PARENTAL CODE 4 n96 dstv mobile
pls av tried out d 12345 lock code bt stil am unable to watch some few channels.anytime i insert d code,d tv js automatically closes...Y?pls help
you will have to contact the developers of the application, as this is a user to user forum for Nokia products and services only. However, since it is such an old app (and even if it is part of bundled software with the N96 when you bought), support for this model and the application may have ended at your local Nokia Care a long time ago.
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package
import flash.display.Loader;
import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.events.Event;
import flash.net.URLRequest;
import flash.utils.getTimer;
public class Main extends Sprite
private var _count:int = 0;
public function Main()
super();
stage.align = StageAlign.TOP_LEFT;
stage.scaleMode = StageScaleMode.NO_SCALE;
trace("Start time " + getTimer() + " ms");
var loader:Loader;
var url:String = "http://fbcdn-profile-a.akamaihd.net/static-ak/rsrc.php/v2/yo/r/UlIqmHJn-SK.gif"; // 290 bytes
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loader.contentLoaderInfo.addEventListener(Event.COMPLETE, complete);
loader.load(new URLRequest(url));
private function complete(event:Event):void
_count++
trace("Finished " + _count + " at " + getTimer() + " ms");
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1) Is there something that I can do to enable connection reuse?
2) Is this an inherent limitation with Adobe Air for mobile?
3) Can someone confirm whether this limitation exists on other mobile platforms (iOS or Blackberry)?
Any help that you can provide would be greatly appreciated. I am really hoping that this isn't a fundamental limitation of Adobe Air as it causes my app to feel very sluggish.
Thanks,
AdamHmm. You were absolutely correct, that's a bit disappointing!
This is Android recompiled for 3.4 rather than 3.1.
null
COMPLETED 50 with 8 loaders in 11327 milliseconds or 226.54 per load. 50 8 11327 226.54
COMPLETED 50 with 50 loaders in 8899 milliseconds or 177.98 per load. 50 50 8899 177.98
COMPLETED 50 with 50 loaders in 9280 milliseconds or 185.6 per load. 50 50 9280 185.6
COMPLETED 50 with 50 loaders in 9513 milliseconds or 190.26 per load. 50 50 9513 190.26
COMPLETED 50 with 8 loaders in 9744 milliseconds or 194.88 per load. 50 8 9744 194.88
COMPLETED 50 with 1 loaders in 16383 milliseconds or 327.66 per load. 50 1 16383 327.66
Versus Apple iPad recompiled for 3.4 rather than 3.1.
null
COMPLETED 50 with 8 loaders in 502 milliseconds or 10.04 per load. 50 8 502 10.04
COMPLETED 50 with 50 loaders in 100 milliseconds or 2 per load. 50 50 100 2
COMPLETED 50 with 50 loaders in 117 milliseconds or 2.34 per load. 50 50 117 2.34
COMPLETED 50 with 50 loaders in 93 milliseconds or 1.86 per load. 50 50 93 1.86
COMPLETED 50 with 8 loaders in 270 milliseconds or 5.4 per load. 50 8 270 5.4
COMPLETED 50 with 8 loaders in 307 milliseconds or 6.14 per load. 50 8 307 6.14
COMPLETED 50 with 8 loaders in 316 milliseconds or 6.32 per load. 50 8 316 6.32
COMPLETED 50 with 4 loaders in 555 milliseconds or 11.1 per load. 50 4 555 11.1
COMPLETED 50 with 4 loaders in 547 milliseconds or 10.94 per load. 50 4 547 10.94
COMPLETED 50 with 4 loaders in 535 milliseconds or 10.7 per load. 50 4 535 10.7
COMPLETED 50 with 2 loaders in 1038 milliseconds or 20.76 per load. 50 2 1038 20.76
COMPLETED 50 with 2 loaders in 1042 milliseconds or 20.84 per load. 50 2 1042 20.84
COMPLETED 50 with 1 loaders in 2107 milliseconds or 42.14 per load. 50 1 2107 42.14
COMPLETED 50 with 1 loaders in 2099 milliseconds or 41.98 per load. 50 1 2099 41.98
Both are on release compile, which should take out all of the variability. So, yes, it looks as if the 3.4 AIR runtime has lost the connection pooling but ONLY for Android.
PS: Code I used in my test (which was a conventional View based Mobile app) is below in case you want to include it when you submit a bug report.
<?xml version="1.0" encoding="utf-8"?>
<s:View xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark" title="TestLLatency" xmlns:mx="library://ns.adobe.com/flex/mx">
<fx:Script>
<![CDATA[
import mx.events.FlexEvent;
protected function uicomponent1_creationCompleteHandler(event:FlexEvent):void
startTest();
public function startTest():void {
if(queue) throw new Error("Please wait for previous test to end.");
queue = new Array();
_count = 0;
var loader:Loader;
var i:int;
for (i = 0; i < numToQueue; i++) {
loader = bob.addChild(new Loader()) as Loader;
loader.x = (i%10)*50;
loader.y = Math.floor(i/5)*50;
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, complete);
queue.push(loader);
startTime = getTimer();
for(i=0;i<numLoaders;i++) {
nextQueue();
protected var startTime:int;
protected var endTime:int;
protected var numToQueue:int = 50;
protected var numLoaders:int = 8;
protected var queue:Array;
private var _count:int;
private function complete(event:Event):void
_count++
nextQueue();
[Bindable] protected var results:String;
protected function nextQueue():void {
var url:String = "http://fbcdn-profile-a.akamaihd.net/static-ak/rsrc.php/v2/yo/r/UlIqmHJn-SK.gif"; // 290 bytes
if(queue && queue.length) {
var loader:Loader = queue.pop() as Loader;
loader.load(new URLRequest(url));
} else if(_count==numToQueue) {
endTime = getTimer();
var elapsed:int = endTime-startTime;
results += "\n"+("COMPLETED "+numToQueue+" with "+numLoaders+" loaders in "+(elapsed)+" milliseconds or "+(elapsed/numToQueue)+" per load.\t"+[numToQueue,numLoaders,elapsed,elapsed/numToQueue].join("\t"));
queue = null;
while(bob.numChildren>5) {
bob.removeChildAt(bob.numChildren-1);
bob.getChildAt(0).addEventListener(MouseEvent.CLICK,repeatTest);
bob.getChildAt(1).addEventListener(MouseEvent.CLICK,repeatTest);
bob.getChildAt(2).addEventListener(MouseEvent.CLICK,repeatTest);
bob.getChildAt(3).addEventListener(MouseEvent.CLICK,repeatTest);
bob.getChildAt(4).addEventListener(MouseEvent.CLICK,repeatTest);
protected function repeatTest(event:MouseEvent):void {
var dob:DisplayObject = event.target as DisplayObject;
var testBehaviour:int = dob.parent.getChildIndex(dob);
try {
switch(testBehaviour) {
case 4 :
this.numLoaders = this.numToQueue;
break;
case 3 :
this.numLoaders = 8;
break;
case 2 :
this.numLoaders = 4;
break;
case 1 :
this.numLoaders = 2;
break;
case 0 :
this.numLoaders = 1;
break;
startTest();
dob.removeEventListener(MouseEvent.CLICK,repeatTest);
for(var i:int=0;i<5;i++) bob.removeChildAt(0);
} catch(e:Error) {
trace(e.message);
]]>
</fx:Script>
<fx:Declarations>
<!-- Place non-visual elements (e.g., services, value objects) here -->
</fx:Declarations>
<s:HGroup width="100%" height="100%">
<mx:UIComponent id="bob" width="100%" height="100%" creationComplete="uicomponent1_creationCompleteHandler(event)" />
<s:TextArea text="{results}" width="100%" height="100%" />
</s:HGroup>
</s:View> -
I really do not understand why Nokia N96 has the DSTV mobile and the Nokia N97 does not have then why is it superior to the N96????? is there anyway it can be downloaded to the mobile?? Please if anyone knows kindly send me a link...... NOKIA KINDLY PUT THIS APPLICATION IN THE NEXT UPDATE SO THAT YOUR N97 USERS CAN ENJOY THIS BENEFIT....
Solved!
Go to Solution.You can download it over the net somewhere but it will not work. As I already said, the N97 does not have the antenna receiver for it. Its like turning on a TV set when there is no cable or antenna connected to it. Although you can buy a separate receiver which you can connect to your phone.
If you find my post helpful please click the green star on the left under the avatar. Thanks.
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