NOT CRASHING BUT QUITTING??

Hey all I'm reposting this as my activation was not an issue. All of my products are registered and chat support didn't help at all. Before calling adobe I thought I'd turn to your collective genius.
Recently all of my creative suite apps have been crashing right as I open them. I'll click Photoshop (32 bit and 64 both have this issue) and everything loads except for the dialogue box that asks if this is a new project, opening recent projects, etc. Right then as it is trying to load those things, it simply crashes. It doesn't just crash though it seems like a force quit. Once I was able to open up a project before it closed and drew something on it. It then asked me if I wanted to save the changes made. The program stayed open until I saved the new project or clicked no. However immediately after saving the program would then close.
TL;DR The Creative suite apps are "force quitting" more so than crashing. If I open a project and manage to make a change before it auto quits itll ask if I want to save changes or not before photoshop quits. No other option, no cancel, no x in the box, I cant cntrl w close the dialogue its just yes or no.
System:
Asus 2013 Machine Windows 8 (not 8.2 or whatever the new one is that is constantly harassing me to upgrade in the window store)
i7 8gb ram
I have uninstalled and reinstalled MULTIPLE times as well as updated all my software. Ive done it via the uninstaller as well as from my control panel and nothing has worked. Can anyone help me?
Also as a side note I got these programs from my university (UC Berkeley)

This is all I could find

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    I thought I would share this experience and offer a way of fixing it.
    If you use BuddyAPI to change the screen resolution of your project and set the "Full Screen" option in the build settings for your projector. The projector will crash when you use the halt command.
    This only happens on OS X 10.8 and you projector is built with Director 12. Director 11 will not have this problem. But as we all know custom fonts will not display properly on OS X 10.7 and 10.8 when the projector is built with Director 10, 11 or 11.5.
    By the way it is also important not to use the older baSetDisplay as there will be color palette problems if you have used any art that have reduced palettes.
    Rather use baSetMultiDisplay, it works like a charm.
         if (the platform contains "Windows") then
                 isOK = baSetMultiDisplay( "primary", 800 , 600 , 32 , 60 , "temp" , 2 )
          else
                 isOK = baSetMultiDisplay( "primary", 800 , 600 , 32 , 75 , "temp" , 2 )
          end if
    The fix for the crash is also with the help of BuddyAPI.
    If you not set the projector options to "Full Screen" when you reset the monitor's resolution the menu bar will remain, so use BuddyAPI's baHideTaskBar(2) to get rid of it. Now it no longer crashes on Quit.
    Hope this can save someone some grief.
    Cheers!
    Update:
    I forgot to mention that now you will the menu bar will appear at the top of the window. To make it dissapear add the following code to your StartMovie script or at the end of your BuddyAPI resolution switch call:
    baHideTaskBar(2)
    P.S. The reason for the crash however is squarely in Adobe's court as you can see by the crash log below.
    Crashed Thread:  0  Dispatch queue: com.apple.main-thread
    Exception Type:  EXC_BAD_ACCESS (SIGSEGV)
    Exception Codes: KERN_INVALID_ADDRESS at 0x0000000009eb435c
    VM Regions Near 0x9eb435c:
        MALLOC_LARGE (freed)   00000000092bb000-00000000093fb000 [ 1280K] rw-/rwx SM=PRV 
    -->
        VM_ALLOCATE            000000000b9f9000-000000000b9fd000 [   16K] rw-/rwx SM=PRV 
    Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
    0   libobjc.A.dylib                         0x9764b258 fixupSelectorsInMethodList + 27
    1   libobjc.A.dylib                         0x976419f4 _class_getMethodNoSuper_nolock + 107
    2   libobjc.A.dylib                         0x976413d1 lookUpMethod + 235
    3   libobjc.A.dylib                         0x976412e1 _class_lookupMethodAndLoadCache3 + 47
    4   libobjc.A.dylib                         0x97640ac1 objc_msgSend + 81
    5   com.apple.HIToolbox                     0x93d949bb _InvokeEventHandlerUPP(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*, long (*)(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*)) + 36
    6   com.apple.HIToolbox                     0x93c1c394 DispatchEventToHandlers(EventTargetRec*, OpaqueEventRef*, HandlerCallRec*) + 1343
    7   com.apple.HIToolbox                     0x93c1b780 SendEventToEventTargetInternal(OpaqueEventRef*, OpaqueEventTargetRef*, HandlerCallRec*) + 430
    8   com.apple.HIToolbox                     0x93c1b5ca SendEventToEventTargetWithOptions + 94
    9   com.apple.HIToolbox                     0x93dd6204 SendMenuPopulate(MenuData*, OpaqueEventTargetRef*, unsigned long, double, unsigned long, OpaqueEventRef*, unsigned char*) + 370
    10  com.apple.HIToolbox                     0x93def1fd PopulateMenu(MenuData*, unsigned long) + 92
    11  com.apple.HIToolbox                     0x93dedd93 FindItemByCommand(MenuData*, unsigned long, unsigned char, unsigned long*, MenuData**, unsigned short*) + 47
    12  com.apple.HIToolbox                     0x93dedf85 FindItemByCommand(MenuData*, unsigned long, unsigned char, unsigned long*, MenuData**, unsigned short*) + 545
    13  com.apple.HIToolbox                     0x93dedf85 FindItemByCommand(MenuData*, unsigned long, unsigned char, unsigned long*, MenuData**, unsigned short*) + 545
    14  com.apple.HIToolbox                     0x93dedc1f _GetIndMenuItemWithCommandIDWithOptions(MenuData*, unsigned long, unsigned long, unsigned char, MenuData**, unsigned short*) + 110
    15  com.apple.HIToolbox                     0x93c6b761 GetIndMenuItemWithCommandID + 99
    16  com.apple.HIToolbox                     0x93ecc757 InvalidateLiveMenu() + 82
    17  com.apple.HIToolbox                     0x93ecc8de RemoveWindowFromWindowMenu(WindowData*) + 58
    18  com.apple.HIToolbox                     0x93c33634 _ShowHideWindows + 816
    19  com.apple.HIToolbox                     0x93c332ff ShowHide + 44
    20  com.apple.HIToolbox                     0x93c0d1ac WindowData::Destruct() + 160
    21  com.apple.HIToolbox                     0x93c21ad8 HIObject::__Deallocate(void const*) + 34
    22  com.apple.CoreFoundation                0x96e545d9 CFRelease + 873
    23  com.apple.HIToolbox                     0x93c21934 HIObject::Release() + 20
    24  com.apple.HIToolbox                     0x93eb85e6 DisposeWindow + 29
    25  com.adobe.director_12_0.IMLLib.framework          0x0063a1a4 imWindowDispose + 247
    26  com.adobe.director_12_0.IMLLib.framework          0x0063a257 0x600000 + 238167
    27  com.adobe.director_12_0.IMLLib.framework          0x0061eb8d imShutDown + 100
    28  com.adobe.director_12_0.ProjLib.framework          0x000aadfd 0xa7000 + 15869
    29  com.adobe.director_12_0.ProjLib.framework          0x000a9bae ProjectorMain + 1165
    30  D&D2_stub_SP_v1_2                       0x00002d5f 0x1000 + 7519
    31  D&D2_stub_SP_v1_2                       0x00001d29 0x1000 + 3369
    32  D&D2_stub_SP_v1_2                       0x00001c58 0x1000 + 3160

    Thank you everyone for your comments and help. We had to push the release back two weeks for many reasons, some of them this issue.
    But I thought my solution would be good to know for people. For the record I was attempting to edit at 4k with imported RED files converted to optimized media. What I didn't realize is that some of those clips were actually shot at 5 or 6k. I think that was one problem in and of itself, so I converted my projects to 1080p. Still got memory errors though.
    So I think what solved the issue was when I flushed the cache by moving it outside the library. I think FCP had crashed while doing background renders from choking on some of the odd clips. I believe that corrupted some of the cache system, and wasn't fixed even when regenerating the cache files.
    So I went to project settings and set the project cache to be outside of my project file in a folder I created. When doing so you are prompted to decide whether or not to move your current cache. I didn't, and this forced it to re-reender all those clips (but not the original optimized or proxy media). This seemed to clear up every problem I was having with Final Cut Running Out of Memory problems. I bet it was the cache, but could have been related to the mixed resolutions.
    So I thought this might helpful to others searching this forum, and thanks again for everyone's help!

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