NVIDIA GeForce GTX 670MX and Quadro K1000M

Can the GeForce GTX 670MX or the Quadro K1000M support GPU acceleration in premiere pro?

Check the Tech Specs on teh product page. What's not listed is not supported for Mercury, it's as trivial as that. Both cards will still support the more conventional OpenGL acceleration, though.
Mylenium

Similar Messages

  • Nvidia GeForce GTX 285 and Snow Leopard

    Are the latest Nvidia GeForce GTX 285 drives included in Snow Leopard?
    I ordered my 285 with my copy of Snow Leopard, and I plan to do a clean install of SL then install the 285. I wanted to make sure that I wasn't going to need to install the drivers that come with the card since I read those were not up to par.
    Thanks,
    --Jaime

    I have the GTX 285 also in 10.6 and its great... Though I think that the drivers are gonna get better over time. On my MacBook Pro (June '07) it took them till Feb. '08 to make the drivers never crash and run decent. Then after that, i wasn't till 10.5.6 that it really started getting close to the FPS of when you run the same program or game in Windows XP or Vista (since their drivers get alot more love).
    For intance I get better framerates in Second Life in Windows 7 on my Mac Pro than I do in Snow Leopard, and I can promise you it's the GPU drivers. Sometimes I wish Apple would hire an extra GPU coder or two.

  • NVIDIA GeForce GTX 285 and 10.6.4

    Hello, so I have a Mac Pro 3.2GHz Quad-Core Intel Xeon and installed the NVIDIA GeForce GTX 285. when I updated to 10.6.4 last night I started getting a lot of flickers and really weird graphical things on the screen and the computer would freeze. In my CUDA pane under system preferences it says that the update server is unavailable and that an update is required...
    CUDA Driver Version: 3.0.14
    GPU Driver Version: 1.6.16.11 (19.5.8f01)
    I thought these were the latest and greatest... no? What should I do?
    Message was edited by: jamesglader

    I assume you know what Nvidia's GPGPU and CUDA (as well as PhysX) are and about, and how Adobe and Nvidia have shown what can be done off-loading some of the work the processor use to have to do.
    http://en.wikipedia.org/wiki/CUDA - has been updated recently too. It is NOT just aimed at OpenCL.
    http://en.wikipedia.org/wiki/OpenCL
    http://developer.nvidia.com/object/cuda3_0downloads.html
    Maybe there is some porting of CUDA to OpenCL going on though, depending how you read it. From Nvidia:
    OpenCL (Open Computing Language) is a new cross-vendor standard for heterogeneous computing that runs on the CUDA architecture. Using OpenCL, developers will be able to harness the massive parallel computing power of NVIDIA GPU’s to create compelling computing applications.
    As the OpenCL standard matures and is supported on processors from other vendors, NVIDIA will continue to provide the drivers, tools and training resources developers need to create GPU accelerated applications.
    http://www.nvidia.com/object/cudaopenclnew.html
    10.6.3 brought new APIs. OpenCL 1.1 was just now finalized.
    And of course, a lot of people are able to turn to Flash 10.1 and use GPU if they GPU is from Nvidia.
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  • Problem with Matrox Mini, NVIDIA GeForce GTX 570, Premiere 5.5.2 and After Effects CS5.5

    Hello,
    We have a couple video workstation PC's in our office.
    Premiere and After Effects have been crashing lately with increasing frequency - about every two minutes now.
    Here is the setup:
    Hardware
    Matrox Mini - Matrox Utility release 5.5.1
    Nvidia GeForce GTX 570 - Driver release 275.33
    Intel Xeon X5660 2.8 GHz processors
    24 GB Ram
    Software
    Adobe CS5.5, specifically...
    After Effects 10.5.0.253
    Premiere 5.5.2
    Windows 7 64-bit
    We have two 21" LCD monitors in dual display running from the computer, and the Matrox Mini outputs a preview signal to a 15" CRT.
    The crashes occur when I have After Effects and Premiere open at the same time. I am editing in a Matrox 720p29.97 timeline in Premiere. I imported several compositions from AE into Premiere through Dynamic Link and am matching audio with the animations in comps. When I switch back to AE to make an edit in the comp, After Effects generates a crash warning and then gives me the opportunity to save the project under a new name. After saving, it closes down completely. The Matrox WYSIWYG Control Panel in the system tray crashes during AE's crash, disabling the preview to the CRT from Premiere and AE. Since the Premiere sequence is a Matrox preset - in order to have output to the CRT - this freezes the timeline; the video and audio no longer play. When I save and then try to close Premiere, Premiere freezes and will not close without a force quit via the Task Manager.
    In order to deal with this temporarily, I am editing in an AVCHD 720p30 sequence preset in Premiere, which doesn't send a preview feed to the CRT, obviously, since it's not a Matrox preset and the CRT is connected via the Matrox Mini. It's more than a minor inconvenience, since I use the CRT for color accuracy.
    It is frustrating, since we did not have this problem until the recent CS5.5.2 update. We have tried changing drivers for the GTX 570 and changing the Matrox utility software to other versions, but no luck.
    Is there a combination of GTX 570 drivers, Matrox software releases, and AE/Premiere settings that will make this work? I know there are "Known Issue" posts with Nvidia cards on Matrox's website, which include the GTX 570, but, again, this problem started with the Adobe CS5.5.2 update.
    Any help here would be great, and I am willing to provide more information about the system and our crashes if it helps find a solution for the community, as I know this is not an isolated problem after reading Nvidia's, Matrox's, and Adobe's forums. I just can't find a hollistic solution on any of the individual manufacturer's forums.
    Thank You.
    Jordan

    I've been running with Matrox for years, starting with the Axio LE. I do 75% broadcast work and find that the Matrox works very well with my kind of workflow. Monitoring is critical and since we have to deal with 3rd. party solutions, Matrox was my pick dating way back to 2006. Sure I've had frustrations with it, but I've made far more money off Matrox than frustration.
       Here's my nearly crash-free setup:
    Gigabyte GZ-X58A-OC moboard
    Intel 990X (only overclocking to 4.0)
    24Gb of Kingston HyperX Ram
    GTX580 Graphics Card
    Matrox MXO2-LE w/Max
    Crucial 240Gb Sata III drive (the one that has a nearly perfect score on Newegg's site)
    2 x 2Tb WD Blacks Raid 0
    2 x 1Tb WD Blacks Raid 0
    Win 7 Ultimatte (it's a high-end version of Windows that's great for keying!)
    CS5.5 Suite
    Boris Red 5
    Boris Continuum Complete 8
    Trapcode Shine, Form, 3d Stroke, Starglow, and Particular
    Optical Flares by Video CoPilot
       The reason I list all of that software, is that it all seems to get along together, including with Matrox! So, I can't say I highly endorse Matrox because I've never tried Black Magic or running an external monitor off of my video card.
        I use After Effects with all sorts of plug ins and rarely have crashes. If I put in a long day I'll have the usual crashes here and there (mainly with PremierePro), but nothing that has required evan a soft reboot of the computer.
       My frustration with Matrox is mainly the delay that often comes with Adobe coming out with a new release and Matrox taking 2 or 3 months to catch up, though when Adobe went from 5 to 5.5, there was no delay at all.
       I think that a lot of the people who trash Matrox probably haven't used a Matrox product in years. But before you listen to me, I must confess that I was an early adopter (and advocate) of SSDs and even today, many people on this forum think they're still a waste of money!
       I'll close by simply saying that I've not left Matrox after 5+ years, but keep in mind I haven't had the bad experiences that so many others seem to have had, but again, perhaps they had those bad experiences long ago.

  • Photoshop CS5 and NVIDIA GeForce GTX 295 Crash

    My specifications:
    Photoshop CS5 (x64)
    Windows 7 x64
    NVIDIA GeForce GTX 295 (latest v197.45 driver)
    Intel i7 920 2.67 GHz
    My card is listed as a tested card for CS5 and NVIDIA says this is compatible with CS5, but today after using it, my screen went blank and the display driver recovered itself. It took about 5 minutes until Photoshop CS5 became responsive again and the GPU features were disabled. I am going to try GPU advanced mode and basic mode instead of normal mode to see what happens, but this is a shame that I have issues like this. I also had issues with CS4 like this.
    What I did to cause this issue: I clicked" Place.." to place an object and that is when it crashed. It only happens randomly as I use Photoshop. Please NVIDIA or Adobe fix this issue. I love the GPU features and I want to run them, but this crashing is annoying for spending so much on buying this product. I hate to have to pay to contact Adobe technical support, it should be included with the purchase of software!
    How to fix this without having to go to basic GPU mode or disabled GPU mode?

    function(){return A.apply(null,[this].concat($A(arguments)))}
    SteveR From UK wrote:
    With my own problems and a keen observer of this thread it making me think that I should stay away from Nvidia cards cards completed and go ATI
    It comes down to policies within companies that in some cases we simply cannot know.
    For example:
    Does nVidia or ATI have a better plan to support cards with new drivers into the future?  My experience is that right now, with my particular video card, ATI does a better job of making new features available (and making them work right) than nVidia.  Is this based on support policy or simply what the engineers can and can't do?  Maybe it's partially a matter of funding.
    Who has a better handle on how to develop unified software and keep it working on all a whole family of cards?  What is their software quality?  I am active on Windows forums, and it sure seemed to take nVidia a lot longer to stabilize their drivers for Windows 7 than ATI.
    Who has a better test lab?  You can imagine that if one company has a better built/funded/maintained test lab, they're more likely to make new versions of drivers for old cards work properly if they have a computer set aside somewhere with that old card in it just waiting to try out new drivers.  Unfortunately you can imagine with these companies making many, many new models all the time that funding that lab (and funding the MAINTENANCE of that lab) could get to be HUGE!
    Lastly, how much do Marketing or other greedy business people influence company direction, vs. Engineers?  Imagine a Marketing person's thoughts:  "Stop making new drivers for that old card; we're not selling those and haven't for a long time.  If a person has one and can't run the latest game or graphics software, he'll go buy a new one, and that's more money for us."
    By the way, just to get an idea of how many different cards we're talking about, look at the sheer number of models listed in the various lists on this page:  http://www.videocardbenchmark.net/
    Just food for thought.
    -Noel

  • After effects and  NVIDIA GeForce GTX 680 2048 MB

    I've installed the  NVIDIA GeForce GTX 680 2048 MB on a Mac Pro 3,2 GHz Quad-Core Intel Xeon running OSX 10.9.4 but it seems AE doesn't take advantage of the new hardware and the CUDA technology. The ATI Radeon HD 5770 1024 MB mounted before, went for the same rendering times. Am I missing any setting in the software or isn't the graphic card the perfect choice for fastening my rendering processes?
    Ae obviously recognize the Nvidia and the CUDA settings should be ok....
    Any Idea?
    Andrea

    AE only takes advantage of CUDA for ray traced features, which is being phased out. To get the most out of your render times, invest in processing power and RAM. I upgraded to the Titan Black and noticed hardly any difference in my render times. Check out this response given by AE's Todd Kopriva on Sept 24, 2014 at Creative Cow: CUDA does not accelerate : Adobe After Effects

  • NVidia GeForce 8800 GT *and* GeForce GTX 285 in a Mac Pro?

    Hi,
    my Mac Pro came with an nVidia GeForce 8800 GT, and I've now bought an extra GeForce GTX 285 Mac Edition (for the Compute Level 1.3 double precision floating point capability in CUDA).
    (Everything bought from the Mac Store)
    I wasn't aware that I was expected to throw away the GeForce 8800 GT , what with the other three PCI-e slots being free.
    The GTX 285 (max requirement: 204 W) requires two extra PCI-e power connectors. The 8800 GT (max: 110 W) uses one. There are only two available from the motherboard though.
    So, *although I realize this isn't supported*, has anyone else managed to scrounge some current from somewhere else on the motherboard?
    I'm only using one hard drive and one optical drive and no other PCI-e cards. Surely the power supply (around 1000 W ?) can supply the extra?
    Does anyone know how much current the PCI-e extra power connectors are rated for?
    Thanks,
    colin

    Search long enough and you may find...
    According to this
    http://www.playtool.com/pages/psuconnectors/connectors.html#pciexpress
    The PCI-e slot can supply up to 75 W, whilst a 6 pin cable can provide another 75 W.
    So:
    2 PCI-e slots + 2 auxiliary 6-pin connector = 300 W
    "Even with only two 12 volt lines the standard implementation of PCI Express power cables use large enough gauge wire and a good enough connector to provide much more than the three amps per wire required to provide 75 watts. Nonetheless, the 6 pin PCI Express power cable officially provides only 75 watts. *In all likelihood, however, real implementations of this power cable can provide far more than 75 watts.* "
    Hmmm

  • S10 and Nvidia GeForce GTX 280

    Hi
    I just bought a S10 model 6423-45G and a Asus Nvidia GeForce GTX 280. The problem is that the powersurply only comes with 2 x 6 PIN power connectors for the graficcard but this new graficcard needs 1 x 6 PIN and 1 x 8 PIN power connector. Is there any S10 models on the market with 1 x 6 PIN and 1 x 8 PIN power connectors at this point in time or is the only solution to put in some power convert to support this graficcard?
    Jesper Skytte
    Denmark
    Solved!
    Go to Solution.

    Hi
    I am running 30 S10 with GTX280 with no problem. It is not offen the machines are running at full speed but when the are there have been no problem.
    Skytte

  • NVIDIA GeForce GTX 550 Ti And AE CS6 OpenGL?

    Im going to get new computer soon and i was wondering if NVIDIA GeForce GTX 550 Ti is compatible with Adobe After Effects CS6? I would like to know if it does support OpenGL rendering with NVIDIA GeForce GTX 550 Ti, that would be great

    I get it, but i think it's a shame that such a great tool as raytrace is supported only by few cards, and very expensive too.
    I'm not a professional user of AE, i just enjoy some of my free time with it, but i was thinking of upgrading to AE6 license. Unfortunately, i discovered that it doesnt support my video card (Radeon HD6850) for GPU rendering and in this setup i can go to sleep before a frame is rendered ( Phenom II X4, 8gb ram, i know it's not that much, but 3DS max is not that computationally important).

  • Mercury CUDA not enabling when using NVIDIA GeForce GTX 285 on Apple Mac Pro after Mavericks install

    Been using the same setup since CS5 with the Mercury CUDA running perfectly. After recent upgrade of OS X to 10.9 Mercury CUDA is no longer available and only lets me run with the OpenGL or software options. Im using a NVIDIA GeForce GTX 285 for apple computers. Here are the results for the GPUSniffer program in the latest Premiere Pro 7.1.0 files. The LAST line make me chucle because it the first on the list of supported card in the "cuda_supported_cards.txt" file. Anybody else seen this?
    --- OpenGL Info ---
    Vendor: NVIDIA Corporation
    Renderer: NVIDIA GeForce GTX 285 OpenGL Engine
    OpenGL Version: 2.1 NVIDIA-8.18.27 310.40.05f01
    GLSL Version: 1.20
    Monitors: 1
    Monitor 0 properties -
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       Supports non-power of two: 1
       Shaders 444: 1
       Shaders 422: 1
       Shaders 420: 1
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    Found 1 devices supporting GPU computation.
    OpenCL Device 0 -
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       Vendor: NVIDIA (Apple platform)
       Capability: 1.2
       Driver: 1
       Total Video Memory: 1024MB
       * Not enabled by default because it did not match the named list of cards.

    found a link from a couple of days ago on a creative cow forum post one of the poster saying they are from adobe stating this
    Re: Mercury Playback Engine MacPro
    by Peter Garaway on Nov 12, 2013 at 9:49:16 am
    Hi Wendell,
    Sorry for the inconvenience. NVIDIA is currently working on drivers that support CUDA on Mavericks 10.9 with some of the older NVIDIA cards such as the GTX 285 and the Quadro 4800.
    For others interested, the Quadro 4000, K5000 and GTX 680 ect... work with CUDA in 10.9.
    Best,
    Peter Garaway
    Adobe
    Premiere Pro
    I have latest CUDA drivers, so i guess i am just waiting till a proper update that have the fixes to support my card.

  • NVidia Geforce GTX Titan compatibility

    Right now I'm using CS5 and want to upgrade to CS6.  I would much rather upgrade my card and my software rather than just the video card. Before I buy the new nVidia Geforce GTX Titan for my system, I would like to know it will be compatible. I haven't seen it on the list of suggested cards, but it is fairly new. It seems to be the card to get, but the Quadro 6000 is what is recommended. The specs for the 6000 seems to be far lower (by over half) than the Titan, so I am not sure why I would buy it, except that it is definitely compatible with other nVidia Pro Video cards. I don't use SDI since I am using cards to shoot video and I use my computer for Post-Production. I also use Blender 2.66 for 3D design and animation in conjunction with AE and Premiere to clean up, edit and render out video. I am using a Quadro FX 5800 for my video card, but it is quickly becoming a dinosaur, which is pretty amazing to me that it lasted this long in the tech world.  I realize this seems like an nVidia question, but it straddles both companies. Since nVidia has worked closely with Adobe for so long, I was just wondering if anyone knows. The Titan seems to run circles around the 6000 for half the price. How I would end up using the Titan would be as an engine and use the 5800 as the display card to allow the card to be maximized.

    Just wondering if you read my reply ?
    Looks like I can upgrade the memory with 24GB of G. Skill Ripjaw series DDR3 1600 for about $200.
    Looks like a good plan.
    The i7 can be upgraded to the 990X for about $1000 (and overclocked less than my 950)
    and overclocking the 950 to 4.0 - 4.4 GHZ is free, saves you around $ 1000 and is about equally fast.
    and the nVidia card upgrade to the Titan for about $1100.
    which is absolute overkill on this system. You will not notice the difference with a 660 Ti for around $ 250.
    Include the $375 for the upgrade to CS6 and I'm under $2700.
    AFAIK the upgrade from CS5.5 to CS6 is $ 525 in the US and around $ 900 in Europe.
    If you follow my advise, the total cost is $ 200 + $ 0 + $ 250 + $ 525 = $ 975.
    That saving goes a long way for a new system, but you still would have to get that Samsung 840 Pro SSD.

  • Nvidia GeForce GTX 485M GPU - Anyone Used It?

    I'm about to pull the trigger on a new Sager laptop for CS5.5 MC.
    I have the options for the Nvidia GeForce GTX 485M GPU with 2GB GDDR5 Video Memory, or the Nvidia Quadro FX 3800M Graphics with 1GB DDR3 Video Memory. The difference is ~ US$500, and pays for a bunch of other options.
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    My old workstation (soon to be replaced too), has a Quadro FX-4500, which has been a stout card for years, however was crazy expensive, and I never have really put it to the test, considering what I do.
    If I have to go with the FX 3800M, then so be it, but I'd rather buy more toys.
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    Hunt
    PS - I know that Sager's biggest market is the gaming world, but it is getting harder to get a top-level laptop without SLI for dual-nVidia cards/chips, or Crossfire for the ATI/AMD. As soon as I take delivery, Adobe will probably announce that PrPro NOW fully supports SLI, but I'll live with it.

    Hey, it would not be the first time, that I was the "new kid on the block," with something, but not lately...
    Will probably go with it, and then run the Benchmark, just to get it listed. The Quadros are nice, BUT not sure that the laptop would really benefit from one, and especially to the tune of + US $ 500.
    Thanks,
    Hunt

  • Reg: Upgrading my graphics card to NVIDIA geforce GTX 760/780

    Hi,
      I am working with a Dell Precision work station 690 which currently uses a NVIDIA QUADRO FX 3450.. I want to upgrade this to a high end graphics card mostly NVIDIA Geforce GTX 760/780.. However , when I read the Specs for Dell Precision work station 690, it is mentioned that is support memory only till 512.. Are high end graphics card compatible with my PC? Will there be any power issues? I have an extra 6 pin cord from PSU on my PC.
    --Thanks ,
    Rama

    Check if your chosen video card requires UEFI.
    The GeForce GTX 960 failed in my Precision 690.
    Windows 8.1 Pro 64 bit would not boot with this card.
    I believe the issue is that this card requires a motherboard with UEFI which the 690 does not have.
    Other posts report that the GeForce 750 Ti fails also because of lack of UEFI.
    I found this site on Dell which says that the Radeon R9 280X will work in a 690:
     http://accessories.dell.com/sna/productdetail.aspx?c=us&l=en&s=gen&sku=a7272920
    Note in the above URL  the requirement for a 1000W power supply. Some video cards require two (2) 6-pin or one (1) 6-pin and one (1) 8-pin connector from the power supply.
    Hope this helps.
    David

  • New Graphics Card - NVIDIA Geforce GTX 690

    Hi
    We want to replace our NVIDIA Quadro 4000 with a newer card.
    The NVIDIA Geforce GTX seems to take more advantage of the CUDA Technology - is this true?
    And we use this computer only for editing with PrPro.
    So we thik about the newest NVIDIA Geforce GTX 690:
    http://www.geforce.com/hardware/desktop-gpus/geforce-gtx-690
    This is not certified - would you recommend it?
    Which is the best certified card?
    TIA
    (WIN7 64, DELL PRECISION T5500)

    BCascai wrote:
    This is not certified - would you recommend it?
    Which is the best certified card?
    The above gentlemen are correct, and there is absolutely no need for a "certified" card they both work fine you may have to add the proper name of the card to the Adobe "cuda_supported_cards.txt file".  Take a look at our Premiere Pro BenchMark PPBM5 and see many non-certified nVidia cards on the list

  • MSi GE70 Apache Pro w/ nVidia GeForce GTX 860M Graphics Issues

    Hi there,
    I recently purchased an MSi gaming notebook with nVidia GTX 860M graphics. However, just recently I've been having game-breaking issues with textures rendering, artifacts and particles as well as the drivers crashing now and again(desktop flashing and flickering).
    I've only had this laptop for just over two months and am quite disappointed with issues coming up already.
    To get to the specifics; I have recently been playing through the Mass Effect trilogy and, just the other day, started up a file in Skyrim. The following screenshots show my biggest issues aside from the obviously serious driver crashing issues. I believe the issues started maybe a month into owning this laptop and since it has been getting progressively worse. I feel as though I have been all over the internet trying to find a fix to this, I've tried everything suggested, everything that I could think of, and I am just about ready to have it sent back. I was hoping someone may have some other options before I do send it in.
    https://www.dropbox.com/s/d8koa8f8i1z9j3d/Photo%202014-09-30%2C%201%2040%2044%20AM.jpg?dl=0
    On the title screen for Mass Effect 3 I get these consistent blue and red glowing orbs, they also occur on several other maps within gameplay.
    https://www.dropbox.com/s/a9c47w320u5xylb/Photo%202014-09-30%2C%201%2043%2016%20AM.jpg?dl=0
    Once I get in-game, this occurs everywhere. Textures "expanding" off of characters into random points.
    https://www.dropbox.com/s/v37un4vespalosx/Photo%202014-09-30%2C%201%2045%2036%20AM.jpg?dl=0
    This happens occassionally on characters; ridiculously shadowed faces to the point where they are barely recognisable.
    https://www.dropbox.com/s/8cebgs4t10ghnh0/Photo%202014-09-30%2C%201%2046%2020%20AM.jpg?dl=0
    On almost all wall textures there are white glowing particles like the ones behind the character here. In extreme cases, the wall becomes a texture of textures. All of the textures in the game are miniaturized into a wall of textures on certain objects.
    I've also had signs and the game's menus and interface stretched and skewed all over the place. If I continue to play it with the above issues, the game eventually hangs and I have to alt+tab out and back in, or close it using the task manager. All of these issues also occur in Skyrim and any game using the same, or similar, engines. The only game I have been able to play almost seamlessly without any issues is Ragnarok Online 2, an online MMORPG.
    I have tried the following:
    nVidia's GeForce Control Panel: any and all combination of options.
    Re-installing video drivers.
    Re-installing DirectX and PhysX.
    Formatting and a fresh install of Windows and all games and drivers.
    Any other troubleshooting other forums have provided.
    Removing the pagefile for virtual memory limits.
    Using Intel HD graphics to test for other issues.
    PC/nVidia power settings.
    The one time I thought it may be fixed, all it took was me plugging in my laptop to cause the issues all over again. I've tried downloading MSi Afterburner to check GPU temperatures and I rarely even go over 65~70. I'm absolutely out of ideas. It was suggested to me by a family member that it may be a hardware issue, hence the consideration for sending it in.
    I'm running Windows 7 64-bit
    nVidia GeForce GTX 860M
    Intel Core i7-4710HQ CPU @ 2.50GHz
    12GB of RAM
    Any ideas/help would be greatly appreciated. I would really rather not have to send it back. I've also posted this over at the nVidia forums because I'm -hoping- it's a software issue.
    Thanks in advance!

    Quote
    It was suggested to me by a family member that it may be a hardware issue, hence the consideration for sending it in.
    Quote
    To me it sounds like a hardware issue (especially if you have rolled back to factory default and reinstalled from scratch)
    It wouldn't be a hardware issue since you can play other games without problem.
    Easiest way to tell if it's a hardware issue or not is to run the benchmark tool for example 3DMark 11 and see if the problem also happens during the benchmark.
    For the rendering problem you were talking, please provide not only the problem picture but also the picture without problem to let us make the comparison.
    I'm sorry to say, but some of the picture I'm not really getting what the problem you're talking about.
    For the shadow face, here are few user provided fix which might be helpful.
    http://forums.steampowered.com/forums/showthread.php?t=2282965
    http://forum.bioware.com/topic/55984-shadows-way-too-darkblack-intendedscreenshot-solved/
    Quote
    Re-installing DirectX and PhysX.
    NVIDIA moderator says some of the games is required to play some older Physx games, but not sure if it works.
    If you would like to have a try.
    https://forums.geforce.com/default/topic/524066/geforce-drivers/official-nvidia-r310-61-beta-display-driver-feedback-thread-released-11-20-12-/post/3714758/#3714758
    I'd suggest to post the issue on EA, steam or obioware and see if there are people looking into it.

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