No sound in swf file

I need to resize an flv file. I opened it in Flash and embedded it as a movie clip in the timeline. I also embedded into the timeline frame sequence. I was able to resize the file successfully. When I preview publish it as a swf file, it plays with sound in Flash. When I export the clip to a flv file, it doesn't play with sound. I have also tried to convert the flash from swf back to flv using After Effects, but there is no sound either in AE and when I play the converted file in Adobe Media Player. I am stumped on how to get any sounds from this file and appreciate any help I could get.

Have you asked Maps Marker Pro for support for their product?
https://www.mapsmarker.com/support/
Chances are you need specific code for Gecko based browsers, which might need different code than Trident, WebKit, and Blink based browsers use.

Similar Messages

  • STRANGE problem with sound in SWF files...Please help if you know how...

    Hello,
         Okay, so, I recently learned how to use Adobe InDesign to create a book.  there is a lot a still don't know.  When I export my document as a SWF file, it works great and has sound and animations where it should.  However, if I move that SWF to a new location, such as my desktop or uploading it to an e-mail, it looses all the sound information.  To add sound to each page, I added a hidden object to each page that was the sound file so that I could attach it to a button.  It seems that it is loosing that sound file if I move it to a new location.  Any ideas or solutions?

    UPDATE:  I have learned that my problem is related to a "resourse folder" which must go wherever the file goes in order for it to have sound.  This is a bit inconvinient for me, as my client is computer illiterate.  I really want to find a way to just embed the sound into a file that you can just open and play.  To the best of my knowlege, SWF format is the only format that allows for the page turning animation.  Does anyone know a way to embed the sound into the SWF file or am I SOL here?

  • Overlaping sounds between SWF files

    Hi there!
    I'm making a serie of animations at my work. Each animation is a different SWF file (with a different background music) and they are all linked by a "Menu".
    The music was placed in a single layer of the first scene of each animation by using "Sync: Start > Loop". Although it is only in the first scene, the music keeps playing during the other scenes. That's no problem at all for me!
    But when I navigate through the files, each file's background music keeps playing, even though it's not running any more. So, in a certain moment, there are 3 or 4 sounds playing at the same time.
    Can anyone help me? Please! =P

    Actually, solved this adding "SoundMixer.stopAll()" inside AS code of the button that I've created to change from scene to scene.
    But thanks anyways, Ned Murphy!

  • No sound in swf files

    I am running OS 10.4.9 on a G5 iMac. Quicktime is ver 7.1.6.
    Recently I discovered that Shockwave files no longer play sound. I
    installed the Flash Player 9 upgrade. Still no sound. This occurs
    when using Test Movie in Flash (ver. MX2004), Quicktime Player or
    Safari or other browser to play the files. Also any sounds imported
    into Flash will not play in Test Movie or by using the play button
    in the Library. Not sure if this is a Mac problem or a Flash
    problem...?

    Thanks, Tom
    Someone told me to check the Audio MIDI Setup in the
    Utilities folder and set it to no higher than 44100, which I did.
    That solved the problem. Your solution to open Garge Band sounds
    like a great idea, since you say the default would be set
    automatically. I'll keep that in mind, as I think the problem arose
    when I upgraded to 10.4.9. If it happens every time I install an
    upgrade, I'll remember to do that. Thanks again.

  • My imported swf files have lost their streaming sound. What can I do?

    I am trying to import a swf I made that contains streaming sound. When I place it on the time line and press cntr enter my animation plays but with no audio. I see the symbols from the swf and the swf inside my library. When I open the swf file inside my project it is broken down frame by frame with no audio. I can add audio back into my movie clip so I know that movie clips can support streaming audio. But I would rather not have to do this.
    I'm very new to flash so I am hoping there is something big that I am missing.
    In addition to my previous question: I need to embed a lot of objects over and over in this project I am working on. Each object will have controls for play back of itself. Is there some reason I cannot do this?
    Thank you for any advice you may have.

    Thank you for your reply
    Ok. I will need to maintain a libary of movie clips that contain streaming audio and simple scripts. Does anyone know of a good tutorial for importing a file at runtime? I've seen something called shared libary properties and it has a field for a url. I put a swf file on my web site and took it's url and put it into this field but nothing shows in my library. What else do I need to do?

  • Sound files not playing from inDesign SWF file

    Using Dropbox file transfer, I'm sending a colleague an inDesign project  as a SWF file - a flip book with audio. The files in Dropbox are the SWF Movie files, the HTML and the Resources folder. My colleague is trying upload these to his website. I presumed the sound files would go up via my colleagues FTP and Flash player would link to them. The sound files are functioning. Can anyone outline the procedure one should follow to get Flash to engage with this?   Is there a better locale fo this thread?

    That's what I thought too, but all files are there.  I used to have numerous files (6-8) in a dropbox folder with all parts: cptx, htm, swf, js and the html would play fine by just clicking on the link.  Once it started not working I made individual folders with each part of the file and included them into each seperate folder.  Still not loading/opening.  This is happening to everyone I send the link to.  I've tried opening it in different browsers too.
    Here is a link if anyone wants to see what happens:  https://www.dropbox.com/s/460vq2nqu4dbwf1/courseconnect_training_2013.htm
    Here is how I am including each part of the file in the actual folder:
    https://www.dropbox.com/sh/sdfjdeud8jro1v1/SdZMzJHXBo

  • Flash swf file import with sound effect

    I'm sorry for my english
    when ı import any swf file that include sound effect and run the project. Swf files running perfect but swf files are quiet...
    how can ı solve this

    We have configured our BW sytem to extract data from CRM. Various reports are displayed in CRM UI  including queries using BEx WEb and Xcelsius dashboards. Xcelsius dashboards is pulling data from BW cube for CRM data. To present the dashboard in CRM UI we created a bEX web template as a copy of 0DASHBOARD_TEMPLATE. In the copied template specify the name of the xcelsius file. The copied web template can be configured using standard config options for CRM UI.

  • Can Adobe Interactive PDFs play sound from imported .swf files

    Hello.
    I'm really really stuck, can anyone help? I'm on 10.8.3 using In Design CS6
    I am trying to get an interactive PDF with imported .sfw files with sound to play ....the sound. Preview is fine in the working file - but as per the previous query on thishttp://forums.adobe.com/message/4772574 - The interactive PDF loses the sound. I tried installing ezPDF - but it's an app and I don't know how to install it to work (I think it's meant for  iPADs). So...does anyone know if I can have an imported .swf file play when exported to an Interactive PDF and also work on an end users PC?...should I be able to install ezPDF reader on my MAC and get everything working?
    Any help would be good as this is day 3 having called Adobe on Day 1 which was fruitless.
    Thanks
    Ads

    Really hard to say without seeing the whole project, but my guess is that you have moved your exported SWF somewhere from it´s original location (where you exported it to) without moving Resources folder to same target location too... when you place video, audio or SWF to your layout, indesign does not embedd it to resulting SWF. Those files will be stored into a resources folder which always has to be at same root with exported SWF. Media files will be loaded dynamically from that folder at runtime.
    So you can guess what happens if that folder does not exist....

  • Play swf file from sound clips

    Can someone help me please.
    I have 20 sound clips that I have embeded in Dreamweaver CS3
    using the Insert Plugin option.
    I also have 20 swf files.
    I would like to play swf file #1 when the user starts sound
    clip #1.
    When a new sound clip is activated, I want the current swf
    file to stop and the correscponding swf file # to load.
    Thank you
    Pete

    Hi,
    I understand this is quite old topic but the question is actual for a lot of developers.
    The problem is that Flash ActiveX doesn't contain a method that plays movie from any source except file path or URL.
    So there are two approaches are possible:
    1. Emulate file by creating a fake file that provides data from your array. You may BoxedApp SDK for that, look here: BoxedApp SDK Features
    2. Use special .net component that provides this feature: http://f-in-box.com/dotnet/
    Hope this helps.

  • How can I stop timeline sounds in external swf files from playing during loading?

    I am having a problem with timeline sounds in external swf files playing during loading in a main swf. Can anyone help me?
    Here is some of the code from the main swf. I hope I have included enough.
    Thanks.
    import flash.events.MouseEvent;
    import flash.display.MovieClip;
    import flash.display.Loader;
    import flash.events.ProgressEvent;
    import flash.events.Event;
    import flash.net.URLRequest;
    import fl.events.SliderEvent;
    import flash.media.SoundTransform;
    preloader_mc.fill_mc.scaleX = 0;
    var swfA:Array = ["part1.swf","part2.swf"];
    var frameA:Array = [];
    var currentLoader:Loader;
    var swfTotalFrames:int;
    var tl:MovieClip = this;
    var st:SoundTransform = new SoundTransform()
    var index:int = 0;
    loadNextF();
    play_slider.enabled = false;
    function loadNextF():void{
                    tl["loader_"+index] = new Loader();
                    tl["loader_"+index].name = index.toString();
                    tl["loader_"+index].contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS,progressF);
                    tl["loader_"+index].contentLoaderInfo.addEventListener(Event.COMPLETE,completeF);
                    tl["loader_"+index].load(new URLRequest(swfA[index]));
    function progressF(e:ProgressEvent):void{
                    var fractionLoaded:Number = index/swfA.length+e.bytesLoaded/(e.bytesTotal*swfA.length);
                    preloader_mc.fill_mc.scaleX = fractionLoaded;
                    preloader_mc.tf.text = (100*fractionLoaded)+"% Loaded";
    function completeF(e:Event):void{
                    tl["loader_"+index].contentLoaderInfo.removeEventListener(ProgressEvent.PROGRESS,progress F);
                    tl["loader_"+index].contentLoaderInfo.removeEventListener(Event.COMPLETE,completeF);
                    SoundMixer.stopAll();
                    var mc:MovieClip = MovieClip(tl["loader_"+index].content);
                    mc.gotoAndStop(1);
                    frameA.push(mc.totalFrames);
                    index++;
                    if(index<swfA.length){
                                    loadNextF();
                    } else {
                                    // all loads complete.  start play.
                                    restart_mc.buttonMode = true;
                                    restart_mc.alpha = 1;
                                    tl.addEventListener(Event.ENTER_FRAME,playUpdateF);
                                    tl.removeChild(preloader_mc);
                                    preloader_mc = null;
                                    play_slider.enabled = true;
                                    playpause_mc.alpha = 1;
                                    currentLoader = tl["loader_0"];
                                    tl.addChild(currentLoader);
                                    MovieClip(currentLoader.content).play();
                                    sliderParamsF();

    import flash.events.MouseEvent;
    import flash.display.MovieClip;
    import flash.display.Loader;
    import flash.events.ProgressEvent;
    import flash.events.Event;
    import flash.net.URLRequest;
    import fl.events.SliderEvent;
    import flash.media.SoundTransform;
    preloader_mc.fill_mc.scaleX = 0;
    var swfA:Array = ["part1.swf","part2.swf"];
    var frameA:Array = [];
    var currentLoader:Loader;
    var swfTotalFrames:int;
    var tl:MovieClip = this;
    var st:SoundTransform = new SoundTransform()
    var index:int = 0;
    loadNextF();
    play_slider.enabled = false;
    function loadNextF():void{
        tl["loader_"+index] = new Loader();
        tl["loader_"+index].name = index.toString();
        tl["loader_"+index].contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS,progressF);
        tl["loader_"+index].contentLoaderInfo.addEventListener(Event.COMPLETE,completeF);
        tl["loader_"+index].load(new URLRequest(swfA[index]));
    function progressF(e:ProgressEvent):void{
        var fractionLoaded:Number = index/swfA.length+e.bytesLoaded/(e.bytesTotal*swfA.length);
        preloader_mc.fill_mc.scaleX = fractionLoaded;
        preloader_mc.tf.text = (100*fractionLoaded)+"% Loaded";
    function completeF(e:Event):void{
        tl["loader_"+index].contentLoaderInfo.removeEventListener(ProgressEvent.PROGRESS,progress F);
        tl["loader_"+index].contentLoaderInfo.removeEventListener(Event.COMPLETE,completeF);
        SoundMixer.stopAll();
        var mc:MovieClip = MovieClip(tl["loader_"+index].content);
        mc.gotoAndStop(1);
        frameA.push(mc.totalFrames);
        index++;
        if(index<swfA.length){
            loadNextF();
        } else {
            // all loads complete.  start play.
            restart_mc.buttonMode = true;
            restart_mc.alpha = 1;
            tl.addEventListener(Event.ENTER_FRAME,playUpdateF);
            tl.removeChild(preloader_mc);
            preloader_mc = null;
            play_slider.enabled = true;
            playpause_mc.alpha = 1;
            currentLoader = tl["loader_0"];
            tl.addChild(currentLoader);
            MovieClip(currentLoader.content).play();
            sliderParamsF();
    ///////////////// start sliders /////////////////////////////////
    sound_slider.addEventListener(SliderEvent.CHANGE,soundSliderF);
    function soundSliderF(e:SliderEvent):void{
        st.volume = e.value/100;
        tl.soundTransform = st;
    play_slider.addEventListener(SliderEvent.CHANGE,playSliderF);
    play_slider.addEventListener(MouseEvent.MOUSE_DOWN,playSliderDownF);
    //play_slider.addEventListener(MouseEvent.MOUSE_UP,playSliderUpF);
    function playSliderDownF(e:MouseEvent):void{
        tl.removeEventListener(Event.ENTER_FRAME,playUpdateF);
        stage.addEventListener(MouseEvent.MOUSE_UP,playSliderUpF);
    function playSliderUpF(e:MouseEvent):void{
        tl.addEventListener(Event.ENTER_FRAME,playUpdateF);
    function playSliderF(e:SliderEvent):void{
        SoundMixer.stopAll();
        var frameNum:int = Math.ceil(swfTotalFrames*e.value/100);
        var partialTotalFrames:int = 0;
        for(var i:int=0;i<frameA.length;i++){
            partialTotalFrames += frameA[i];
            if(partialTotalFrames>=frameNum){
                break;
        partialTotalFrames -= frameA[i];
        //trace(i,frameNum,frameNum-partialTotalFrames);
        if(currentLoader!=tl["loader_"+(i)]){
            tl.removeChild(currentLoader);
            MovieClip(currentLoader.content).stop();
            currentLoader = tl["loader_"+(i)];
            tl.addChild(currentLoader);
        if(playpause_mc.currentFrame==1){
            MovieClip(currentLoader.content).gotoAndPlay(frameNum-partialTotalFrames);
        } else {
            MovieClip(currentLoader.content).gotoAndStop(frameNum-partialTotalFrames);
    function sliderUpdateF(e:Event):void{
        var playedFrames:int = 0;
        for(var i:int=0;i<Number(currentLoader.name);i++){
            playedFrames += frameA[i];
        playedFrames += MovieClip(currentLoader.content).currentFrame;
        play_slider.value = Math.round(100*playedFrames/swfTotalFrames);
    function sliderParamsF():void{
        swfTotalFrames = 0;
        for(var i:int=0;i<swfA.length;i++){
            swfTotalFrames += MovieClip(tl["loader_"+i].content).totalFrames;
    ///////////////// end  sliders //////////////////////////////////
    ///////////////// start playpause restart ///////////////////////
    playpause_mc.addEventListener(MouseEvent.CLICK,playpauseF);
    playpause_mc.alpha = .2;
    restart_mc.addEventListener(MouseEvent.CLICK,restartF);
    restart_mc.buttonMode = false;
    restart_mc.alpha = .2;
    function playpauseF(e:MouseEvent):void{
        if(!e.currentTarget.toggle){
            MovieClip(currentLoader.content).stop();
            tl.removeEventListener(Event.ENTER_FRAME,playUpdateF);
            e.currentTarget.gotoAndStop(2);
        } else {
            MovieClip(currentLoader.content).play();
            tl.addEventListener(Event.ENTER_FRAME,playUpdateF);
            e.currentTarget.gotoAndStop(1);
        e.currentTarget.toggle = !e.currentTarget.toggle;
    ///////////////// end playpause //////////////////////////////
    function playUpdateF(e:Event):void{
        sliderUpdateF(e);
        var playingFrame:int = MovieClip(currentLoader.content).currentFrame;
        if(playingFrame==frameA[Number(currentLoader.name)]){
            // next loader
            MovieClip(currentLoader.content).stop();
            SoundMixer.stopAll();
            MovieClip(currentLoader.content).mute();
            var nextIndex:int = Number(currentLoader.name)+1;
            if(nextIndex<swfA.length){
                tl.removeChild(currentLoader);
                currentLoader = tl["loader_"+nextIndex];
                tl.addChild(currentLoader);
                MovieClip(currentLoader.content).gotoAndPlay(1);
            } else {
                tl.removeEventListener(Event.ENTER_FRAME,playUpdateF);
                playpause_mc.gotoAndStop(2);
                playpause_mc.toggle = !playpause_mc.toggle;
                //playpause_mc.alpha = .2;
                // all swfs have completed play
    function restartF(e:MouseEvent):void{
        MovieClip(currentLoader.content).stop();
        tl.removeChild(currentLoader);
        SoundMixer.stopAll();
        MovieClip(currentLoader.content).mute();
        currentLoader = tl["loader_"+0];
        tl.addChild(currentLoader);
        if(playpause_mc.currentFrame==1){
            MovieClip(currentLoader.content).gotoAndPlay(1);
        } else {
            MovieClip(currentLoader.content).gotoAndStop(1);

  • How stop youtube, swf files sound on session restore

    On session restore, all hell breaks loose: every youtube, swf file sound blasts in cacophony; I thought the open tab only on select would fix this. Worse, I now have sound but no picture, so I unable to even find which tab is making all the noise.

    I use Flashblock. Most YouTube videos are still Flash. That would help the situation a lot anyway.
    * https://addons.mozilla.org/en-US/firefox/addon/flashblock/?src=search

  • Unable to play audio stream in a swf file

    Making a swf file that reacts like a button: it plays sound
    when you pass over it. Or should play. When the button keyframes
    sound options are set to "start" or "event", there is no problem,
    it works well. But it doesn't work if I set to "stream". My
    original file is an mp3. Is there something special avout it? Help
    tutorials didn't help me so far...

    With "stream" you have to make sure there are enough frames
    in the movie to play the whole sound file. Try adding some frames
    and see if it plays then.

  • IE running under XP can't handle multiple SWF files, Why?

    I noticed that IE 8 running under Windows XP cannot handle multiple swf files in one page.
    Up to about 10 files is no problem they are loaded and we can play them ( buttons that start a small audio file).
    But more of these files in one page will stop IE.
    Firefox ( 3.6.28) runs them fine.
    And also IE 8 and/or Firefox under Windows 7 handles them perfectly.
    Has anyone any idea what can cause this and how to resolve this?
    Thanks,
    Onno Tomson
    The Netherlands

    Sorry...I still don't get it. What is it about Windows FUS that keeps iTunes from running running the process twice? It can run many other non-Apple windows apps in multiple user sessions (commercial apps, open source apps, audio/video apps, networked apps). I can even run two different virtual machines at the same time under two different user sessions.
    Why can iTunesHelper.exe run twice but iTunes.exe cannot? Why can I run Safari at the same time? Quicktime Player runs fine under multiple user sessions.
    Blaming it on Windows and/or FUS sounds like FUD. Can anyone give a valid technical reason? Semaphores? Mutexes? An admission (and explanation) that the Windows version is purposely crippled?

  • Having problems when exporting .swf file as an animated gif

    Hi:
    I was wondering if anyone has ever had any issues exporting a
    flash file as an animated gif? When I do so, the image quality is
    very compromised and the animation is distorted. I know this is not
    very specific question, but I have never encountered this issue
    before, and I am trying to help a co-worker. I don't understand why
    it looks exactly the way we want it to look as an swf file, but not
    as an animated gif? Can anyone point me in the right direction as
    to what to look for as the potential source of this problem? I have
    the swf file, although this would not be very helpful as I don't
    have access to the flash file (but I can send it to you if that
    would help). We tried unchecking the feature to optimize the image,
    and changed the color pallete to adaptive, but this didn't solve
    the problem. I also tried removing any unnecessary layers prior to
    the export. Basically, I'm not sure as to how to proceed and what
    may be causing the problem. I also want to mention there is a
    placed image on the stage. Could the type of image placed be
    causing the problem when exporting to a gif file, but not as a
    .swf? If anyone could help, I would really appreciate it! Thanks.
    Sara

    I also wanted to mention that the swf file uses sound. I am
    reading an old book that I have on Flash and it's saying that Flash
    and Shockwave Flash enter a special mode when they encounter a
    stream sound in which the animation is forced to keep up with the
    sound track, if the animation frames can not be drawn quickly
    enough, some frames are skipped. I am also reading that the
    animated gif format does not support sound. Again, the only
    reference I have is for a very old version of flash, and I'm not
    sure it applies to CS3. I am now just thinking that the sound may
    be the issue.

  • The Path to nowhere - help! swf files not showing in browser

    i need help with getting a swf file to show in the browsers. (it previews in dreamweaver)
    created a website in dreamweaver cs4. created a simple slideshow in flash 4.
    on the index.html page inserted the flash file.
    it previews in dreamweaver BUT when i text in browsers it shows as a white box.
    have been reading through all the info about paths etc.
    can you simplify this entry below from adninjastrator on the adobe forums sept 19 2011???........
    "Still looks like a pathing problem to me. For review:
    Pathing issues
    Almost always when it works on the local machine and not the server, it's a pathing problem.
    You can put your Flash related files in whatever folders you want, they do NOT have to be in the root, they do NOT all have to be in the same folder. But if you have a problem and if sticking them all in the root folder works, then you know that the issue was a pathing problem.
    Just remember that paths used in the .swf become relative to the Web page on which the .swf is placed, NOT it’s physical location.  So for example, if your .swf is in the flash/data folder and you use that .swf on a Web page in the root folder, you are in effect, removing that .swf from flash/data and putting it in root. So if the .swf is loading any related files (xml, images, video, etc), the path used inside the .swf to load the .xml file has to be relative to it's new location in root and then back down into flash/data. This is true even though when testing the .swf by itself, it can be inside flash/data and work just fine, since relative to it's location, the path is just fine, they are in the same folder. But if that same path is used when the .swf is placed on a page two folder levels up, the relative path has changed, the old "same folder" path will not work.
    In fact if you are placing the .swf on a web page in a different folder than the .swf is stored in, and that .swf calls external assets, then direct clicking and opening of the .swf in it’s folder should NOT work! That’s because the paths to the external assets should be relative to the Web page and not the physical location of the .swf.
    So just be sure that you use addresses relative to the final Web page locations (not physical file locations) and you can put the Flash related files in what ever folders you want.
    Best wishes,
    Eye for Video
    adninjastrator"
    here is my code...
    <div align="center">
            <object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="350" height="200" id="FlashID" title="2812gtbroslides">
              <param name="movie" value="/2812gtbros.swf" />
              <param name="quality" value="high" />
              <param name="swfversion" value="6.0.65.0" />
              <!-- This param tag prompts users with Flash Player 6.0 r65 and higher to download the latest version of Flash Player. Delete it if you don’t want users to see the prompt. -->
              <param name="expressinstall" value="/Scripts/expressInstall.swf" />
              <!-- Next object tag is for non-IE browsers. So hide it from IE using IECC. -->
              <!--[if !IE]>-->
              <object type="application/x-shockwave-flash" data="/2812gtbros.swf" width="350" height="200">
                <!--<![endif]-->
                <param name="quality" value="high" />
                <param name="swfversion" value="6.0.65.0" />
                <param name="expressinstall" value="/Scripts/expressInstall.swf" />
                <!-- The browser displays the following alternative content for users with Flash Player 6.0 and older. -->
                <div>
                  <h4>Content on this page requires a newer version of Adobe Flash Player.</h4>
                  <p><a href="http://www.adobe.com/go/getflashplayer"><img src="http://www.adobe.com/images/shared/download_buttons/get_flash_player.gif" alt="Get Adobe Flash player" width="112" height="33" /></a></p>
                </div>
                <!--[if !IE]>-->
              </object>
              <!--<![endif]-->
            </object>
            <br />
    thanx
    wwwww1325

    i am not sure why this sounds so foreign to me.....
    i understand the page code instructs the browser to find and load the flash file from a path.
    i do not understand "/2812gtbros.swf (i.e. start at the root of the site and look for that filename in that location)
    i have the html fla and swf file in the folder on my computer named 212GTflashpics (2012freelance/2012gtbrothers/212GTflashpics/2812gtbros.swf) and i have it in the website folder GTbrothers1 with all the images scrpts sprys and html files
    the files be in the website folder o
    in your previous Question...
    "This line -
    <param name="movie" value="/2812gtbros.swf" />
    is telling the browser to look for the flash file in the root of the website.  Is that where it is?"
    what is before the / in the value=" /2812gtbros.swf? wouldnt that tell us the path of the file?
    thanx

Maybe you are looking for