OO Programing in Java

Hi Java People,
I have a class A:
class A {
public int a1;
public int a2;
public A() {
} // end A class
and a class B that extends A:
class B extends A {
public int B1;
public B() {
} // end B class
and somewhere in my code I have an instance aObj of class A and I want to create a instabce bObj of class B based on aObj but I don't want to explicitly copy the attributes something like:
B bObj = new B();
bObj.a1 = aObj.a1();
bObj.a2 = aObj.a2();
Can anyone help me?
I tried to make a B constructor:
public B(A aOgj) {
super = aObj; // this does't work, I new that super keyword is the instance object of the superclas
also I try in B constructor:
public B(A aOgj) {
this = (B) aObj; // it compiles succesfuly but nothing happens, this.a1 was diffrent then aObj.a1

public class A {
int x;
int y;
public A(){
public A(int x, int y){
setX(_x);
setY(_y);
public void setX(int _x){
this.x=_x;
public void setX(int _y){
this.y=_y;
public int getX(){ return x}
public int getY(){ return y};
public class B extends A{
//Ahora B tambien tiene los atributos x,y;
int z;
public B(){
super();
public B(int x, int y, int _z){
super(_x,_y);
this.z=_z;
public B (A a){
super(a.getX(),a.getY());
z=0;
}

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    int l = (int)(rand.nextDouble() * 256D);
    int i1 = (int)(rand.nextDouble() * 256D);
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    for(int l1 = 0; l1 < bits; l1++)
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    bit_px[l1] = m_mouseX;
    bit_py[l1] = m_mouseY;
    double d = rand.nextDouble() * 6.2800000000000002D;
    double d1 = rand.nextDouble();
    bit_vx[l1] = Math.sin(d) * d1;
    bit_vy[l1] = Math.cos(d) * d1;
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    bit_p[l1] = (int)(rand.nextDouble() * 3D);
    bit_c[l1] = j1;
    bit_sx[l1] = m_mouseX;
    bit_sy[l1] = m_nAppY - 5;
    bit_f[l1] = 2;
    if(++k1 == bit_max)
    break;
    if(bit_sound > 1)
    sound2.play();
    return true;
    public boolean mouseExit(Event event, int i, int j)
    m_mouseX = i;
    m_mouseY = j;
    return true;
    void rend()
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    boolean flag1 = false;
    boolean flag2 = false;
    for(int k = 0; k < bits; k++)
    switch(bit_f[k])
    default:
    break;
    case 1: // '\001'
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    bit_px[k] += bit_vx[k];
    bit_py[k] += bit_vy[k];
    bit_l[k]--;
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    bit_f[k] = 0;
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    bit_set((int)bit_px[k], (int)bit_py[k], -1);
    } else
    bit_set((int)bit_px[k], (int)bit_py[k], bit_c[k]);
    break;
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    bit_sy[k] -= 5;
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    flag2 = true;
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    int j = (int)(rand.nextDouble() * 5D);
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    void bit_set(int i, int j, int k)
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    /*********************************end*******************************

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