Objects still pixelated after resolution is cranked up. HELP!
My placed vector images are still showing up pixeled out.
This is a problem considering .25 lines need to match up.
Under preferences I cranked the resolution. everything is set to high but still, pixels.
HELP!
No they are vectors. My language is fuzzy in the title I apolagise.
To fix this problem I had to first go to preferences > display performance > choose high quality for all options and click "preserve object level display settings"
After that I right clicked each image > display performance > high quality display
Worked for me.
Thanks for the help everyone!
Similar Messages
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Still crashing after all these years ....
I have tried everything.
Updated NVIDIA driver.
Uninstall reinstall.
Tried every compatibility mode.
It still crashes on startup 100%.
Computer
Model : HP-Pavilion KQ497AAR-ABA m9340f
Workgroup :
Host Name :
User :
Processor
Model : Intel(R) Core(TM)2 Quad CPU Q6700 @ 2.66GHz
Speed : 2.67GHz
Cores per Processor : 4 Unit(s)
Threads per Core : 1 Unit(s)
Type : Quad-Core
Integrated Data Cache : 4x 32kB, Synchronous, Write-Thru, 8-way, 64 byte line size
L2 On-board Cache : 2x 4MB, ECC, Synchronous, ATC, 16-way, 64 byte line size, 2 threads sharing
Computer
Mainboard : PEGATRON CORPORATION Benicia
BIOS : American Megatrends Inc. 5.35 12/16/2008
Bus(es) : ISA X-Bus PCI PCIe IMB USB FireWire/1394 i2c/SMBus
Multi-Processor (MP) Support : No
Multi-Processor Advanced PIC (APIC) : Yes
Total Memory : 8GB DIMM DDR2 DDR3
Chipset
Model : HP P35/G33/G31 Processor to I/O Controller
Front Side Bus Speed : 4x 267MHz (1GHz)
Total Memory : 8GB DIMM DDR2 DDR3
Memory Bus Speed : 2x 401MHz (802MHz)
Memory Module(s)
Memory Module : Samsung M3 78T5663QZ3-CF7 2GB DIMM DDR2 PC2-6400U DDR2-800 (5-6-6-18 3-24-6-3)
Memory Module : Avant Tech 2GB DIMM DDR2 PC2-6400U DDR2-800 (5-5-5-18 3-23-6-3)
Memory Module : Samsung M3 78T5663QZ3-CF7 2GB DIMM DDR2 PC2-6400U DDR2-800 (5-6-6-18 3-24-6-3)
Memory Module : Avant Tech 2GB DIMM DDR2 PC2-6400U DDR2-800 (5-5-5-18 3-23-6-3)
Video System
Video Adapter : NVIDIA GeForce 9500 GS (32 SM4.0 1.4GHz, 512MB DDR2 2x500MHz, PCIe 1.00 x16)
Graphics Processor
Adapter : NVIDIA GeForce 9500 GS (32SP 1.38GHz, 495.6MB 2x500MHz)
Storage Devices
WDC WD3000HLFS-01G6U0 (300GB, SATA300, 10000rpm, NCQ, 16MB Cache) : 279GB (C:) (E:)
ST31500541AS (1.5TB, SATA300, 3.5", 5900rpm, NCQ) : 1TB (G:)
Generic USB SD Reader (USB) : N/A (F:)
Generic USB CF Reader (USB) : N/A (H:)
Generic USB xD/SM Reader (USB) : N/A (J:)
Generic USB MS Reader (USB) : N/A (K:)
TSSTcorp CDDVDW TS-H653Q (SATA150, DVD+-RW, CD-RW, 2MB Cache) : N/A (D:)
Logical Storage Devices
System Reserved (E:) : 100MB (NTFS) @ WDC WD3000HLFS-01G6U0 (300GB, SATA300, 10000rpm, NCQ, 16MB Cache)
1.5 TB (G:) : 1TB (NTFS) @ ST31500541AS (1.5TB, SATA300, 3.5", 5900rpm, NCQ)
Hard Disk (C:) : 279GB (NTFS) @ WDC WD3000HLFS-01G6U0 (300GB, SATA300, 10000rpm, NCQ, 16MB Cache)
Removable Drive (F:) : N/A @ Generic USB SD Reader (USB)
Removable Drive (H:) : N/A @ Generic USB CF Reader (USB)
Removable Drive (J:) : N/A @ Generic USB xD/SM Reader (USB)
Removable Drive (K:) : N/A @ Generic USB MS Reader (USB)
Optical Drive (D:) : N/A @ TSSTcorp CDDVDW TS-H653Q (SATA150, DVD+-RW, CD-RW, 2MB Cache)
Peripherals
LPC Hub Controller 1 : HP (ICH9) LPC Interface Controller
LPC Legacy Controller 1 : Asus F8000
Audio Device : ASUS Virtuoso 100 (Xonar D1)
Audio Codec : Gammagraphx 0000h
Audio Codec : Gammagraphx 0000h
Serial Port(s) : 2
Disk Controller : HP ICH8R (ICH8) SATA RAID Controller
USB Controller 1 : HP (ICH9) USB Universal Host Controller
USB Controller 2 : HP (ICH9) USB Universal Host Controller
USB Controller 3 : HP (ICH9) USB2 Enhanced Host Controller
USB Controller 4 : HP (ICH9) USB Universal Host Controller
USB Controller 5 : HP (ICH9) USB Universal Host Controller
USB Controller 6 : HP (ICH9) USB Universal Host Controller
USB Controller 7 : HP (ICH9) USB Universal Host Controller
USB Controller 8 : HP (ICH9) USB2 Enhanced Host Controller
FireWire/1394 Controller 1 : HP FW322/323 IEEE1394 OHCI FireWire Controller
SMBus/i2c Controller 1 : Intel 801xx/63xx SMBus
Printers and Faxes
Printer : DocuCom PDF Driver (2400x2400, Colour)
Printer : Amyuni Document Converter 400 (2400x2400, Colour)
Printer : Amyuni Document Converter 400 (2400x2400, Colour)
Printer : Nuance Image Printer Driver (600x600)
Printer : Microsoft XPS Document Writer (600x600, Colour)
Fax : Microsoft Shared Fax Driver (200x200)
Printer : DocuCom PDF Driver (2400x2400, Colour)
Printer : Brother FAX-4100 USB (600x600, USB)
Printer : Adobe PDF Converter (4000x4000, Colour)
Printer : Microsoft XPS Document Writer (600x600, Colour)
Peripherals
Media Player : ()
Media Player : ()
Media Player : ()
Media Player : ()
Network Services
Network Adapter : Realtek PCIe GBE Family Controller (Ethernet, 100Mbps)
Network Adapter : Bluetooth Device (Personal Area Network) #2
Wireless Adapter 1 : 802.11n Wireless PCI Express Card LAN Adapter (802.11g (ERP), WEP n-bit, 24Mbps)
Power Management
Mains (AC) Line Status : On-Line
Operating System
Windows System : Microsoft Windows 7 Ultimate 6.01.7600
Platform Compliance : x64
Windows Experience Index
Current System : 5.3
Video Adapter
Display : \\.\DISPLAY1
VGA Compatible : No
Official Device Name : NVIDIA GeForce 9500 GS
Hardware ID : PCI\VEN_10DE&DEV_0644&SUBSYS_13301462&REV_A1
OEM Device Name : nVidia G96 [GeForce 9500 GS]
URL : http://www.nvidia.com
Device Name : MSI G96 [GeForce 9500 GS]
Chipset
Model : NV96
Revision : A1
Speed : 552MHz
Shader Speed : 1.4GHz
Peak Processing Performance (PPP) : 89.6GFLOPS
Adjusted Peak Performance (APP) : 80.64WG
RAMDAC Speed : 400MHz
Unified Shaders : 32 Unit(s)
Raster Operation Units (ROP) : 8 Unit(s)
Texture Mapping Units (TMU) : 16 Unit(s)
Maximum Pixel Fillrate : 4.42GPixel/s
Maximum Texture Fillrate : 8.83GTexel/s
Logical/Chipset Memory Banks
Total Memory : 512MB DDR2
Memory Bus Speed : 2x 500MHz (1GHz)
Channels : 2
Width : 64-bit
Maximum Memory Bus Bandwidth : 15.63GB/s
Bus
Type : PCIe
Version : 1.00
Width : x16 / x16
Speed : 2.5Gbps / 2.5Gbps
Maximum Bus Bandwidth : 4GB/s
Video BIOS
Date of Manufacture : Friday, June 02, 2000
Version : 62.94.1F.00.26
System i2c Controller 1
Model : nVidia GT-GFX DDC1 i2c
Speed : 50kHz
System i2c Controller 2
Model : nVidia GT-GFX DDC2 i2c
Speed : 50kHz
System i2c Controller 3
Model : nVidia GT-GFX DDC3 i2c
Speed : 50kHz
System i2c Controller 4
Model : nVidia GT-GFX DDC4 i2c
Speed : 50kHz
System i2c Controller 5
Model : GeForce 9500 GS DDC16
Version : 0.A1
Environment Monitor 1
Model : nVidia GFX NV96 A1 HwMon
Version : 10.01
Temperature Sensor(s)
CPU Temperature : 57.00°C
Cooling Device(s)
Auto Fan Speed Control : Yes
CPU Fan : 772rpm
Direct3D 10 Devices
Interface Version : 10.00
Unified Shaders : 4.00
Library Version : 8.17.11.9745
Model : NVIDIA GeForce 9500 GS
Physical Memory : 512MB
Texture Memory : 3.5GB
Direct3D 9 Devices
Interface Version : 9.00
Model : NVIDIA GeForce 9500 GS
Video Driver : nvd3dumx.dll
Library Version : 8.17.11.9745
Has 3D Hardware Acceleration : Yes
Hardware Transform & Light : Yes
Heads : 1
Pixel Shaders Version : 3.00
Vertex Shaders Version : 3.00
Accelerated Video Decoders
MPEG2 IDCT : Yes
VC1-C (VC1 IDCT) : Yes
WMV9-C (WMV9 IDCT) : Yes
H264-E (H264 VLD NoFGT) : Yes
Accelerated Video Processors
Pixel Adaptive Device : Yes
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB} : Yes
Progressive Device : Yes
Bob Device : Yes
Software Device : Yes
Video Driver
Expected Windows Version : 4.00
Screen Saver Active : 5 minute(s)
Low Power Saving Active : No
Power Off Saving Active : No
Mode
Mode : 1680x1050 16M+ TrueColour (32-bit)
Refresh Rate : 59Hz
Virtual Desktop Size : 1680x1050
Supported Video Modes
Mode 3 : 640x480 16M+ TrueColour (32-bit) 60Hz 59Hz 72Hz 75Hz
Mode 14 : 720x480 16M+ TrueColour (32-bit) 56Hz 56Hz 56Hz 72Hz 72Hz 72Hz 75Hz 75Hz 75Hz 60Hz 59Hz
Mode 27 : 720x576 16M+ TrueColour (32-bit) 56Hz 56Hz 56Hz 60Hz 60Hz 60Hz 72Hz 72Hz 72Hz 75Hz 75Hz 75Hz 50Hz
Mode 31 : 800x600 16M+ TrueColour (32-bit) 56Hz 60Hz 72Hz 75Hz
Mode 34 : 1024x768 16M+ TrueColour (32-bit) 60Hz 70Hz 75Hz
Mode 35 : 1152x864 16M+ TrueColour (32-bit) 75Hz
Mode 38 : 1280x720 16M+ TrueColour (32-bit) 50Hz 60Hz 59Hz
Mode 41 : 1280x768 16M+ TrueColour (32-bit) 60Hz 60Hz 60Hz
Mode 44 : 1280x800 16M+ TrueColour (32-bit) 60Hz 60Hz 60Hz
Mode 45 : 1280x960 16M+ TrueColour (32-bit) 60Hz
Mode 47 : 1280x1024 16M+ TrueColour (32-bit) 60Hz 75Hz
Mode 50 : 1360x768 16M+ TrueColour (32-bit) 60Hz 60Hz 60Hz
Mode 56 : 1600x900 16M+ TrueColour (32-bit) 59Hz 60Hz 59Hz 60Hz 59Hz 60Hz
Mode 62 : 1600x1024 16M+ TrueColour (32-bit) 59Hz 60Hz 59Hz 60Hz 59Hz 60Hz
Mode 63 : 1600x1200 16M+ TrueColour (32-bit) 60Hz
Mode 65 : 1680x1050 16M+ TrueColour (32-bit) 59Hz 60Hz
Mode 69 : 640x480 64K HiColour (16-bit) 60Hz 59Hz 72Hz 75Hz
Mode 80 : 720x480 64K HiColour (16-bit) 56Hz 56Hz 56Hz 72Hz 72Hz 72Hz 75Hz 75Hz 75Hz 60Hz 59Hz
Mode 93 : 720x576 64K HiColour (16-bit) 56Hz 56Hz 56Hz 60Hz 60Hz 60Hz 72Hz 72Hz 72Hz 75Hz 75Hz 75Hz 50Hz
Mode 97 : 800x600 64K HiColour (16-bit) 56Hz 60Hz 72Hz 75Hz
Mode 100 : 1024x768 64K HiColour (16-bit) 60Hz 70Hz 75Hz
Mode 101 : 1152x864 64K HiColour (16-bit) 75Hz
Mode 104 : 1280x720 64K HiColour (16-bit) 50Hz 60Hz 59Hz
Mode 107 : 1280x768 64K HiColour (16-bit) 60Hz 60Hz 60Hz
Mode 110 : 1280x800 64K HiColour (16-bit) 60Hz 60Hz 60Hz
Mode 111 : 1280x960 64K HiColour (16-bit) 60Hz
Mode 113 : 1280x1024 64K HiColour (16-bit) 60Hz 75Hz
Mode 116 : 1360x768 64K HiColour (16-bit) 60Hz 60Hz 60Hz
Mode 122 : 1600x900 64K HiColour (16-bit) 59Hz 60Hz 59Hz 60Hz 59Hz 60Hz
Mode 128 : 1600x1024 64K HiColour (16-bit) 59Hz 60Hz 59Hz 60Hz 59Hz 60Hz
Mode 129 : 1600x1200 64K HiColour (16-bit) 60Hz
Mode 131 : 1680x1050 64K HiColour (16-bit) 59Hz 60Hz
Mode 135 : 640x480 256 colours (8-bit) 60Hz 59Hz 72Hz 75Hz
Mode 146 : 720x480 256 colours (8-bit) 56Hz 56Hz 56Hz 72Hz 72Hz 72Hz 75Hz 75Hz 75Hz 60Hz 59Hz
Mode 159 : 720x576 256 colours (8-bit) 56Hz 56Hz 56Hz 60Hz 60Hz 60Hz 72Hz 72Hz 72Hz 75Hz 75Hz 75Hz 50Hz
Mode 163 : 800x600 256 colours (8-bit) 56Hz 60Hz 72Hz 75Hz
Mode 166 : 1024x768 256 colours (8-bit) 60Hz 70Hz 75Hz
Mode 167 : 1152x864 256 colours (8-bit) 75Hz
Mode 170 : 1280x720 256 colours (8-bit) 50Hz 60Hz 59Hz
Mode 173 : 1280x768 256 colours (8-bit) 60Hz 60Hz 60Hz
Mode 176 : 1280x800 256 colours (8-bit) 60Hz 60Hz 60Hz
Mode 177 : 1280x960 256 colours (8-bit) 60Hz
Mode 179 : 1280x1024 256 colours (8-bit) 60Hz 75Hz
Mode 182 : 1360x768 256 colours (8-bit) 60Hz 60Hz 60Hz
Mode 188 : 1600x900 256 colours (8-bit) 59Hz 60Hz 59Hz 60Hz 59Hz 60Hz
Mode 194 : 1600x1024 256 colours (8-bit) 59Hz 60Hz 59Hz 60Hz 59Hz 60Hz
Mode 195 : 1600x1200 256 colours (8-bit) 60Hz
Mode 197 : 1680x1050 256 colours (8-bit) 59Hz 60Hz
Mode 198 : 1440x900 256 colours (8-bit) 60Hz
Mode 199 : 1400x1050 256 colours (8-bit) 60Hz
Mode 200 : 640x400 256 colours (8-bit) 70Hz
Mode 201 : 1440x900 64K HiColour (16-bit) 60Hz
Mode 202 : 1400x1050 64K HiColour (16-bit) 60Hz
Mode 203 : 640x400 64K HiColour (16-bit) 70Hz
Mode 204 : 1440x900 16M+ TrueColour (32-bit) 60Hz
Mode 205 : 1400x1050 16M+ TrueColour (32-bit) 60Hz
Mode 206 : 640x400 16M+ TrueColour (32-bit) 70Hz
Mode 208 : 1440x480 256 colours (8-bit) 29Hz 30Hz
Mode 209 : 1440x576 256 colours (8-bit) 25Hz
Mode 211 : 1440x480 64K HiColour (16-bit) 29Hz 30Hz
Mode 212 : 1440x576 64K HiColour (16-bit) 25Hz
Mode 214 : 1440x480 16M+ TrueColour (32-bit) 29Hz 30Hz
Mode 215 : 1440x576 16M+ TrueColour (32-bit) 25Hz
Device Mode Characteristics
Physical Medium Width : 593 mm, 23 in
Physical Medium Height : 370 mm, 15 in
Recommended Display Size : 32 in
Horizontal/Vertical Resolution : 96x96 dpi
Colour Bits/Planes : 32-bit / 1-bit
Brushes : 4294967295
Pens : 4294967295
Colours/Shades : 4294967295
Pixel Width/Height/Diagonal : 36 / 36 / 51
Clipping Capabilities
Can Clip Output to Rectangle : Yes
Can Clip Output to Region : No
Raster Capabilities
Supports Banding : No
Supports Fonts Larger than 64Kb : Yes
Can Transfer Bitmaps : Yes
Supports Bitmaps Larger than 64Kb : Yes
Supports Device Bitmaps : No
Supports DIBs : Yes
DIBs on Device Surface : Yes
Flood Fills : Yes
Supports Windows 2.x : Yes
Stretch/Compress Bitmaps : Yes
Stretch/Compress DIBs : Yes
Supports Scaling : No
Palette-Based Device : No
Saves Bitmap Locally : No
Curve Capabilities
Can Draw Circles : Yes
Can Draw Ellipses : Yes
Can Draw Pie Wedges : Yes
Can Draw Chord Arcs : Yes
Can Draw Wide Borders : Yes
Can Draw Styled Borders : Yes
Can Draw Wide, Styled Borders : Yes
Can Draw Rounded Rectangles : Yes
Can Draw Interiors : Yes
Line Capabilities
Can Draw Polylines : Yes
Can Draw Styled Lines : Yes
Can Draw Wide Lines : Yes
Can Draw Wide, Styled Lines : Yes
Can Draw Markers : Yes
Can Draw Polymarkers : Yes
Can Draw Interiors : Yes
Polygonal Capabilities
Can Draw Alternate-fill Polygons : Yes
Can Draw Winding-fill Polygons : Yes
Can Draw Rectangles : Yes
Can Draw Scan Lines : Yes
Can Draw Wide Borders : Yes
Can Draw Styled Borders : Yes
Can Draw Wide, Styled Borders : Yes
Can Draw Interiors : Yes
Text Capabilities
Supports Stroke Clip Precision : Yes
Supports Stroke Output Precision : Yes
Supports Character Output Precision : Yes
Supports 90° Character Rotation : No
Supports Any Angle Character Rotation : No
Supports Independent X-Y Scaling : No
Supports Doubled Character for Scaling : No
Supports Integer Multiples for Scaling : No
Any Multiples for Exact Scaling : No
Can Draw Double-Weighted Characters : No
Can Italicise : No
Can Underline : Yes
Can Draw Strikeouts : Yes
Can Draw Raster Fonts : Yes
Can Draw Vector Fonts : Yes
Cannot Scroll Using BitBlt : No
Enhanced Video Settings
Animation Effects Enabled : No
Full Windows Drag Enabled : No
Font Smoothing Enabled : No
HighContrast Feature On : No
Performance Tips
Tip 314 : Video BIOS is too old. Check for an update.
Notice 2539 : Disabled environment monitors have been enabled. Check readings.
Tip 2221 : Driver is not certified.
Tip 319 : A refresh rate of at least 75Hz is recommended. Increase it if possible.
Tip 2 : Double-click tip or press Enter while a tip is selected for more information about the tip.
Computer
Manufacturer : HP-Pavilion
Model : KQ497AAR-ABA m9340f
Family : 103C_53316JThanks for your help!
Thanks for your help!
-----Original Message-----
From: Bill Hunt [mailto:[email protected]]
Sent: Monday, May 10, 2010 9:27 AM
To: Harold Gaskill
Subject: [Premiere Elements] Re: Still crashing after all these years ....
What version of PrE are you using? If PrE 8, have you updated to PrE 8.0.1?
I did upgrade
Are you running as Administrator?
Yes
Is PrE installed on your C:\?
Yes
Have you updated your audio driver?
Yes
Have you updated Apple QT Player?
Yes
This *http://forums.adobe.com/thread/483270?tstart=0* will give you tips on setting up your computer for an editing session.
This *http://forums.adobe.com/thread/446365?tstart=60* will give you tips on finding clues as to what is happening with your system and your application, when a hang/crash occurs.
Good luck,
Hunt
This message was sent to: Halmeister
To post a reply to the thread message, either reply to this email or visit the message page: http://forums.adobe.com/message/2801049#2801049
--end-- -
Why is my image more pixelated after changing the DPI?
I am creating a magazine for a university project and I have chosen 2 images to be included in one of my articles. I changed the DPI of both images in PhotoShop to 300 DPI and saved them before placing them into my InDesign document but they appear to be even more pixelated after this than what they were when I placed them straight from the internet. Will they be like this when I print it or does it only look pixelated on my screen? Any help?
What is the effective resolution in InDesign? (look into the link panel.) (BTW resolution of an image is measured in PPI, not in DPI!)
Is the link up to date?
How do you proof it? Did you turn on the high quality display?
What file type are you using?
What is the scaling factor of the image in InDesign?
How did you change the resolution in Photoshop? What was the first resolution, did you change the size of the image? -
Align New Objects to Pixel Grid by Layer
It would be very nice to have the setting "Align New Objects to Pixel Grid" at the layer level.
kaanungur,
I am afraid you have come across the Live Rectangle bug sorry feature where it refuses to align to the Pixel Grid.
To get round it in each case, it is possible to Expand the Live Rectangles to get normal old fashioned rectangles, or to Pathfinder>Unite, or to use the Scale Tool or the Free Transform Tool.
A more permanent way round that is to create normal old fashioned rectangles, after running the free script created by Pawel, see this thread with download link:
https://forums.adobe.com/thread/1587587 -
Align New objects to pixel grid does not seem to work - Windows 7
Here is another issue I've been struggling with for a while.
Scenario:
1. Working on a web UI, so want to use pixel grid, which is handy. So I create a new document, web profile and making sure 'Align New Objects to Pixel Grid' is selected:
2. Yay! We have a nice and clean new document, cannot wait to start drawing rectangles! But let's double-check if everything is hunky dory:
3. Right! Let's go and start making rectangles!
4. And NOOOOOOOO!!!! As you can see in the image above, the rectangle is not aligned to pixel grid (look at the values), and it's "Align to pixel grid" option is not selected. Let's triple-check our options:
So yeah, there you go. It's all lies! You have to check the check box AFTER you create the shapes FOR EACH SHAPE!
Illustrator why you do this?! What am I missing here?!
Windows 7 Ultimate
AI 18.1.1 (64-bit)kaanungur,
I am afraid you have come across the Live Rectangle bug sorry feature where it refuses to align to the Pixel Grid.
To get round it in each case, it is possible to Expand the Live Rectangles to get normal old fashioned rectangles, or to Pathfinder>Unite, or to use the Scale Tool or the Free Transform Tool.
A more permanent way round that is to create normal old fashioned rectangles, after running the free script created by Pawel, see this thread with download link:
https://forums.adobe.com/thread/1587587 -
Everything pixelated after rendering + purple render line
Hello,
Before I render, all my photos, video and Boris 3D slides look perfect. After I render, everything is pixelated in squares and there's a purple line at the top of my sequence. After I export the sequence as a Quicktime movie, everything is still pixelated in little squares. There are post-rendering screen shots below so you can see what I mean.
I've checked all my settings and everything appears to be correct. Here's what I've done so far:
- All video footage shot on Canon 5D Mark II at 29.97 and converted to Apple XDCAM EX 1080p30 (35Mb/s VBR) clips
- All photographs shot with same camera. Kept as JPGs.
- Sequence settings are:
Frame size - 1920 x 1080 HDTV1080i 16:9
Pixel Aspect Ratio - Square
Unchecked Anamorphic 16:9 box
Field dominance - None
Editing timebase - 29.97
Compressor - XDCAM EX 1080p30 (35Mb/s VBR)
Quality - 100%
Audio rate - 48Khz
Depth - 16 bit
Config - Channel grouped
In this same project, I have a few sequences of video interviews synced with an external audio source, and those sequences look perfectly fine until I add Boris 3D text or regular text over them.
Does anyone know what's happening and how I can fix this? I've read other forum Q&As and can't find an answer.
Thanks in advance for your help.Hello again.
I converted several clips to Pro Res 422 (LT) and changed all my FCP settings to match. I started a new project, opened a new sequence, and when I dragged a newly-converted clip onto the timeline, this message popped up:
For best performance your sequence and external video should be set to the format of the clip you are editing.
Whether I hit yes or no, the footage looks beautiful on the timeline. But as soon as I add text, in both situations (yes, change sequence settings; no, don't change sequence settings) the footage and the text are pixelated, per the images I posted above.
I'm no FCP newbie but now that I think about it, I get this message quite a bit when editing. So where am I going wrong? For this most recent batch of clips, I converted in MPEG streamclip with these settings:
Apple Pro Res 422 (LT)
100% Quality
Sound: Uncompressed, stereo, auto
Frame rate: Left blank
Frame size 1920 x 1080 (unscaled)
Nothing checked under "Deselect for progressive movies:"
Field dominance: Upper field first
All other fields at presets
Now here are my FCP settings:
Sequence settings:
Frame size: 1920 x 1080 (HDTV 1080i 16:9)
Pixel aspect ratio: Square
Unchecked box for Anamorphic 16:9
Field dominance: None
Editing timebase: 29.97
Compressor: Apple Pro Res 422 (LT)
Quality: 100%
Audio: 48Khz, 16-bit, Channel grouped
Easy Setup & Audio/Video Settings:
Sequence preset - Apple Pro Res 422 (LT) 1920x1080 30p 48 Khz
Capture preset - HDV
Where am I going wrong? I'm so confused.
Thanks for your help. -
Frozen and still frozen after reboot
Macbook Airs frozen and still frozen after reboot?
Greetings Ging ging,
It seems your MacBook Air is frozen and is not responding after starting up. You may want to consider performing a PRAM reset, which may help you get your device back up and running:
OS X Yosemite: Reset your computer’s PRAM
If your Mac doesn’t seem to be remembering your speaker volume, display resolution, or the disk it should be using during startup, you may need to reset your computer’s PRAM.
Resetting PRAM may change some system settings and preferences. Use System Preferences to restore your settings.
Important: To print these instructions, click the Share button in the Help window, then choose Print.
Choose Apple menu > Shut Down.
Locate the following keys on the keyboard: Option, Command (⌘), P, and R. You will need to hold these keys down simultaneously in step 4.
Turn on your Mac.
Immediately press and hold the Option-Command-P-R keys. You must press this key combination before the gray screen appears.
Continue holding the keys down until your Mac restarts, and you hear the startup sound for the second time.
Release the keys.
After resetting your computer’s PRAM, you may need to update your speaker volume, display resolution, and startup disk preferences. For more information about PRAM, see the Apple Support article About NVRAM and PRAM.
Thank you for contributing to Apple Support Communities.
Best,
Bobby_D -
Memory still occupied after removeallobjects and release NSMutableArray
Hi Guys,
I am trying to read in a file to a NSString and then creat a NSMutableArray to store the contents divided by "\n". However, after release the array, it looks like the memory still not released on iphone simulator. The memory was increasing to 20MB after alloc the array and was still occupied after releasing the array. The memory of NSString can be released no problem. No memory leaks.
Any help will be appreciated.
//read in test.txt
NSString *defaultDBPath = [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:@"test.txt"];
NSError *error;
NSString *testtest = [[NSString alloc] initWithContentsOfFile:defaultDBPath encoding:NSASCIIStringEncoding error:&error];
NSMutableArray *Rna = [[NSMutableArray alloc] initWithArray: [testtest componentsSeparatedByString:@"\n"]];
[testtest release];
//remove all temp arrays
[Rna removeAllObjects];
[Rna release];
Message was edited by: wli061
Message was edited by: wli061I have tried on device. It was same result. The reason should be that the autorelease array was not released yet. I even tried aurorelease pool, but no luck. Here are more codes:
1. In app Delegate, I initial a MyViewController.
- (void)applicationDidFinishLaunching:(UIApplication *)application {
// Override point for customization after app launch
MyViewController *aViewController = [[MyViewController alloc] initWithNibName:@"ControllerView" bundle:[NSBundle mainBundle]];
self.myViewController = aViewController;
[aViewController release];
UIView *controllersView = [myViewController view];
[window addSubview:controllersView];
[window makeKeyAndVisible];
- (void)dealloc {
[myViewController release];
[window release];
[super dealloc];
2. In MyViewController, I have a function linked to a button.
- (IBAction)RnaRns:(id)sender
NSString *defaultDBPath = [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:@"rna.crs"];
NSError *error;
NSString *testtest = [[NSString alloc] initWithContentsOfFile:defaultDBPath encoding:NSASCIIStringEncoding error:&error];
NSArray *Rnaarray = [[testtest componentsSeparatedByString:@"
"] autorelease];
[testtest release];
I wondered the Rnaarray could be only released when the MyViewController was released. I did try put - (IBAction)RnaRns:(id)sende in an object, then initial it in MyViewController and use the function . Then released the object. However, the Rnaarray was still not released. So the real question is how we make sure the autorelease is released and when. Autoreleasepool is not working for this case as well. I cannot afford losing these memory on iphone. Thanks. -
After my iphone4S update to 7.0.6, it have a problem that keep searching network then no service show on display. Can't call. I have try check sim card, reset network settings, and restore my iphone. Still not working at all. Need help please.Urgent.TQ
Izit software or hardware? Confuse:(
Only can use wifi now.
Any way thanks guys for ur suggestion:) amishcake and simes -
Firefox has been crashing all the time after I updated to the newest version. I tried to uninstalled firefox and all addons. Restarted the computer to reinstall Firefox and it's still crashing all the time. Please help.
https://support.mozilla.com/en-US/kb/Firefox%20crashes#w_get-help-fixing-this-crash
Type '''about:crashes''' in the URL bar and hit Enter. <br />
Click the hyperlinks to bring up the Crash Report pages and copy'n'paste the URL of each of those reports into the message box here. We'll see if we can help you figure out what is causing those crashes to happen. -
my computer has been seen at Genius bar 6 times for freezing up, reloaded all original settings, all of their diagnostics, and they even sent it to the apple shop where they replaced the battery and logic board. Still freezes after I try to reload iTunes stuff and app stuff from apple, especially iPhoto which is seems to refuse to load and then begins freezing up all over again. Anyone else have this problem. Other than this, I have had absolutely no problems with this computer. Now, it's a file of junk.
Hi Ronald ...
Have you checked lately to see how much free space there is on the disk? Especially since iPhoto freezes at launch ...
Click your Apple menu icon top left in your screen. From the drop down menu click About This Mac > More Info > Storage
Make sure there's at least 15% free disk space.
And make sure the OS X software is up to date.
Click the Apple top left in your screen.
From the drop down menu click: Software Update
If you have anti virus software installed or are using third party Mac cleaning utiliites, that may be part and parcel of the your problems. -
Adobe Media Encoder CC 7.2.0.43 is still crashing after beginning of encoding! In my case this bug exists for months now and Adobe is not able to get rid of its own programming faults! The user pays a lot of money for the license and doesn't get a functioning software! I spent days to get a solution now, but NOTHING of your suggested help works!
This is my 'support' history beginning in AUGUST (!):
Sent: Thursday, August 15, 2013 ...
Subject: Bug Report
Product: Adobe Media Encoder
Product Version: CC
Operating System : Windows 7
OS version: Service P1
Concise problem statement: Steps to reproduce bug:
1. Go to Premiere Media Export
2. Stating Media Export Parameters for ME
3. Starting ME
4. Define video title and path
5. Start Media Encoder CC rendering
6. ME states 'Preview not available'
7. Rendering aborts after about 15 sec.
8. Media Encoder CC crashes, no matter which kind of video! Every time.
9. Direct 'Export' from Premiere CC is possible with all the same parameters, but CC AME crashes!
10. Also installed Premiere CS 6 Media Encoder WORKS without any problems, but not the CC Media Encoder!!
Expected results: Media Encoder CC WORKING. This is still my expected result as a paying customer!
My steps to solve these problems (with Adobe's help) were / are:
- Cleant every suggested media cashes.
- Tried to render the sequences also without audio.
- Tried to render as one pass.
- Even if I try just to export ONE simple standard SONY PMW EX1 mp4 file which should never cause problems it chrashes, also without audio.
- Also if I clean all preferences and caches before, EVERY file type crashes, no matter if I try to export a video or a still picture.
- This is not happening in Adobe AME CS6 with the same files, but in CC!! CS6 still renders reliably with preview, but CC crashes without being able to show any preview.
- Held the Shift key down while starting AME. This should reset preferences and so on...
- Deleted suggested "7.0" directories as described in other forum posts concerning this topic.
- Logged out of my CC account.
- Deinstalled and reinstalled PPro, After Effects, InDesign, Flash, using Adobe Creative Cloud Cleaner Tool. All is the newest version 7.2.
- Set GPU renderer to "Software Only". Some video cards have issues when GPU is set to "OpenCL" or "CUDA".
- Checked updates available for video driver. Latest is installed.
- Turned off "Enable Native Premiere Pro sequence import" in AME prefs.
- AMEEncodingErrorLog.txt doesn't have any content, not a single line.
NOTHING WORKED OR HELPED!
Windows Crash log: WER3A92.tmp.WERInternalMetadata.xml:
<?xml version="1.0" encoding="UTF-16"?>
<WERReportMetadata>
<OSVersionInformation>
<WindowsNTVersion>6.1</WindowsNTVersion>
<Build>7601 Service Pack 1</Build>
<Product>(0x3): Windows 7 Home Premium</Product>
<Edition>HomePremium</Edition>
<BuildString>7601.18247.amd64fre.win7sp1_ ... private data erased here ...</BuildString>
<Revision>1130</Revision>
<Flavor>Multiprocessor Free</Flavor>
<Architecture>X64</Architecture>
<LCID>1031</LCID>
</OSVersionInformation>
<ParentProcessInformation>
<ParentProcessId>9168</ParentProcessId>
<ParentProcessPath>C:\Program Files\Adobe\Adobe Media Encoder CC\32\dynamiclinkmanager.exe</ParentProcessPath>
<ParentProcessCmdLine>"C:\Program Files\Adobe\Adobe Media Encoder CC\32\dynamiclinkmanager.exe"</ParentProcessCmdLine>
</ParentProcessInformation>
<ProblemSignatures>
<EventType>APPCRASH</EventType>
<Parameter0>Adobe Media Encoder.exe</Parameter0>
<Parameter1>7.2.0.43</Parameter1>
<Parameter2>52a18991</Parameter2>
<Parameter3>libmmd.dll</Parameter3>
<Parameter4>12.0.12.2</Parameter4>
<Parameter5>5073ba44</Parameter5>
<Parameter6>c0000005</Parameter6>
<Parameter7>00000000000bfd76</Parameter7>
</ProblemSignatures>
<DynamicSignatures>
<Parameter1>6.1.7601.2.1.0.768.3</Parameter1>
<Parameter2>1031</Parameter2>
<Parameter22>4c50</Parameter22>
<Parameter23>4c50fbaed87d7d2a6adc173c5da6a755</Parameter23>
<Parameter24>28b8</Parameter24>
<Parameter25>28b834131666732fe13a476b5fa8febe</Parameter25>
</DynamicSignatures>
<SystemInformation>
<MID> ... private data erased here ... </MID>
<MarkerFile>1043_ASUSTEK_G74SX_V20_WIN7</MarkerFile>
<SystemManufacturer>ASUSTeK Computer Inc.</SystemManufacturer>
<SystemProductName>G74Sx</SystemProductName>
<BIOSVersion>G74Sx.203</BIOSVersion>
</SystemInformation>
</WERReportMetadata>
Adobe team, I'm at my wits' end now and don't know how to continue. Can you help me?https://www.youtube.com/watch?v=oJ0hz9JkLgM
-
i am trying to generate purchase order and i create a BAPI also which is active.
But when i call the BAPI from SYbase Mobile Object RFC then after calling it gives an Error "Conflict when calling a Function Module (Field Length)".Hi,
Yeah i tried my Z_BAPI in R3 and then giving some ERROR.
This is my CODE-
FUNCTION ZBAPIPOTV2.
*"*"Local Interface:
*" IMPORTING
*" VALUE(POHD) TYPE ZPOHD OPTIONAL
*" VALUE(POITEM) TYPE ZPOITEM OPTIONAL
*" TABLES
*" RETURN STRUCTURE BAPIRET1 OPTIONAL
data: ls_pohd type bapimepoheader,
ls_pohdx TYPE bapimepoheaderx,
lt_poit TYPE TABLE OF bapimepoitem,
lt_poitx TYPE TABLE OF bapimepoitemx,
ls_poit TYPE bapimepoitem,
ls_poitx TYPE bapimepoitemx.
MOVE-CORRESPONDING pohd to ls_pohd.
MOVE-CORRESPONDING poitem to ls_poit.
ls_pohdx-comp_code = 'x'.
ls_pohdx-doc_type = 'x'.
ls_pohdx-vendor = 'x'.
ls_pohdx-purch_org = 'x'.
ls_pohdx-pur_group = 'x'.
ls_poit-po_item = '00010'.
APPEND ls_poit to lt_poit.
ls_poitx-po_item = '00010'.
ls_poitx-po_itemx = 'x'.
ls_poitx-material = 'x'.
ls_poitx-plant = 'x'.
ls_poitx-quantity = 'x'.
APPEND ls_poitx to lt_poitx.
CALL FUNCTION 'BAPI_PO_CREATE1'
EXPORTING
POHEADER = ls_pohd
POHEADERX = ls_pohdx
* POADDRVENDOR =
* TESTRUN =
* MEMORY_UNCOMPLETE =
* MEMORY_COMPLETE =
* POEXPIMPHEADER =
* POEXPIMPHEADERX =
* VERSIONS =
* NO_MESSAGING =
* NO_MESSAGE_REQ =
* NO_AUTHORITY =
* NO_PRICE_FROM_PO =
* PARK_COMPLETE =
* PARK_UNCOMPLETE =
* IMPORTING
* EXPPURCHASEORDER =
* EXPHEADER =
* EXPPOEXPIMPHEADER =
TABLES
RETURN = return
POITEM = lt_poit
POITEMX = lt_poitx
* POADDRDELIVERY =
* POSCHEDULE =
* POSCHEDULEX =
* POACCOUNT =
* POACCOUNTPROFITSEGMENT =
* POACCOUNTX =
* POCONDHEADER =
* POCONDHEADERX =
* POCOND =
* POCONDX =
* POLIMITS =
* POCONTRACTLIMITS =
* POSERVICES =
* POSRVACCESSVALUES =
* POSERVICESTEXT =
* EXTENSIONIN =
* EXTENSIONOUT =
* POEXPIMPITEM =
* POEXPIMPITEMX =
* POTEXTHEADER =
* POTEXTITEM =
* ALLVERSIONS =
* POPARTNER =
* POCOMPONENTS =
* POCOMPONENTSX =
* POSHIPPING =
* POSHIPPINGX =
* POSHIPPINGEXP =
* SERIALNUMBER =
* SERIALNUMBERX =
* INVPLANHEADER =
* INVPLANHEADERX =
* INVPLANITEM =
* INVPLANITEMX =
ENDFUNCTION.
i am trying to generate purchase order and i create a BAPI also which is active. But when i call the BAPI from SYbase Mobile Object RFC then after calling it gives an Error "Conflict when calling a Function Module (Field Length)". -
when I try to access my original wifi name, I can't.. So I had to create a second one. the first one is still there after resetting numerous times. Any suggestions
Hello Oddsbodkin,
It looks like the creator of Netflix Desktop has a site for the project here:
https://answers.launchpad.net/netflix-desktop/
I would try posting your question there and see if anyone else has encountered this error and has a solution.
Cheers, Patrick -
How do I uninstall SyncMate Server, Activity Monitor shows it still there after appzapper uninstall of SyncMate app? Killing in AM proceeds with a SyncMate Server startup again??
Mavricks, MacbookPro, typical config of everything and standard business user, no heavy graphics, animation or media editing. MS Office, web apps, etc.
I have the same issue with Logmein, which I installed a trial, uninstalled with appzapper, which I thought does a good job of untangling the components of apps but for these 2 it doesn't. Any help would be greatly appreciated.
Thx,Usually applications like these have their own uninstallers, either build into the installer ( ! ) itself or as a separate uninstaller app. Check the site of the software provider for instructions.
Here's the instructions for SyncMate: http://wiki.eltima.com/user-guides/syncmate-mac-os/uninstall.html
And LogMeIn: http://help.logmein.com/SelfServiceKnowledgeRenderer?type=FAQ&id=kA030000000DGF1 CAO&kw=
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