Optimizing Speed for 3d objects imported from Photoshop

I imagine this must have been covered somewhere, but does anyone have any suggestions for maximizing speed in After Effects with 3d objects created in photoshop. I am working 1080 HDTV timeline, and imported a 3d globe I made with bump, diffuse, and opacity textures and it is bogging down after effects like crazy! Like 2 to 5 minutes to render one frame at draft quality and quarter resolution ram preview with live update turned off.... and way to much of the spinning beach ball....I have an 8 core Mac Pro with 16GB ram! It is even to slow to open the photoshop file.... Also, when I render the image out I get a message in the Ram Preview box saying "Incompatible effect or expression. Multiprocessing is turned off".  Is there something in the Memory Management settings that I should alter. I am running off of a firewire 800 drive...If this is covered in another post somewhere and somebody can point me to it I apologize for the redundency.

> "Re:You can do a few things on the Photoshop side to decrease the complexity of
the 3D object for previews (basically making a proxy)."
> I imagine you mean setting the anti-aliasing settings on the 3d model to
better or draft and playing with the different custom settings? So the
live photoshop file in AE will remember the last setting used and saved
with .psd file?
Yep.
 > Also, will using a RAID drive or running on an internal hard drive increase
performance at all? I am running on a Firewire 800 drive right now.
I don't now how much it's going to affect this specific case but, yes, I strongly recommend running everything always on fast local drives. That's pretty high up on my list of things to do to improve performance.

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