Out of Memory Error when exporting release build for IOS

I recently changed my project to use the new AIR 3.3 SDK.
When I try to package my game for iOS, I get an error part way through the build, that says
Exeption in thread "main" java.lang.OutOfMemoryError: Java heap space.
I took a screenshot:
It's frustrating because now it doesn't build at all.
I have tried changing the -vmargs for the sdk to have 16Gb of RAM available, (and many other multiples of 1024m) in the hope that this would fix it.
I've also installed the JDK as it is supposed ot handle memory better than the JRE, but have no idea how to point FB to use that.
I've changed the Xmx value to 1024m in Flashbuilder.ini and eclipse.ini (it seems it doesn't start if it's higher than that) and still no luck.
Can anyone help with this?
Cheers,
Ben

Well I don't have to render as I go, it is just a choice. I checked to see if all the video and stills were rendered. I re-rendered after making sure all of the options were checked, removed all of the stills from the timeline just in case the still format was the problem, then attempted to export again. It took about 2 hours. I watched with activity monitor and it took almost all of the available disc space then my computer shut itself down. When I rebooted there was a Quicktime file 320 GB in size but would not open. I got an error message that it was not a mov. file.
But to answer your question:
Video is 29.97fps DV/DVCPRO
Frame size is 720 x 480
3.0 mb/sec
16 bit Integer
Aplha= None /ignore
Composit is Normal
NTSC-CCIR 601
Stereo
Stills are at 25.0 fps JPEG

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