Parallels + Autodesk 3Ds Max design 2010

Hey! I recently downloaded 3ds max design 2010 (student trial, 6mth lease if it matters) and it downloaded successfully onto my computer. I currently have autodesk autocad 2008 student version which works perfectly fine. When I go to run the 3ds max, it starts up normally and then roughly 30 seconds later parallels shuts down completely and gives a 'fatal error' message apologizing for the shut down and asks to have a written reason as to what happened to send off (which i doubt actually does anything). Does anyone know how to fix this? I don't understand why it keeps occurring, i've tried to restart it like 10 times and it happens every time. Thanks!

Hi all,
I received a response from the tech development side of
Autodesk on the Max 9 and
Shockwave 3D issue.
The reply was a little different to the one I posted before.
I have been told it was
not a mistake but an incompatibility with the higher bit
functionality of Max 9. So
that's why it was removed. But it is temporary.
Was told:
"This problem has been flagged and is currently being worked
on.
We will have some service packs sometime in the near future.
Cannot disclose a date
at the moment."
regards
Dean
Director Lecturer / Consultant
http://www.fbe.unsw.edu.au/learning/director/
http://www.multimediacreative.com.au

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    App External ID: 6846044
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    Crashes Since Last Report:           1
    Per-App Interval Since Last Report:  32 sec
    Per-App Crashes Since Last Report:   1
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    0   libsystem_kernel.dylib             0x939c70ee __workq_kernreturn + 10
    1   libsystem_c.dylib                  0x9466f04c _pthread_workq_return + 45
    2   libsystem_c.dylib                  0x9466ee19 _pthread_wqthread + 448
    3   libsystem_c.dylib                  0x94656cca start_wqthread + 30
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    0   libsystem_kernel.dylib             0x939c70ee __workq_kernreturn + 10
    1   libsystem_c.dylib                  0x9466f04c _pthread_workq_return + 45
    2   libsystem_c.dylib                  0x9466ee19 _pthread_wqthread + 448
    3   libsystem_c.dylib                  0x94656cca start_wqthread + 30
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    0   libsystem_kernel.dylib             0x939c70ee __workq_kernreturn + 10
    1   libsystem_c.dylib                  0x9466f04c _pthread_workq_return + 45
    2   libsystem_c.dylib                  0x9466ee19 _pthread_wqthread + 448
    3   libsystem_c.dylib                  0x94656cca start_wqthread + 30
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    3   libsystem_c.dylib                  0x94656cca start_wqthread + 30
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       ds: 0x00000023   es: 0x00000023   fs: 0x00000000   gs: 0x0000000f
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    0x9258f000 - 0x925adffb  com.apple.Ubiquity (1.2 - 234.2) <BEFF43DE-CF72-3E66-90C8-CAECAFD5F3ED> /System/Library/PrivateFrameworks/Ubiquity.framework/Versions/A/Ubiquity
    0x925ae000 - 0x925b4ffc  libCGXCoreImage.A.dylib (322) <85B27BF1-8CCA-3C26-92D6-6C44B4A3C6EA> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ CoreGraphics.framework/Versions/A/Resources/libCGXCoreImage.A.dylib
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  • MSI for 3DS MAX+AdobeCC+Gaming

    Hello MSI Community,
    I'm a new member. As the title says, I need advice on MSI notebooks that can handle Autodesk 3DS Max 2009 64, Adobe CC 64 (mostly PS, IL and AE) and games like LFS, rFactor 1 and 2, FSX, GTR2, GTL, F1 2013, BF4, GTA4.
    I'm not a hardcore gamer, so I do not need a beast of a machine. From my research, I've come to understand that a system paired with 4th Gen Intel Core i7 4700MQ with NVIDIA GeForce GT 750M should be fine. If not, please advise. Of course, I would like to have that come with 8 GB RAM and 1 TB HDD (5400 rpm, if not 7200 rpm). SSD's are too expensive, so I'd prefer to have an upgradeable option for it on the optical drive bay.
    My budget is USD 1200, but that's including import, taxes and retail. Actual budget is - USD 200. I've been offered this model: http://www.oceanktm.com/detail.php?id=200 for a doable USD 1093 with discount. Is it a good deal?
    I have to be honest about not knowing much about MSI before I started researching for a new system 2 months ago. The reviews I've read about MSI have been bittersweet. If you have the time, please help me better understand some of the issues highlighted with MSI notebooks.
    Heat Issue:
    I don't know if people have gotten Fahrenheit and Celsius/Centigrade mixed up, but I've read that MSI notebooks reach 90-100 Degrees Celsius. That is in the window of water's boiling point at sea level. Surely, this can't be right. Please advise.
    Durability:  
    For us back here, a laptop of USD 600-1,000 is a long term investment. I am currently typing this from a 7-year old Acer 4715z. I'd use it for another 3 years if this could handle my needs. How durable are MSI notebooks for those who handle them with utmost care and maintain them regularly (software and hardware)? Will it last 10 years?
    Upgradeable capability:
    I intend to later install a SSD drive. I understand the optical drive can house a 2.5" HDD. Will it work for SSD also? Can the CPU and GPU be relplaced also? What if I get the linked model above and later decide to swap the GT 750M with a GTX 770M. Will that work?
    Win 8/8.1 64 Issues:
    Is this OS good for work? I understand MSI notebooks have drivers for Win7 64, so no problem here.
    NVIDIA Optimus:
    I've noticed Optimus and CCC not detecting DirectX 9c and OpenGL based applications. This may be a Win8 issue, I don't know. Thoughts?
    Power Use:
    Due to power restrictions here, I have to go with either a 90 Watt system or a 120 Watt system. 90 Watt is good. The linked model is also a 90-Watt model.
    Sorry for boring you all with this long post.:( Many thanks for reading. Even more many thanks for advising in advance. :D

    Hey there, It seems you posted this in the steel series engine area of the forums(for keyboards etc) instead of the actual laptop forum. Anyway, where are you from exactly that you need to import. Sometimes it is just better to buy local as this gives you 2 year warranty instead of only 1 year globally.
    Heat issues..
    For a gaming laptop it is quite normal that heavy 3d programs like games can force the laptop to reach temperatures of 80-90 degrees Celcius. Laptop coolers are a recommended essential when gaming on gaming laptops. They shoudn't be an issue as long as you keep the laptop dust clean regularly.
    Durability.
    Gaming Laptops are or can be just as durable as other non heavy laptops, provided you maintain them and use them with enough care. Obviously, just like any other electronic equipment it is subjected to wear and tear over time.
    Upgrading
    Laptops don't in general have any upgradeable components other then RAM, WIFI, HDD/SSD, Disc Drive slots. Most laptops in the 1000 range do not have upgradeable Graphics at all and there even rare in the 2000+ range. Some Laptops have an Upgradeable CPU however I believe the Intel 4700 Series is Soldered on to the motherboard, so none upgradeable.
    Windows
    Windows 8/8.1 is fine for work. It has the same driver support as Windows 7. Both in the 32 and 64 bit range.
    Nvidia Optimus
    Sometimes it is needed you set which application uses which graphics chip manually. What causes this, I do not know. I think it might be a driver issue.
    Power Usage
    Power Restrictions? Most gaming Laptops already use a 180 watt power supply. Watts is just Voltage X Amps, input into the adapter is always 100-220 Volts, which is then converted to say 19.5 V and a certain amps.
    Gaming and application usage.
    I recommend you at least get a laptop in the 1200 USD dollar range(without import costs) and a GTX 860M minimum, just to be able to run Battlefield 4 and your 3d rendering / video editing applications adequately. Of course if you can get your hands on a GTX 770M or GTX 780M you should be fine as well.
    Videocards with more Vram will help you with your 3d applications and so on, I would take at least 3 GB minimum of V ram but preferred 6 GB(which nets you in the more expensive range though)

  • 3DS Max On Parallels or Boot Camp?

    Hi,
    I want to install 3DS Max and go back forth between 3DS max and other programs. I installed a 30 trail on Parallels and it goes really slow, I haven't even tried to render. On the other hand, if I install it on Boot Camp, I would have to go back and forth and it would be a pain. Would anyone know how get 3Ds Max to run better on Parallels or an easier solution than going back and forth from Boot Camp? Also, is it possible to connect an ethernet cable to PC to the mac and go back and forth?
    Thanks a lot!,
    Zevie

    I would think you should at least give Boot Camp a test drive. The problem with either Parallels or Fusion is the sharing resources part. It's great for jumping back and forth but system resources can get stretched thin in a hurry.
    I'm pretty sure that in Parallels your video performance is going to be a serious issue. In a virtualized environment like Parallels or Fusion this video performance is fine for Word, Excel, Acrobat etc., but doesn't come close in apps that require a big contribution from the video card.
    If it's Vista that you loaded via Parallels, then check the Windows Experience Index that can tell you a lot about system performance.

  • Which iMac 27 upgrades for Autodesk Revit and 3ds Max

    Hi,
    I am an architecture student and I'm about to purchase a iMac 27. I will be using bootcamp to run Revit and 3ds Max and was wondering what upgrades I should make (if any).
    512GB SSD or a 1TB fusion drive
    3.4GHz Quad-core Intel Core i5 or a 3.5GHz Quad-core Intel Core i7
    8GB, 16GB or 32GB
    NVIDIA GeForce GTX 775M 2GB GDDR5 or NVIDIA GeForce GTX 780M 4GB GDDR5
    Any advice would greatly be appreciated.
    Thanks

    I don't have CS6...
    1) I would max out the video card. FCP X and Motion 5 uses the GPU over the CPU for processing power. Once you buy your new iMac you can't upgrade this...
    2) FCP X and Motion 5 will use all the ram you can throw at it. I have 16 GB of ram and both programs at times uses all 16 GB of ram. I really should bump up my ram to 32 GB. I would say 16 GB is the minimum for video.
    3) The processor would be last on my list. Computers are really fast even with an i5 processor. Once you buy your new iMac you can't upgrade this...
    This is the iMac I bought last year:
    27" iMc mid-2011
    3.4GHz Quad-Core Intel Core i7
    16GB 1333MHz DDR3 SDRAM - 4x4GB
    2TB Serial ATA Drive + 256GB Solid State Drive
    AMD Radeon HD 6970M 2GB GDDR5
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  • Director 11.5 with 3DS Max 2010

    I haven't written a line of Lingo since version 6 of director, however, I am currently working a project that requires the use of the 3D capabilities director has that Flash just isn't powerful enough to handle. I need help with my shockwave file and I have found very little relative documentation on this, except for some based on older versions of Director. I import my scene into Direct just fine...all textures and lighting is intact...perfect.  I am able to connect lingo to models in the scene, however I am not able to connect to and attach lights and cameras already in the scene to an object (using addChild)...I can create and attach new cameras and lights just fine, but when I try to reference an existing camera or light created in 3ds max and imported with the 3D scene the camera or light will not respond...any ideas? Hints? I've been following the "Dean's Tutorial" however it seems maybe 11.5 has something I am missing? The Director help files are not too useful...no examples...any help is much appreciated

    Ah., i was able to get this to work, but I had to reference lights and camera by number and not by name
    what I was using:
      p3Dmember = sprite(me.spriteNum).member
      pCharacter = p3Dmember.model("controlObj")
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    What actually works:
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      myLightr = p3Dmember.light[1]
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    So we cannot reference scene lights and cameras by name if they are preexisting? However, we can reference models in the scene by name? Any reasoning to this?

  • Installing BootCamp for 3DS Max

    I'm in a quandary. I need to decide if I should build a new PC, or install Windows 7 64 bit on my Mac Pro. I see topics about slow speeds or things not working properly.
    3DS Max users say the program should 'theoretically' run better on a Mac - but no one has actually tried it.
    Is there anyone here that can actually verify that it's stable?

    I downloaded 3ds max on my dad's Mac Pro which runs windows xp (not bootcamp partitioned) on parallels. It took a while to get the bugs out and to get it started. I hasten to add that the version I had was a beta version from Autodesk student site, so that is no way indicative of the professional version, if indeed that is what you have. Once it started I didn't have much problem with it, however I haven't used it extensively, nor am I fluent in the program. I guess what I am saying is that as long as you have the ram and service packs etc up to date, which my Dad's MP hadn't been done in a while so that was part of the extra time, running 3d max on Mac pro isn't a problem, its mostly issues and bugs with autodesk and windows that were particular issues and not so much any hardware issue with the mac pro itself. I'd give it a shot on the mac pro and if it is completely awful then go for the new PC.

  • 3ds max can't save to lion server, 3ds max can't save to lion server

    I know there have been many discussions in the past few weeks.
    Please if any one can help me with a sollution or work around I will appreciate it.
    We have a mac mini server and both mac's and windows in the office.
    All work perfect except 3ds max can't save or open files from the lion server. All other programs work perfect from the windows machines to the lion server.
    Anybody found a solution yet?

    No I'm still going around in circles. It's infuriating, everything else is working fine, I just have this one issue with the .max files.
    I phoned Apple yesteday, hoping that they may help as we have an AppleCare Protection Plan that supposedly has software support. They have not managed to help in anyway, and have suggested that I take out some kind of cross platform support at extra cost, although they may not be able to help either.
    They are saying it is third party software vendors responsibility to sort out a fix, which annoys me, as we haven't changed the third party software, we've upgraded the server and now our workflow is broken. I have read of other people that have contacted Autodesk about the issue and they have said that the problem is down to Apple using their own SMB in Lion Server, but haven't mentioned any kind of fix/workaround.
    I don't know whether switching the servers SMB off and running SMBup may help. It's not something I really want to do, but I'm really running out of ideas.

  • PNG Renders from 3Ds Max turn pale when placed in InDesign , Why?

    Hello.
    When I place my renders from 3DS Max 2010 in Adobe InDesign CS6  with OS Windows 7 they become pale, even when exported as a PDF. I have tried Googling solutions but this keeps bringing up transparency settings.
    I know this information is vague but I do not know what other information is needed.
    Does anyone know why this is happening or a solution?
    Thank you

    You'll have a difficult time finding many people who place PNG files directly in InDesign.
    That said, here is something you should check out. There is a setting for Applying Gamma Correction in the options when placing a PNG file. It was posted as an obscure feature in the most recent InDesignSecrets.com podcast:
    http://indesignsecrets.com/watch_listen/indesignsecrets-podcast-204
    Worth checking out to see if that might work.

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