.
    Can't seem to find what is causing this. Doesn't seem related to any particular project, codec, output format or anything else I can see. I'd like to keep using GPU Acceleration but it's pointless if it takes 5 times as long to even start as rendering by software-only would. It doesn't even pass any elapsed time while it's hanging or waiting. Says at 0 until it starts. Like I said, once it starts, it's a much faster render than what the software would take. Any suggestions? Thanks.
    using an iMac, 3.4Ghz, 24GB RAM, AMD Radeon HD 6970M 2048 MB

    Actually, I just discovered it doesn't seem to have anything to do with OpenCL. I just put the rendering back to software only and it is doing the same thing. hangs for a long time before it starts to run. Activity monitor shows it running 85-95% CPU, 17 threads and about 615 MB of memory. Activity Monitor doesn't say its not responding, it just seems kind of idle. It took almost 7 minutes for it to start rendering.
    1- Running version 7.2.2.29 of Media Encoder,
    version 7.2.2 (33) of Premiere.
    2- Yes, a premiere project of HD 1080 source shot with Canon 60D, output to H.264 YouTube 720, fps 23.976
    not sure what you are referring to by native rendering. The rendering setting i tried now is Mercury Playback Engine Software Only if that is what you are referring to. But OpenCL gives me the same issue now.
    3- H.264 YouTube 720, 23,976 - seems to happen on multiple output types
    4- In Premiere, I have my project timeline window selected. Command-M, selected the output location I wanted and what output codec, selected submit to Queue. Media Encoder comes up, the project loads and I select the run icon. It preps and shows the encoding process setup in the "Encoding" window, then just sits there with no "Elapsed" time occurring until almost 5-6 minutes later, then it kicks in.

  • Playback and Rendering issues when GPU acceleration is enabled

    I'm using the new MacPro with dual AMD FirePro D300. When I enable GPU Acceleration (Open CL) I can no longer play through an entire sequence. It specifically has issues playing through any layered graphics or titles, but seems to play with those disabled. I have tried having "Composite In Linear Color" enabled and disabled, and neither seemed to make a difference. It's the same deal when rendering. If I have titles, and use GPU Acceleration it jumbles clips, cuts to black or static, all manner of weirdness. Is there something I'm missing?
    An example of what playback looks like if I have titles and GPU Acceleration enabled.

    This computer thing seems complicated enough that if your system works better with GPU accel off, that's you best performance. I understand they've been trying to sort out these sorts of issues but there's so many dang variables, and trying to build software that interlinks with other complicated software is something no other NLE or Grading program does. That throws even more kinks into the list.

Maybe you are looking for

  • My HPD110 won't print lines ! Help

    My printer prints things but doesnt print some lines like + sometimes its going to come like - because it wont print so it really bothers me when doing math problems because the printer isnt prinitng right. And it also doesnt print long lines, please

  • Best approach for publishing a paid version and an ad supported free version of the same app

    Hi, One of my Windows 8 store app is almost ready for store submission. What is the best approach for publishing a paid version and  an ad supported  free version of the same app. Can I do the following 1. Submit the app with unlimited free trial to

  • Reverse logo not printing

    I have a BW logo created in Illustrator that contains shapes and outlined type. When I reverse the black and white sections of the logo -- in order to make a reverse logo to run on top of a black background -- several portions no longer print. As in

  • Synchronising special pricing

    Hi all, I'm fairly new to Webtools customisation and I'd like some advice on how I can synchronise special pricing between SBO and Webtools. As I understand the situation at the moment, Webtools is capable of storing special pricing but it doesn't sy

  • Ordering a block by a non-base table field

    Hello, I have heard you can order your block by a non-base table field by using a stored function. Does anyone know how to do this? Lisa