Notification center look and feel

The new notification center look and feel seems quite unlike the rest of the iPhone.
Most of the iPhone has a light colored, rounded, kind of comfortable look. But the new notification center has a much more dark, angular look. (To me, it looks more like an Android app than an iOS component.)
Any chance it can be rebranded? Or failing that, any chance of a settings option to customise the background image, so I can at least change from the dark "linen" texture to a wallpaper of my choice? (e.g. it might look much nicer (to me!) if I could change it to use the default iPhone water drops background). The slide down button itself (the bit of the notification center graphics which appears on screen, even in full-screen mode, if you make the 'wrong' move) could be much more rounded, as well.
Mike

iOs 5 in general looks and feels awkward to me.  It feels cheap and not at all as polished as Apple's products have been in the past.  The alarms have new colors for no apparent reason, the text messages have colors for no apparent reason, the notification center has a distracting texture, again, for no reason... Yet none of these colors or textures are configurable or removable.  What was the point exactly?
This theme shift is quite discouraging in the grand scheme of things.  It doesn't bother me much, but I definitely prefered the way my phone looked when I bought it.

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            system.addActionListener(new ActionListener(){
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              UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
              SwingUtilities.updateComponentTreeUI(frame);
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       public void changeUIAddEditorListener() {
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       public void keyPressed(KeyEvent e)
       System.out.println(" Key pressed is "+e.getKeyCode());     
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  • Process Train Component Look and Feel

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      border-top-color: #9FF4FF;
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    af|processTrain::unvisited-link {
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  • Windows look and feel instead, in InternalFrameDemo.java

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  • Problems installing the new 'Look And Feel' done by Francios Degrelle

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    otherparams=buffer_records=%buffer% debug_messages=%debug_messages% array=%array% obr=%obr% query_only=%query_only% quiet=%quiet% render=%render% record=%record% tracegroup=%tracegroup% log=%log% term=%term% useSDI=yes
    buffer=no
    debug_messages=no
    array=no
    obr=no
    query_only=no
    quiet=yes
    render=no
    pageTitle=Summit
    serverURL=/forms/lservlet
    codebase=/forms/java
    imageBase=DocumentBase
    width=100%
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    WebUtilArchive=
    jpi_download_page=http://java.sun.com/products/archive/j2se/1.4.2_09/index.html
    jpi_classid=clsid:8AD9C840-044E-11D1-B3E9-00805F499D93
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    Hello,
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  • How to change the default look and feel

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  • Problem with java look and feel

    Hi! This is my first time posting here. Do apologize me if I am not familiar with the regulations here. Thanks!
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    try {   UIManager.setLookAndFeel("com.sun.java.swing.plaf.windows.WindowsLookAndFeel");
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    Exception in thread "AWT-EventQueue-0" java.lang.ClassCastException: javax.swing.plaf.ColorUIResource cannot be cast to java.util.List
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    at javax.swing.plaf.metal.MetalInternalFrameTitlePane.paintComponent(MetalInternalFrameTitlePane.java:384)
    at javax.swing.JComponent.paint(JComponent.java:1027)
    at javax.swing.JComponent.paintChildren(JComponent.java:864)
    at javax.swing.JComponent.paint(JComponent.java:1036)
    at javax.swing.JComponent.paintChildren(JComponent.java:864)
    at javax.swing.JComponent.paint(JComponent.java:1036)
    at javax.swing.JLayeredPane.paint(JLayeredPane.java:564)
    at javax.swing.JComponent.paintChildren(JComponent.java:864)
    at javax.swing.JComponent.paint(JComponent.java:1036)
    at javax.swing.JComponent.paintChildren(JComponent.java:864)
    at javax.swing.JComponent.paint(JComponent.java:1036)
    at javax.swing.JLayeredPane.paint(JLayeredPane.java:564)
    at javax.swing.JComponent.paintChildren(JComponent.java:864)
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    at javax.swing.BufferStrategyPaintManager.paint(BufferStrategyPaintManager.java:285)
    at javax.swing.RepaintManager.paint(RepaintManager.java:1128)
    at javax.swing.JComponent.paint(JComponent.java:1013)
    at java.awt.GraphicsCallback$PaintCallback.run(GraphicsCallback.java:21)
    at sun.awt.SunGraphicsCallback.runOneComponent(SunGraphicsCallback.java:60)
    at sun.awt.SunGraphicsCallback.runComponents(SunGraphicsCallback.java:97)
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    at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:183)
    at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:173)
    at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:168)
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    * Created on January 8, 2008, 1:11 PM
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    import javax.swing.UIManager;
    * @author  Yang
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            layout.setVerticalGroup(
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        private void jMenuItem1ActionPerformed(java.awt.event.ActionEvent evt) {                                          
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        private javax.swing.JDesktopPane jDesktopPane1;
        private javax.swing.JInternalFrame jInternalFrame1;
        private javax.swing.JMenu jMenu1;
        private javax.swing.JMenuBar jMenuBar1;
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        // End of variables declaration                  
    }Edited by: Boxie on Jan 7, 2008 11:23 PM

  • Problem With ButtonUI in an Auxiliary Look and Feel

    This is my first post to one of these forums, so I hope everything works correctly.
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    The problem with using the space bar to select a focused button is more problematic. My class is not supposed to mess with the default look and feel which may or may not use the space bar to press the button with focus. When the commented code in MyModButtonUI is uncommented, things behave correctly. Even the statement
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    All of this leads me to two questions.
    1. Is my approach fundamentally flawed? I've extended TextUI and ScrollBarUI with no problems. This is the only problem I've encountered with ButtonUI. My real workaround for the space bar issue is better than the one I've supplied in the example, but it certainly is not guaranteed to work for any arbitrary default look and feel.
    2. Assuming I have no fundamental problems with my approach, it's possible I've found a real bug. I searched the bug database and couldn't find anything like this. Of course, this is the first time I've tried seasrching the database for a bug so my I'm doing it badly. Has this already been reported as a bug? Is there any reason I shouldn't report it?
    What follows is the source code for my example. It's in three files because the two ButtonUI classes must be public in order to work. Thanks for insight you can provide.
    Bill
    File Problem.java:
    import javax.swing.*;
    import java.awt.*;
    import java.awt.event.*;
    public class Problem extends JFrame {
       public boolean isAuxInstalled = false;
       public boolean isModInstalled = false;
       public LookAndFeel lookAndFeel = new MyAuxLookAndFeel();
       private static int ctr = 0;
       public static void main( String[] args ) {
          new Problem();
       public Problem() {
          this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
          setSize(250, 150);
          setTitle("Button Test");
          JButton install = new JButton("Install");
          JButton remove = new JButton("Remove");
          JButton doNothing = new JButton("Do Nothing");
          JButton installMod = new JButton("Install Mod");
          JButton removeMod = new JButton("Remove Mod");
          this.getContentPane().setLayout(new FlowLayout());
          this.getContentPane().add(install);
          this.getContentPane().add(remove);
          this.getContentPane().add(doNothing);
          this.getContentPane().add(installMod);
          this.getContentPane().add(removeMod);
          install.addActionListener(new ActionListener() {
             public void actionPerformed(ActionEvent e) {
                if ( !isAuxInstalled ) {
                   isAuxInstalled = true;
                   UIManager.addAuxiliaryLookAndFeel( lookAndFeel );
                   SwingUtilities.updateComponentTreeUI( Problem.this );
          remove.addActionListener(new ActionListener() {
             public void actionPerformed(ActionEvent e) {
                if ( isAuxInstalled ) {
                   isAuxInstalled = false;
                   UIManager.removeAuxiliaryLookAndFeel( lookAndFeel );
                   SwingUtilities.updateComponentTreeUI( Problem.this );
          doNothing.addActionListener(new ActionListener() {
             public void actionPerformed(ActionEvent e) {
                System.out.println( "Do nothing " + (++ctr) );
          installMod.addActionListener(new ActionListener() {
             public void actionPerformed(ActionEvent e) {
                if ( !isModInstalled ) {
                   isModInstalled = true;
                   UIManager.addAuxiliaryLookAndFeel( lookAndFeel );
                   SwingUtilities.updateComponentTreeUI( Problem.this );
          removeMod.addActionListener(new ActionListener() {
             public void actionPerformed(ActionEvent e) {
                if ( isModInstalled ) {
                   isModInstalled = false;
                   UIManager.removeAuxiliaryLookAndFeel( lookAndFeel );
                   SwingUtilities.updateComponentTreeUI( Problem.this );
          setVisible(true);
       class MyAuxLookAndFeel extends LookAndFeel {
          public String getName() {
             return "Button Test";
          public String getID() {
             return "Not well known";
          public String getDescription() {
             return "Button Test Look and Feel";
          public boolean isSupportedLookAndFeel() {
             return true;
          public boolean isNativeLookAndFeel() {
             return false;
          public UIDefaults getDefaults() {
             UIDefaults table = new MyDefaults();
             Object[] uiDefaults = {
                "ButtonUI", (isModInstalled ? "MyModButtonUI" : "MyAuxButtonUI"),
             table.putDefaults(uiDefaults);
             return table;
       class MyDefaults extends UIDefaults {
          protected void getUIError(String msg) {
    //         System.err.println("(Not) An annoying error message!");
    }File MyAuxButtonUI.java:
    import javax.swing.*;
    import java.awt.*;
    import javax.swing.plaf.*;
    import javax.swing.plaf.multi.*;
    import javax.accessibility.*;
    public class MyAuxButtonUI extends ButtonUI {
       private Color background;
       private Color foreground;
       private ButtonUI ui = null;
       public static ComponentUI createUI( JComponent c ) {
          return new MyAuxButtonUI();
       public void installUI(JComponent c) {
          MultiButtonUI multiButtonUI = (MultiButtonUI) UIManager.getUI(c);
          this.ui = (ButtonUI) (multiButtonUI.getUIs()[0]);
          super.installUI( c );
          background = c.getBackground();
          foreground = c.getForeground();
          c.setBackground(Color.GREEN);
          c.setForeground(Color.RED);
       public void uninstallUI(JComponent c) {
          super.uninstallUI( c );
          c.setBackground(background);
          c.setForeground(foreground);
          this.ui = null;
       public void paint(Graphics g, JComponent c) {
          this.ui.paint( g, c );
       public void update(Graphics g, JComponent c) {
          this.ui.update( g, c );
       public Dimension getPreferredSize(JComponent c) {
          if ( this.ui == null ) {
             return super.getPreferredSize( c );
          return this.ui.getPreferredSize( c );
       public Dimension getMinimumSize(JComponent c) {
          if ( this.ui == null ) {
             return super.getMinimumSize( c );
          return this.ui.getMinimumSize( c );
       public Dimension getMaximumSize(JComponent c) {
          if ( this.ui == null ) {
             return super.getMaximumSize( c );
          return this.ui.getMaximumSize( c );
       public boolean contains(JComponent c, int x, int y) {
          if ( this.ui == null ) {
             return super.contains( c, x, y );
          return this.ui.contains( c, x, y );
       public int getAccessibleChildrenCount(JComponent c) {
          if ( this.ui == null ) {
             return super.getAccessibleChildrenCount( c );
          return this.ui.getAccessibleChildrenCount( c );
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