Noticable lag in CS6

Hey folks I'm hoping you can help me out. I'm using Flash CS6 to generate art assets and animations for a mobile game but I've noticed a lot of lag when navigating the timeline, manipulating objects, just about anything really. Click the timeline and the mouse goes to spinning wheel, sometimes even get a brief Not Responding - no other programs open, not even browser.
By my accounts Flash should be ripping along on this setup:
Win7 64
Core i7-2600
8.00GB RAM
AMD HD6900 driver 8.982.0.0
Flash CS6 installed in home directory on SSD
CPU in task manager never goes above 14% for Flash, even when I see it lagging. I readily admit my actual flash document might be arranged inefficiently or something: it's 38Mb with about 40 scenes and 2,400 objects in library. Is there optimization that would make a difference? Too many scenes? Too many objects?
HELP! & thanks

Rob, thanks for the advice. I ditched the scenes and immediately there was an improvement. Unfortunately I'm not using any of those things you mentioned, no text, no imported images, no video! I'm using the "Generate Sprite Sheet" function with my library of character animations to output spritesheets. My problem is simply that I still often find a lot of slowdown while working on my characters:
Click a line, wait... line selected. Click to paint, wait... painted.
I've noticed the problem always occurs, and gets worse, the deeper I go into nested symbols, either by "Edit" or "Edit in Place". Are there known performance issues with multiple nesting symbols? It becomes annoying at 6 deep on the scene header, but I've had it so crippling I couldn't work. And unfortunately, if I then open that sub-symbol from the library the lag seems to usually still be there with it.
If I go back to the root of the scene, Flash usually seems to perform well again. As I "Edit in Place" I can see Flash getting slower and slower and it takes longer each time for the canvas to refresh, and that time delay persists with every other action on the canvas. The degradation while using "Edit" multiple times in a row is less than "Edit in Place", which would make sense from a resources point of view and what's on screen, but does still happen.
And forget about using a Wacom pen since the action on screen has a discernable delay from the action of my pen.
My history is set for document-wide at 25 steps. I thought maybe using per-symbol history might have been the original problem. Document is 1024x768.
Is this a problem with using masks? Most of what I'm working on probably has a mask buried in it somewhere. Too many keyframes in a single symbol? Using nested graphics rather than nested movieclips?
I don't know if I'm asking something unrealistic, I just assumed performance this bad had to be noticed by someone else. Otherwise it's something with my file or installation (upgrade from CS5.5) or computer. Your advice did help though, thanks.

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