Open GL and dual monitors - Status?

When CS4 was first released it was discovered that if OpenGL was enabled in the performance settings, Photoshop would not honor the ICC profile for a 2nd monitor. I would assume that this would have been fixed by now in both CS4 and CS5. In searching the forum I couldn't find anything that confirmed this has been fixed but I also haven't seen any recent posts mentioning this issue either (which might suggest that it has been fixed).
A second question related to that... hypothetically speaking, let's say the bug is still present. Would monitors such as the Eizo CG series and the NEC PA and xx90 series which have monitor LUTs be affected by this bug (assume they have been profiled using an application that can deal directly with the monitor LUT, and that no corrections have been applied in the video LUT)? I'm thinking that since the profile is loaded directly into the monitor LUT it would be a non-issue (unless of course the video LUT is somehow being corrupted by OpenGL).
Cheers, Joe

Hi Grant,
Thanks for the response. Let me clarify a little bit...
"you need to save two separate colour corrected profiles on the graphics card,"
This is not the issue I'm curious about (I own pretty much every major color corretion app on the market so I'm all set there). When PS CS4 was first released there was a bug in dual monitor setups. If you had two monitors and OpenGL was enabled, Photoshop would not use the ICC profile for the second monitor. Here's a more specific scenario (not my specific setup but just for the sake of an example that illustrates the specifics of what I'm curious about):
Monitor A and B are both HP LP2475's. They have each been profiled with Color Eyes Display Pro (for clarity, a separate profile has been made for each screen). When PS CS4 was released, if OpenGL was enabled, Photoshop would not use the ICC profile for the 2nd monitor. If you disabled OpenGL and restarted, everything would be fine.
The question is, is this still the case with CS4 and CS5?
The other thing I'm curious about is... let's say more monitor B you have something from the NEC PAxxxW, or xx90 series, or something from the Eizo CG series. These are monitors that have on board monitor LUTs and profiling applications that can upload an ICC profile directly into the monitor's LUT. If your second monitor was a screen that has a monitor LUT (and let's assume you used the appropriate application to generate the profile and upload the LUT to the monitor), would this OpenGL bug still manifest? I suspect not as I believe the OpenGL bug was specifically tied to the secondary screen and thus the secondary video LUT BUT... in order for the monitor LUT to work properly the video LUT needs to be loaded with a normalized profile so that it is making no correction whatsoever (which means there is still the potential for a problem depending upon what state the video LUT is in when OpenGL is used in Photoshop... does the video LUT get flushed, does it get populated with bogus data????).
Cheers, Joe

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