Novice:  how do I determine which OS version I'm on?

How do I determine which OS version is on my iMac?

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  • How do I determine which Firmware version to use?

    Should I upgrade? I have the WRT54G version 1.1 The current Firmware installed (reported after I log in with the web browser) is 4.30. How do I decide if I should stay with firmware 4.x or should I move up to 5.x or 6.x. Thanks for the help

    use this link to upgrade the router's firmware ..

  • How do I determine which version of Firefox I currently am running?

    How do I determine which version of Firefox I am currently running on my laptop? I use Quickbooks Online and I keep getting a message that they will shortly discontinue supporting the version of Firefox that I have.

    Help > About Firefox
    Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.9.2.18) Gecko/20110614 Firefox/3.6.18 ( ) = '''3.6.18''' - but that '''( )''' doesn't belong there and Quickbooks Online might be misreading your UserAgent as a result of that ( ) being there.
    Try resetting your UserAgent string.<br />
    [http://en.wikipedia.org/wiki/User_Agent]
    type '''about:config''' in the URL bar and hit Enter <br />
    ''If you see the warning, you can confirm that you want to access that page.'' <br />
    Filter = '''general.useragent.''' <br />
    Right-click the preferences that are '''bold''', one line at a time, and select '''''Reset'''''. <br />
    Then restart Firefox

  • How do I determine which version of OS I have on my old iphone 3gs--so I can determine if I can set up Icloud?

    how do I determine which version of OS I have on my old iphone 3gs--so I can determinw whether I can set up Icloud? thx

    Settings > General - About.
    If the iPhone is up to date, go to Settings and you will see a setting for iCloud.

  • How does one determine which version of the runtime installed?

    I am trying to distinguish whether or not a particular language version of java 1.4.0 is installed on a certain computer. As you may know, one can download the English language version of the runtime or All languages including English. Is there anyway to easily determine which language version is installed?
    Thanks,
    Dave Slonina

    use System.getProperties()

  • How does DIADEM import TDMS files? How gets every channel his number and groupindex? How can I determine which channel has which groupindex and number?

    I store different channels in a TDMS file.
    I like to have a time channel at the first position with group index 1 and number 1.
    When I read the TDMS file with DIADEM the time channel (Float64) is on a differernt position, and the channels are not sorted alphabetically.
    Here are my questions:
    How does DIADEM import TDMS files?
    How gets every channel his number and groupindex?
    How can I determine which channel has which groupindex and number?
    Best regards
    Joerg

    Hi Jörg,
    i suppose that you´re programme whose create the *.tdms file is writing on false position. Try to create datas with timechannel on first indes in diadem, then save it and then open it again. you see that all is correct. So please tell me what programm in what version do you use and please attache it here.
    Did you use the library for creating *.tdms files like in the link ?
    http://zone.ni.com/devzone/cda/tut/p/id/6471
    Here you find the gtdms_8.x.zip - when you extract it and opened the *.llb you find vi´s for all functions e.g. writing 2d array of strings to *.tdms file
    when you open the subvi´s then you see how created and writing datas/structure to *.tdms files. Because *.tdms is binary you can´t see structure with open it in editor.
    When you don´t have Labview you can use the 30 days test of current version 8.5 under following link
    german version download link
    https://lumen.ni.com/nicif/d/lveval/content.xhtml
    english version download link
    https://lumen.ni.com/nicif/us/lveval/content.xhtml
    Hope it helps
    Best Regards

  • How can I determine which image was clicked in 3D carousel?

    I have been modifying some 3D carousel code that I found in hopes that I can get it such that when image "resolv2.jpg" (or any of my other images) is clicked on at the front of my carousel, it goes to a specific webpage. By just replacing "moveBack(event.target) from the toggler section of the code with "navigateToURL:(newURLRequest('http://google.com'), the target DOES sucessfully go to google when clicked on. However, I want to modify this code by altering the else statement to say something to the effect of "else if event.target (clicked on object) is 'resolv2.jpg' THEN go to google". So essentially, my question is how can I determine which image was clicked? Here is the entire code with the area I was altering bolded:
    <?xml version="1.0" encoding="utf-8"?>
    <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="vertical" applicationComplete="init();" backgroundGradientColors="[#000033, #000033]" backgroundGradientAlphas="[1.0, 1.0]">
    <mx:Script>
              <![CDATA[
    //Import Papervision Classes
                   import org.papervision3d.scenes.*;
                   import org.papervision3d.cameras.*; 
                   import org.papervision3d.objects.*;
                   import org.papervision3d.objects.primitives.*;
                   import org.papervision3d.materials.*;
                   import org.papervision3d.materials.shadematerials.*;
                   import org.papervision3d.materials.utils.MaterialsList;
                   import org.papervision3d.lights.*;
                   import org.papervision3d.render.*;
                   import org.papervision3d.view.*;
                   import org.papervision3d.events.*;
                   import org.papervision3d.core.*;
                   import org.papervision3d.lights.PointLight3D;
                   import flash.filters.DropShadowFilter;
                         import caurina.transitions.*;
                         private var numOfItems:int = 5;
                         private var radius:Number = 600;
                         private var anglePer:Number = (Math.PI*2) / numOfItems;
                         //private var dsf:DropShadowFilter = new DropShadowFilter(10, 45, 0x000000, 0.3, 6, 6, 1, 3);
                   public var angleX:Number = anglePer;
             public var dest:Number = 1;
                   private var theLight:PointLight3D;
            //Papervision Engine
                   private var viewport:Viewport3D; 
                   private var scene:Scene3D; 
                   private var camera:Camera3D;
                   private var renderer:BasicRenderEngine;
             private var planeArray:Array = new Array();
             [Bindable]
             public var object:Object;
             private var arrayPlane:Object;
             private var p:Plane;
             //Initiation function           
             private function init():void 
             viewport = new Viewport3D(pv3dCanvas.width, pv3dCanvas.height, false, true); 
             pv3dCanvas.rawChildren.addChild(viewport); 
             viewport.buttonMode=true;
             renderer = new BasicRenderEngine();
             scene = new Scene3D(); 
             camera = new Camera3D();
             camera.zoom = 2; 
             createObjects(); 
             addEventListeners();
    //Create Objects function          
              private function createObjects():void{
              for(var i:uint=1; i<=numOfItems; i++)
                        /* var shadow:DropShadowFilter = new DropShadowFilter();
                        shadow.distance = 10;
            shadow.angle = 25; */
                        var bam:BitmapFileMaterial = new BitmapFileMaterial("images/resolv"+i+".jpg");
                        bam.oneSide = false;
                        bam.smooth = true;
            bam.interactive = true;
                        p = new Plane(bam, 220, 200, 2, 2);
                        p.x = Math.cos(i*anglePer) * radius;
                        p.z = Math.sin(i*anglePer) * radius;
                        p.rotationY = (-i*anglePer) * (180/Math.PI) + 270;
                        scene.addChild(p);
                        //p.filters=[shadow];
                        p.extra={pIdent:"in"};
                        p.addEventListener(InteractiveScene3DEvent.OBJECT_PRESS, toggler);
            planeArray[i] = p;
              // create lighting
            theLight = new PointLight3D();
            scene.addChild(theLight);
            theLight.y = pv3dCanvas.height;
              private function toggler(event:InteractiveScene3DEvent):void
                            // if the cube's position is "in", move it out else move it back
                            if (event.target.extra.pIdent == "in")
                                    moveOut(event.target);
                            else
                                   moveBack(event.target);
                    private function moveOut(object:Object):void
                              trace(object +" my object");
                            // for each cube that was not selected, remove the click event listener
                            for each (var arrayPlane:Object in planeArray)
                                    if (arrayPlane != object)
                                            arrayPlane.removeEventListener(InteractiveScene3DEvent.OBJECT_PRESS, toggler);
                            //right.enabled=false;
                            //left.enabled=false;
                            // move the selected cube out 1000 and rotate 90 degrees once it has finished moving out
                            Tweener.addTween(object, {scaleX:1.2, time:0.5, transition:"easeInOutSine", onComplete:rotateCube, onCompleteParams:[object]});
                            Tweener.addTween(object, {scaleY:1.2, time:0.5, transition:"easeInOutSine", onComplete:rotateCube, onCompleteParams:[object]});
                            // set the cube's position to "out"
                            object.extra = {pIdent:"out"};
                            // move the camera out 1000 and move it the to same y coordinate as the selected cube
                            //Tweener.addTween(camera, {x:1000, y:object.y, rotationX:0, time:0.5, transition:"easeInOutSine"});
                    private function moveBack(object:Object):void
                            // for each cube that was not selected, add the click event listener back
                            for each (var arrayPlane:Object in planeArray)
                                    if (arrayPlane != object)
                                            arrayPlane.addEventListener(InteractiveScene3DEvent.OBJECT_PRESS, toggler);
                            // move the selected cube back to 0 and rotate 90 degrees once it has finished moving back
                            Tweener.addTween(object, {scaleX:1, time:0.5, transition:"easeInOutSine", onComplete:rotateCube, onCompleteParams:[object]});
                            Tweener.addTween(object, {scaleY:1, time:0.5, transition:"easeInOutSine", onComplete:rotateCube, onCompleteParams:[object]});
                            // set the cube's position to "in"
                            object.extra = {pIdent:"in"};
                            // move the camera back to its original position
                            //Tweener.addTween(camera, {x:0, y:1000, rotationX:-30, time:0.5, transition:"easeInOutSine"});
                            //right.enabled=true;
                            //left.enabled=true;
                    private function goBack():void
                            // for each cube that was not selected, add the click event listener back
                            for each (var arrayPlane:Object in planeArray)
                                    if (arrayPlane != object)
                                            arrayPlane.addEventListener(InteractiveScene3DEvent.OBJECT_PRESS, toggler);
                    private function rotateCube(object:Object):void
                            //object.rotationX = 0;
                            //Tweener.addTween(object, {rotationZ:0, time:0.5, transition:"easeOutSine"});
              private function addEventListeners():void{
        this.addEventListener(Event.ENTER_FRAME, render);
    //Enter Frame Listener function             
    private function render(e:Event):void{ 
                     renderer.renderScene(scene, camera, viewport);
                     camera.x = Math.cos(angleX) * 800;                                                  
                     camera.z = Math.sin(angleX) * 800;
    private function moveRight():void
              dest++;
              Tweener.addTween(this, {angleX:dest*anglePer, time:0.5});
              //goBack();
    private function moveLeft():void
              dest--;
              Tweener.addTween(this, {angleX:dest*anglePer, time:0.5});
              //goBack();
              ]]>
    </mx:Script>
              <mx:Canvas width="1014" height="661">
              <mx:Canvas id="pv3dCanvas" x="503" y="20" width="400" height="204" borderColor="#110101" backgroundColor="#841414" alpha="1.0" backgroundAlpha="0.57"> 
              </mx:Canvas>
              <mx:Button x="804" y="232" label="right" id="right" click="moveRight(),goBack()"/>
              <mx:Button x="582" y="232" label="left"  id="left"  click="moveLeft(),goBack()" />
              </mx:Canvas>
    </mx:Application>

    Your answer may be correct, but I am very much a beginner to actionscript, and I was wondering moreso if it is possible to determine the root/url (i.e. images/resolv2.jpg)? Or even if InteractiveScene3DEvent calls a variable that holds this url? However, specifically, I'm just wondering if the actionscript itself could determine the url in a line of code such as "if object == BitmapFileMaterial("/images/resolv2.jpg"); "? Also, here's a copy of InteractiveScene3DEvent in more detail if you think that will help:
    public class InteractiveScene3DEvent extends Event
                         * Dispatched when a container in the ISM recieves a MouseEvent.CLICK event
                        * @eventType mouseClick
                        public static const OBJECT_CLICK:String = "mouseClick";
                         * Dispatched when a container in the ISM receives an MouseEvent.MOUSE_OVER event
                        * @eventType mouseOver
                        public static const OBJECT_OVER:String = "mouseOver";
                         * Dispatched when a container in the ISM receives an MouseEvent.MOUSE_OUT event
                        * @eventType mouseOut
                        public static const OBJECT_OUT:String = "mouseOut";
                         * Dispatched when a container in the ISM receives a MouseEvent.MOUSE_MOVE event
                        * @eventType mouseMove
                        public static const OBJECT_MOVE:String = "mouseMove";
                         * Dispatched when a container in the ISM receives a MouseEvent.MOUSE_PRESS event
                        * @eventType mousePress
                        public static const OBJECT_PRESS:String = "mousePress";
                         * Dispatched when a container in the ISM receives a MouseEvent.MOUSE_RELEASE event
                        * @eventType mouseRelease
                        public static const OBJECT_RELEASE:String = "mouseRelease";
                         * Dispatched when the main container of the ISM is clicked
                        * @eventType mouseReleaseOutside
                        public static const OBJECT_RELEASE_OUTSIDE:String = "mouseReleaseOutside";
                         * Dispatched when a container is created in the ISM for drawing and mouse interaction purposes
                        * @eventType objectAdded
                        public static const OBJECT_ADDED:String = "objectAdded";
                        public var displayObject3D                                        :DisplayObject3D = null;
                        public var sprite                                                            :Sprite = null;
                        public var face3d                                                            :Triangle3D = null;
                        public var x                                                                      :Number = 0;
                        public var y                                                                      :Number = 0;
                        public var renderHitData:RenderHitData;
                        public function InteractiveScene3DEvent(type:String, container3d:DisplayObject3D=null, sprite:Sprite=null, face3d:Triangle3D=null,x:Number=0, y:Number=0, renderhitData:RenderHitData = null, bubbles:Boolean=false, cancelable:Boolean=false)
                                  super(type, bubbles, cancelable);
                                  this.displayObject3D = container3d;
                                  this.sprite = sprite;
                                  this.face3d = face3d;
                                  this.x = x;
                                  this.y = y;
                                  this.renderHitData = renderhitData;
    Thank you so much!

  • How can I determine which computer a share is connected to in /Volumes from terminal or a script?

    I run a set of virtual machines via Fusion on an iMac that we run automated tests on for our website.  There is a folder on each VM called /Automation that is shared. 
    I have a python script that runs on the host, that will find an open VM, start it up and then mount the VM's /Automation folder.  So if there is only 1 VM powered on, the folder shows up in /Volumes as /Volumes/Automation.  The  problem is when there are 2 or more VM's powered on, because then the shares start being named /Volumes/Automation-1 and Automation-2 etc.  So my question is, how can I determine which computer each share belongs to from terminal or a script?
    In other words, I'm looking for something like:
    /Volumes/Automation = "FirstVirtualMachineName.local"
    /Volumes/Automation-1 = "SecondVirtualMachineName.local"
    Is there any way to determine which computer a mounted share is connected to?  In the past, I've just unmounted all /Automation folders, and then mounted them in a particular order, but that's unreliable and messy in my opinion.  If anyone knows a better way, please let me know.  Any help is appreciated.
    Thanks,

    Well I think I have a workable solution.  It's not perfect, but I think it will do the trick. I can put a spotlight comment on the folder similar to 'HostName=OSX-Automation-1.local' and can then retrieve that value from our server with the following python snippet:
    import subprocess
    out,err = subprocess.Popen(['osascript','-e','tell application \"Finder\" to get comment of \"Macintosh HD:Volumes:Automation-1\"'],stdout=subprocess.PIPE, stderr=subprocess.PIPE).communciate()
    So I could just loop through each 'Automation*' folder in /Volumes and grab the name from the spotlight attributes on the directories.  I don't think I really need to worry about the comments being overwritten, but I may have one of our launch daemons that run on the VM check that spotlight comment once a minute or something to ensure that the correct value is there.
    If it ends up not working well in practice, I'm going to give your suggestion about a config script a shot.  It would require a little more up front work, but seems as if it would be pretty solid after that. 
    Thanks again for helping me think it through

  • I have about 5,000 images in a Folder.  How can I determine which images are NOT in a Collection?

    I have about 5,000 images in a Folder.  How can I determine which images are NOT in a Collection?

    Create a smart collection with criteria "collection" and "does not contain"; and also with criterion Folder contains (or folder contains all)
    That works if you are thinking about a specific named collection.
    If you are interested in finding photos that are not in ANY collection, the usual trick is "collection" "does not contain" "a e i o u y"

  • How can I determine which jobs are running on NT?

    Hello,
    How do I determine which processes are in execution on an NT box from a JAVA
    application? I figure it must involve runtime exec'ing some run32dll
    program, but which one?
    TIA

    Search microsoft.com, or MSDN. That isn't anything to do with Java Programming.

  • How do you determine the firmware version for a laptop docking station?

    How do you determine the firmware version of a HP docking station?
    Laptop Model: HP 2740p
    OS: 64bit Windows 7
    Expansion Base: 2740 Ultra Slim Expansion Base WA995AA#ABA
    Thank you for any assistance.
    Alvin

    atenpo wrote:
    How do you determine the firmware version of a HP docking station?
    Laptop Model: HP 2740p
    OS: 64bit Windows 7
    Expansion Base: 2740 Ultra Slim Expansion Base WA995AA#ABA
    Thank you for any assistance.
    Alvin
    WA995AA#ABA shows to be a hard drive, not a docking station

  • How can I determine which machines have activated Adobe Acrobat Standard 9?

    How can I determine which machines have activated Adobe Acrobat Standard 9?

    Hi jrector3,
    You need to go to the respective machines and launch Acrobat and check if it prompts for serial number.
    You can also go to the help menu and check if 'Deactivate' option is highlighted.
    Regards,
    Rave

  • How do you determine which programs or processes run following a reboot?

    How do you determine which programs or processes run following a reboot?  Also when you reboot Mac tries to reopen anything running before the reboot.  Is there any way to turn off that functionality?

    10.7 Lion
    dadpope wrote:
    How do you determine which programs or processes run following a reboot?
    Login items
    Follow the  instructions in this article.
    http://support.apple.com/kb/PH4333
    Also when you reboot Mac tries to reopen anything running before the reboot.  Is there any way to turn off that functionality?
    System Preferences > General
    Section: Number of recent items
    Uncheck the box for "Restore windows when quitting and re-opening apps".

  • How can I determine which generation my iPod is?

    How can I determine which generation my IPod touch is? I have a new sound system that is only compatible with 5th gen. When I went out to add this device to the support community's list of my devices, it only gave me ipos 5 to add. Can I rely on this?

    Identifying iPod models
    The 5G is the first iPod to have the taller screen and the small Ligntning dock connector vice the large 30 pin connector

  • How can I determine which profile Firefox 5 is currently using?

    How can I determine which profile Firefox 5 is currently using?

    in address bar type:
    '''''about:cache'''''
    and look at '''''Offline cache device -> Cache Directory'''''

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  • Unable to modify maintenance view to accommodate new field

    I have a database table for which I have created a maintenance view so that the fields can be edited. Now, I modified my database table and added one more field to it. I similarly added this new field in my view and activated everything. But the new

  • 3g iPod touch won't update

    My son has a 3g iPod touch that when plugged in to iTunes the software no longer updates and says it's up to date even though on the listing of the software update his model is listed. We purchased it for him for Christmas.

  • Newly installed APP not finding loops

    hi I've just installed the latest version of Logic Pro and according to the program all the loops are there.  When you go to 'loops' they are all listed, and you can click on them to listen to the sample.  However, when you then click and drag into t

  • GL Import and Post in PLSQL

    I would like to do these in 1 concurrent program (stored procedure) - ie: in one call to the concurrent program,all these steps are completed. 1) insert records into GL_INTERFACE 2) do GL Import 3) do GL Post please provide me if there is any example

  • I have content from an account that is on my ipod, but won't transfer to my new account. what do i do to keep my content

    self explanitory, but here it is again i have content from an account that is on my ipod, but won't transfer to my new account. what do i do to keep my content?