Nvidia GeForce GTX 485M GPU - Anyone Used It?

I'm about to pull the trigger on a new Sager laptop for CS5.5 MC.
I have the options for the Nvidia GeForce GTX 485M GPU with 2GB GDDR5 Video Memory, or the Nvidia Quadro FX 3800M Graphics with 1GB DDR3 Video Memory. The difference is ~ US$500, and pays for a bunch of other options.
Unless it has just been updated, the GTX 485M is not directly supported for hardware MPE, but I assume that by applying the hack for that card, it should work. Does anyone have experience with that less-expensive card?
My old workstation (soon to be replaced too), has a Quadro FX-4500, which has been a stout card for years, however was crazy expensive, and I never have really put it to the test, considering what I do.
If I have to go with the FX 3800M, then so be it, but I'd rather buy more toys.
Thanks for your observations and thoughts,
Hunt
PS - I know that Sager's biggest market is the gaming world, but it is getting harder to get a top-level laptop without SLI for dual-nVidia cards/chips, or Crossfire for the ATI/AMD. As soon as I take delivery, Adobe will probably announce that PrPro NOW fully supports SLI, but I'll live with it.

Hey, it would not be the first time, that I was the "new kid on the block," with something, but not lately...
Will probably go with it, and then run the Benchmark, just to get it listed. The Quadros are nice, BUT not sure that the laptop would really benefit from one, and especially to the tune of + US $ 500.
Thanks,
Hunt

Similar Messages

  • Photoshop CS6 doesn't recognize my NVIDIA GeForce GTX 675M GPU?

    I just bought a brand new Alienware M17x R4 with Windows 8 Pro x64 and Photoshop CS6 won't recognize my NVIDIA GeForce GTX 675M GPU?
    I've already updated Windows 8, Photoshop and the Nvidia graphics driver.
    Any ideas?  I spent so much on a nice graphics card but now it seems PS CS6 can't even use it.  It's using the Intel HD4000 instead:
    I also tried this:  http://forums.adobe.com/message/4545768#4545768
    And deleted the settings but that didn't help.
    According to this, my graphics card should work, it's a NVIDIA GeForce GTX 675M, which is a 600 series GPU:  http://helpx.adobe.com/photoshop/kb/photoshop-cs6-gpu-faq.html#tested_cards
    Tested video cards for Photoshop CS6
    Adobe tested the following video cards before the release of Photoshop CS6. This document lists the video card by series. The minimum amount of RAM supported on video cards for Photoshop CS6 is 256 MB. Photoshop 13.1 cannot display 3D features if you have less than 512 MB VRAM on your video card.
    Important: This document is updated as newly released cards are tested. However, Adobe cannot test all cards in a timely manner. If a video card is not listed here, but was released after May 2012, you can assume that the card will work with Photoshop CS6.
    Adobe tested laptop and desktop versions of the following cards. Be sure to download the latest driver for your specific model. (Laptop and desktop versions have slightly different names.)
    nVidia GeForce 8000, 9000, 100, 200, 300, 400, 500, 600 series
    I've run out of ideas.  Any suggestions?

    Okay, I figured it out...duh.
    My bad...or rather, Nvidia's bad!
    In their app profiler, they set Photoshop to use the "default" settings, which defaults to the integrated graphics.  By changing the profile to make it use the discreet graphics, it worked!
    This also fixed my issue of the background flashing / flickering.
    I know that's a known bug with Windows 8 + AMD (http://helpx.adobe.com/photoshop/kb/image-background-transparent-or-flickers.html)
    However, Adobe should look into this same bug occuring with the Intel HD4000 integrated GPU, because this happened with my laptop.
    Maybe that bug doesn't occur on systems that only have an integrated GPU, but on systems with Optimus, it's definitely a reproducible issue.
    When I switch back to integrated, the issue pops up again.
    It's nice that Nvidia provides an option for us to either use the integrated or discreet graphics, however, Adobe needs to follow through and make sure that Photoshop doesn't wig out when we're using the integrated GPU.  Sometimes, your customers need to do work on battery power, so the integrated flickering /flashing /transparent background bug definitely needs to be fixed.
    Personally, I can get 6hrs out of this laptop running the integrated GPU, but when I use the discreet, that cuts it down to only 2hrs.

  • [BUG] Photoshop CC crashed immediately after selecting NVIDIA GeForce GTX 680M GPU

    I just started using Photoshop CC trial and I immediately ran into problem with my video card.
    First Photoshop doesn't recognized my GPU which is Nvidia GTX 680M. I'm using a new Alienware R4 with Win8 pro, I then searched the forum and followed this thread
    Photoshop CS6 doesn't recognize my NVIDIA GeForce GTX 675M GPU?http://forums.adobe.com/thread/1157982
    After following the instruction now Photoshop CC is supposely using my NVIDIA GPU, but it immediately crashed after launching, for both 32 bits and 64 bits. My NVIDIA driver version is 320.49 600 series, the latested one I just updated. If I deselect the NVIDIA option in the control panel I no longer suffer the crash problem but as you know there is a reported problem with Intel HD4000 integrated GPU where screen flickering keeps happening if you use a toolbox. To avoid the problem the only thing I can do is to deselect the use GPU option in CC option (changing the mode advanced setting doesn't help). By deselcting the GPU option get rid of the problem but there is another problem with zooming: it cannot zoom in real time anymore, instead it's having a toolbox where you choose a reagion and it will jump to that region, and I can only zoom in by doing this, not zooming out.
    So basically I had a problem with NVIDIA which crashes CC immediately and a problem with Intel HD4000 integrated GPU with flickering screen and another problem with no GPU selected where I cannot zoom in real time. Whatever I do always give me some sets of problem that I can't solve.
    BTW I haven't try CS6 yet, I may proceed to download a trial copy and I thought CC and CS6 are using the same core. Nevertheless, those problem should definately be looked into.
    Any helps? Thanks in advance.

    If you check that user's Profile, you'll discover it is not actually nVidia per se
    Profile
    Username:              Sora
    Age:                       7 ¾     
    Favourite activity:  Playing computer games
    Spots:                    In abundance
    Ambition:               To have a clue
    For what it’s worth, I have most of the CC apps installed on an MSI GT70 ONE with GTX680M — driver 9.18.13.614 dated 8/28/2012 and using Windows 8, and while I have not used them all on that laptop, the ones I have appear to be working faultlessly.

  • New iMac NVIDIA GeForce GTX 775M (GPU NOT Detected)

    I have The New Imac With NVIDIA GeForce GTX 775M with 2GB and in PREMIERE CC I have CUDA detected but in After Effects CS6 (11.03) latest Update until now, dosent detect GPU it says its not compatible, and uses OpenGL and the CUDA area is Grayed out,. why does Premiere pro cc recognizes my card and After Effects wont,. I did the sniff thing up in Terminal and added my card in the list and , still nothing,. can someone, please help me understand this,.

    > I have The New Imac With NVIDIA GeForce GTX 775M with 2GB and in PREMIERE CC I have CUDA detected but in After Effects CS6 (11.03) latest Update until now, dosent detect GPU it says its not compatible, and uses OpenGL and the CUDA area is Grayed out,. why does Premiere pro cc recognizes my card and After Effects wont,.
    That card was not tested with After Effects CS6 (11.0). That card didn't even exist when After Effects CS6 (11.0) was being developed and tested.
    See this page for details of changes for After Effects CC (12.1) regarding GPU usage:
    http://adobe.ly/AE_CC_12dot1_GPU

  • NVIDIA GeForce GTX 680MX GPU support for the Mac

    When are you going to support GPU for the NVIDIA GeForce GTX 680MX on the Mac in the new After Effects CC?
    Please also consider this a request as well.

    > When do you think us ATi Radeon card users will get a versionof AE that will use our GPU
    After Effects already uses ATI/AMD cards for GPU features, and has for years. The single exception is one feature: the GPU acceleration for the ray-traced 3D renderer.
    Details:
    http://blogs.adobe.com/aftereffects/2012/05/gpu-cuda-opengl-features-in-after-effects-cs6. html

  • Mercury CUDA not enabling when using NVIDIA GeForce GTX 285 on Apple Mac Pro after Mavericks install

    Been using the same setup since CS5 with the Mercury CUDA running perfectly. After recent upgrade of OS X to 10.9 Mercury CUDA is no longer available and only lets me run with the OpenGL or software options. Im using a NVIDIA GeForce GTX 285 for apple computers. Here are the results for the GPUSniffer program in the latest Premiere Pro 7.1.0 files. The LAST line make me chucle because it the first on the list of supported card in the "cuda_supported_cards.txt" file. Anybody else seen this?
    --- OpenGL Info ---
    Vendor: NVIDIA Corporation
    Renderer: NVIDIA GeForce GTX 285 OpenGL Engine
    OpenGL Version: 2.1 NVIDIA-8.18.27 310.40.05f01
    GLSL Version: 1.20
    Monitors: 1
    Monitor 0 properties -
       Size: (0, 0, 1920, 1080)
       Max texture size: 8192
       Supports non-power of two: 1
       Shaders 444: 1
       Shaders 422: 1
       Shaders 420: 1
    --- GPU Computation Info ---
    Found 1 devices supporting GPU computation.
    OpenCL Device 0 -
       Name: GeForce GTX 285
       Vendor: NVIDIA (Apple platform)
       Capability: 1.2
       Driver: 1
       Total Video Memory: 1024MB
       * Not enabled by default because it did not match the named list of cards.

    found a link from a couple of days ago on a creative cow forum post one of the poster saying they are from adobe stating this
    Re: Mercury Playback Engine MacPro
    by Peter Garaway on Nov 12, 2013 at 9:49:16 am
    Hi Wendell,
    Sorry for the inconvenience. NVIDIA is currently working on drivers that support CUDA on Mavericks 10.9 with some of the older NVIDIA cards such as the GTX 285 and the Quadro 4800.
    For others interested, the Quadro 4000, K5000 and GTX 680 ect... work with CUDA in 10.9.
    Best,
    Peter Garaway
    Adobe
    Premiere Pro
    I have latest CUDA drivers, so i guess i am just waiting till a proper update that have the fixes to support my card.

  • What video card do I need to make Photoshop CC 2014 to use 3D? I have NVIDIA GeForce GTX 780M 4096 MB graphics.

    What video card do I need to make Photoshop CC 2014 to use 3D? I have NVIDIA GeForce GTX 780M 4096 MB graphics.

    A couple of questions:
    1.  Have you tried resetting your preferences?
    2.  If you go to Preferences > Performance - is "Use Graphics Processor" enabled?  If not, can you select it?
    Your system should be fine to support 3D in PS CC 2014.  Once I have more information from you we can move onto next steps if necessary.
    Thanks,
    Adam

  • MSi GE70 Apache Pro w/ nVidia GeForce GTX 860M Graphics Issues

    Hi there,
    I recently purchased an MSi gaming notebook with nVidia GTX 860M graphics. However, just recently I've been having game-breaking issues with textures rendering, artifacts and particles as well as the drivers crashing now and again(desktop flashing and flickering).
    I've only had this laptop for just over two months and am quite disappointed with issues coming up already.
    To get to the specifics; I have recently been playing through the Mass Effect trilogy and, just the other day, started up a file in Skyrim. The following screenshots show my biggest issues aside from the obviously serious driver crashing issues. I believe the issues started maybe a month into owning this laptop and since it has been getting progressively worse. I feel as though I have been all over the internet trying to find a fix to this, I've tried everything suggested, everything that I could think of, and I am just about ready to have it sent back. I was hoping someone may have some other options before I do send it in.
    https://www.dropbox.com/s/d8koa8f8i1z9j3d/Photo%202014-09-30%2C%201%2040%2044%20AM.jpg?dl=0
    On the title screen for Mass Effect 3 I get these consistent blue and red glowing orbs, they also occur on several other maps within gameplay.
    https://www.dropbox.com/s/a9c47w320u5xylb/Photo%202014-09-30%2C%201%2043%2016%20AM.jpg?dl=0
    Once I get in-game, this occurs everywhere. Textures "expanding" off of characters into random points.
    https://www.dropbox.com/s/v37un4vespalosx/Photo%202014-09-30%2C%201%2045%2036%20AM.jpg?dl=0
    This happens occassionally on characters; ridiculously shadowed faces to the point where they are barely recognisable.
    https://www.dropbox.com/s/8cebgs4t10ghnh0/Photo%202014-09-30%2C%201%2046%2020%20AM.jpg?dl=0
    On almost all wall textures there are white glowing particles like the ones behind the character here. In extreme cases, the wall becomes a texture of textures. All of the textures in the game are miniaturized into a wall of textures on certain objects.
    I've also had signs and the game's menus and interface stretched and skewed all over the place. If I continue to play it with the above issues, the game eventually hangs and I have to alt+tab out and back in, or close it using the task manager. All of these issues also occur in Skyrim and any game using the same, or similar, engines. The only game I have been able to play almost seamlessly without any issues is Ragnarok Online 2, an online MMORPG.
    I have tried the following:
    nVidia's GeForce Control Panel: any and all combination of options.
    Re-installing video drivers.
    Re-installing DirectX and PhysX.
    Formatting and a fresh install of Windows and all games and drivers.
    Any other troubleshooting other forums have provided.
    Removing the pagefile for virtual memory limits.
    Using Intel HD graphics to test for other issues.
    PC/nVidia power settings.
    The one time I thought it may be fixed, all it took was me plugging in my laptop to cause the issues all over again. I've tried downloading MSi Afterburner to check GPU temperatures and I rarely even go over 65~70. I'm absolutely out of ideas. It was suggested to me by a family member that it may be a hardware issue, hence the consideration for sending it in.
    I'm running Windows 7 64-bit
    nVidia GeForce GTX 860M
    Intel Core i7-4710HQ CPU @ 2.50GHz
    12GB of RAM
    Any ideas/help would be greatly appreciated. I would really rather not have to send it back. I've also posted this over at the nVidia forums because I'm -hoping- it's a software issue.
    Thanks in advance!

    Quote
    It was suggested to me by a family member that it may be a hardware issue, hence the consideration for sending it in.
    Quote
    To me it sounds like a hardware issue (especially if you have rolled back to factory default and reinstalled from scratch)
    It wouldn't be a hardware issue since you can play other games without problem.
    Easiest way to tell if it's a hardware issue or not is to run the benchmark tool for example 3DMark 11 and see if the problem also happens during the benchmark.
    For the rendering problem you were talking, please provide not only the problem picture but also the picture without problem to let us make the comparison.
    I'm sorry to say, but some of the picture I'm not really getting what the problem you're talking about.
    For the shadow face, here are few user provided fix which might be helpful.
    http://forums.steampowered.com/forums/showthread.php?t=2282965
    http://forum.bioware.com/topic/55984-shadows-way-too-darkblack-intendedscreenshot-solved/
    Quote
    Re-installing DirectX and PhysX.
    NVIDIA moderator says some of the games is required to play some older Physx games, but not sure if it works.
    If you would like to have a try.
    https://forums.geforce.com/default/topic/524066/geforce-drivers/official-nvidia-r310-61-beta-display-driver-feedback-thread-released-11-20-12-/post/3714758/#3714758
    I'd suggest to post the issue on EA, steam or obioware and see if there are people looking into it.

  • Photoshop CS5 and NVIDIA GeForce GTX 295 Crash

    My specifications:
    Photoshop CS5 (x64)
    Windows 7 x64
    NVIDIA GeForce GTX 295 (latest v197.45 driver)
    Intel i7 920 2.67 GHz
    My card is listed as a tested card for CS5 and NVIDIA says this is compatible with CS5, but today after using it, my screen went blank and the display driver recovered itself. It took about 5 minutes until Photoshop CS5 became responsive again and the GPU features were disabled. I am going to try GPU advanced mode and basic mode instead of normal mode to see what happens, but this is a shame that I have issues like this. I also had issues with CS4 like this.
    What I did to cause this issue: I clicked" Place.." to place an object and that is when it crashed. It only happens randomly as I use Photoshop. Please NVIDIA or Adobe fix this issue. I love the GPU features and I want to run them, but this crashing is annoying for spending so much on buying this product. I hate to have to pay to contact Adobe technical support, it should be included with the purchase of software!
    How to fix this without having to go to basic GPU mode or disabled GPU mode?

    function(){return A.apply(null,[this].concat($A(arguments)))}
    SteveR From UK wrote:
    With my own problems and a keen observer of this thread it making me think that I should stay away from Nvidia cards cards completed and go ATI
    It comes down to policies within companies that in some cases we simply cannot know.
    For example:
    Does nVidia or ATI have a better plan to support cards with new drivers into the future?  My experience is that right now, with my particular video card, ATI does a better job of making new features available (and making them work right) than nVidia.  Is this based on support policy or simply what the engineers can and can't do?  Maybe it's partially a matter of funding.
    Who has a better handle on how to develop unified software and keep it working on all a whole family of cards?  What is their software quality?  I am active on Windows forums, and it sure seemed to take nVidia a lot longer to stabilize their drivers for Windows 7 than ATI.
    Who has a better test lab?  You can imagine that if one company has a better built/funded/maintained test lab, they're more likely to make new versions of drivers for old cards work properly if they have a computer set aside somewhere with that old card in it just waiting to try out new drivers.  Unfortunately you can imagine with these companies making many, many new models all the time that funding that lab (and funding the MAINTENANCE of that lab) could get to be HUGE!
    Lastly, how much do Marketing or other greedy business people influence company direction, vs. Engineers?  Imagine a Marketing person's thoughts:  "Stop making new drivers for that old card; we're not selling those and haven't for a long time.  If a person has one and can't run the latest game or graphics software, he'll go buy a new one, and that's more money for us."
    By the way, just to get an idea of how many different cards we're talking about, look at the sheer number of models listed in the various lists on this page:  http://www.videocardbenchmark.net/
    Just food for thought.
    -Noel

  • NVIDIA GeForce GTX 770 Mac/Adobe QT32 Server (Not Responding)

    Has anyone else used a NVIDIA GeForce GTX 770 4GB on a mac in AE? We just got one from Macvidcards and AE seems really slow starting and closing.
    In fact when you quit the MediaCore then hangs for ages when you restart. I edited the supported Raytracer setting and it is seen and can use Cuda.
    Also is anyone still getting "Adobe QT32 Server (Not Responding)", every time you start AE? If you look in process viewer it shows up.
    Mid 2010 Mac pro
    AE Version 13.1.1.3
    Mac os x 10.10.1
    NVIDIA GeForce GTX 770 Mac 4gb
    32GB RAM

    fixing permissions problem that impedes start of Adobe applications
    And, if that's not it: troubleshooting QuickTime errors with After Effects

  • I have a imac with a NVIDIA GeForce GTX 780M 4096 MB 32 GB CUDA grayed out Can somone help?

    I have a imac with a NVIDIA GeForce GTX 780M 4096 MB 32 GB I downloaded the CUDA Driver Version: 6.5.46 but I still dont have the option in after efects to use the CUDA for beter permance ? Can somone help?

    Hi Nick,
    Nick Politis wrote:
    I have a imac with a NVIDIA GeForce GTX 780M 4096 MB 32 GB I downloaded the CUDA Driver Version: 6.5.46 but I still dont have the option in after efects to use the CUDA for beter permance ? Can somone help?
    After Effects uses your CPU and RAM Primarily, not the GPU.
    You only need NVIDIA CUDA for one function: the acceleration of ray-traced 3D compositions. Your newer Maxwell NVIDIA GPU does not contain the OptiX Library necessary for this function so it will not ever work for accelerating ray-traced 3D compositions. Sorry.
    The After Effects team is no longer working on this feature and suggests that you use Cinema 4D Lite (bundled) for your 3D work instead. There are also some great third party options for adding 3D elements to After Effects compositions like Invigorator Pro and Video Copilot Element 3D.
    Hope that clears things up.
    Thanks,
    Kevin

  • CUDA for Nvidia GeForce GTX 780M

    Hi, I encountered an prompt message from AE CC when I start the software saying this:
    Ray-tracing on the GPU requires an approved NVIDIA graphics card and CUDA 5.0 or later. For now, ray-tracing will use the CPU.
    After installing CUDA 5.0 or later, restart your computer.
    Therefore, I need some answers on whether I can download CUDA driver on Nvidia Geforce GTX 780M.
    I am running on Mac OS X Mavericks 10.9.1, specs are as follow:
    3.5 GHz Intel Core i7
    16GB 1600 MHz DDR3
    Nvidia GeForece GTX 780M 4096MB
    1TB Fusion Drive

    brianchaffee wrote:
    How do you set your comp's to use the standard renderer only?
    In the advanced tab of your composition settings. More info here.
    If you really need 3d in After Effects and don't have time to learn C4D (although, you should make time because it's a powerful program and it's free with AE), you could get a third-party plugin like Element 3d (which is amazing) or these tried and true methods.

  • NVidia Geforce GTX Titan compatibility

    Right now I'm using CS5 and want to upgrade to CS6.  I would much rather upgrade my card and my software rather than just the video card. Before I buy the new nVidia Geforce GTX Titan for my system, I would like to know it will be compatible. I haven't seen it on the list of suggested cards, but it is fairly new. It seems to be the card to get, but the Quadro 6000 is what is recommended. The specs for the 6000 seems to be far lower (by over half) than the Titan, so I am not sure why I would buy it, except that it is definitely compatible with other nVidia Pro Video cards. I don't use SDI since I am using cards to shoot video and I use my computer for Post-Production. I also use Blender 2.66 for 3D design and animation in conjunction with AE and Premiere to clean up, edit and render out video. I am using a Quadro FX 5800 for my video card, but it is quickly becoming a dinosaur, which is pretty amazing to me that it lasted this long in the tech world.  I realize this seems like an nVidia question, but it straddles both companies. Since nVidia has worked closely with Adobe for so long, I was just wondering if anyone knows. The Titan seems to run circles around the 6000 for half the price. How I would end up using the Titan would be as an engine and use the 5800 as the display card to allow the card to be maximized.

    Just wondering if you read my reply ?
    Looks like I can upgrade the memory with 24GB of G. Skill Ripjaw series DDR3 1600 for about $200.
    Looks like a good plan.
    The i7 can be upgraded to the 990X for about $1000 (and overclocked less than my 950)
    and overclocking the 950 to 4.0 - 4.4 GHZ is free, saves you around $ 1000 and is about equally fast.
    and the nVidia card upgrade to the Titan for about $1100.
    which is absolute overkill on this system. You will not notice the difference with a 660 Ti for around $ 250.
    Include the $375 for the upgrade to CS6 and I'm under $2700.
    AFAIK the upgrade from CS5.5 to CS6 is $ 525 in the US and around $ 900 in Europe.
    If you follow my advise, the total cost is $ 200 + $ 0 + $ 250 + $ 525 = $ 975.
    That saving goes a long way for a new system, but you still would have to get that Samsung 840 Pro SSD.

  • NVIDIA GeForce GTX 285 and 10.6.4

    Hello, so I have a Mac Pro 3.2GHz Quad-Core Intel Xeon and installed the NVIDIA GeForce GTX 285. when I updated to 10.6.4 last night I started getting a lot of flickers and really weird graphical things on the screen and the computer would freeze. In my CUDA pane under system preferences it says that the update server is unavailable and that an update is required...
    CUDA Driver Version: 3.0.14
    GPU Driver Version: 1.6.16.11 (19.5.8f01)
    I thought these were the latest and greatest... no? What should I do?
    Message was edited by: jamesglader

    I assume you know what Nvidia's GPGPU and CUDA (as well as PhysX) are and about, and how Adobe and Nvidia have shown what can be done off-loading some of the work the processor use to have to do.
    http://en.wikipedia.org/wiki/CUDA - has been updated recently too. It is NOT just aimed at OpenCL.
    http://en.wikipedia.org/wiki/OpenCL
    http://developer.nvidia.com/object/cuda3_0downloads.html
    Maybe there is some porting of CUDA to OpenCL going on though, depending how you read it. From Nvidia:
    OpenCL (Open Computing Language) is a new cross-vendor standard for heterogeneous computing that runs on the CUDA architecture. Using OpenCL, developers will be able to harness the massive parallel computing power of NVIDIA GPU’s to create compelling computing applications.
    As the OpenCL standard matures and is supported on processors from other vendors, NVIDIA will continue to provide the drivers, tools and training resources developers need to create GPU accelerated applications.
    http://www.nvidia.com/object/cudaopenclnew.html
    10.6.3 brought new APIs. OpenCL 1.1 was just now finalized.
    And of course, a lot of people are able to turn to Flash 10.1 and use GPU if they GPU is from Nvidia.
    One Mac Pro owner has both ATI 4870 for display purposes, the GTX 285, getting power from 450W PSU placed in lower optical drive bay, for handling rendering and GPGPU tasks.

  • Is nvidia geforce gtx 675mx card compatible with fcpx

    Is the Nvidia geforce gtx 675mx comes with the new iMac 27" compatible with fcpx?
    I could not find it on Apple's list of cards required or fcpx

    It should be.
    I have only heard about issues with the 640mx card..
    But FCPX uses OpebCL and other system API's to use the GPU, so if someting is not working, it should be the OS having issues..

Maybe you are looking for

  • Insufficient Hard Drive Space in Windows 7 after upgrading from XP Bootcamp

    I just upgraded from windows xp to windows 7 via bootcamp with success; however, I find the hard drive space diminished. I originally had 32gb partition for xp and continued to use that allocation space since my macbook pro has about only 120 gb tota

  • I Tunes is in chinese how do I change it back to english

    itunes home screen is in Chinese how do I chnage to english?

  • Error in territory rules creation

    I have custom program to create territory rules using BAPI BAPI_TERRITORY_ATTR_CHANGE. Rules need to be created for postal codes by passing values to BP_POST_CODE. This program is working fine in development system. But in QA system I am getting belo

  • Ship to party not defaulted in invoice

    Hi, We are upgrading from EBP3.0 to SRM5.5. When creating invoice w/o ref to PO using transaction BBPIV03, the ship to party partner is not defaulted. It use to default in EBP3.0. Any suggestions. Thanks. Srini Vaidyam

  • Sparklines and Mini charts - Anytime soon?

    Does anyone know if there is a way to display sparklines or mini charts in Web-intelligence. if not, does anyone know if SAP are looking at adding this functionality that most of their competitors already have?