OGrid CollapseLevel Bug

Hi guys, I have a question which I seems to me like it is most probably a bug. If you have a Grid (not a Matrix) and you set oGrid.CollapseLevel = 1 then the following problem occurs. When you use
a1 = oGrid.DataTable.GetValue(4, 5).ToString();
oGrid.DataTable.SetValue(6, 5, a1);
On some occasions this gets and sets the wrong rows. For example this may set and get row 3 instead of 5. If the CollapseLevel is 0 then it works fine.
Can anyone confirm this and is there a workaround?
Thanks

u039Au03B1u03BBu03B7u03BCέu03C1u03B1 u039Aώu03C3u03C4u03B1,
In order to get the correct line of Grid when using collapselevel is the
oGrid.GetDataTableRowIndex(pVal.row)..
Hope it helps you,
Kind regards
George C.

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    //call.method(a, b, 0, 1, "dummy input arg");
    // the method is supposed to have assigned a value to a and b,
    // but can't if a and b have not been instanciated, so we perform:
    call.method(a = new Integer(), b = new Integer(), 0, 1, "dummy input
    arg");
    // we must suppose that the method has modified (not initialized!)
    the value
    // of a and b instances.
    now.use(a.value(), b.value())
    // are we sure here that a and b have received a value????
    // the code may be detected at run-time (a null exception)
    // or completely undetected (the method() above was called but it
    // forgot to assign a value to its referenced objects a and b, in which
    // case we are calling in fact: now.use(0, 0); with the default values
    // or a and b, assigned when they were instanciated)
    Very tricky... Hard to debug. It would be much simpler if we just used:
    int a;
    int b;
    if (some condition) {
    (a, b) = call.method(0, 1, "dummy input arg");
    now.use(a, b);
    The compiler would immediately detect the case where a and b are in fact not always initialized (possible use bere initialization), and the first invoked call.method() would not have to check if its arguments are not null, it would not compile if it forgets to return two values in some code path...
    There's no need to provide extra boxing objects in the source as well as at run-time, and there's no stress added to the VM allocator or garbage collector simply because return values are only allocated on the perand stack by the caller, directly instanciated within the callee which MUST (checked at compile-time) create such instances by using the return statement to instanciate them, and the caller now just needs to use directly the variables which were referenced before call (here a and b). Clean and mean. And it allows strong typechecking as well (so this is a real help for programmers.
    Note that the signature of the method() above is:
    class call {
    (int, int) method(int, int, String) { ... }
    id est:
    class "call", member name "method", member type "(IILjava.lang.string;)II"
    This last signature means that the method can only be called by returning the value into a pair of variables of type int, or using the return value as a pair of actual arguments for another method call such as:
    call.method(call.method("dummy input arg"), "other dummy input arg")
    This is strongly typed and convenient to write and debug and very efficient at run-time...

    Can anyone give me some real-world examples where
    multiple return values aren't better captured in a
    class that logically groups those values? I can of
    course give hundreds of examples for why it's better
    to capture method arguments as multiple values instead
    of as one "logical object", but whenever I've hankered
    for multiple return values, I end up rethinking my
    strategy and rewriting my code to be better Object
    Oriented.I'd personally say you're usually right. There's almost always a O-O way of avoiding the situation.
    Sometimes though, you really do just want to return "two ints" from a function. There's no logical object you can think of to put them in. So you end up polluting the namespace:
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    public static class TwoInts {
        //now, do I use two public int fields here, making it
        //in essence a struct?
       //or do I make my two ints private & final, which
       //requires a constructor & two getters?
      //and while I'm at it, is it worth implementing
      //equals(), how about hashCode()? clone()?
      //readResolve() ?
    }The answer to most of the questions for something as simple as "TwoInts" is usually "no: its not worth implementing those methods", but I still have to think about them.
    More to the point, the TwoInts class looks so ugly polluting the top level namespace like that, MyUsefulClass.TwoInts is public, that I don't think I've ever actually created that class. I always find some way to avoid it, even if the workaround is just as ugly.
    For myself, I'd like to see some simple pass-by-value "Tuple" type. My fear is it'd be abused as a way for lazy programmers to avoid creating objects when they should have a logical type for readability & maintainability.
    Anyone who has maintained code where someone has passed in all their arguments as (mutable!) Maps, Collections and/or Arrays and "returned" values by mutating those structures knows what a nightmare it can be. Which I suppose is an argument that cuts both ways: on the one hand you can say: "why add Tuples which would be another easy thing to abuse", on the other: "why not add Tuples, given Arrays and the Collections framework already allow bad programmers to produce unmainable mush. One more feature isn't going to make a difference either way".
    Ho hum.

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    Remove the extensions, redownload Safari, reload the extensions.
    http://www.apple.com/safari/download/
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    Go to the Home screen and double click the Home button. That will reveal the row of recently used apps at the bottom of the screen. Tap and hold on the app in question until it wiggles and displays a minus sign. Tap the minus sign to actually quit the app. Then tap anywhere on the screen above that bottom row to return the screen to normal. Then restart the app and see if it works normally.
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