OSMF media player used in Muse

Hi,
I'm creating a password-protect site in Muse where people can login and then watch videos.  I've been using the OSMF media thing:
http://osmf.org/dev/2.0gm/setup.html
But I realize that because this is Flash based, it will not work on Android and iPhone devices.  The videos I've been making are hosted on the server and I made .F4V video files, then used the OSMF to add them to the Muse web page.
I could make the videos MP4 but I guess I'd also have to make the OOB and web4 (sorry I can't remember those other file names) to make it all work(?)
Is there some kind of "media player" where if I  add to the web page all devices including Android and mobile will work?  And hopefully without having to create those other 2 video file types?
Thanks for any assistance.

Strobe was used to verify that the problem was not with my OSMF implementation. Since the results were the same, I am more supsicious of OSMF itself or the underlying AIR framework than the player implementation. Either way, the information I've seen says that progressive download of h.264 video is supported on mobile devices with AIR. It would appear that this is not true in all cases.
The issue has not been observed on not occur on the desktop. It only occurs with StageVideo enabled playback with autoplay on.
In the actual product the videos play one at a time. Once the user has finished with a video, the player clears the references to the media. These are OSMF calls; the media assigned to the player is nulled. If this is not sufficient for garbage collection, then I am at a loss as to how to proceed. My test uses four videos that are roughly 1 MB. If there is a memory use problem, then it would appear something is broken in AIR or OSMF.
I want to be sure I report this correctly. The code involved is more than a snippet, it's a media player designed to be embedded in an app. Do I need to include the complete implementation or will a description be sufficient?

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