Pause doesn't work

I have an AT&T calling card, and I'd like to use the pause button to dial the 1-800 number, code, and the international number. The pause button adds an extra space in front and I can't seem to use the function. Am I the only one with this issue? I purchased 3GS in January '10.

why are you trying to use a calling card with a cell phone.. those mainly don't work with cellphones.

Similar Messages

  • On Exit Pause doesn't work

    Hi,
    I have set a slide to pause on exit but it just won't work, it continues to the next slide and pauses. I know I must be missing something obvious but can't think what! Any help would be really apprectiated. Using Cap 7.
    Thanks,

    Hi Ryan,
    Welcome to Adobe Forums!
    You are not missing anything, you have applied the action in correct way.
    But pause on exit works in this way, it will execute the pause action after exiting the slide.
    You can also use an interactive object like click box or button on the last part of slide in timeline and set a pause on it.
    Please check this discussion on Forum: http://forums.adobe.com/message/5496225
    One of the users has suggested an advanced action to make the slide pause on last frame.
    Thanks.

  • Pause doesn't work in simulation

    Hello all the freinds
    I try to capture an elearning with my adobe captivate cs4 and it realy works very nice ,but I can't pause my simulation ,when I press PAUSE key ,it doesn't pause the simulatin ,but the End key works and end the simulation ,
    would you please help me
    I appreciate you

    Hi there
    Are you talking about trying to pause playback of a recorded demonstration? For example, you recorded a series of steps, you are playing it back and you are trying to press Pause to stop playback?
    Pause is intended to suspend the recording process. Perhaps you began recording a series of steps, a window popped up unexpectedly, so you press Pause so Captivate doesn't record your action of dealing with the sudden new window. You deal with it, press Pause again and resume your recording.
    Cheers... Rick
    Helpful and Handy Links
    Captivate Wish Form/Bug Reporting Form
    Adobe Certified Captivate Training
    SorcerStone Blog
    Captivate eBooks

  • Captivate 4 Pause Button Doesn't Work

    Does anyone know why the pause in Captivate 4's buttons
    doesn't work? I've rechecked my settings and it's still not
    working.

    On the properties dialog of a button, under the Options tab
    please make sure that the "Pause after:" check box is checked.
    Additionally, the time entered for this field should be comfortably
    less than the slide time so that the slide could be paused well
    before it ends.
    For eg: if the slide duration is 3 seconds then I would
    advise you to have pause after time to say something like 1.5
    second.

  • I have a IPOD classic late 2009 160gb ... Only my play/pause buttons doesn't work ? Do I need to replace the click wheel ?

    I have a IPOD classic late 2009 160gb ... Only my play/pause buttons doesn't work ? Do I need to replace the click wheel ?
    May try DIY due to cost
    Just wondering if anyone's had this fixed how much it costs
    Or if it's another problem before I order parts

    I have found the solution for myself for the above.  I use a specific scripting program which is accessed by Control A. To pause it, you need to use Control B. not sure if this would work for any other application but it resolves my dilemma after hours of trying!

  • Headphone pause / play / FF button doesn't work on iphone 3g

    I cant get the button on my headphones to work. I have tried other headphones but this still doesnt help. Is there a setting for this button?

    I have the same problem here.
    I have an Iphone 16Gb firm 1.1.3 , my headphones button (start/stop - skip) works ONLY if i leave the headphone's jack plugged in the phone in STANDBY mode.
    In other words : Iphone in standby mode - plug the headphones - wake button - slide unlock ... everything perfect hedphones button works correctly.
    On the contrary if : Iphone in standby mode - wake button - slide unlock - and THEN plug the hadphones ... the headphone's button doesn't work !!!
    I don't make any restore also because i'm not sure that it can fix the problem and i don't want to loose all my notes - sms etc.
    I will do only if i will be sure that restore can fix this annoying issue.
    Thank you very much for any suggestion !
    Tillo
    N.B. Sorry for my bad english,but is not my natural language !

  • Replay video in Muse (some controls doesn't work)

    Hello colleagues,
    Can't understand what is happening. I put a video in the Animate and assign controls for buttons (for example, replay video from 0:00 sec). For stage and video autoplay function are disabled.
    Then I export the oam-file and insert it into the Muse with a Scroll Effect "Edge Animate" (Autoplay) to play the video at a certain point. Video starts correctly, but some controls doesn'n work, for example, "replay video". Along with this function "Toggle video play/pause" works correcly.
    Actually, I want to loop video playback but it doesn't work in the Muse (Loop function for a video).
    Can anybody recommend a solution?
    Thanks!

    Hello Joe,
    This is very interesting, but when I upload the project from Muse to my FTP-server, everything is working properly in all of browsers, all of controls and loop for the video clip. I found it by accident when I lost all hope. In other words, the problem is only when previewing the page in a browser (via the built-in local server). Maybe this is a question for the team Muse? Anyway I can send it in PM.
    Thanks for your reply,
    Alexander

  • Can you restore from an older iCloud back up (July 3rd), and if it doesn't work RE restore from a new iCloud (July 14th)?

    I upgraded my 4S to a 5 on July 3. I had updated my back up to iCloud that morning (but it had also updated the night before). It did NOT restore from back up ANY games (I play one all the time and had a year and a half's worth of work in it!!!) But, I assumed it didn't do that, because it DID pull my contacts, though it didn't pull my email or my texts or anything. On July 13th I had to swap the 5 out for a new 5 because the first one was glitching. When I restored from back up this time (the date on it was July 12th) it pulled EVERYTHING!! I would like to try to reload the one from the 3rd to see if it will work now, but I hate to loose everything again! Can I load the 3rd's back up and if it doesn't work, RE load the back up from now? And even if I could do that, HOW do I do it?

    This is my boilerplate respone for the "waiting apps" problem. Give these suggestions a try in order.
    1. Tap the "waiting" icon and see if you can pause it. If it does pause, then tap it again and see if it will resume. If that works, repeat the same steps for each "waiting" icon.
    2. Reboot the iPad by holding down on the sleep and home buttons at the same time for about 10-15 seconds until the Apple Logo appears - ignore the red slider - let go of the buttons.
    3. Make sure that you do not have a stalled download in iTunes - if you have a download in there that did not finish, complete that one first.
    4. If that doesn't work - sign out of your account, restart the iPad and then sign in again.
    Settings>iTunes & App Store>Apple ID. Tap your ID and sign out. Restart the iPad by holding down on the sleep button until the red slider appears and then slide to shut off. To power up hold the sleep button until the Apple logo appears and let go of the button.
    Go back to Settings>iTunes & App Store>Sign in and then try to update again. Tap one waiting icon only if necessary to start the download stream.
    5. You can also try deleting the waiting icons - tap and hold down on an icon until it wiggles - the tap the X on the icon to delete it. Then try to download again. Apps may also be able to be deleted in Settings>General>Usage>Storage if you cannot get the X to pop up on the icon.
    6. You can try resetting all settings. Settings>General>Reset>Reset All Settings. You will have to enter all of your device settings again.... All of the settings in the settings app will have to be re-entered.
    7. If all else fails, download the updates or the apps in iTunes on your computer and then sync the content to your iPad.

  • How do you close a dragged applet, as Stage.close() doesn't work?

    I'm trying to implement a close button in a draggable applet, but Stage.close() doesn't work, and there's an odd little "X" icon which is causing me problems...
    My starting point and example is the simple draggable applet from the API documentation. It's the code listed under "User-Specified Close Example":
    http://java.sun.com/javafx/1.2/docs/api/javafx.stage/javafx.stage.AppletStageExtension.html
    import javafx.scene.*;
    import javafx.scene.input.MouseEvent;
    import javafx.scene.paint.*;
    import javafx.scene.shape.*;
    import javafx.scene.text.*;
    import javafx.stage.*;
    var textContent = "Click the box to return to the browser";
    var outside: Boolean = false;
    var s: Stage = Stage {
        title: "AppDeploy Demo"
        width : 300 height : 200
        style: StageStyle.TRANSPARENT
        opacity: 0.5
        scene : Scene {
                content: [
                    Text { content: bind textContent 
                           x: 25 y:35 fill: Color.BLACK
                           font: Font{size: 24}
                    Rectangle { x: 100 y: 100 width: 100 height: 100 fill: Color.RED
                                onMouseClicked: function(e: MouseEvent): Void {
                                    s.close();
        extensions: [
            AppletStageExtension {
                shouldDragStart: function(e: MouseEvent): Boolean {
                    return e.shiftDown and e.primaryButtonDown;
                useDefaultClose: false
    }However, the Stage.close() function in the user code doesn't seem to close the applet once it's dragged. It seems this can only be achieved by a mysterious little "X" in a box top right, acting as a close button.
    Here's a demonstration of the problem once you've compiled that code:
    1. Open browser with applet (I'm using IE8 on Windows XP)
    2. Shift-drag the applet out of the browser. Notice the little X in a box appears when you drop the applet on the desktop.
    3. Click the red rectangle to invoke the Stage.close() function in the user code.
    4. Applet disappears from screen and does not reappear in the browser.
    5. But minimising all the icons on the desktop shows the little X in a box is still there sitting on your desktop (actually I find the X has gone, but the box is still there). This suggests the applet is still running.
    6. Close the browser. The little X's box is still on the desktop.
    7. After a short pause a Java dialog box appears: "Desktop integration warning. The application would like to create shortcuts. Do you want to continue? OK/Skip" The applet wasn't closed, it is still running!
    8. Click Skip. Dialog box disappears. But the little X's box is still on the desktop. Is the applet still running?
    9. Try to recompile app again into a deployable Jar (I'm using Eclipse for this).
    10. The compiler stops with "ERROR: Jar file C:\[...].jar could not be deleted. The Jar is probably locked by running application, Web browser, emulator or antivirus. Please check that all windows related to the application have been closed." Yes, the applet Jar is still being used.
    11. Minimise all the windows. The little X's box is still on the desktop.
    12. Click the little X's box.
    13. After a few seconds the box disappears. Does this mean the applet is no longer in use...?
    14. Recompile the app again into a deployable Jar. It works!
    By the way, you get the same experience with another Sun sample: the DraggableMP3Player at
    http://javafx.com/samples/DraggableMP3Player/index.html
    That, too, thinks it's implementing it's own close button, and again the same problem occurs.
    So it seems Stage.close() doesn't properly close the applet, and only the the little X in a box will do this.
    I'd like to be able to really close the applet from my own code. How can I do this?
    Many thanks
    Nik
    Edited by: nik.silver on Aug 6, 2009 12:48 PM

    After double tap home button, swipe up on the app card that appears above the icon.

  • Media player hotkeys doesn't work with Windows Media Player 11

    Hi;
    I upgraded my windows media player 10 to 11 version. Now my hotkeys doesn't work. I was wondering if there is a way to solve this problem.

    Hi
    Do you mean the Toshiba Control buttons which control the WMP function like play, pause, stop, etc
    On some Toshiba notebooks the Toshiba control buttons can be configured manually.
    Please check this in the control panel -> Toshiba controls.
    If you will be not successful I would recommend reinstalling the Toshiba utility again

  • Button on slides randomly doesn't work

    Hi there, apologies for posting another question but this is quite bewildering.
    I have a project that has some slides that have a number of images on them. Each image is a button that executes an advanced action that "opens" a "layer/lightbox" that has relevant information on it (and hides any other that may be open at the time) plus a small "X = close" button in the top right corner that does the reverse. Basically the images open hidden grouped items creating the illusion of layers, etc, and the close button hides each "layer" accordingly. Testing locally everything behaves perfectly and smoothly.
    It's only when uploaded to the LMS that the following issue occurs, in that occasionally, for some users the X button in the top of the "layer" doesn't work. The user is kind of stuck... well, not really - other slide buttons like forward and back, plus the master slide menu buttons all work no problem.
    The X buttons are smart shapes and at the top of each groups timeline.
    When I test and check they can work perfectly on first test but then the problem manifests the next time I check. It may be the third or fourth time, but if I try enough times the glitch occurs.
    Something that may be related and is also bugging me is that in order for the information to look clean on the slide each group has a smart shape layer background that is sized to the 'stage area' to block out the underlying information. The shape is white with 100% opacity and no timeline effects or Timing fade, yet when I view it online I can definitely see the "base layer" background seeping through very, very slightly. Like a hint of transparency. Which makes me think that something in these particular slides is corrupt and causing the issues.
    Has anyone else witnessed something similar? I did check and this is not a Pause/Continue slide error (AFAIK) but I couldn't find anything about buttons random not working.
    Thank you as always for taking time out to read.

    Hi Lieve. Thank you for the prompt response.
    The background shape that is slightly see through is in each (hidden) group on the slide itself. Basically, on one slide I have 9 groups that each have a smart shape as a background (bottom of it's timeline grouping), and the same thing on 3 other slides.
    The background shape layer in one of the hidden groups:
    The slight transparency issue:
    I would provide more comprehensive screengrabs of what I am describing but the image content is quite gruesome (medical) and I wouldn't want anyone get ill on these forums.
    I was just reading that Dare To Share link and am really impressed how well you explained the functionality. The original documentation was not so great. I will have to apply Shared Actions to all future Captivate module development.
    The action associated with the Close button:
    Again, thanks for your assistance.

  • Next and previous slide doesn't work

    Hey all,
    I'm working on a presentation in Captivate 3. I've added 2
    buttons in the slides, 1 button to go to the next slide and the
    other jumps to the previous slide. But when I test the
    presentation, the slide keeps repeating itself. In other words, it
    seems that the 'go to next or previous slide' function doesn't
    work. I've also tried 'jump to slide *, but this doesn't work
    either. Can anyone tell me what I'm doing wrong?
    And my next question is: How can I 'stop' a slide from moving
    on to the next slide? Like in PPT it stops automatically, and
    progresses with a mouse click or key press.
    Thanks in advance!
    Greetz,
    Frederik

    Hi Frederik
    Normally the presence of a button or a click box will pause
    the slide. Are you saying this isn't the case?
    Can you describe how exactly you are expecting things to work
    when you play the project?
    Cheers... Rick

  • My Canon printer doesn't work after updating

    Hi everybody.
    Everytime when I update software, my printer doesn't work. I use Canon i-sense lbp3010b. For example, when I try to print out a document, I press the PRINT button (in any application) and it opens the printer application. It shows the message "Printing…" for some 3 minutes, then shows "Paused". I try to resume the process, but it doesn't help-the same scenario, again. Once, I have another problem on printer, which printed only graphics, not text. I solved this problem downloading the printer driver from canons austrian web-site, but it doesn't help either anymore.

    Might be best to delete device driver for printer before updating.  Then try setting your printer up afterwards.  The update may have some compatibility issues.  I'm sure there will be updates and bug fixed in the near future.  There have been a lot of issues with the recent lion software updates especially.  Best thing I can say is be patient and make sure you submit this issue to apple.

  • Line Drawing Script on Stage doesn't work in MovieClip?

    I have a little snippet of code that allows the user to create a line with the mouse, and clears the line if they end up touching the hitbox with the mouse, while they're drawing the line. It works fine when it's just thrown onto the main timeline. However, when I try to encapsulate it within a movie clip, it suddenly doesn't work. At all. Are there any suggestions as to why this is happening? Here's the code.
    function(){return A.apply(null,[this].concat($A(arguments)))}
    var drawing:Boolean;
    var my_line:MovieClip = new MovieClip();
    this.addChild(my_line);
    drawing = false;//to start with
    stage.addEventListener(MouseEvent.MOUSE_DOWN, startDrawing);
    stage.addEventListener(MouseEvent.MOUSE_MOVE, draw);
    stage.addEventListener(MouseEvent.MOUSE_UP, stopDrawing);
    function startDrawing(event:MouseEvent):void
    //move to the correct starting position for drawing
    my_line.graphics.lineStyle(3,0xFF0000);
    my_line.graphics.moveTo( mouseX, mouseY);
    if (drawBox.hitTestPoint(mouseX,mouseY,true))
      drawing = true;
    function draw(event:MouseEvent)
    if (drawing)
      my_line.graphics.lineTo(mouseX,mouseY);
      if (oneHitBox.hitTestPoint(mouseX,mouseY,true))
       my_line.graphics.clear();//remove line
    function stopDrawing(event:MouseEvent)
    drawing = false;
    Thanks for any help you can offer!

    Oh! Haha, sorry, brainfart. That is all of the code that I use in that particular frame, where I want the user to be able to draw within the confines of the box. The only other code I use are for the drag and drop boxes, meant to be dropped onto a particular area. Those are working just fine, but if you want to see that code too, then:
    function(){return A.apply(null,[this].concat($A(arguments)))}
    /* Stop at This Frame
    The Flash timeline will stop/pause at the frame where you insert this code.
    Can also be used to stop/pause the timeline of movieclips.
    stop();
    /* Drag and Drop
    Makes the specified symbol instance moveable with drag and drop.
    lunchOff.addEventListener(MouseEvent.MOUSE_DOWN, fl_ClickToDrag);
    function fl_ClickToDrag(event:MouseEvent):void
    lunchOff.startDrag();
    stage.addEventListener(MouseEvent.MOUSE_UP, fl_ReleaseToDrop);
    function fl_ReleaseToDrop(event:MouseEvent):void
    lunchOff.stopDrag();
    if (lunchOff.hitTestObject(dropBoxTwo))
      if (offDuty.hitTestObject(dropBoxThree) && onDuty.hitTestObject(dropBoxOne) && lunchOff.hitTestObject(dropBoxTwo))
       gotoAndStop(16);
       stage.focus = aBox;
    else
      lunchOff.x = -548.95;
      lunchOff.y = -306.15;
    /* Drag and Drop
    Makes the specified symbol instance moveable with drag and drop.
    offDuty.addEventListener(MouseEvent.MOUSE_DOWN, fl_ClickToDrag_2);
    function fl_ClickToDrag_2(event:MouseEvent):void
    offDuty.startDrag();
    stage.addEventListener(MouseEvent.MOUSE_UP, fl_ReleaseToDrop_2);
    function fl_ReleaseToDrop_2(event:MouseEvent):void
    offDuty.stopDrag();
    if (offDuty.hitTestObject(dropBoxThree))
      if (offDuty.hitTestObject(dropBoxThree) && onDuty.hitTestObject(dropBoxOne) && lunchOff.hitTestObject(dropBoxTwo))
       gotoAndStop(16);
       stage.focus = aBox;;
    else
      offDuty.x = -557.0;
      offDuty.y = -155.95;
    /* Drag and Drop
    Makes the specified symbol instance moveable with drag and drop.
    onDuty.addEventListener(MouseEvent.MOUSE_DOWN, fl_ClickToDrag_3);
    function fl_ClickToDrag_3(event:MouseEvent):void
    onDuty.startDrag();
    stage.addEventListener(MouseEvent.MOUSE_UP, fl_ReleaseToDrop_3);
    function fl_ReleaseToDrop_3(event:MouseEvent):void
    onDuty.stopDrag();
    if (onDuty.hitTestObject(dropBoxOne))
      if (offDuty.hitTestObject(dropBoxThree) && lunchOff.hitTestObject(dropBoxTwo))
       gotoAndStop(16);
       stage.focus = aBox;
    else
      onDuty.x = -539.00;
      onDuty.y = 39.45;

  • No Compiling Error but doesn't work

    import java.awt.*;
    import java.awt.geom.*;
    import java.awt.event.*;
    import java.applet.*;
    public class javacw extends Applet implements KeyListener, Runnable
         Area pandaArea;
         Graphics2D g2d;
         // Providing coordinate control for the Panda
         int pandax=20, panday=50;
         // Animation condition. True = animate, False = static.
         boolean pandabool=false, laidOut=false;
         boolean left;
         boolean right;
         boolean up;
         boolean down;
    Thread animThread;
    Dimension offDimension;          // Defines an offscreen Dimension
    Image offImage;                    // Defines an offscreen Image
    Graphics offGraphics;          // Defines an offscreen Graphics
         Image panda;                    // Defines an Image object for panda
         public void init() {
              // Set the layout of the applet to null
              setLayout(null);
              panda = getImage(getCodeBase(), "panda.gif");
              public void keyTyped(KeyEvent event){}
              public void keyPressed(KeyEvent event)
                   if (event.getKeyCode() == KeyEvent.VK_LEFT) left = true;
                   if (event.getKeyCode() == KeyEvent.VK_RIGHT) right = true;
                   if (event.getKeyCode() == KeyEvent.VK_DOWN) down = true;
                   if (event.getKeyCode() == KeyEvent.VK_UP) up = true;
                   repaint();
              public void keyReleased(KeyEvent e)
                   if (e.getKeyCode() == KeyEvent.VK_LEFT) left = false;
                   if (e.getKeyCode() == KeyEvent.VK_RIGHT) right = false;
                   if (e.getKeyCode() == KeyEvent.VK_UP) up = false;
                   if (e.getKeyCode() == KeyEvent.VK_DOWN) down = false;
                   repaint();
    public void start()
              // Make sure the thread hasn already been created
         if (animThread == null) {
         animThread = new Thread(this, "anim");
         animThread.start();
    public void run() {
              // Create a current thread.
              Thread myThread = Thread.currentThread();
         // As long as the thread is created, keep redrawing the
         // canvas and then pausing for 10 miliseconds.
         while (animThread == myThread) {
                   repaint();
         try {
              Thread.sleep(10);
         } catch (InterruptedException e){}
    public void paint(Graphics g) {
              if (offImage != null) {
              g.drawImage(offImage, 0, 0, null);
         // Overide the update() method
    public void update(Graphics g) {
              Dimension d = getSize();
              // Create the offscreen graphics context
              if ((offGraphics == null)
              || (d.width != offDimension.width)
              || (d.height != offDimension.height)) {
              offDimension = d;
              offImage = createImage(d.width, d.height);
              offGraphics = offImage.getGraphics();
              // Erase the previous image
              offGraphics.setColor(getBackground());
              offGraphics.fillRect(0, 0, d.width, d.height);
              offGraphics.setColor(Color.black);
              paintFrame(offGraphics);               // Paint the frame into the image
              g.drawImage(offImage, 0, 0, null);     // Paint the image onto the screen
    public void paintFrame(Graphics g) {
              Graphics2D g2d = (Graphics2D)g;
              g2d.drawImage(panda, pandax, panday, this);
              if (pandabool) {               // If pandabool==true, animate the panda =)
                   if (pandax>400) pandax=0;
                   if(pandax<0)pandax=400;
    public void stop()
         animThread = null;
              offImage = null;
              offGraphics = null;
    public void destroy(){}
              public void Move ()
                   if (left) {
                        pandax-=10;
                   if (right) {
                        pandax+=10;
                   if (up){
                        panday-=10;
                   if (down){
                        panday+=10;
    i was trying to add the keylistener to makes my pic move and there are no compiling problem but it doesn't work when i press the key
    thx for everyone

    One problem might be your lack of a setVisible( true ). It would be easier to read if you put code tags around your code.

Maybe you are looking for

  • List of  soundcards/audio interfaces working under Mac OS 10.6 + Logic 9 ?

    hey everybody, I have a Digidesign Digi 002 and the Core Audio drivers for Snow Leopard are not avalaible yet. I am looking to get another soundcard/interface until the Digi 002 drivers are available. What cards/interfaces are compatible with Snow Le

  • Problem with Facebook..."no stream post available"

    I'm currently experiencing this problem on my BB Curve 8330.

  • Please check excise base for the item is zero

    Hi, My scenario is Cross company Stock transfer (Two different Company Codes) I have done following steps : 1.Create Purchase Order 2.Create Outbound Delivery for Purchase Order 3.Post Goods Issue for Delivery 4.Creating Billing Document 5.Creating E

  • Flexible employee report - too many employees in output

    Hi, We are running on ECC 6. while running flexible employee report (t-code S_AHR_61016362 ) using the organizational structure button on selection screen too many employees are getting selected. When I select a single org.unit and not the underlying

  • X200 and Standby Issue

    I have an X200 that is having an issue going into standby mode.  The first time i attempt to put it into standby works fine.  If i resume from standby and attempt to go into standby again, it remains at the "Preparing to Standby" screen.  It eventual