Older fireworks .png files now crashing?
I just performed apple's software update last night. This morning, when going to open a png file I created last year, I was surprised the application crash. Next time I opened the file, it allowed me to select a layer, then it crashed. Luckily, many newer png files I've checked seem to be working fine. Also, png files without layers or text seem to open fine too.
I'm using Fireworks MX but have recently upgraded DreamWeaver to CS4.
Any ideas???????????
Thanks.
Make sure the PNG files are in the same location they were when you last opened them, and that you haven't removed any fonts you used in creating them. A corrupted font could also be the problem.
Similar Messages
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How to export a PSD file with layers to Fireworks PNG file.
Hi
I've been asked by someone I'm working for to supply the work I've done as a PNG file that can be edited. I was told that a layered PSD file can be converted to a layered fireworks PNG file. I've tried all sorts of things but either ended up with a flattened image or each layer as a seperate file. I've searched all over for answers but nothing as yet!
thanksYes, individual PNG-24 files from Photoshop is what you want. In Photoshop, File>Scripts>Export Layers to Files; browse to save location; choose PNG-24 as the file type; check transparency. Prior to this, if you have floating imagery in any layers in the Photoshop file, you will want to place 1-pixel dots in 2 opposing image corners on those layers, so the all layer sizes will be exported at the same size, for layer-registration when composed in Fireworks. Then delete those dots in the exported PNG files and resave.
Then you will need to compose the layers in Fireworks. Once you get your individual layers in PNG format, you might want to pose this question in the Fireworks forum. -
Opening Fireworks .png file from Dreamweaver
Anybody have problems with the connectivity between Fireworks
and Dreamweaver? I have a Retail version of Macromedia Studio 8.
I've been designing a new site and noticed that my fireworks .png
file is not updating from my changes in Dreamweaver (probably
because I cannot open from the edit button in Dreamweaver.) When I
try to open the .png file from the Edit button at the bottom of the
Properties Panel in Dreamweaver it gives me an Error Message :
Unable to Launch. Please be sure that the application exists and
that there is enough memory.
Obviously the only benefit of Macromedia suite is the
connectivity. Well, since I don't have it it is sucking. Was it a
misinstallation on my part? Anybody know what's happening here or
how to fix?
Thanks,
JPCopy the file off the server, then open it?
And what version of Photoshop are you using? On what OS version?
Most likely this is a bug in the OS or server software that just shows up because of the asynchronous file IO used by Photoshop (to improve performance). -
Hello...I'm trying to use Fireworks to create a PNG file for a tab bar icon. I create the image, save it and add it to my solution but the file does not appear.
I notice in Finder that the file type is a Firworks PNG file and not a regular PNG file. Research has told me there is a difference?
How do I save a Fireworks PNG file to a regular PNG file so I can use it in my application?
Thanks for your help.This is not the developer forum, you need to go there for your answers:
http://developer.apple.com/iphone/ -
I am trying to use Fireworks to create PNG files to use in my iPhone app and they are not rendering properly. I have read that Firworks has it's own PNG format, do I need to do something special to make it work with the iPhone?
Thanks for any assistance.Hi Steve:
I pulled this from the iPhone Resource Library:
Note: The standard bit depth for icons and images is 24 bits (8 bits each for red, green, and blue), plus an 8-bit alpha channel. The PNG format is recommended, because it preserves color depth and supports an embedded alpha channel. You can use the Preview application to produce the final PNG file.
You do not need to constrain your palette to web-safe colors. Although you can use alpha transparency in the icons you create for navigation bars, toolbars, and tab bars, do not use it in application icons. -
Fireworks PNG file format specification
Are there any documents on Adobe's PNG format? Is there an SDK? Someone I can contact to get my hands on some documentation for this format? I am particularly interested in Adobe's mkTS and mkBT PNG chunks. Any help or direction is appreciated. Thanks.
Seriously don't you have any idea of the end-goal ?
Fireworks uses PNG as native file format, which is really good, decorated with meta-data to store plots and layers information, still a good idea...
...but does not provide a clear specification of such metadata, which is really bad as it captures users to a proprietary format.
Remember that people use your software because they found it efficient, not because they're obliged to, for interoperabity issues. -
System crash with large PNG file
When I try to fullscreen Preview with a 6.8 MB PNG file, system crash definitely. After a short periode of white screen, I found myself at Login screen. All opened applications are quitted.
PS: It's OS X 10.9, I forgot to update infomation of my registered Mac.
-
I have a Fireworks png file that i am trying to save out as a
psd. I can do so, but when I open in Photoshop, the layer groups I
created in my Fireworks png file are not preserved. The layers stay
put, but photoshop ignores the layer folder (or groups) and puts
them all in one big bucket. Is there a way to preserve the layer
groups during my saving to psd process?
Also, I have text in my png file that uses -4 letterspacing.
When I save as PSD, and open in Photoshop, the letterspacing
changes to -40. Anyway to get around this? I need to text to remain
editable is photoshop also.Reaganjudd wrote:
> I have a Fireworks png file that i am trying to save out
as a psd. I can do
> so, but when I open in Photoshop, the layer groups I
created in my Fireworks
> png file are not preserved. The layers stay put, but
photoshop ignores the
> layer folder (or groups) and puts them all in one big
bucket. Is there a way
> to preserve the layer groups during my saving to psd
process?
>
> Also, I have text in my png file that uses -4
letterspacing. When I save as
> PSD, and open in Photoshop, the letterspacing changes to
-40. Anyway to get
> around this? I need to text to remain editable is
photoshop also.
>
I've written three different tutorials for CMX that deal with
converting
complex PNG files to PSD files. Fireworks has both LAYERS and
OBJECTS,
while Photoshop is really just layer-based. With the current
version of
FW there is no way that I know of to preserve this hierarchy
when you go
from PNG to PSD, but you can recreate the same set up
manually once the
file has been saved as a PSD and opened in Photoshop.
Here's how I tackled it:
1 Start by making sure that all objects are ungrouped (to
avoid any
object flattening in the Save as PSD process) and
individually named,
because FW will use these names for the layers it creates
when the PSD
file is made.
2 Save the file as a psd file.
3 Launch Photoshop and open the newly created PSD file. Keep
the
original PNG file open in Fireworks
Create and Fill Your Layer Groups
4 Refer to the original Fireworks PNG file and create a
series of empty
Layer groups that will mimic the Layer/object hierarchy of
the PNG file.
5 Name each group as seen in the PNG file. The easiest way to
create
empty Layer Groups without nesting them within each other is
to press
the Create New Group icon at the bottom of the Layers
Palette. This icon
looks like a file folder. To save time, you can double-click
on the
layer names in Fireworks, copy the name and then double-click
on the
Layer group name in Photoshop and paste the text.
6 Once the groups are named expand the layers in the PNG so
you can see
the objects within each layer. Find the matching layers in
the Photoshop
file, select them and begin dragging them into the
appropriate groups.
If you leave any objects/layers invisible in Fireworks when
you save as
a PSD, they are still exported and will still remain hidden
when you
open the file in Photoshop.
For more detail (and pictures) you can check out this article
on CMX.
It's based on converting one of our JumpStarts to a PSD file,
but the
workflow is applicable to any FW PNG file.
http://www.communitymx.com/abstract.cfm?cid=C49D7
Probably not the answer you wanted, but I hope these steps
help.
Jim Babbage - .:Community MX:. & .:Adobe Community
Expert:.
Extending Knowledge, Daily
http://www.communityMX.com/
CommunityMX - Free Resources:
http://www.communitymx.com/free.cfm
.:Adobe Community Expert for Fireworks:.
news://forums.macromedia.com/macromedia.fireworks
news://forums.macromedia.com/macromedia.dreamweaver -
Finding original Fireworks .pngs from Dreamweaver?
I'm taking over another person's work and they built the
designs in Fireworks. I have an HR page that has photos that get
updated all the time (lots of turnover I guess) and I'm not really
a Fireworks guys (use Photoshop) and I've kinda figured out that
there is a ".mno" (I think that's what it is) file that stores the
metadata to show where the .gif or .jpg was made from the Fireworks
.png file.
I guess my question is, in matters of workflow, how do I
efficiently set up a .PNG file (from scratch) that saves its slices
in either .jpg or .gif, with the "here is the path to the original
.png" flag so when I come back to editing the .html in DW, I can
see a flag that says "find the original .png on Hard Drive 2"?
I just did a search on OSX Spotlight for the image file and
it came up with the same named file as .mno or something like that.
When I opened that as a text doc, it gave a path, which fortunately
helped me find the original .png this time, so I didn't need to
rebuild the image from scratch. I did this through the "back door"
of using OSX's search function.
There are times I'm so busy, I need to find stuff fast. How
do I find original .pngs from .jpg/.gif images made in Fireworks,
easily?
How do I set up a good workflow from FW to DW?
Thanks in advance,
nick> How do I set up a good workflow from FW to DW?
Export the graphics from FW and place them on the page in DW.
Don't worry
about any more than that. Trying to use FW to write your HTML
gets everyone
into deep trouble.
Murray --- ICQ 71997575
Adobe Community Expert
(If you *MUST* email me, don't LAUGH when you do so!)
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"adobeexchangenick" <[email protected]>
wrote in message
news:[email protected]...
> I'm taking over another person's work and they built the
designs in
> Fireworks.
> I have an HR page that has photos that get updated all
the time (lots of
> turnover I guess) and I'm not really a Fireworks guys
(use Photoshop) and
> I've
> kinda figured out that there is a ".mno" (I think that's
what it is) file
> that
> stores the metadata to show where the .gif or .jpg was
made from the
> Fireworks
> .png file.
>
> I guess my question is, in matters of workflow, how do I
efficiently set
> up a
> .PNG file (from scratch) that saves its slices in either
.jpg or .gif,
> with the
> "here is the path to the original .png" flag so when I
come back to
> editing the
> .html in DW, I can see a flag that says "find the
original .png on Hard
> Drive
> 2"?
>
> I just did a search on OSX Spotlight for the image file
and it came up
> with
> the same named file as .mno or something like that. When
I opened that as
> a
> text doc, it gave a path, which fortunately helped me
find the original
> .png
> this time, so I didn't need to rebuild the image from
scratch. I did this
> through the "back door" of using OSX's search function.
>
> There are times I'm so busy, I need to find stuff fast.
How do I find
> original
> .pngs from .jpg/.gif images made in Fireworks, easily?
>
> How do I set up a good workflow from FW to DW?
>
> Thanks in advance,
> nick
> -
Difference Between Fireworks PNG vs Flattened PNG?
Hello,
I want to save my image as a PNG, however, Fireworks gives me the option to save as a "Fireworks PNG" or as a "Flattened PNG". What is the difference?
Thanks in advance!PNG file is basically a raster format but Fireworks png document still holds the vector information about objects. Another basic difference is the presence of information related to Layers, Pages and states present in Fireworks PNG files.
..Sarthak -
PS CS4 crashes when trying to open PNG files
I am using a freshly installed CS4 on a freshly installed Mac OS 10.6.3. No extra filters, nothing.
Now: whenever I export a PNG file from Illustrator via "Save for Web" and then try to open it in PS, the app crashes (endless beachball delight).
The same happened with a GIF file from AI. Only JPEG files work. Is this a recurrent problem and, if yes, why?
When I do the same at home with CS3, everything is fine.Meanwhile, I get a spinning beachball in any CS4 app whenever trying
to open or save files, so I suspect a network issue (I'm on a large network).
To your question: I'm trying to open a file in PS which I created in AI. This is quite common practice. Open, paste, place or whatever. It's all the same result.
I already did the basic system maintenance. I don't think trashing prefs will be of any use as the same problem now also occurs in Fireworks and AI.
Update: I localized the problem to either the network or the external Firewire drive I use for Time Machine. It's from the infamous LaCie brand and has already caused trouble with the finder.
2nd update: When the network and the drive are disconnected, all open and save problems go away *but* the one with opening PNGs in PS when they were created in AI. -
DW won't open PNG file to edit in Fireworks
I have a complex Fireworks file inserted as part of my html page. I'm trying to edit and update it from Dreamweaver, but it will not open the file in Fireworks.
It's a png file that has been updated from an older version of Fireworks, but I've done a save-as and re-exported the slices and html, then re-inserted it into the page. It still will not open the file in Fireworks.
As a test, I created a new png file, exported it, inserted it into the html page, then tried to edit it in Fireworks. And that does allow me to edit, click done, and then the changes show up on the html page. So it's something with my original file, but I can't figure out what it might be.
Does anyone have any suggestions on how to get this working?
Any help will be greatly appreciated.
Thanks.Can you open images normally in Photoshop Elements? I would recommend including this information as well as which verson of iPhoto and Mac OS you are using to the Photoshop Elements forum. It might also possibly be a problem with iPhoto but the users in the Photoshop Elements forum should better be able to determine where the problem lies.
-
Photoshop CC 2014 Crashes When Opening or Saving PNG Files
I'm having an issue where opening or saving PNG files causes my copy of Photoshop CC 2014 to crash.
I've updated to the latest version, restarted my computer and have no plugins installed. I have also re-installed the program from the Creative Cloud application, although I haven't tried a full uninstall/reinstall sequence.
I'm running an x64 version of Windows and have tried both the 64 and 32 bit versions of Photoshop - neither works.
Other file formats don't appear to cause any issue - the problem is specific to PNG files (does Adobe Photoshop depend on any PNG library like LibPNG? Perhaps an older version has been installed by a different application?)
This issue seems to have occured in the past on the Adobe forums, but there is no clear resolution.Part of the information is missing but your running CC 14.1.2 not CC 2014, and14.1.2 needs to be updated to 14.2.1. I also can not see the date of you video drivers. Here is what my CC 2014 and my 14.2.1 looks like
Adobe Photoshop Version: 2014.0.0 20140508.r.58 2014/05/08:23:59:59 x64
Operating System: Windows 7 64-bit
Version: 6.1 Service Pack 1
System architecture: Intel CPU Family:6, Model:13, Stepping:7 with MMX, SSE Integer, SSE FP, SSE2, SSE3, SSE4.1, SSE4.2, HyperThreading
Physical processor count: 12
Logical processor count: 24
Processor speed: 1995 MHz
Built-in memory: 40886 MB
Free memory: 32498 MB
Memory available to Photoshop: 37132 MB
Memory used by Photoshop: 70 %
3D Multitone Printing: Disabled.
Touch Gestures: Disabled.
Windows 2x UI: Disabled.
Image tile size: 1024K
Image cache levels: 4
Font Preview: Huge
TextComposer: Latin
Display: 1
Display Bounds: top=0, left=0, bottom=1080, right=1920
Display: 2
Display Bounds: top=0, left=-1360, bottom=768, right=0
OpenGL Drawing: Enabled.
OpenGL Allow Old GPUs: Not Detected.
OpenGL Drawing Mode: Advanced
OpenGL Allow Normal Mode: True.
OpenGL Allow Advanced Mode: True.
AIFCoreInitialized=1
AIFOGLInitialized=1
OGLContextCreated=1
glgpu[0].GLVersion="3.0"
glgpu[0].GLMemoryMB=2048
glgpu[0].GLName="Quadro 4000/PCIe/SSE2"
glgpu[0].GLVendor="NVIDIA Corporation"
glgpu[0].GLVendorID=4318
glgpu[0].GLDriverVersion="9.18.13.3311"
glgpu[0].GLRectTextureSize=16384
glgpu[0].GLRenderer="Quadro 4000/PCIe/SSE2"
glgpu[0].GLRendererID=1757
glgpu[0].HasGLNPOTSupport=1
glgpu[0].GLDriver="nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um"
glgpu[0].GLDriverDate="20140429000000.000000-000"
glgpu[0].CanCompileProgramGLSL=1
glgpu[0].GLFrameBufferOK=1
glgpu[0].glGetString[GL_SHADING_LANGUAGE_VERSION]="4.40 NVIDIA via Cg compiler"
glgpu[0].glGetProgramivARB[GL_FRAGMENT_PROGRAM_ARB][GL_MAX_PROGRAM_INSTRUCTIONS_ARB]=[6553 6]
glgpu[0].glGetIntegerv[GL_MAX_TEXTURE_UNITS]=[4]
glgpu[0].glGetIntegerv[GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS]=[192]
glgpu[0].glGetIntegerv[GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS]=[32]
glgpu[0].glGetIntegerv[GL_MAX_TEXTURE_IMAGE_UNITS]=[32]
glgpu[0].glGetIntegerv[GL_MAX_DRAW_BUFFERS]=[8]
glgpu[0].glGetIntegerv[GL_MAX_VERTEX_UNIFORM_COMPONENTS]=[4096]
glgpu[0].glGetIntegerv[GL_MAX_FRAGMENT_UNIFORM_COMPONENTS]=[2048]
glgpu[0].glGetIntegerv[GL_MAX_VARYING_FLOATS]=[124]
glgpu[0].glGetIntegerv[GL_MAX_VERTEX_ATTRIBS]=[16]
glgpu[0].extension[AIF::OGL::GL_ARB_VERTEX_PROGRAM]=1
glgpu[0].extension[AIF::OGL::GL_ARB_FRAGMENT_PROGRAM]=1
glgpu[0].extension[AIF::OGL::GL_ARB_VERTEX_SHADER]=1
glgpu[0].extension[AIF::OGL::GL_ARB_FRAGMENT_SHADER]=1
glgpu[0].extension[AIF::OGL::GL_EXT_FRAMEBUFFER_OBJECT]=1
glgpu[0].extension[AIF::OGL::GL_ARB_TEXTURE_RECTANGLE]=1
glgpu[0].extension[AIF::OGL::GL_ARB_TEXTURE_FLOAT]=1
glgpu[0].extension[AIF::OGL::GL_ARB_OCCLUSION_QUERY]=1
glgpu[0].extension[AIF::OGL::GL_ARB_VERTEX_BUFFER_OBJECT]=1
glgpu[0].extension[AIF::OGL::GL_ARB_SHADER_TEXTURE_LOD]=1
clgpu[0].CLPlatformVersion="1.1"
clgpu[0].CLDeviceVersion="1.1 CUDA"
clgpu[0].CLMemoryMB=2048
clgpu[0].CLName="Quadro 4000"
clgpu[0].CLVendor="NVIDIA Corporation"
clgpu[0].CLVendorID=4318
clgpu[0].CLDriverVersion="333.11"
clgpu[0].CUDASupported=1
clgpu[0].CUDAVersion="6.0.1"
clgpu[0].CLBandwidth=7.48731e+010
clgpu[0].CLCompute=185.366
License Type: Subscription
Serial number: 96040035116912554961
Application folder: C:\Program Files\Adobe\Adobe Photoshop CC 2014\
Temporary file path: C:\Users\JOHNJM~1\AppData\Local\Temp\
Photoshop scratch has async I/O enabled
Scratch volume(s):
F:\, 465.2G, 171.9G free
C:\, 224.2G, 103.8G free
Required Plug-ins folder: C:\Program Files\Adobe\Adobe Photoshop CC 2014\Required\Plug-Ins\
Primary Plug-ins folder: C:\Program Files\Adobe\Adobe Photoshop CC 2014\Plug-ins\
Installed components:
A3DLIBS.dll A3DLIB Dynamic Link Library 9.2.0.112
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AdobeLinguistic.dll Adobe Linguisitc Library 8.0.0
AdobeOwl.dll Adobe Owl 2014/03/05-14:49:37 5.0.33 79.552883
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AdobePIP.dll Adobe Product Improvement Program 7.2.1.3399
AdobeXMP.dll Adobe XMP Core 2014/01/13-19:44:00 79.155772 79.155772
AdobeXMPFiles.dll Adobe XMP Files 2014/01/13-19:44:00 79.155772 79.155772
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adobe_caps.dll Adobe CAPS 8,0,0,7
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AXE8SharedExpat.dll AXE8SharedExpat 2013/12/20-21:40:29 79.551013 79.551013
AXEDOMCore.dll AXEDOMCore 2013/12/20-21:40:29 79.551013 79.551013
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BIBUtils.dll BIBUtils 2014/04/14-23:42:44 79.554120 79.554120
boost_date_time.dll photoshopdva 8.0.0
boost_signals.dll photoshopdva 8.0.0
boost_system.dll photoshopdva 8.0.0
boost_threads.dll photoshopdva 8.0.0
cg.dll NVIDIA Cg Runtime 3.0.00007
cgGL.dll NVIDIA Cg Runtime 3.0.00007
CIT.dll Adobe CIT 2.2.6.32411 2.2.6.32411
CITThreading.dll Adobe CITThreading 2.2.6.32411 2.2.6.32411
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dvaaudiodevice.dll photoshopdva 8.0.0
dvacore.dll photoshopdva 8.0.0
dvamarshal.dll photoshopdva 8.0.0
dvamediatypes.dll photoshopdva 8.0.0
dvametadata.dll photoshopdva 8.0.0
dvametadataapi.dll photoshopdva 8.0.0
dvametadataui.dll photoshopdva 8.0.0
dvaplayer.dll photoshopdva 8.0.0
dvatransport.dll photoshopdva 8.0.0
dvaui.dll photoshopdva 8.0.0
dvaunittesting.dll photoshopdva 8.0.0
dynamiclink.dll photoshopdva 8.0.0
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icucnv40.dll International Components for Unicode 2013/02/25-15:59:15 Build gtlib_4.0.19090
icudt40.dll International Components for Unicode 2013/02/25-15:59:15 Build gtlib_4.0.19090
imslib.dll IMSLib DLL 7.0.0.145
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libifcoremd.dll Intel(r) Visual Fortran Compiler 10.0 (Update A)
libiomp5md.dll Intel(R) OpenMP* Runtime Library 5.0
libmmd.dll Intel(r) C Compiler, Intel(r) C++ Compiler, Intel(r) Fortran Compiler 12.0
LogSession.dll LogSession 7.2.1.3399
mediacoreif.dll photoshopdva 8.0.0
MPS.dll MPS 2014/03/25-23:41:34 79.553444 79.553444
pdfsettings.dll Adobe PDFSettings 1.04
Photoshop.dll Adobe Photoshop CC 2014 15.0
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PlugPlugExternalObject.dll Adobe(R) CEP PlugPlugExternalObject Standard Dll (64 bit) 5.0.0
PlugPlugOwl.dll Adobe(R) CSXS PlugPlugOwl Standard Dll (64 bit) 5.0.0.74
PSArt.dll Adobe Photoshop CC 2014 15.0
PSViews.dll Adobe Photoshop CC 2014 15.0
SCCore.dll ScCore 2014/01/21-23:58:55 79.551519 79.551519
ScriptUIFlex.dll ScriptUIFlex 2014/01/20-22:42:05 79.550992 79.550992
svml_dispmd.dll Intel(r) C Compiler, Intel(r) C++ Compiler, Intel(r) Fortran Compiler 12.0
tbb.dll Intel(R) Threading Building Blocks for Windows 4, 2, 2013, 1114
tbbmalloc.dll Intel(R) Threading Building Blocks for Windows 4, 2, 2013, 1114
TfFontMgr.dll FontMgr 9.3.0.113
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Required plug-ins:
3D Studio 15.0 (2014.0.0 x001)
Accented Edges 15.0
Adaptive Wide Angle 15.0
Angled Strokes 15.0
Average 15.0 (2014.0.0 x001)
Bas Relief 15.0
BMP 15.0
Camera Raw 8.5
Camera Raw Filter 8.5
Chalk & Charcoal 15.0
Charcoal 15.0
Chrome 15.0
Cineon 15.0 (2014.0.0 x001)
Clouds 15.0 (2014.0.0 x001)
Collada 15.0 (2014.0.0 x001)
Color Halftone 15.0
Colored Pencil 15.0
CompuServe GIF 15.0
Conté Crayon 15.0
Craquelure 15.0
Crop and Straighten Photos 15.0 (2014.0.0 x001)
Crop and Straighten Photos Filter 15.0
Crosshatch 15.0
Crystallize 15.0
Cutout 15.0
Dark Strokes 15.0
De-Interlace 15.0
Dicom 15.0
Difference Clouds 15.0 (2014.0.0 x001)
Diffuse Glow 15.0
Displace 15.0
Dry Brush 15.0
Eazel Acquire 15.0 (2014.0.0 x001)
Embed Watermark 4.0
Entropy 15.0 (2014.0.0 x001)
Export Color Lookup NO VERSION
Extrude 15.0
FastCore Routines 15.0 (2014.0.0 x001)
Fibers 15.0
Film Grain 15.0
Filter Gallery 15.0
Flash 3D 15.0 (2014.0.0 x001)
Fresco 15.0
Glass 15.0
Glowing Edges 15.0
Google Earth 4 15.0 (2014.0.0 x001)
Grain 15.0
Graphic Pen 15.0
Halftone Pattern 15.0
HDRMergeUI 15.0
IFF Format 15.0
Ink Outlines 15.0
JPEG 2000 15.0
Kurtosis 15.0 (2014.0.0 x001)
Lens Blur 15.0
Lens Correction 15.0
Lens Flare 15.0
Liquify 15.0
Matlab Operation 15.0 (2014.0.0 x001)
Maximum 15.0 (2014.0.0 x001)
Mean 15.0 (2014.0.0 x001)
Measurement Core 15.0 (2014.0.0 x001)
Median 15.0 (2014.0.0 x001)
Mezzotint 15.0
Minimum 15.0 (2014.0.0 x001)
MMXCore Routines 15.0 (2014.0.0 x001)
Mosaic Tiles 15.0
Multiprocessor Support 15.0 (2014.0.0 x001)
Neon Glow 15.0
Note Paper 15.0
NTSC Colors 15.0 (2014.0.0 x001)
Ocean Ripple 15.0
OpenEXR 15.0
Paint Daubs 15.0
Palette Knife 15.0
Patchwork 15.0
Paths to Illustrator 15.0
PCX 15.0 (2014.0.0 x001)
Photocopy 15.0
Photoshop 3D Engine 15.0 (2014.0.0 x001)
Photoshop Touch 14.0
Picture Package Filter 15.0 (2014.0.0 x001)
Pinch 15.0
Pixar 15.0 (2014.0.0 x001)
Plaster 15.0
Plastic Wrap 15.0
PNG 15.0
Pointillize 15.0
Polar Coordinates 15.0
Portable Bit Map 15.0 (2014.0.0 x001)
Poster Edges 15.0
Radial Blur 15.0
Radiance 15.0 (2014.0.0 x001)
Range 15.0 (2014.0.0 x001)
Read Watermark 4.0
Render Color Lookup Grid NO VERSION
Reticulation 15.0
Ripple 15.0
Rough Pastels 15.0
Save for Web 15.0
ScriptingSupport 15.0
Shake Reduction 15.0
Shear 15.0
Skewness 15.0 (2014.0.0 x001)
Smart Blur 15.0
Smudge Stick 15.0
Solarize 15.0 (2014.0.0 x001)
Spatter 15.0
Spherize 15.0
Sponge 15.0
Sprayed Strokes 15.0
Stained Glass 15.0
Stamp 15.0
Standard Deviation 15.0 (2014.0.0 x001)
STL 15.0 (2014.0.0 x001)
Sumi-e 15.0
Summation 15.0 (2014.0.0 x001)
Targa 15.0
Texturizer 15.0
Tiles 15.0
Torn Edges 15.0
Twirl 15.0
Underpainting 15.0
Vanishing Point 15.0
Variance 15.0 (2014.0.0 x001)
Water Paper 15.0
Watercolor 15.0
Wave 15.0
Wavefront|OBJ 15.0 (2014.0.0 x001)
WIA Support 15.0 (2014.0.0 x001)
Wind 15.0
Wireless Bitmap 15.0 (2014.0.0 x001)
ZigZag 15.0
Optional and third party plug-ins:
CUR (Windows Cursor) NO VERSION
GREYCstoration NO VERSION
ICO (Windows Icon) NO VERSION
Reduce Noise 7.0.0.0
ScriptListener 13.0
StarFilter Pro 3 3.0.3.0
SuperPNG 2.0
Plug-ins that failed to load: NONE
Flash:
Adobe Kuler
Installed TWAIN devices: NONE
========================================================================================== ==========================
Adobe Photoshop Version: 14.2.1 (14.2.1 20140207.r.570 2014/02/07:23:00:00) x64
Operating System: Windows 7 64-bit
Version: 6.1 Service Pack 1
System architecture: Intel CPU Family:6, Model:13, Stepping:7 with MMX, SSE Integer, SSE FP, SSE2, SSE3, SSE4.1, SSE4.2, HyperThreading
Physical processor count: 12
Logical processor count: 24
Processor speed: 1995 MHz
Built-in memory: 40886 MB
Free memory: 34153 MB
Memory available to Photoshop: 37150 MB
Memory used by Photoshop: 90 %
Image tile size: 1028K
Image cache levels: 4
Font Preview: Extra Large
TextComposer: Latin
Display: 1
Display Bounds: top=0, left=0, bottom=1080, right=1920
Display: 2
Display Bounds: top=0, left=-1360, bottom=768, right=0
OpenGL Drawing: Enabled.
OpenGL Allow Old GPUs: Not Detected.
OpenGL Drawing Mode: Advanced
OpenGL Allow Normal Mode: True.
OpenGL Allow Advanced Mode: True.
AIFCoreInitialized=1
AIFOGLInitialized=1
OGLContextCreated=1
NumGPUs=1
gpu[0].OGLVersion="3.0"
gpu[0].MemoryMB=2048
gpu[0].RectTextureSize=16384
gpu[0].Renderer="Quadro 4000/PCIe/SSE2"
gpu[0].RendererID=1757
gpu[0].Vendor="NVIDIA Corporation"
gpu[0].VendorID=4318
gpu[0].HasNPOTSupport=1
gpu[0].DriverVersion="9.18.13.3311"
gpu[0].Driver="nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um"
gpu[0].DriverDate="20140429000000.000000-000"
gpu[0].CompileProgramGLSL=1
gpu[0].TestFrameBuffer=1
gpu[0].OCLPresent=1
gpu[0].OCLVersion="1.1"
gpu[0].CUDASupported=1
gpu[0].CUDAVersion="6.0.1"
gpu[0].OCLBandwidth=7.47664e+010
gpu[0].glGetString[GL_SHADING_LANGUAGE_VERSION]="4.40 NVIDIA via Cg compiler"
gpu[0].glGetProgramivARB[GL_FRAGMENT_PROGRAM_ARB][GL_MAX_PROGRAM_INSTRUCTIONS_ARB]=[65536]
gpu[0].glGetIntegerv[GL_MAX_TEXTURE_UNITS]=[4]
gpu[0].glGetIntegerv[GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS]=[192]
gpu[0].glGetIntegerv[GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS]=[32]
gpu[0].glGetIntegerv[GL_MAX_TEXTURE_IMAGE_UNITS]=[32]
gpu[0].glGetIntegerv[GL_MAX_DRAW_BUFFERS]=[8]
gpu[0].glGetIntegerv[GL_MAX_VERTEX_UNIFORM_COMPONENTS]=[4096]
gpu[0].glGetIntegerv[GL_MAX_FRAGMENT_UNIFORM_COMPONENTS]=[2048]
gpu[0].glGetIntegerv[GL_MAX_VARYING_FLOATS]=[124]
gpu[0].glGetIntegerv[GL_MAX_VERTEX_ATTRIBS]=[16]
gpu[0].extension[AIF::OGL::GL_ARB_VERTEX_PROGRAM]=1
gpu[0].extension[AIF::OGL::GL_ARB_FRAGMENT_PROGRAM]=1
gpu[0].extension[AIF::OGL::GL_ARB_VERTEX_SHADER]=1
gpu[0].extension[AIF::OGL::GL_ARB_FRAGMENT_SHADER]=1
gpu[0].extension[AIF::OGL::GL_EXT_FRAMEBUFFER_OBJECT]=1
gpu[0].extension[AIF::OGL::GL_ARB_TEXTURE_RECTANGLE]=1
gpu[0].extension[AIF::OGL::GL_ARB_TEXTURE_FLOAT]=1
gpu[0].extension[AIF::OGL::GL_ARB_OCCLUSION_QUERY]=1
gpu[0].extension[AIF::OGL::GL_ARB_VERTEX_BUFFER_OBJECT]=1
gpu[0].extension[AIF::OGL::GL_ARB_SHADER_TEXTURE_LOD]=1
License Type: Subscription
Serial number: 96040035116912554961
Application folder: C:\Program Files\Adobe\Adobe Photoshop CC (64 Bit)\
Temporary file path: C:\Users\JOHNJM~1\AppData\Local\Temp\
Photoshop scratch has async I/O enabled
Scratch volume(s):
E:\, 3.64T, 3.22T free
F:\, 465.2G, 171.9G free
C:\, 224.2G, 104.4G free
Required Plug-ins folder: C:\Program Files\Adobe\Adobe Photoshop CC (64 Bit)\Required\Plug-Ins\
Primary Plug-ins folder: C:\Program Files\Adobe\Adobe Photoshop CC (64 Bit)\Plug-ins\
Installed components:
ACE.dll ACE 2013/10/29-11:47:16 79.548223 79.548223
adbeape.dll Adobe APE 2013/02/04-09:52:32 0.1160850 0.1160850
AdobeLinguistic.dll Adobe Linguisitc Library 7.0.0
AdobeOwl.dll Adobe Owl 2013/10/25-12:15:59 5.0.24 79.547804
AdobePDFL.dll PDFL 2013/10/29-11:47:16 79.508720 79.508720
AdobePIP.dll Adobe Product Improvement Program 7.0.0.1786
AdobeXMP.dll Adobe XMP Core 2013/10/29-11:47:16 79.154911 79.154911
AdobeXMPFiles.dll Adobe XMP Files 2013/10/29-11:47:16 79.154911 79.154911
AdobeXMPScript.dll Adobe XMP Script 2013/10/29-11:47:16 79.154911 79.154911
adobe_caps.dll Adobe CAPS 7,0,0,21
AGM.dll AGM 2013/10/29-11:47:16 79.548223 79.548223
ahclient.dll AdobeHelp Dynamic Link Library 1,8,0,31
aif_core.dll AIF 5.0 79.534508
aif_ocl.dll AIF 5.0 79.534508
aif_ogl.dll AIF 5.0 79.534508
amtlib.dll AMTLib (64 Bit) 7.0.0.249 BuildVersion: 7.0; BuildDate: Thu Nov 14 2013 15:55:50) 1.000000
ARE.dll ARE 2013/10/29-11:47:16 79.548223 79.548223
AXE8SharedExpat.dll AXE8SharedExpat 2011/12/16-15:10:49 66.26830 66.26830
AXEDOMCore.dll AXEDOMCore 2011/12/16-15:10:49 66.26830 66.26830
Bib.dll BIB 2013/10/29-11:47:16 79.548223 79.548223
BIBUtils.dll BIBUtils 2013/10/29-11:47:16 79.548223 79.548223
boost_date_time.dll DVA Product 7.0.0
boost_signals.dll DVA Product 7.0.0
boost_system.dll DVA Product 7.0.0
boost_threads.dll DVA Product 7.0.0
cg.dll NVIDIA Cg Runtime 3.0.00007
cgGL.dll NVIDIA Cg Runtime 3.0.00007
CIT.dll Adobe CIT 2.1.6.30929 2.1.6.30929
CITThreading.dll Adobe CITThreading 2.1.6.30929 2.1.6.30929
CoolType.dll CoolType 2013/10/29-11:47:16 79.548223 79.548223
dvaaudiodevice.dll DVA Product 7.0.0
dvacore.dll DVA Product 7.0.0
dvamarshal.dll DVA Product 7.0.0
dvamediatypes.dll DVA Product 7.0.0
dvaplayer.dll DVA Product 7.0.0
dvatransport.dll DVA Product 7.0.0
dvaunittesting.dll DVA Product 7.0.0
dynamiclink.dll DVA Product 7.0.0
ExtendScript.dll ExtendScript 2013/10/30-13:12:12 79.546835 79.546835
FileInfo.dll Adobe XMP FileInfo 2013/10/25-03:51:33 79.154511 79.154511
filter_graph.dll AIF 5.0 79.534508
icucnv40.dll International Components for Unicode 2011/11/15-16:30:22 Build gtlib_3.0.16615
icudt40.dll International Components for Unicode 2011/11/15-16:30:22 Build gtlib_3.0.16615
imslib.dll IMSLib DLL 7.0.0.145
JP2KLib.dll JP2KLib 2013/10/29-11:47:16 79.248139 79.248139
libifcoremd.dll Intel(r) Visual Fortran Compiler 10.0 (Update A)
libiomp5md.dll Intel(R) OMP Runtime Library 5.0
libmmd.dll Intel(r) C Compiler, Intel(r) C++ Compiler, Intel(r) Fortran Compiler 12.0
LogSession.dll LogSession 2.1.2.1785
mediacoreif.dll DVA Product 7.0.0
MPS.dll MPS 2013/10/29-11:47:16 79.535029 79.535029
msvcm80.dll Microsoft® Visual Studio® 2005 8.00.50727.6195
msvcm90.dll Microsoft® Visual Studio® 2008 9.00.30729.1
msvcp100.dll Microsoft® Visual Studio® 2010 10.00.40219.1
msvcp80.dll Microsoft® Visual Studio® 2005 8.00.50727.6195
msvcp90.dll Microsoft® Visual Studio® 2008 9.00.30729.1
msvcr100.dll Microsoft® Visual Studio® 2010 10.00.40219.1
msvcr80.dll Microsoft® Visual Studio® 2005 8.00.50727.6195
msvcr90.dll Microsoft® Visual Studio® 2008 9.00.30729.1
PatchMatch.dll PatchMatch 2013/10/29-11:47:16 79.542390 79.542390
pdfsettings.dll Adobe PDFSettings 1.04
Photoshop.dll Adobe Photoshop CC CC
Plugin.dll Adobe Photoshop CC CC
PlugPlugOwl.dll Adobe(R) CSXS PlugPlugOwl Standard Dll (64 bit) 4.2.0.36
PSArt.dll Adobe Photoshop CC CC
PSViews.dll Adobe Photoshop CC CC
SCCore.dll ScCore 2013/10/30-13:12:12 79.546835 79.546835
ScriptUIFlex.dll ScriptUIFlex 2013/10/30-13:12:12 79.546835 79.546835
svml_dispmd.dll Intel(r) C Compiler, Intel(r) C++ Compiler, Intel(r) Fortran Compiler 12.0
tbb.dll Intel(R) Threading Building Blocks for Windows 4, 1, 2012, 1003
tbbmalloc.dll Intel(R) Threading Building Blocks for Windows 4, 1, 2012, 1003
updaternotifications.dll Adobe Updater Notifications Library 7.0.1.102 (BuildVersion: 1.0; BuildDate: BUILDDATETIME) 7.0.1.102
WRServices.dll WRServices Mon Feb 25 2013 16:09:10 Build 0.19078 0.19078
Required plug-ins:
3D Studio 14.2.1 (14.2.1 x001)
Accented Edges 14.2.1
Adaptive Wide Angle 14.2.1
Angled Strokes 14.2.1
Average 14.2.1 (14.2.1 x001)
Bas Relief 14.2.1
BMP 14.2.1
Camera Raw 8.5
Camera Raw Filter 8.5
Chalk & Charcoal 14.2.1
Charcoal 14.2.1
Chrome 14.2.1
Cineon 14.2.1 (14.2.1 x001)
Clouds 14.2.1 (14.2.1 x001)
Collada 14.2.1 (14.2.1 x001)
Color Halftone 14.2.1
Colored Pencil 14.2.1
CompuServe GIF 14.2.1
Conté Crayon 14.2.1
Craquelure 14.2.1
Crop and Straighten Photos 14.2.1 (14.2.1 x001)
Crop and Straighten Photos Filter 14.2.1
Crosshatch 14.2.1
Crystallize 14.2.1
Cutout 14.2.1
Dark Strokes 14.2.1
De-Interlace 14.2.1
Dicom 14.2.1
Difference Clouds 14.2.1 (14.2.1 x001)
Diffuse Glow 14.2.1
Displace 14.2.1
Dry Brush 14.2.1
Eazel Acquire 14.2.1 (14.2.1 x001)
Embed Watermark 4.0
Entropy 14.2.1 (14.2.1 x001)
Extrude 14.2.1
FastCore Routines 14.2.1 (14.2.1 x001)
Fibers 14.2.1
Film Grain 14.2.1
Filter Gallery 14.2.1
Flash 3D 14.2.1 (14.2.1 x001)
Fresco 14.2.1
Glass 14.2.1
Glowing Edges 14.2.1
Google Earth 4 14.2.1 (14.2.1 x001)
Grain 14.2.1
Graphic Pen 14.2.1
Halftone Pattern 14.2.1
HDRMergeUI 14.2.1
IFF Format 14.2.1
Ink Outlines 14.2.1
JPEG 2000 14.2.1
Kurtosis 14.2.1 (14.2.1 x001)
Lens Blur 14.2.1
Lens Correction 14.2.1
Lens Flare 14.2.1
Liquify 14.2.1
Matlab Operation 14.2.1 (14.2.1 x001)
Maximum 14.2.1 (14.2.1 x001)
Mean 14.2.1 (14.2.1 x001)
Measurement Core 14.2.1 (14.2.1 x001)
Median 14.2.1 (14.2.1 x001)
Mezzotint 14.2.1
Minimum 14.2.1 (14.2.1 x001)
MMXCore Routines 14.2.1 (14.2.1 x001)
Mosaic Tiles 14.2.1
Multiprocessor Support 14.2.1 (14.2.1 x001)
Neon Glow 14.2.1
Note Paper 14.2.1
NTSC Colors 14.2.1 (14.2.1 x001)
Ocean Ripple 14.2.1
Oil Paint 14.2.1
OpenEXR 14.2.1
Paint Daubs 14.2.1
Palette Knife 14.2.1
Patchwork 14.2.1
Paths to Illustrator 14.2.1
PCX 14.2.1 (14.2.1 x001)
Photocopy 14.2.1
Photoshop 3D Engine 14.2.1 (14.2.1 x001)
Photoshop Touch 14.0
Picture Package Filter 14.2.1 (14.2.1 x001)
Pinch 14.2.1
Pixar 14.2.1 (14.2.1 x001)
Plaster 14.2.1
Plastic Wrap 14.2.1
PNG 14.2.1
Pointillize 14.2.1
Polar Coordinates 14.2.1
Portable Bit Map 14.2.1 (14.2.1 x001)
Poster Edges 14.2.1
Radial Blur 14.2.1
Radiance 14.2.1 (14.2.1 x001)
Range 14.2.1 (14.2.1 x001)
Read Watermark 4.0
Reticulation 14.2.1
Ripple 14.2.1
Rough Pastels 14.2.1
Save for Web 14.2.1
ScriptingSupport 14.2.1
Shake Reduction 14.2.1
Shear 14.2.1
Skewness 14.2.1 (14.2.1 x001)
Smart Blur 14.2.1
Smudge Stick 14.2.1
Solarize 14.2.1 (14.2.1 x001)
Spatter 14.2.1
Spherize 14.2.1
Sponge 14.2.1
Sprayed Strokes 14.2.1
Stained Glass 14.2.1
Stamp 14.2.1
Standard Deviation 14.2.1 (14.2.1 x001)
STL 14.2.1 (14.2.1 x001)
Sumi-e 14.2.1
Summation 14.2.1 (14.2.1 x001)
Targa 14.2.1
Texturizer 14.2.1
Tiles 14.2.1
Torn Edges 14.2.1
Twirl 14.2.1
Underpainting 14.2.1
Vanishing Point 14.2.1
Variance 14.2.1 (14.2.1 x001)
Variations 14.2.1 (14.2.1 x001)
Water Paper 14.2.1
Watercolor 14.2.1
Wave 14.2.1
Wavefront|OBJ 14.2.1 (14.2.1 x001)
WIA Support 14.2.1 (14.2.1 x001)
Wind 14.2.1
Wireless Bitmap 14.2.1 (14.2.1 x001)
ZigZag 14.2.1
Optional and third party plug-ins:
CUR (Windows Cursor) NO VERSION
GREYCstoration NO VERSION
ICO (Windows Icon) NO VERSION
Reduce Noise 7.0.0.0
ScriptListener 13.0
StarFilter Pro 3 3.0.3.0
SuperPNG 2.0
Plug-ins that failed to load: NONE
Flash:
Mini Bridge
Adobe Exchange
Kuler
Installed TWAIN devices: NONE -
Can not set source file for Fireworks png in Dreamweaver
I recently purchased Adobe Design Premium CS5 to replace my CS3, but I have a big
problem. When I export a png in Fireworks to Dreamweaver it does not set the source
file correctly. It places the Fireworks object on the page, but when I select the table
that holds the Fireworks object, the path for the source on the Properties panel is
wrong - it says menu2.png. The correct document relative path is dress_images/menu2/menu2.png.
When I drag the Point to File icon over the menu2.png on the Files panel, it correctly displays
the full path, but when I let go of it, it sets the path back to menu2.png. I can not even type it
in the source box and get it to stay.
Here is the problem. When I click on the Edit button, it says it can't find the png. It is using
the full path from the C: drive instead of the document relative path. If I browse to the png file
and open it in Dreamweaver then click the Done button, it saves the png file but does not change
any of the content on the HTML page.
Fireworks and Dreamweaver CS3 worked perfectly here. Help!
I just tried to do this on another computer. This time when I pasted the Fireworks HTML onto the
page in Dreamweaver it set the path correctly (it was a root relative path instead of a document
relative path). I tried to edit in Fireworks using the Edit button, and it opened Fireworks without
any problem. I made some changes then clicked the Done button. Now the Done button is suppose
to be like magic. It is suppose to save the changes to the png file, make the changes on the HTML
page in Dreamweaver, and change any of the supporting files (images) that have been edited. It
always worked this way in CS3, and anything less than this would be a huge step backwards. In this
case, it saved the changes to the png, but did not make any other changes. The web page in
Dreamweaver is still the same. How do I get the Done button to work its magic using CS5.
Another problem - when I paste the code onto the page, the page looks totally messed up. If I save it
and reopen it then it looks fine. However, this never occurred with CS3. Aren't updates to software
suppose to be improvements?
Thanks.
NathanYes, the web site is correctly defined in Dreamweaver. I teach web design for both high school and
adult school, and I have done this procedure 100's of times with CS3. There is something different with
CS5. I took your suggestion and imported the Fireworks HTML using Insert -> Image -> Fireworks HTML,
but it still does not work. I can edit it in Fireworks, hit the Done button, and the png file is saved but
the HTML page remains the same.
Also, the export does not get the path right, and it will not let me set the path right. The only way the path
is right is if the page that I am pasting the Fireworks HTML is in the same folder as the png. It always
sets the png's path as menu.png. Therefore, if the page is in a different folder, the document relative path
won't find it. This was never a problem with CS3. In fact, you could paste the code using Control-V and it
would work 100% of the time. That is how we always did it. When exporting from Fireworks, I would set
Export to "copy to clipboard" then move to Dreamweaver, click where I wanted the code pasted and do Control-V and presto it would
always work. You could come back a month later, select the table, click the Edit button, make changes
in Fireworks, click the Done button and the changes would be reflected on the HTML page in Dreamweaver without
doing anything more. I have tried it with "copy to clipboard" and I have tried it with "export HTML file". Neither
works. There is definitely something different between CS3 and CS5, and right now I am missing CS3.
Thanks for your help. I will keep fighting this until I get it, but any additional input would be appreciated.
Nathan -
I am sure this is a well known problem, but I can't find a
solution that works. I am using Fireworks 8 on a PC with Windows
XP. For some unknown reason it has stopped saving png files,
although it will save as gif, jpeg etc.
When I try to save a file I get a message "Could not complete
the requested action. An internal error occurred". It is not a font
problem as it won't save a file which contains no fonts.
I have tried uninstalling and reinstalling the program,
deleting the preference file, but to no effect.
Can someone please point me to a solution that works.
Thanks for the help
MikeBSandra A. wrote:
> I cannot get a 532 kb .png to open that was created by
me in
> Fireworks 8. I have tried other similar files with the
same result,
> that is, it opens briefly, then closes and crashes the
program. I
> can creat a new png Any help would be appreciated. This
is the
> sidebar to my entire site!
Try deleting the Fireworks 8 preferences text. On my machine
it's located at
C:\Documents and Settings\Linda Rathgeber\Application
Data\Macromedia\Fireworks 8\English
The file will rebuild itself when you reload the program,
resetting all
the defaults.
Linda Rathgeber [PVII] *Adobe Community Expert-Fireworks*
http://www.projectseven.com
Fireworks Newsgroup:
news://forums.projectseven.com/fireworks/
CSS Newsgroup: news://forums.projectseven.com/css/
http://www.adobe.com/communities/experts/
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