No transperancy rendering 3d pdf on Mac Pro

I'm in a limbo between Apple and Adobe. Although I find it hard to believe that I am the only one who uses 3d pdf diligently and try to do it on a fullgrown Mac. It started when I took my previous MacPro (Mid 2010) in use almost 4 years ago. All 3d-pdfs I tried to render on the machine lacked transparency and materials. The same file on an iMac or a PC looked like I wanted. I complained but the great As blamed each other. And I gave up the fight.
I resently bought a new MacPro (late 2013), partly in the hope that I would get a video card that was supported by Adobe/Apple. But no. The same dreary rendering without material properties. On this machine, I have installed Windows 8.1 throuhg bootcamp. And when I run Reader on Windows my 3d-pdfs looks as I expect. The same machine, the same graphics card, the same file ...
Am I the onely one experiencing this problem? Can I do anything about it?

Ok my images are removed...
But I cant give it up yet. Am I the only one experiencing this problem??? Here are 2 shrunk images. First from Acrobat Reader running on Mac OS 10.92:
Then Acrobat Reader on the same Mac Pro (late 2013) running on Windows 8.1:
Notice the semi transparent ceiling and more vivid colors.
I have an old post regarding the same problem on my previous Mac Pro here: https://discussions.apple.com/thread/3311368
Please give me a response if you have seen this...

Similar Messages

  • Poor rendering of 3d pdf on Mac Pro

    I'm in a limbo between Apple and Adobe. Although I find it hard to believe that I am the only one who uses 3d pdf diligently and try to do it on a fullgrown Mac. It started when I took my previous MacPro (Mid 2010) in use almost 4 years ago. All 3d-pdfs I tried to render on the machine lacked transparency and materials. The same file on an iMac or a PC looked like I wanted. I complained but the great As blamed each other. And I gave up the fight.
    I resently bought a new MacPro (late 2013), partly in the hope that I would get a video card that was supported by Adobe/Apple. But no. The same dreary rendering without material properties. On this machine, I have installed Windows 8.1 throuhg bootcamp. And when I run Reader on Windows my 3d-pdfs looks as I expect. The same machine, the same graphics card, the same file ...
    Am I the onely one experiencing this problem? Can I do anything about it?

    Ok my images are removed...
    But I cant give it up yet. Am I the only one experiencing this problem??? Here are 2 shrunk images. First from Acrobat Reader running on Mac OS 10.92:
    Then Acrobat Reader on the same Mac Pro (late 2013) running on Windows 8.1:
    Notice the semi transparent ceiling and more vivid colors.
    I have an old post regarding the same problem on my previous Mac Pro here: https://discussions.apple.com/thread/3311368
    Please give me a response if you have seen this...

  • Premiere Pro CC continuous crash and extremely slow renders on a new Mac Pro.

    Hello,
    recently we changed our editing machines with the new Mac Pro with this configuration:
    - CPU 3,5 GHz 6 core Intel Xeon E5
    - 32 GB RAM
    - 2x AMD FirePro D700 6 GB
    we work on a server connected to the Mac Pro in Dual Ethernet configuration.
    The rendering of a sequence at 1920x1080 with 3 video tracks (video footage converted at ProRes 422 LT, a title on a linked After Effects Comp and a PSD graphic overlay of a small logo) of the length of about 3 minutes it takes about 4 hour... when it doesn't crash.
    When it crash, usually when i simply scroll the timeline, i receive an error message very long (if you want I can send you a rtf file about it, it's too long to paste it here).
    These are my system information:
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    - I've installed every updates available at this time
    - OS X Yosemite 10.10.2
    Thank you very much in advance, and sorry for my bad english.

    Thanks Andrea for your assistance in reporting that additional information. You have come across an intermittent bug which has been reported by other users with no reliable repro steps for us to follow in house. So it appears to be mainly system specific, but we're not even sure which sorts of systems demonstrate it yet.
    One other thing to try is clearing your media cache files (from preferences > media panel). In the meantime,e the best thing to do is make sure you submit those crash logs to adobe whenever you get them. This helps us identify common thread among various users who may be experiencing the same problem. Also, if you have time, please file a bug report describing the steps that caused the issue in your case: http://adobe.ly/ReportBug
    Please be as specific as possible when describing your steps. Without a repeatable case, a bug like this is very, very difficult to fix. Thanks again for your support.
    To work around the sloe render for AE comp problem, please try right clicking on the comp in the timeline and then choose the "Render and Replace" command to transcode it out to a more easily handled format. This should help a lot with your performance slowness, and you will still have the ability to restore the original comp files if needed.

  • 12 core Mac Pro does not improve render time over iMac quad core

    I'm rendering the same composition independently on two computers and they are basically rendering at the same rate, which is slightly better than 1 frame per second.
    The project settings and preferences are identical in each instance (with the exception of memory and multiprocessing, which I have experimented with ad nauseum). The composition includes no motion blur, no effects, just a couple of layers of chroma keyed .mov files (using keylight 2.0) and some still images. Neither machine is running any other applications, except occasionally Google Chrome, which seems to have no effect on performance.
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    dual AMD FirePro 500D 3072 MB GPUs
    32 GB RAM
    OS X 10.9.4
    System 2 iMAC:
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    AMD Radeon HD 6750M 512 MB GPU
    8 GB RAM
    OS X 10.9.3
    As you can see, system 1 is vastly more powerful, and yet no combination of memory/multiprocessing settings can get the system to render faster than system 2.
    It doesn't seem to matter how much or little RAM I reserve for other applications (I have settled on 4 GB), or the number of CPUs I reserve for After Effects. The one setting that has improved performance is turning OFF render multiple frames. And even then it only brings the performance of the Mac Pro up to par with the iMac. I have cleared my cache, rebooted the computer, and read everything I can find online regarding the optimization of render settings.
    Here's a comparison of the respective CPU Loads:
    iMac
    Mac Pro
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    Can anyone help?

    There's plenty of debate about the new Mac Pro vs a kitted out iMac.  Benchmarks show that some iMac After Effects processing can actually be faster than on a Mac Pro, depending on the content and some other factors.  If you're using software that has been optimised for the Mac Pro's GPU-centric architecture, like Final Cut Pro X, you will see great benefits.
    mac pro vs imac
    In my own facility recently we opted out of purchasing Mac Pros this year, and bought top-end iMacs instead.  The benefit to cost ratio simply didn't make sense for us right now.  Mac Pros are awesome machines, but a significant component of their cost is the dual GPUs, which are simply no benefit to After Effects.
    Reports say that the After Effects engineers are working on a major revamp of the After Effects processing system, so I'm betting you will realise far greater benefits from your Mac pro in coming AE versions.  For now, you may continue to see performance that is not spectacularly better than a souped-up iMac, depending on the type of processing involved.
    I've seen a few benchmarks that suggest the 8 core systems give better bang-for-buck than the 12 cores.  Try reducing your processors to 8 in After Effects and see if it makes a difference.  With 8 cores, allocate 3GB of RAM per core to leave some RAM for the OS.

  • Adobe After Effect CC 2014 on Mac Pro 2013 and Performance

    Hi everyone.
    I'm planning to jump from my Mac Mini 2011 to some Mac Pro (cylinder) - 4 core or maybe 6 core and I'd like to know from someone who got experience with Ae and rendering/previewing or how smooth work it is on Mac Pro? I can't find any detailed video about performance Adobe Ae+Pr on Mac Pro. Of course I saw a thousand of benchmarks with scores but that doesn't say anything to me. I need to know if those grands are very well spent. I'm quiet afraid of those RAM previewing. Also I saw nice video with man who showed fast rendering on Premiere on Mac Pro. Actually I haven't got any problem even on Mac Mini with premiere - everything was smooth, without lack, delays or something but when I sent some tracks to Ae for stabilising or changes and see the results back in Premiere was a nightmare.
    I would like to know what is you opinion and experiences. Thank you very much.
    PS: If the Ae will be like that as it is today I have no choice to start with the Final Cut Pro X + Motion

    AE is almost all CPU and ram. Your ram preview time will be decided by those specs. The nMPro is not the current best solution for that since that is the previous Ivy-E Platform with DDR3. The X99 Is the current platform ie Haswell E which has DDR4 and the 8 Core CPU's. That would be the better way to go if AE and ram preview is your focus. How ever if you have to go mac then I would not suggest less than the 6 Core and 32GB of ram. The Dual GPU's have no impact on AE since the only acceleration is Ray Tracer and that is Nvidia only.
    Eric
    ADK

  • Which Mac Pro? More cores=slower speeds? And most of us know the speed matters or FPU for music and I don't understand the faster is for the least amount of procs. And while I get the whole rendering thing and why it makes sense.

    Which Mac Pro? More cores=slower speeds? And most of us know the speed matters or FPU for music and I don't understand the faster is for the least amount of procs. And while I get the whole rendering thing and why it makes sense.
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    Thanks for your reply via email/msg. He wrote:
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    Xeon 6 core - E5.1650v2
    Xeon 8 core - E5.1680v2
    Xeon 12 core - E5.2697v2
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    My Question now is this, get an 8 core, then replace with 2 3.7 QUAD CHIPS, what would happen?
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    SOMETHINGS UP AND AM SURE WE'LL ALL BE PLEASED, AS the mac pro      was announced Last year, barely made the December mark, then pushed to January, then February and now April.
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    PEACE===AM SURE APPLE WILL BLOW US AWAY - they have to figure out how to increase the power for 150 watts or make the GPU work which in regard to FPU, I thought was NVIDIA?

  • Why can't I print a pdf from my mac pro to my printer?

    why can't I print a pdf from my mac pro to my printer?

    Don't know! You'll have to give us more details of what's happening when you try. Can you print other documents OK? When you try to print, does the printer icon appear in the dock - click on it and see if there are any printer messages.
    Matt

  • I installed CS6 on Mac Pro (10.9 software version). I don't see the Adobe PDF printer in the printer/fax section.  I can not figure how to create the PDF Printer.

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    did you install acrobat x and does it work as expected?

  • New Mac Pro (late 2013) crashes / freezes while rendering or editing in Premiere Pro CC

    We recently purchased a new Mac Pro desktop (Late 2013, 16GB memory, D700 Graphic Card, 2.7 GHz -12 Core, OSX 10.9.3) and we are running Adobe CC on it. When using Premiere Pro CC (7.2.2) I am having major issues while rendering and editing. About 50% of the time when I try to render it starts off real fast then just freezes. This happens in Premiere and Media Encoder. Sometimes I can just Force Quit Premiere or Media Encoder and other times I have to do a hard restart on the entire computer because the entire computer freezes. The computer will also occasionally freeze whenever doing simple editing or stacking layers. The  computer will also just decide to suddenly stop and restart when editing or doing simple tasks like browsing the web. Additionally there has been several times if the render does finish, the final video will have digital glitches throughout the video. I have to redo the render once or twice and it will finally be fine. This all is happening several times a day. This never happened on our previous Mac Pro, but we were not running Mavericks. I used Migration Assistant to transfer from old computer to new computer. So I don't know if this is an a problem with the actual Mac Pro, Mavericks, graphic card or Adobe? But right now I am very frustrated as you can imaging spending all this money for a computer that has been giving us more issues than our previous computer. Any help would be greatly appreciated!

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    Here's a summary of what you need to do, if you choose to proceed:
    ☞ Copy a line of text in this window to the Clipboard.
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    ☞ Paste the results, which will have been copied automatically, back into a reply on this page.
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    6. The script is a single long line, all of which must be selected. You can accomplish this easily by triple-clicking anywhere in the line. The whole line will highlight, though you may not see all of it in the browser window, and you can then copy it. If you try to select the line by dragging across the part you can see, you won't get all of it.
    Triple-click anywhere in the line of text below on this page to select it:
    PATH=/usr/bin:/bin:/usr/sbin:/sbin:/usr/libexec;clear;cd;p=(Software Hardware Memory Diagnostics Power FireWire Thunderbolt USB Fonts 51 4 1000 25 5120 KiB/s 1024 85 \\b%% 20480 1 MB/s 25000 ports 'com.autodesk.AutoCad com.evenflow.dropbox com.google.GoogleDrive' DYLD_INSERT_LIBRARIES\ DYLD_LIBRARY_PATH -86 ` route -n get default|awk '/e:/{print $2}' ` 25 N\\/A down up 102400 25600 recvfrom sendto CFBundleIdentifier 25 25 25 1000 MB );N5=${#p[@]};p[N5]=` networksetup -listnetworkserviceorder|awk ' NR>1 { sub(/^\([0-9]+\) /,"");n=$0;getline;} $NF=="'${p[26]}')" { sub(/.$/,"",$NF);print n;exit;} ' `;f=('\n%s: %s\n' '\n%s\n\n%s\n' '\nRAM details\n%s\n' %s\ %s '%s\n\t(%s)\n' );S0() { echo ' { q=$NF+0;$NF="";u=$(NF-1);$(NF-1)="";gsub(/^ +| +$/,"");if(q>='${p[$1]}') printf("%s (UID %s) is using %s '${p[$2]}'",$0,u,q);} ';};s=(' /^ *$|CSConfigDot/d;s/^ */   /;s/[-0-9A-Fa-f]{22,}/UUID/g;s/(ochat)\.[^.]+(\..+)/\1\2/;/Shared/!s/\/Users\/[^/]+/~/g ' ' s/^ +//;5p;6p;8p;12p;' ' {sub(/^ +/,"")};NR==6;NR==13&&$2<'${p[10]} ' 1s/://;3,6d;/[my].+:/d;s/^ {4}//;H;${ g;s/\n$//;/s: [^EO]|x([^08]|02[^F]|8[^0])/p;} ' ' 5h;6{ H;g;/P/!p;} ' ' ($1~/^Cy/&&$3>'${p[11]}')||($1~/^Cond/&&$2!~/^N/) ' ' /:$/{ N;/:.+:/d;s/ *://;b0'$'\n'' };/^ *(V.+ [0N]|Man).+ /{ s/ 0x.... //;s/[()]//g;s/(.+: )(.+)/ (\2)/;H;};$b0'$'\n'' d;:0'$'\n'' x;s/\n\n//;/Apple[ ,]|Intel|SMSC/d;s/\n.*//;/\)$/p;' ' s/^.*C/C/;H;${ g;/No th|pms/!p;} ' '/= [^GO]/p' '{$1=""};1' ' /Of/!{ s/^.+is |\.//g;p;} ' ' $0&&!/ / { n++;print;} END { if(n<200) print "com.apple.";} ' ' $3~/[0-9]:[0-9]{2}$/ { gsub(/:[0-9:a-f]{14}/,"");} { print|"tail -n'${p[12]}'";} ' ' NR==2&&$4<='${p[13]}' { print $4;} ' ' END { $2/=256;if($2>='${p[15]}') print int($2) } ' ' NR!=13{next};{sub(/[+-]$/,"",$NF)};'"`S0 21 22`" 'NR!=2{next}'"`S0 37 17`" ' NR!=5||$8!~/[RW]/{next};{ $(NF-1)=$1;$NF=int($NF/10000000);for(i=1;i<=3;i++){$i="";$(NF-1-i)="";};};'"`S0 19 20`" 's:^:/:p' '/\.kext\/(Contents\/)?Info\.plist$/p' 's/^.{52}(.+) <.+/\1/p' ' /Launch[AD].+\.plist$/ { n++;print;} END { if(n<200) print "/System/";} ' '/\.xpc\/(Contents\/)?Info\.plist$/p' ' NR>1&&!/0x|\.[0-9]+$|com\.apple\.launchctl\.(Aqua|Background|System)$/ { print $3;} ' ' /\.(framew|lproj)|\):/d;/plist:|:.+(Mach|scrip)/s/:[^:]+//p ' '/root/p' ' !/\/Contents\/.+\/Contents|Applic|Autom|Frameworks/&&/Lib.+\/Info.plist$/ { n++;print;} END { if(n<1000) print "/System/";} ' '/^\/usr\/lib\/.+dylib$/p' ' /Temp|emac/d;/(etc|Preferences)\//s/^\.\/[^/]+//p;' ' /\/(Contents\/.+\/Contents|Frameworks)\/|\.wdgt\/.+\.[bw]/d;p;' 's/\/(Contents\/)?Info.plist$//;p' ' { gsub("^| ","||kMDItem'${p[35]}'=");sub("^.."," ") };1 ' p '{print $3"\t"$1}' 's/\'$'\t''.+//p' 's/1/On/p' '/Prox.+: [^0]/p' '$2>'${p[9]}'{$2=$2-1;print}' ' BEGIN { i="'${p[26]}'";M1='${p[16]}';M2='${p[18]}';M3='${p[31]}';M4='${p[32]}';} !/^A/ { next;} /%/ { getline;if($5<M1) a="user "$2"%, system "$4"%";} /disk0/&&$4>M2 { b=$3" ops/s, "$4" blocks/s";} $2==i { if(c) { d=$3+$4+$5+$6;next;};if($4>M3||$6>M4) c=int($4/1024)" in, "int($6/1024)" out";} END { if(a) print "CPU: "a;if(b) print "I/O: "b;if(c) print "Net: "c" (KiB/s)";if(d) print "Net errors: "d" packets/s";} ' ' /r\[0\] /&&$NF!~/^1(0|72\.(1[6-9]|2[0-9]|3[0-1])|92\.168)\./ { print $NF;exit;} ' ' !/^T/ { printf "(static)";exit;} ' '/apsd|OpenD/!s/:.+//p' ' (/k:/&&$3!~/(255\.){3}0/ )||(/v6:/&&$2!~/A/ ) ' ' $1~"lR"&&$2<='${p[25]}';$1~"li"&&$3!~"wpa2";' ' BEGIN { FS=":";} { n=split($3,a,".");sub(/_2[01].+/,"",$3);print $2" "$3" "a[n]" "$1;b=b$1;} END { if(b) print("\n\t* Code injection");} ' ' NR!=4{next} {$NF/=10240} '"`S0 27 14`" ' END { if($3~/[0-9]/)print$3;} ' ' BEGIN { L='${p[36]}';} !/^[[:space:]]*(#.*)?$/ { l++;if(l<=L) f=f"\n   "$0;} END { F=FILENAME;if(!F) exit;if(!f) f="\n   [N/A]";"file -b "F|getline T;if(T!~/^(AS.+ (En.+ )?text$|POSIX sh.+ text ex)/) F=F" ("T")";printf("\nContents of %s\n%s\n",F,f);if(l>L) printf("\n   ...and %s more line(s)\n",l-L);} ' ' BEGIN{FS="= "} /Path/{print $2} ' ' /^ +B/{ s/.+= |(-[0-9]+)?\.s.+//g;p;} ' ' END{print NR} ' ' /id: N|te: Y/{i++} END{print i} ' ' / /{$0="'"${p[28]}"'"};1;' '/ en/!s/\.//p' ' NR!=13{next};{sub(/[+-M]$/,"",$NF)};'"`S0 39 40`" ' $10~/\(L/&&$9!~"localhost" { sub(/.+:/,"",$9);print $1": "$9;} ' '/^ +r/s/.+"(.+)".+/\1/p' 's/(.+\.wdgt)\/(Contents\/)?Info\.plist$/\1/p' 's/^.+\/(.+)\.wdgt$/\1/p' );c1=(system_profiler pmset\ -g nvram fdesetup find syslog df vm_stat sar ps sudo\ crontab sudo\ iotop top pkgutil PlistBuddy whoami cksum kextstat launchctl sudo\ launchctl crontab 'sudo defaults read' stat lsbom mdfind ' for i in ${p[24]};do ${c1[18]} ${c2[27]} $i;done;' defaults\ read scutil sudo\ dtrace sudo\ profiles sed\ -En awk /S*/*/P*/*/*/C*/*/airport networksetup mdutil sudo\ lsof test );c2=(com.apple.loginwindow\ LoginHook '-c Print /L*/P*/loginw*' '-c Print L*/P*/*loginit*' '-c Print L*/Saf*/*/E*.plist' '~ $TMPDIR.. \( -flags +sappnd,schg,uappnd,uchg -o ! 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B1&&C2 28;D12 15 37 25 8;A1 0 $((N1+2)) 3;C0;D13 0 $((N1+3)) 4 3;D23 0 $((N1+4)) 5 4;for i in 0 1 2;do D13 0 $((N1+5+i)) 6 $((N3+i));done;D13 1 10 7 9;D13 1 11 8 10;D22 2 12 9 11;D12 3 13 10 12;D23 4 19 44 13;D23 5 14 12 14;D22 6 36 13 15;D22 7 37 14 16;D23 8 15 38 17;D22 9 16 16 18;B1&&{ D22 11 17 17 20;for i in 0 1;do D22 28 $((N2+i)) 45 $((N4+i));done;};D22 12 44 54 45;D22 12 39 15 21;A1 13 40 18;B2 4;B3 4 0 19;A3 14 6 32 0;B4 0 5 11;A1 17 41 20;B7 5;C3 22;B4 4 6 21;A3 14 7 32 6;B4 0 7 11;B3 4 0 22;A3 14 6 32 0;B4 0 8 11;B5 7 8;B1&&{ A2 19 26 23;B7 7;C3 23;};A2 18 26 23;B7 7;C3 24;A2 4 20 21;B7 6;B2 9;A4 14 7 52 9;B2 10;B6 9 10 4;C3 25;D13 4 21 24 26;B4 4 12 26;B3 4 13 27;A1 4 22 29;B7 12;B2 14;A4 14 6 52 14;B2 15;B6 14 15 4;B3 0 0 30;C3 29;A1 4 23 27;B7 13;C3 30;D13 24 24 32 31;D13 25 37 32 33;A1 23 18 28;B2 16;A2 16 25 33;B7 16;B3 0 0 34;B2 21;A6 47 21&&C0;B1&&{ D13 21 0 32 19;D13 10 42 32 40;D22 29 35 46 39;};D23 14 1 48 42;D12 34 43 53 44;D22 0 $((N1+8)) 51 32;D13 4 8 41 6;D12 26 28 35 34;D13 27 29 36 35;A2 27 32 39&&{ B2 19;A2 33 33 40;B2 20;B6 19 20 3;};C2 36;D23 33 34 42 37;B1&&D23 35 45 55 46;D23 32 31 43 38;D12 36 47 32 48;D13 20 42 32 41;D23 14 2 48 43;D13 4 5 32 1;D22 4 4 50 0;D13 14 3 49 5;B3 4 22 57;A1 26 46 56;B7 22;B3 0 0 58;C3 47;D23 22 9 37 7;A7;C2 2;} 2>/dev/null|pbcopy;exit 2>&-  
    Copy the selected text to the Clipboard by pressing the key combination command-C.
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    Click anywhere in the Terminal window and paste by pressing command-V. The text you pasted should vanish immediately. If it doesn't, press the return key.
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    11. When the test is complete, quit Terminal. The results will have been copied to the Clipboard automatically. They are not shown in the Terminal window. Please don't copy anything from there. All you have to do is start a reply to this comment and then paste by pressing command-V again.
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  • Mac Pro 3.1 eight core FCP 6 shows all 8 cores rendering??

    I just got a Mac Pro early 2008 3.1 with eight cores...running Leopard 10.5.8   I've read on this forum at times that FCP does not use more than 4 cores when rendering.  But when I render 1080p pro res 442 in FCP 6 all eight cores run up over 90%, and it does indeed render almost three times as fast as my Power Mac g5 Quad.  So I'm just curious why FCP is actually using all 8 cores.  Any help is appreciated, as always.

    Fay Krause wrote:
    ... I've read on this forum at times that FCP does not use more than 4 cores when rendering....
    You are confusing cores with RAM.
    FCP is a 32bit app. This means it can not make use of more than 4 GB of Ram (2.5 GB for the program and 1.5 for the frameworks).
    FCP will use all the cores in a machine, how MUCH they are used, depends on a lot of factors - including the version of OSX you are runnning.
    10.6.8 (snow leop) has a full 64 bit mode that will do a better job of allocating system resources to 32 bit tasks than 10.5. I ran 10.6.8 set to boot into 64 bit mode along with FCP 7 for a long time with great performance. If I hadn't needed 10.8 for other software, I'd still be running 10.6.8.
    Best,
    x

  • Why mac pro 2013 not supporting illustrator GPU rendering

    Here, all nvidia cards supporting this:
    http://helpx.adobe.com/illustrator/kb/gpu-performance-preview-improvements.html
    now I'm thinking, that buying the new mac pro 2013 maybe wasn't the best idea... Apple put in AMD GPu's, that is fine by me, but come on, give us some more support for them! Normal windows PC (for 800€) with nvidia GPU is faster at rendering in Illustrator, than my workstation mac (3500+€)! Really? O.o
    And story doesn't end here. I was reading one article about GPU usage in this new mac pro and then I tested it myself. Only one GPU is used and the other is barely touched! And this goes for Maya, photoshop, illustrator and other adobe programs. I was shocked, that I discovered I have one GPU to warm up my room and only one actually doing all the work.
    Ok I understand, that also software developers needs to support stuff and write their software to actually use GPU's, but adobe creative suite is one of examples, where software is actually capable of using GPU via openCL and in some cases even CUDA from nvidia.
    And there is one more thing: new mac pro, has 2 identical AMD GPU's inside, which can work in crossfire configuration under windows in bootcamp, but not in OS X. Sometimes I even play some games on my mac and sometimes I'm testing them (I'm artist, but I also like to develop and test some games in my free time) and it's kinda a shame, that I can run games with better performance under windows in bootcamp.
    When I bought this computer I thought this is going to rock and sweep up with all my previous machines. Well in practice it is much of unused potential and great room warmer. It's kinda sad, that on my girlfriend's PC I can play games with better frames and details on GF 660GTX than on my mac pro... I know I know, mac's aren't for gaming, but hey, sometimes it is good to get my mind on rest and blow up some enemies!
    I'm not saying mac pro isn't great product, which is (very great). But support to use all computer capabilities is very limited and Apple should kick developers in their back side and push them to start developing things to use GPU's more.
    I'm also not expecting Apple to jump on their feet and fix problems overnight. No, just start thinking of adding more support and things that would make our computers much more used and not only good decoration on desk. First would be a good steep adding crossfire support to OS X. That might even help at rendering some 3D scenes?
    Next step would probably be better cooperation with software developers, like Adobe , Autodesk,... If adobe made good support for GPU rendering in Illustrator, aim that we get that support soon as well. I'm sometimes having a lot of paths and objects and rendering goes pretty slow then.
    I'm also thinking about that AMD choice Apple made wasn't so good when you see that Nvidia puts much more effort into supporting more and more stuff, while AMD is sitting idle not even updating their drivers anymore.
    Oh and one more thing: Can we please, please, please, please, preeeeeetty please get 10-bit output support on OS X? It's kinda sad, having good mac workstation with 10-bit capable monitor (dell UP2414Q) and no support for it, while other PC workstations all support it... Photoshop is working much better on OS X and here I have much better integration and everything and I really love working in Photoshop running on OS X, but some basic things are missing and I'm really asking myself sometimes: was that good decision? Photoshop was first written for macs and in 2014 there is much better support for adobe software on windows than on OS X. Where went wrong?
    Don't take me wrong and think I'm just ranting here without any good reason, but think: buying very expensive computer that is supposed to make creative work easy and painless is actually just on paper. In reality computer potential is pretty much unused and that makes me thinking if I would be much better buying iMac instead of mac pro...
    TL;DR: I wish for some more support from Apple for their new expensive mac pro's 2013. They are great piece of equipment, but equivalent PC's running windows are surpassing them in this department, specially when GPU's are involved. Now I would like to point this out to Apple, so I don't know where to write so they will read so I first wrote that here. I hope someone from Apple reads this and give us some feedback on those missing things or maybe I get direction where to write to Apple so I get maybe some response from them(?):
    -not enough GPU support for creative software (adobe suite, autodesk,...) - nvidia + windows offering much more for less money?
    -no crossfire support on OS X. Any particular reason for that?
    -no 10-bit support for 10-bit displays. Why not? Hardware is capable, why software isn't?
    -lack of openCL software out there. Apple isn't doing much to get more support or developers just too lazy to put more effort into this? GPGPU isn't the future as some companies are trying to convince us?

    Grant Bennet-Alder wrote:
    All displays are supported by one GPU -- the display GPU. The second GPU is reserved for un-interrupted GPU computing and has no Display output Hardware.
    Anandtech has a discussion of this in his review of the late 2013 Mac Pro.
    Under OS X the situation is a bit more complicated. There is no system-wide CrossFire X equivalent that will automatically split up rendering tasks across both GPUs.
    By default, one GPU is setup for display duties while the other is used exclusively for GPU compute workloads. GPUs are notoriously bad at context switching, which can severely limit compute performance if the GPU also has to deal with the rendering workloads associated with display in a modern OS. NVIDIA sought to address a similar problem with their Maximus technology, combining Quadro and Tesla cards into a single system for display and compute.
    from section 9:
    http://www.anandtech.com/show/7603/mac-pro-review-late-2013/9
    Another problem here: on windows bootcamp crossfire IS working, but not in OS X. As I wrote, sometimes it would be better to get more rendering power than computing power (actually at current state of GPU computing software, computing GPU isn't working very much if at all). It would be nice to have an option to switch on and off crossfire so we could use more rendering power when needed.
    Also not all people are doing video rendering on their computers. What about 3D modelling and 2D work in photosohp? And maybe people like me are occasionally wish to play some games on their mac?
    You linked me GPU usage from one program (probably adobe after effects or premiere pro or apple final cut X?), that is probably one of the only pieces of software that actually uses both GPU's under OS X. I made same experiment with software I use and I even tested some software I don't use but it is advertised it is "optimized" for mac pro like pixelmator.
    And guess what? Second GPU is 99% time idle. Even when some stuff is using openCL in Photoshop, stuff is still computed on rendering GPU and not on computing one, which makes computing GPU just a good room warmer as I wrote before. Wouldn't be better to at least use second GPU for something than heating air?

  • I have the current Mac Pro the entry level with the default specification and i feel some slow performance when applying after effects on my videos using final cut pro and also rendering a video takes long time ? what upgrades do you guys suggest?

    i have the current Mac Pro the entry level with the default configuration   and i feel lack of  performance when applying after effects on my videos using final cut pro and also rendering a video takes long time ? what upgrades do you guys suggest i could do on my Mac Pro ?

    256GB SSD  it shipped with will run low and one of the things to watch.
    Default memory is 12GB  also something to think about.
    D500 and FCP-X 10.1+
    http://macperformanceguide.com/index_topics.html#MacPro2013Performance
    Five models of 2013 Mac Pro running Resolve, FCPX, After Effects, Photoshop, and Aperture

  • After Effects CC 12.2 Crashes While Rendering on New Mac Pro

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