Page palette appears to be very strange in Indesign (and don't know how to fix it)

So one day, my Page Palette just went cuckoo in Indesign.The bottom area, where you can normally delete, add, or shows you how many pages there are, or the very lower right scretch corner are all missing. I've tried to go to Palette options and see it is a "View" issue, but nothing seems to bring those functions back.
This could either be something Very simple and I am an idiot, or it is something alot more major, which I am praying it's not.
Thanks, any insights is great apperciated!!

Replace your preferences. This link is for CS4, and it looks like you have CS2, but the information is basically the same. Read the whole page.
Adobe InDesign CS4 * Setting preferences

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              panel.add(b3 = new JButton("Three"));
              b1.setEnabled(false);
              b2.setEnabled(false);
              b3.setEnabled(false);
              // the label with a border around it to show size in a temp panel with flowlayout to not stuff around
              // with the actual size we want.
              JPanel thingy = new JPanel();
              label = new JLabel();
              label.setBorder(new LineBorder(Color.black));
              thingy.add(label);
              // the button to make things go
              JButton button = new JButton("click me");
              button.addActionListener(new ActionListener(){
                   public void actionPerformed(ActionEvent e)
                        //change layout
                        panel.setLayout(new BoxLayout(panel, BoxLayout.X_AXIS));
                        panel.doLayout();
                        //get image
                        BufferedImage image = new BufferedImage(panel.getPreferredSize().width, panel.getPreferredSize().height, BufferedImage.TYPE_INT_ARGB);
                        Graphics2D g = image.createGraphics();
                        panel.paintComponents(g);
                        g.dispose();
                        //set icon of jlabel
                        label.setIcon(new ImageIcon(image));
                        //change back
                        panel.setLayout(new BoxLayout(panel, BoxLayout.Y_AXIS));
                        panel.doLayout();
              // the frame
              JFrame frame = new JFrame();
              frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
              frame.setSize(400,200);
              frame.setLocation(100,100);
              frame.getContentPane().add(panel, BorderLayout.NORTH);
              frame.getContentPane().add(thingy, BorderLayout.CENTER);
              frame.getContentPane().add(button, BorderLayout.SOUTH);
              frame.setVisible(true);
    }

    Looks like you didn't read the API for Container#doLayout().
    Causes this container to lay out its components. Most programs should not call this method directly, but should invoke the validate method instead.
    There's also a concurrency issue here in that the panel's components may be painted to the image before revalidation completes. And your GUI, like any Swing GUI, should be constructed and shown on the EDT.
    Try this for size -- it could be better, but I've made the minimum possible changes in your code:import java.awt.BorderLayout;
    import java.awt.Color;
    import java.awt.Graphics2D;
    import java.awt.event.ActionEvent;
    import java.awt.event.ActionListener;
    import java.awt.image.BufferedImage;
    import javax.swing.BoxLayout;
    import javax.swing.ImageIcon;
    import javax.swing.JButton;
    import javax.swing.JFrame;
    import javax.swing.JLabel;
    import javax.swing.JPanel;
    import javax.swing.SwingUtilities;
    import javax.swing.border.LineBorder;
    public class ChangeLayoutAndPaint {
      private static JPanel panel;
      private static JLabel label;
      public static void main(String[] args) {
        SwingUtilities.invokeLater(new Runnable() {
          @Override
          public void run() {
            // the panel spread out vertically
            panel = new JPanel();
            panel.setLayout(new BoxLayout(panel, BoxLayout.Y_AXIS));
            // the buttons in the panel
            JButton b1, b2, b3;
            panel.add(b1 = new JButton("One"));
            panel.add(b2 = new JButton("Two"));
            panel.add(b3 = new JButton("Three"));
            b1.setEnabled(false);
            b2.setEnabled(false);
            b3.setEnabled(false);
            // the label with a border around it to show size in a temp panel with flowlayout to not stuff around
            // with the actual size we want.
            JPanel thingy = new JPanel();
            label = new JLabel();
            // label.setBorder(new LineBorder(Color.black));
            thingy.add(label);
            // the button to make things go
            JButton button = new JButton("click me");
            button.addActionListener(new ActionListener() {
              @Override
              public void actionPerformed(ActionEvent e) {
                //change layout
                panel.setLayout(new BoxLayout(panel, BoxLayout.X_AXIS));
                //panel.doLayout();
                panel.revalidate();
                SwingUtilities.invokeLater(new Runnable() {
                  @Override
                  public void run() {
                    //get image
                    BufferedImage image = new BufferedImage(panel.getPreferredSize().width,
                        panel.getPreferredSize().height, BufferedImage.TYPE_INT_ARGB);
                    Graphics2D g = image.createGraphics();
                    panel.paintComponents(g);
                    g.dispose();
                    //set icon of jlabel
                    label.setIcon(new ImageIcon(image));
                    //change back
                    panel.setLayout(new BoxLayout(panel, BoxLayout.Y_AXIS));
                    //panel.doLayout();
                    panel.revalidate();
            // the frame
            JFrame frame = new JFrame();
            frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
            frame.setSize(400, 200);
            frame.setLocation(100, 100);
            frame.getContentPane().add(panel, BorderLayout.NORTH);
            frame.getContentPane().add(thingy, BorderLayout.CENTER);
            frame.getContentPane().add(button, BorderLayout.SOUTH);
            frame.setVisible(true);
    }db
    edit I prefer this:import java.awt.BorderLayout;
    import java.awt.Graphics;
    import java.awt.event.ActionEvent;
    import java.awt.event.ActionListener;
    import java.awt.image.BufferedImage;
    import javax.swing.*;
    public class LayoutAndPaint {
      JPanel panel;
      JLabel label;
      public static void main(String[] args) {
        SwingUtilities.invokeLater(new Runnable() {
          @Override
          public void run() {
            new LayoutAndPaint().makeUI();
      public void makeUI() {
        JButton one = new JButton("One");
        JButton two = new JButton("Two");
        JButton three = new JButton("Three");
        one.setEnabled(false);
        two.setEnabled(false);
        three.setEnabled(false);
        panel = new JPanel();
        panel.setLayout(new BoxLayout(panel, BoxLayout.Y_AXIS));
        panel.add(one);
        panel.add(two);
        panel.add(three);
        label = new JLabel();
        JButton button = new JButton("Click");
        button.addActionListener(new ActionListener() {
          @Override
          public void actionPerformed(ActionEvent e) {
            layoutAndPaint();
        JFrame frame = new JFrame();
        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        frame.setSize(400, 400);
        frame.add(panel, BorderLayout.NORTH);
        frame.add(label, BorderLayout.CENTER);
        frame.add(button, BorderLayout.SOUTH);
        frame.setLocationRelativeTo(null);
        frame.setVisible(true);
      private void layoutAndPaint() {
        panel.setLayout(new BoxLayout(panel, BoxLayout.X_AXIS));
        panel.revalidate();
        SwingUtilities.invokeLater(new Runnable() {
          @Override
          public void run() {
            BufferedImage image = new BufferedImage(panel.getPreferredSize().width,
                panel.getPreferredSize().height, BufferedImage.TYPE_INT_ARGB);
            Graphics g = image.createGraphics();
            panel.paintComponents(g);
            g.dispose();
            label.setIcon(new ImageIcon(image));
            panel.setLayout(new BoxLayout(panel, BoxLayout.Y_AXIS));
            panel.revalidate();
    }db
    Edited by: DarrylBurke

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