OWB Runtime and JServer

The documentation for OWB says that JServer must be installed. Does anyone know why. I can't see that any java packages were loaded.
Lewis

I put out the same "question" a while ago but haven't seen any feedback from Oracle or others in the community. I don't think you can, but I'd LOVE to be proven wrong! :)
http://www.bayontechnologies.com/bt/blog/archives/2005/07/owb_trace_data.php
It appears to only work for cursors other than SELECT; not very useful, eh?
Anyone?

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  • OWB Runtime repository installing error

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    Thu May 06 19:09:03 EEST 2004
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    Thu May 06 19:09:03 EEST 2004
    oracle.wh.util.DebugUtility: ORA-06512: line 19
    Thu May 06 19:09:03 EEST 2004
    oracle.wh.util.DebugUtility: java.sql.SQLException: ORA-06502: PL/SQL: numeerinen virhe tai arvovirhe : virhe muunnettaessa merkkiä luvuksi
    Thu May 06 19:09:03 EEST 2004
    oracle.wh.util.DebugUtility: ORA-06512: "OE.WB_RT_INTEGER_VERSION_NUMBER", line 15
    Thu May 06 19:09:03 EEST 2004
    oracle.wh.util.DebugUtility: ORA-06512: line 19
    Thu May 06 19:09:03 EEST 2004
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    Thu May 06 19:09:03 EEST 2004
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    Thu May 06 19:09:03 EEST 2004
    oracle.wh.util.DebugUtility:      at oracle.jdbc.oci8.OCIDBAccess.parseExecuteFetch(OCIDBAccess.java:1905)
    Thu May 06 19:09:03 EEST 2004
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    Thu May 06 19:09:03 EEST 2004
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    Thu May 06 19:09:03 EEST 2004
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    Thu May 06 19:09:03 EEST 2004
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    Thu May 06 19:09:03 EEST 2004
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    Thu May 06 19:09:03 EEST 2004
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    Thu May 06 19:09:03 EEST 2004
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    Thu May 06 19:09:03 EEST 2004
    oracle.wh.util.DebugUtility:      at oracle.wh.ui.install.reposinst.ReposInstMain.processDriverFile(ReposInstMain.java:2326)
    Thu May 06 19:09:03 EEST 2004
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    Thu May 06 19:09:03 EEST 2004
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    Thu May 06 19:09:03 EEST 2004
    oracle.wh.util.DebugUtility:      at oracle.ewt.thread.TaskScheduler.processTask(Unknown Source)
    Thu May 06 19:09:03 EEST 2004
    oracle.wh.util.DebugUtility:      at oracle.ewt.thread.TaskScheduler$TaskQueue.run(Unknown Source)
    Thu May 06 19:09:03 EEST 2004
    oracle.wh.util.DebugUtility:      at oracle.ewt.timer.Timer.doRun(Unknown Source)
    Thu May 06 19:09:03 EEST 2004
    oracle.wh.util.DebugUtility:      at oracle.ewt.timer.Timer.run(Unknown Source)
    Thu May 06 19:09:03 EEST 2004
    oracle.wh.util.DebugUtility:      at java.lang.Thread.run(Thread.java:484)
    Thu May 06 19:09:03 EEST 2004
    oracle.wh.util.DebugUtility: java.sql.SQLException: ORA-06502: PL/SQL: numeerinen virhe tai arvovirhe : virhe muunnettaessa merkkiä luvuksi
    Thu May 06 19:09:03 EEST 2004
    oracle.wh.util.DebugUtility: ORA-06512: "OE.WB_RT_INTEGER_VERSION_NUMBER", line 15
    Thu May 06 19:09:03 EEST 2004
    oracle.wh.util.DebugUtility: ORA-06512: line 19
    Thu May 06 19:09:03 EEST 2004
    oracle.wh.util.DebugUtility: [ at runSqlScript(RuntimeInstaller.java ) ].
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    Thu May 06 19:09:03 EEST 2004
    oracle.wh.util.DebugUtility: java.sql.SQLException: ORA-06502: PL/SQL: numeerinen virhe tai arvovirhe : virhe muunnettaessa merkkiä luvuksi
    Thu May 06 19:09:03 EEST 2004
    oracle.wh.util.DebugUtility: ORA-06512: "OE.WB_RT_INTEGER_VERSION_NUMBER", line 15
    Thu May 06 19:09:03 EEST 2004
    oracle.wh.util.DebugUtility: ORA-06512: line 19
    Thu May 06 19:09:03 EEST 2004
    oracle.wh.util.DebugUtility: java.sql.SQLException: ORA-06502: PL/SQL: numeerinen virhe tai arvovirhe : virhe muunnettaessa merkkiä luvuksi
    Thu May 06 19:09:03 EEST 2004
    oracle.wh.util.DebugUtility: ORA-06512: "OE.WB_RT_INTEGER_VERSION_NUMBER", line 15
    Thu May 06 19:09:03 EEST 2004
    oracle.wh.util.DebugUtility: ORA-06512: line 19
    Thu May 06 19:09:04 EEST 2004
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    Thu May 06 19:09:04 EEST 2004
    oracle.wh.util.DebugUtility:      at oracle.jdbc.dbaccess.DBError.throwSqlException(DBError.java:134)
    Thu May 06 19:09:04 EEST 2004
    oracle.wh.util.DebugUtility:      at oracle.jdbc.oci8.OCIDBAccess.check_error(OCIDBAccess.java:2337)
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    oracle.wh.util.DebugUtility:      at oracle.jdbc.oci8.OCIDBAccess.executeFetch(OCIDBAccess.java:1744)
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    Thu May 06 19:09:04 EEST 2004
    oracle.wh.util.DebugUtility:      at oracle.jdbc.driver.OracleStatement.executeNonQuery(OracleStatement.java:2132)
    Thu May 06 19:09:04 EEST 2004
    oracle.wh.util.DebugUtility:      at oracle.jdbc.driver.OracleStatement.doExecuteOther(OracleStatement.java:2015)
    Thu May 06 19:09:04 EEST 2004
    oracle.wh.util.DebugUtility:      at oracle.jdbc.driver.OracleStatement.doExecuteWithTimeout(OracleStatement.java:2877)
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    oracle.wh.util.DebugUtility:      at oracle.jdbc.driver.OraclePreparedStatement.execute(OraclePreparedStatement.java:684)
    Thu May 06 19:09:04 EEST 2004
    oracle.wh.util.DebugUtility:      at oracle.wh.ui.install.reposinst.RuntimeInstaller.runSqlScript(RuntimeInstaller.java:364)
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    oracle.wh.util.DebugUtility:      at oracle.wh.ui.install.reposinst.ReposInstMain.processSQLToken(ReposInstMain.java:2592)
    Thu May 06 19:09:04 EEST 2004
    oracle.wh.util.DebugUtility:      at oracle.wh.ui.install.reposinst.ReposInstMain.processDriverFile(ReposInstMain.java:2326)
    Thu May 06 19:09:04 EEST 2004
    oracle.wh.util.DebugUtility:      at oracle.wh.ui.install.reposinst.ReposInstMain$2.runTask(ReposInstMain.java:1824)
    Thu May 06 19:09:04 EEST 2004
    oracle.wh.util.DebugUtility:      at oracle.ewt.thread.TaskScheduler.runTask(Unknown Source)
    Thu May 06 19:09:04 EEST 2004
    oracle.wh.util.DebugUtility:      at oracle.ewt.thread.TaskScheduler.processTask(Unknown Source)
    Thu May 06 19:09:04 EEST 2004
    oracle.wh.util.DebugUtility:      at oracle.ewt.thread.TaskScheduler$TaskQueue.run(Unknown Source)
    Thu May 06 19:09:04 EEST 2004
    oracle.wh.util.DebugUtility:      at oracle.ewt.timer.Timer.doRun(Unknown Source)
    Thu May 06 19:09:04 EEST 2004
    oracle.wh.util.DebugUtility:      at oracle.ewt.timer.Timer.run(Unknown Source)
    Thu May 06 19:09:04 EEST 2004
    oracle.wh.util.DebugUtility:      at java.lang.Thread.run(Thread.java:484)
    Thu May 06 19:09:04 EEST 2004
    oracle.wh.util.DebugUtility: Assistant operation is unsuccessful ...
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    This is a bug 3043523, affecting non-English repository installs. It's documented and fixed in 9.2.0.4 patchset. For a customer I would say patch to 9.2.0.4 before attempting to create the runtime repository. But I figured you don't have access to the patches, since they are distributed through Oracle Support's site metalink.oracle.com, where only Oracle customers can login to. So would it be an option for you to install the English language repository?
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  • Install OWB Runtime user on other DB than runtime repository

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    This beta release provides access to the latest AIR runtime and SDK (with compiler) for Windows, Mac OS, iOS and Android.
    With this release, we are introducing a new numbering scheme for our product versions. Adopting the pattern set by Google with Chrome andMozilla with Firefox, we will simply update the major version number with each subsequent release. In other words, beginning with the release of"Jones", Flash Player will become Flash Player 12. With each new major release, roughly every 3 months, that number will increase by one.
    This change will also apply to AIR and the AIR SDK, albeit not right away. Our "Jones" release will be numbered AIR 4 and AIR SDK 4; however,with our "King" (Q2 2014) release, the version number will be synchronized with the Flash Player version at 13.
    Below are some of the key features and benefits of AIR 4.0.  Please see our release notes for full details.
    New Features:
    iOS - Improved Packaging Engine
    We're very excited about this new feature.  The new packaging engine we're working on can improve iOS packaging time up to 10 times over the current packager!  However this feature is still early in development and we'd like to get your feedback.  To enable this feature, please use "-useLegacyAOT no" in the ADT command, before the signing options.
    Graphics: Buffer Usage flag for Stage3D
    We've added a new enum Class called Context3DBufferUsage which defines two constants, STATIC_DRAW (default) and DYNAMIC_DRAW.  These constants specify how buffers will be used in Stage3D. We've also added a new parameter, called "bufferUsage", to the constructors of VertexBuffer and IndexBuffer. This "bufferUsage" parameter uses one of the constants form Context3DBufferUsage, which will allow you to select the appropriate buffer type according to your needs.
    Android Workers
    Introduced as a beta feature in AIR 3.9, we're continuing to improve this feature based on your feedback in preparation for an official release in AIR 4.
    Android - Support for native resources access by R* mechanism in native extension
    Currently, to use the native Android resources in the Android Native Extension one has to use getResourceID() API while typically to access the resource IDs developers use the R.* mechanism. AIR 4.0 onwards, apps developers will be able to access the resources by R.* mechanism. All the dependencies need to be specified in platform.xml as following and all the dependencies and resources to be packaged in the ANE.
    Supplementary Characters Enhancement Support for TextField – EXTENDED BETA
    This is a desktop enhancement for supporting surrogate pairs in the TextField control.  Now, characters out of the Basic Multilingual Plane(BMP) with Unicode code points between U+10000 and U+10FFFF will work correctly in the TextField control.  It greatly enlarges the code point range we support and includes characters like emotion symbols (emoticons) and complex CCJK characters.  This feature is being introduced in the AIR 4 beta but will go live in a subsequent release.  Due to the sensitive nature of text display, we would like an extended test period to ensure no bugs are introduced.
    Stage3D Creation of Context3D with Profile Array
    We've added a new interface to Stage3D.requestContext3DMatchingProfiles(profiles:Vector.<String> ) which will create a Context3D with highest level suitable profile that is in profile array, based on the current hardware.  A developer can check the newly added property 'profile' to obtain the current profile that was chosen by the Flash Runtime.
    Support for Android 4.4 (KitKat)
    We've completed our support testing with AIR against the latest Android 4.4 release.  Please let us know if you encounter any problems.
    Known Issues:
    [3680824] Application playing mp3/video crashes after coming to foreground from background.
    Fixed Issues:
    [3679894] [Android] Returning from Alarm Clock on Android causes black screen
    [3655695] Sound gets stop on clicking Power button even when UIBackground tag value set to Audio in application.xml
    [3650915] Packaging multiple SWFs fails, even with ample memory
    [3648374] Timeline animation does not play properly in Air 3.9
    [3658462] Text field stops updating on iOS7 after giving voice input.
    About the Beta Channel
    If you would like real-time notification for announcements related to the AIR Beta Channel, please subscribe to our Twitter feed@FlashPlayerBeta, or follow the Flash Runtime Announcements forums by choosing "Follow this forum" from the right-hand menu on the Forums page.
    You can find instructions for getting started with this release here: AIR Labs Page
    We encourage you to let us know what you think on our AIR Labs Forum

  • 8/20/2014 - Beta - AIR 15.0.0.233 Runtime and SDK

    Adobe AIR Beta Channel Update
    This beta release provides access to the latest AIR runtime and SDK (with compiler) for Windows, Mac OS, iOS and Android.  You can download the AIR beta here: Download Adobe AIR 15 Beta - Adobe Labs
    Below are some of the key features and benefits of AIR 15. Please see our release notes for full details.
    New Features:
    Stage3D “Standard” profile support for iOS and Android
    In the Flash Runtime 14 release we introduced the Stage3D “Standard” profile which provided many advanced 3D features.  At that time, the “Standard” profile was only available on desktop platforms.  In the AIR 15 release we are extending this coverage to mobile platforms.  If a device supports OpenGL ES3, it can successfully request the “Standard” profile and use the same advanced features as the desktop platform.
    Relaxing Stage3D Render Target Clear
    In previous versions of Stage3D, after switching the render texture through Context3D::setRenderToTexture, you were required to clear it before drawing. In this release, we're removing this limitation and optimizing the use of render textures. This change will allow you to further optimize and reuse depth and stencil buffers between different render textures.
    StageText.drawViewPortToBitmapData now supports Retina displays
    Currently, AIR will allow a bitmap with the same width/height of the StageText object to be passed into drawViewPortToBitmapData.  While fine for standard resolution displays, this is not sufficient for Apple's Retina HiDPI displays.  Based on customer feedback, we've altered the drawViewPortToBitmapData method to accept a doubled size BitmapData with StageText's view port on a Mac Retina display, and then draw a HiDPI image from the view port.
    Improved Packaging Engine is now default - iOS
    Starting AIR 15, new improved IPA packaging engine is now the default packaging mode when packaging for AOT targets ipa-app-store, ipa-test, ipa-ad-hoc and ipa-debug. If you encounter any packaging or runtime issues, please report at http://bugbase.adobe.com. To use older packaging mode, use "-useLegacyAOT yes" in the ADT command, before the signing options. To learn more about the feature, please follow http://www.adobe.com/devnet/air/articles/ios-packaging-compiled-mode.html
    AIR Gamepad Enhancements
    AIR Gamepad feature enables the app developers to provide a second screen on Android mobile devices for the Flash based browser games. AIR Gamepad API enables Flash based browser apps to connect to a paired Android device running the AIR Runtime app and therefore allowing the Android devices to be used as game controllers or second-screen interfaces. Following enhancements are available starting AIR 15.
    Multiplayer Support
    Gyroscope Events
    Magnetometer Events
    Applying skin as AIR gamepad screen
    To learn more about the feature and usage guidelines, please follow www.adobe.com/devnet/air/articles/android-air-devices-as-gamepads.html
    AIR Cross Promotion
    Adobe AIR 15 now supports cross promotion of AIR games for mobile devices. Cross promotions can be effective in saving some amount of advertising cost. With the right partnership, you gain access to a wider customer base with a demographic similar to that of your application. This cross promotion is free and works on a credit system. All you need is to earn enough credit points by promoting other AIR games to begin your own promotion campaign. The AIR SDK offers the new AdViewer API for promotion campaigns as a SWC, it provides functions to load and show in-game advertisements. You earn credit points for promoting AIR games by other developers based on ad impressions and clicks. To learn more about the feature and usage guidelines, please follow www.adobe.com/devnet/air/articles/cross-promotion-of-air-games-mobile.html
    Fixed Issues:
    Multiple stability fixes
    Failing to call Context3D.clear before drawing on every frame no longer throws a runtime error. (3726980)
    Poor AIR performance while starting app after restarting Windows OS. (3690665)
    ADL crashes when Workers attempt to open local shared object. (3768436)
    StageVideo with camera doesn't work properly, no video is displayed. (3781244)
    [iOS] [Fast Packager] Couple of runtime performance fixes in new fast packager.(3695884)
    Known Issues:
    [AIR] [Android L] Application hangs on playing Mp4 videos.
    [AIR] [Android L] Arabic, Hebrew, Korean, Bengali, thai characters are displayed as boxes.
    [Javascript] Custom cursor failed on the Jscode HTML AIR app, but success on the AS code AIR APP. (3792475)
    [Win]Unable to prevent default when pasting into TextField with AIR 14.(3776183)
    AIR Publish Fails when Including Large Files. (3772815)
    [Win] GPU accelerated video stop playing when screen resolution changes after NetStream.Buffer.Flush event. (3766000)
    Dispatching Sound Complete. (3764974)
    [iOS] [Fast Packager] "Compilation failed while executing: compile-abc" error pops out when packaging some large AS code applications. (3753783)
    [iOS] [Fast Packager] FPS reduces for Feathers Component Explorer app on iPad when packaged with fast packager.(3776055 )
    About the Beta Channel
    If you would like real-time notification for announcements related to the AIR Beta Channel please follow the Flash Runtime Announcements forums by choosing "Follow this forum" from the right-hand menu on the Forums page.
    You can find instructions for getting started with this release here: AIR Labs Page

    I've settled on the following workaround, which fixes the problem consistently, albeit with a slight flicker sometimes:
    Check if you're on Android;
    Add an ENTER_FRAME listener to the stage in the activation handler (called when returning to the app from an overlay displayed by a native extension);
    Use a ticker to have 2 frames delay between the quality switch, anything quicker than that resulted in inconsistent or non-functional behavior for our app;
    Switch from StageQuality.LOW to StageQuality.HIGH and back again. Going to MEDIUM and back did *not* result in a fix.
    In my case, the code for the switch itself looks like this:
    private function OnActivate(event:Event):void
         if (Settings.IS_ANDROID)
              _Ticker = 0;
              stage.addEventListener(Event.ENTER_FRAME, OnEnterFrameFixGPUContextLoss);
    private function OnEnterFrameFixGPUContextLoss(event:Event):void
         _Ticker ++;
         if (stage.quality.toLowerCase() == StageQuality.LOW) // stage.quality returns string in capitals
              stage.quality = StageQuality.HIGH;
         else
              if (_Ticker > 2)
                   stage.quality = StageQuality.LOW;
                   stage.removeEventListener(Event.ENTER_FRAME, OnEnterFrameFixGPUContextLoss);

  • 6/10/14 - Release - AIR 14 Runtime and SDK

    Today we're pleased to announce that the next version of AIR is available for immediate download.
    This update includes the following fixes and security updates:
    Security update details can be found here: Security Bulletin (APSB14-14)
    New Features:
    Anisotropic Filtering
    This new texture sampling filter can enhance the image quality of textures on surfaces that are at oblique viewing angles.  There are two ways to enable this feature:
    In AGAL, set one of the values – "anisotropic2x", "anisotropic4x", "anisotropic8x", or "anisotropic16x" to the filter option in the sampling instructions.
    Call Context3D::setSamplerStateAt with the 3rd parameter "filter" being one of the values defined in Context3DTextureFilter - "ANISOTROPIC2X", "ANISOTROPIC4X", "ANISOTROPIC8X", or "ANISOTROPIC16X"
    New Stage3D "Standard" Profile
    Developers can now request this high level profile when creating Context3D.  Three new features are available in this profile:
    Multiple render target allows to you to draw geometry to multiple outputs (up to 4) during one drawing
    Floating point texture allows you to create Texture, RectangleTexture and CubeTuxture with the RGBA16F folder.
    AGAL v2 contains these improvements:
    Increased register size
    Partial derivative instructions
    Fragment depth output
    Conditional forward jump
    Intel x86 Android Support
    As announced in our Flash Runtime blog, we're adding support for Intel x86 Android to AIR.  An ADT command line option (-arch) has been added to allow packaging apps with Android x86 support.  Please note that currently only captive runtime packaging is allowed for x86 architecture.  This means all APK targets (apk, apk-debug and apk-captive-runtime) will forcibly be packaged with captive runtime.  Feedback on this approach is encouraged.
    Sample APK packaging command for x86 devices:
    adt -package -target ( apk | apk-captive-runtime ) -arch x86 -storetype pkcs12 -keystore abc.p12 HelloWorld.apk HelloWorld-app.xml HelloWorld.swf
    adt -package -target apk-debug -arch x86 -storetype pkcs12 -keystore abc.p12 HelloWorld.apk HelloWorld-app.xml HelloWorld.swf
    Note that -arch is optional. If not specified, armv7 is assumed.
    Packaging for x86 architecture in Flash Builder:
    Open the debug/run configurations of the project in Flash Builder and click on "Customize launch.." button. Add a new parameter "-arch" with value "x86" and place it before "-storetype". Click "OK" to apply changes.
    Except for RTMPE and DRM, all other features and capabilities are completely functional and supported. Native extensions written for x86 platforms can also be packaged and used by an app for x86 devices. To support this, a new ANE platform 'Android-x86' is now available.
    The following example highlights the usage of the same -
    <extension xmlns="http://ns.adobe.com/air/extension/14.0>
    <id>com.adobe.sample.ane</id>
    <versionNumber>1.0</versionNumber>
    <platforms>
    <platform name="Android-ARM">
    <applicationDeployment>
    <nativeLibrary>sample.jar</nativeLibrary>
    <initializer>com.example.ane.Extension</initializer>
    <finalizer>com.example.ane.Extension</finalizer>
    </applicationDeployment>
    </platform>
    <platform name="Android-x86">
    <applicationDeployment>
    <nativeLibrary>sample.jar</nativeLibrary>
    <initializer>com.example.ane.Extension</initializer>
    <finalizer>com.example.ane.Extension</finalizer>
    </applicationDeployment>
    </platform>
    </platforms>
    </extension>
    New packaging command for ANE:
    adt -package -target ane Sample.ane extension.xml -swc Sample.swc -platform Android-ARM -C Android-ARM/ . -platform Android-x86 -C Android-x86/ .
    Improved Packaging Engine - iOS
    Based on the feedback received from the developer community, tons of improvements and bug fixes have been made in the new packaging engine for iOS.  We encourage developers to report issues to http://bugbase.adobe.com, to ensure that we are able to continue to improve the packager in future releases.
    To enable this feature, please use "-useLegacyAOT no" in the ADT command, before the signing options.  As of now, this feature is not available within Flash Pro but it can still be used with Flash builder by adding the parameter -useLegacyAOT under the "Customize launch" option.
    Here is an example ADT command for compiling an applications using “-useLegacyAOT no":
    adt -package -target ( ipa-test | ipa-debug | ipa-app-store | ipa-ad-hoc) -useLegacyAOT no -provisioning-profile -keystore -storetype pkcs12 -storepass xxxx HelloWorld.ipa Helloworld-app.xml HelloWorld.swf
    For more information, please visit Faster compiling with AIR for iOS
    AIR Gamepad
    AIR Gamepad feature enables the app developers to provide a second screen on Android mobile devices for the Flash based browser games. AIR Gamepad API enables Flash based browser apps to connect to a paired Android device running the AIR Runtime app and therefore allowing the Android devices to be used as game controllers or second-screen interfaces.
    Key functionality of this feature:
    Gesture eventsTouch events
    Accelerometer events
    Vibration
    Customize the AIR gamepad screen by applying your own skins
    To learn more about the AIR Gamepad APIs, please refer to the documentation found here.
    To try out the Wand.swc which can be downloaded from here.
    Live samples of AIR Gamepad can be tested using the following links:
    ModelViewer
    HungryHero
    For more information, please visit Android devices with AIR as gamepads
    Fixed Issues:
    [IOS] Resolves an issue introduced in AIR 4.0.0.1390 where DatagramSocket was not receiving packets (3747382)
    [IOS] Values are now set correctly when assigning Vector3D.Y_AXIS to a Vector3D object with -useLegacyAOT=no[Android] Browse file dialog called by FileReference.browse() is correctly displayed on the Nexus 7 and Xoom 4.1.2 (3721032)
    [Android] is ignored for all but one extension when multiple extensions are used (3761458)
    [x86][Android] Workers get terminated even without calling terminate function (3755006)
    [Android] Setting the restrict property on a StageText instance and adding or removing text incorrectly add extra characters. (3749699)
    [iOS] Values are now set correctly when assigning Vector3D.Y_AXIS to a Vector3D object with useLegacyAOT=no (3744595)
    [iOS] ANE doesn't include libraries through platform.xml and throws error on packaging the IPA (3743946)
    [iOS] DatagramSocket not receiving packets on iOS (3742982)
    [iOS] Not able to debug/launch iPad iOS Simulator from Flash Builder. Note: One needs to set a environment variable using the command: launchctl setenv AIR_IOS_SIMULATOR_DEVICE "iPad Retina” Then restart the process and run the application on simulator device of his/her choice. By default iPhone is launched. (3728052)
    [iOS] Not able to debug AIR app in iOS Simulator from Flash Builder when Xcode below 5.x is installed (3727760)
    [iOS7] StageText fontWeight/fontPosture API does not work (3724627)
    [Android] R$Styleable.class goes missing from the final AIR app APK though is included in ANE. (3723876)
    [Android] Starling throws Buffer creation failed. Internal error while createVertexBuffer (3756123)
    [Win] Ctrl+A, Ctrl+C and Ctrl+V now work correctly in StageText fields (3708480)
    Multiple security and stability fixes
    Known Issues:
    [Android] Missing support for XXXHDPI icon on Android 4.4 (3730948)
    [x86][Android] Export Release Build from Flash Builder fails to run app on Android device when -arch parameter is used. (3759405)
    [Android]Captive packaging fails for APK using multiple ANEs, throws OutOfMemoryError. (Workaround: run export _JAVA_OPTIONS='-Xms4096m -Xmx4096m' and then run the packaging command). (3766280)
    [iOS8] A notification dialog is coming after launching any AIR applications. (3771162)
    [Android] ADT Does not pass required heap space to dx.jar (3771118)
    [Android] StageText restrict = "A-Z" not blocked lowercase letters input. (3769801)
    [iOS] Package IPA file with ipa-app-store or ipa-ad-hoc type will case logic judgment with incorrect (3768506)
    [Android] StageText displayAsPassword displays text without mask in landscape on Android (3768443)
    Download Locations:
    AIR 14 runtime for Windows: 14.0.0.110 Runtime Download
    AIR 14 runtime for Macintosh: 14.0.0.110 Runtime Download
    AIR 14 SDK & Compiler for Windows: 14.0.0.110 SDK & Compiler Download
    AIR 14 SDK & Compiler for Macintosh: 14.0.0.110 SDK & Compiler Download
    Note: To provide all the all the necessary tools for our developers in one place and avoid having to download multiple components, we are packaging Adobe AIR 13 SDK and ActionScript Compiler 2.0 in a single SDK called “Adobe AIR 13 SDK & Compiler”.
    AIR SDK 14 (Compatible with Flex) for Windows: 14.0.0.110 SDK Windows Download
    AIR SDK 14 (Compatible with Flex) for Macintosh: 14.0.0.110 SDK Macintosh Download
    Previous versions of the AIR runtime and SDK can be found on the Archived AIR SDK and Runtimes page

    OK! Let's take 7 steps ... an easy answer to a focus problem not a machine problem. (MAC!)
    1.1. Download the Adobe Flash Player file version 14 at Adobe - Install Adobe Flash Player
    1.2 or dowonload the above link: http://download.macromedia.com/pub/flashplayer/current/support/install_flash_player_osx.dm g
    2.1 Double-click the AdobeFlashPlayerInstaller_14_ltrosxd_aaa_aih.dmg in your download folder
    4. Do not double-click the red face (png file) - Installer "Install Adobe Flash Player".
    5. Right click the face to perform a precise selection: Show Package Contents.
    6.1 Select - Contents and double click; Select - Resources and double click; Select - Adobe Flash Player.pkg and double click.
    6.2 Warning!! Select - Contents and double click; Select - Resources and double click; Select - app.bundle and copy it to your internet plugin folder (more work!!)
    7. Select: Continue and complete your installation.
    R. Alexander

  • 9/24/2013 - AIR Runtime and SDK 3.9.0.960 Beta

    Adobe AIR Beta Channel Update
    This beta release provides access to the latest AIR runtime and SDK (with compiler) for Windows, Mac OS, iOS and Android.
    Below are some of the key features and benefits of AIR 3.9.  Please see our release notes for full details.
    Notable Fixes and Enhancements:
    3632886: [Background Execution][Mobile] Error 3768 is coming when executeInBackground is set to false with notification center pulled down, incoming call, double tab on Home button..
    3627065: [iOS7] Issue with debug dialog UI. No textfield present on dialog with -connect option and No text information with -listen option.
    About the Beta Channel
    If you would like real-time notification for announcements related to the AIR Beta Channel, please subscribe to our Twitter feed @FlashPlayerBeta, or follow the Flash Runtime Announcements forums by choosing "Follow this forum" from the right-hand menu on the Forums page.
    You can find instructions for getting started with this release here: AIR Labs Page
    We encourage you to let us know what you think on our AIR Labs Forum

    I checked the anes but there's no anes that are targeted higher.
    They work fine with previous AIR SDKs.
    However, it doesn't crash on iPad 1, iOS 5.1.1

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