PE 11 & PS Elements11 on same PC as CS6 PProCS6 & PS CS6?
I have been asked by a company to round off projects they have edited on a HDD useing PE11 , after doing that I must give back the HDD to the company with the finished program, they want to do the output themself of the final product, they are also giving me PE11 and PSE11 . Can I install these programs on the same machine as CS6 PPro and CS6 PS?
Thanks
Gavin
Sure.
Similar Messages
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How do I view more than one image at the same time in CS6?
Hi there
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New to creative cloud. Downloaded a trial but am struggling to work my way around it. Is Photoshop CC 2014 the same as Photoshop CS6?
yes the creative cloud Photoshop cc 2014 is the latest and the current version of the Photoshop
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Is indesign cc the same as indesign cs6?
is indesign cc the same as indesign cs6?
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Hi everyone please help me with this challenge if you are avialable it will be greatly appreciated!
Ok I have a spread of about 60 pages in indesign. I created a template where I have differnt PDFs in each section. I have 3 different PDFs per page totalling about 180 different PDF docs in my in design file. Every week I have to go in to replace those PDFs with the new ones. They have to be in the exact same place and sized the same way since they are setup to print on one of our printers. In indeesign CS3 I would just do Command D and then I would select all 180 PDF documents. It would import all of them and I would just click on each area of the PDF holding down "Option" and it would automatically size the PDF to fit in the same way the previous PDF was. Basically just replacing it. I did this for all 180 relatively simple. Now that feature is gone! I can't for hte life of me figure out how to do this. I've tried everything and it's not working.
Can any one help me?Make Object style to your frames and setting the Frame Fitting Options>Fitting
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http://indisnip.wordpress.com/2011/01/13/script-tomaxxiplace2/#more-960 -
I am a current Final Cut Pro7 user and looking to switch over to Premiere Pro CS6. We edit approx. 100 short (15 sec.) videos daily, and then select them all at the end of the day and batch export them over night using the same export recipe for all. I have having trouble finding an easy way to do this in Premiere pro CS6, as command +E is grayed out if i select more than one sequence at a time.
so far, it appears that i have to select each video individually and manually set encoding recipe and export location for each.... Not only would this be terribly time consuming, but it leaves a lot of room for error and missed videos. I thought i would be able to send all of the sequences to Adobe Media Encoder, but i dont see that option either.
Any suggestions/
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File > Add Premiere Pro Sequence
Navigate to your Premiere Project and select it in the list.
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Since starting with CC, InDesign is HANGING. It is running on the same Windows 8.1 Pro system as was CC6.
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you have posted in the MS Visio forum, but it seems your question is really about C++ or some other developer/programming topic.
Try here:
http://social.msdn.microsoft.com/Forums/en-US/home?category=vslanguages
Don
(Please take a moment to "Vote as Helpful" and/or "Mark as Answer", where applicable.
This helps the community, keeps the forums tidy, and recognises useful contributions. Thanks!) -
Using the rotate tool and hand tool at the same time in CS6
When using the rotate tool, you used to be able to use the hand tool even when the Rotate dialogue box was up. Is there a way to get that back?
I make Mandalas (http://www.behance.net/gallery/Mandala/2700497) and work from the center out. This poster is 18"x24" so once I start to get to the outer edge, I'm zoomed into the center at 6400% so I can get my crosshairs as precise as I can, then enter a number (45 degrees, 20 degrees, etc.). Clicking Preview helps, but if you're zoomed in and the object is out of view, you have to guess where it's going. In CS5, you could press down the space bar and use the Hand Tool even while the dialog box was up. Is there a fix for this? (Sorry if this doesn't make sense...it's kind of hard to explain over a forum.)TBamber wrote:
When using the rotate tool, you used to be able to use the hand tool even when the Rotate dialogue box was up. ....
CS5 on Windows 7.
I can use the hand tool while pressing the Space bar while another tool including the Rotate tool is current. But I can not use the Hand tool in anyway if I'm in the process of using the Rotate tool by holding down the mouse button or dragging with it.
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Is Photoshop CC the same as Photoshop CS6
I've been working in Photoshop CC on my subscription but I now have a client that wants us to use Photoshop CS6. I know with InDesign they are different as far as opening legacy files but is that true for Photoshop also??
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10bit (30Bit) Color & Liquify Filter (both not working at the Same Time)
Hi,
i've a Problem with Photoshop CS6 & CC (Actual)
On CS6, 10 bit (30bit) Color is working, but if i want to use the Liquify filter Pucker & Bloat are not working correctly while 10 bit (30bit) enabled, they are reakting too fast, changing setting does not help.
On CC with 10bit (30bit Color) enabled it's even worse, the whole Picture inside the Liquify tool is muddy only in Blue Pixels.
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Any suggestion?
Adobe Photoshop Version: 2014.2.2 20141204.r.310 2014/12/04:23:59:59 CL 994532 x64
Betriebssystem: Windows 8.1 64-Bit
Version: 6.3
Systemarchitektur: Intel CPU-Familie:6, Modell:13, Stepping:7mit MMX, SSE (ganze Zahl), SSE FP, SSE2, SSE3, SSE4.1, SSE4.2, AVX, Hyper-Threading
Physischer Prozessor: 6
Logischer Prozessor: 12
Prozessor-Taktfrequenz: 3192 MHz
Eingebauter Speicher: 32708 MB
Freier Speicher: 25824 MB
Für Photoshop verfügbarer Arbeitsspeicher: 29581 MB
Von Photoshop verwendeter Arbeitsspeicher: 86 %
3D-Mehrton-Drucken: Deaktiviert.
Windows 2x UI: Deaktiviert.
Fernlicht: Aktiviert.
Bildkachelgröße: 1024 KB
Bildcache: 8
Schriftvorschau: Mittel
TextComposer: Lateinisch
Anzeige: 1
Anzeigebegrenzungen: oben= 0, links= 0, unten= 1200, rechts= 1920
Mit OpenGL zeichnen: Aktiviert.
OpenGL – alte GPUs zulassen: Nicht erkannt.
OpenGL-Zeichnungsmodus: Erweitert
OpenGL – normalen Modus zulassen: Wahr.
OpenGL – erweiterten Modus zulassen: Wahr.
AIFCoreInitialized=1
AIFOGLInitialized=1
OGLContextCreated=1
NumGLGPUs=1
NumCLGPUs=1
glgpu[0].GLVersion="3.0"
glgpu[0].GLMemoryMB=4095
glgpu[0].GLName="AMD FirePro W8100 (FireGL V)"
glgpu[0].GLVendor="ATI Technologies Inc."
glgpu[0].GLVendorID=4098
glgpu[0].GLDriverVersion="14.301.1019.0"
glgpu[0].GLRectTextureSize=16384
glgpu[0].GLRenderer="AMD FirePro W8100 (FireGL V)"
glgpu[0].GLRendererID=26529
glgpu[0].HasGLNPOTSupport=1
glgpu[0].GLDriver="aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atium d64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm6 4.dll"
glgpu[0].GLDriverDate="20150124000000.000000-000"
glgpu[0].CanCompileProgramGLSL=1
glgpu[0].GLFrameBufferOK=1
glgpu[0].glGetString[GL_SHADING_LANGUAGE_VERSION]="4.40"
glgpu[0].glGetProgramivARB[GL_FRAGMENT_PROGRAM_ARB][GL_MAX_PROGRAM_INSTRUCTIONS_ARB]=[2147 483647]
glgpu[0].glGetIntegerv[GL_MAX_TEXTURE_UNITS]=[8]
glgpu[0].glGetIntegerv[GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS]=[192]
glgpu[0].glGetIntegerv[GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS]=[32]
glgpu[0].glGetIntegerv[GL_MAX_TEXTURE_IMAGE_UNITS]=[32]
glgpu[0].glGetIntegerv[GL_MAX_DRAW_BUFFERS]=[8]
glgpu[0].glGetIntegerv[GL_MAX_VERTEX_UNIFORM_COMPONENTS]=[16384]
glgpu[0].glGetIntegerv[GL_MAX_FRAGMENT_UNIFORM_COMPONENTS]=[16384]
glgpu[0].glGetIntegerv[GL_MAX_VARYING_FLOATS]=[128]
glgpu[0].glGetIntegerv[GL_MAX_VERTEX_ATTRIBS]=[16]
glgpu[0].extension[AIF::OGL::GL_ARB_VERTEX_PROGRAM]=1
glgpu[0].extension[AIF::OGL::GL_ARB_FRAGMENT_PROGRAM]=1
glgpu[0].extension[AIF::OGL::GL_ARB_VERTEX_SHADER]=1
glgpu[0].extension[AIF::OGL::GL_ARB_FRAGMENT_SHADER]=1
glgpu[0].extension[AIF::OGL::GL_EXT_FRAMEBUFFER_OBJECT]=1
glgpu[0].extension[AIF::OGL::GL_ARB_TEXTURE_RECTANGLE]=1
glgpu[0].extension[AIF::OGL::GL_ARB_TEXTURE_FLOAT]=1
glgpu[0].extension[AIF::OGL::GL_ARB_OCCLUSION_QUERY]=1
glgpu[0].extension[AIF::OGL::GL_ARB_VERTEX_BUFFER_OBJECT]=1
glgpu[0].extension[AIF::OGL::GL_ARB_SHADER_TEXTURE_LOD]=1
clgpu[0].CLPlatformVersion="1.2 AMD-APP (1573.4)"
clgpu[0].CLDeviceVersion="1.2 AMD-APP (1573.4)"
clgpu[0].CLMemoryMB=8192
clgpu[0].CLName="Hawaii"
clgpu[0].CLVendor="Advanced Micro Devices, Inc."
clgpu[0].CLVendorID=4098
clgpu[0].CLDriverVersion="1573.4 (VM)"
clgpu[0].CUDASupported=0
clgpu[0].CLBandwidth=2.58141e+011
clgpu[0].CLCompute=1904.16
Lizenztyp: Abonnement
Seriennummer: 96040229042061122766
Anwendungsordner: E:\Creative Cloud Adobe\Adobe Photoshop CC 2014\
Pfad für temporäre Dateien: C:\Users\TP-02\AppData\Local\Temp\
Der virtuelle Speicher von Photoshop hat asynchronen E/A aktiviert
Arbeitsvolume(s):
H:\, 214,6 GB, 119,8 GB frei
F:\, 214,6 GB, 153,5 GB frei
Ordner für erforderliche Zusatzmodule: E:\Creative Cloud Adobe\Adobe Photoshop CC 2014\Required\Plug-Ins\
Primärer Zusatzmodul-Ordner: E:\Creative Cloud Adobe\Adobe Photoshop CC 2014\Plug-ins\
Installierte Komponenten
A3DLIBS.dll A3DLIB Dynamic Link Library 9.2.0.112
ACE.dll ACE 2014/08/12-23:42:09 79.557478 79.557478
adbeape.dll Adobe APE 2013/02/04-09:52:32 0.1160850 0.1160850
AdbePM.dll PatchMatch 2014/09/07-21:07:38 79.558079 79.558079
AdobeLinguistic.dll Adobe Linguisitc Library 8.0.0
AdobeOwl.dll Adobe Owl 5.2.4
AdobePDFL.dll PDFL 2014/08/18-15:13:12 79.512424 79.512424
AdobePIP.dll Adobe Product Improvement Program 7.2.1.3399
AdobeXMP.dll Adobe XMP Core 2014/08/20-09:53:02 79.156797 79.156797
AdobeXMPFiles.dll Adobe XMP Files 2014/08/20-09:53:02 79.156797 79.156797
AdobeXMPScript.dll Adobe XMP Script 2014/08/20-09:53:02 79.156797 79.156797
adobe_caps.dll Adobe CAPS 8,0,0,13
AGM.dll AGM 2014/08/12-23:42:09 79.557478 79.557478
ahclient.dll AdobeHelp Dynamic Link Library 1,8,0,31
amtlib.dll AMTLib (64 Bit) 8.0.0.122212002 BuildVersion: 8.0; BuildDate: Wed Jul 30 2014 15:59:34) 1.000000
ARE.dll ARE 2014/08/12-23:42:09 79.557478 79.557478
AXE8SharedExpat.dll AXE8SharedExpat 2013/12/20-21:40:29 79.551013 79.551013
AXEDOMCore.dll AXEDOMCore 2013/12/20-21:40:29 79.551013 79.551013
Bib.dll BIB 2014/08/12-23:42:09 79.557478 79.557478
BIBUtils.dll BIBUtils 2014/08/12-23:42:09 79.557478 79.557478
boost_date_time.dll photoshopdva 8.0.0
boost_signals.dll photoshopdva 8.0.0
boost_system.dll photoshopdva 8.0.0
boost_threads.dll photoshopdva 8.0.0
cg.dll NVIDIA Cg Runtime 3.0.00007
cgGL.dll NVIDIA Cg Runtime 3.0.00007
CIT.dll Adobe CIT 2.2.6.32411 2.2.6.32411
CITThreading.dll Adobe CITThreading 2.2.6.32411 2.2.6.32411
CoolType.dll CoolType 2014/08/12-23:42:09 79.557478 79.557478
dvaaudiodevice.dll photoshopdva 8.0.0
dvacore.dll photoshopdva 8.0.0
dvamarshal.dll photoshopdva 8.0.0
dvamediatypes.dll photoshopdva 8.0.0
dvametadata.dll photoshopdva 8.0.0
dvametadataapi.dll photoshopdva 8.0.0
dvametadataui.dll photoshopdva 8.0.0
dvaplayer.dll photoshopdva 8.0.0
dvatransport.dll photoshopdva 8.0.0
dvaui.dll photoshopdva 8.0.0
dvaunittesting.dll photoshopdva 8.0.0
dynamiclink.dll photoshopdva 8.0.0
ExtendScript.dll ExtendScript 2014/01/21-23:58:55 79.551519 79.551519
icucnv40.dll International Components for Unicode 2013/02/25-15:59:15 Build gtlib_4.0.19090
icudt40.dll International Components for Unicode 2013/02/25-15:59:15 Build gtlib_4.0.19090
igestep30.dll IGES Reader 9.3.0.113
imslib.dll IMSLib DLL 7.0.0.154
JP2KLib.dll JP2KLib 2014/06/28-00:28:27 79.254012 79.254012
libifcoremd.dll Intel(r) Visual Fortran Compiler 10.0 (Update A)
libiomp5md.dll Intel(R) OpenMP* Runtime Library 5.0
libmmd.dll Intel(r) C Compiler, Intel(r) C++ Compiler, Intel(r) Fortran Compiler 12.0
LogSession.dll LogSession 7.2.1.3399
mediacoreif.dll photoshopdva 8.0.0
MPS.dll MPS 2014/08/18-23:43:19 79.557676 79.557676
pdfsettings.dll Adobe PDFSettings 1.04
Photoshop.dll Adobe Photoshop CC 2014 15.2.2
Plugin.dll Adobe Photoshop CC 2014 15.2.2
PlugPlugExternalObject.dll Adobe(R) CEP PlugPlugExternalObject Standard Dll (64 bit) 5.0.0
PlugPlugOwl.dll Adobe(R) CSXS PlugPlugOwl Standard Dll (64 bit) 5.2.0.54
PSArt.dll Adobe Photoshop CC 2014 15.2.2
PSViews.dll Adobe Photoshop CC 2014 15.2.2
SCCore.dll ScCore 2014/01/21-23:58:55 79.551519 79.551519
ScriptUIFlex.dll ScriptUIFlex 2014/01/20-22:42:05 79.550992 79.550992
svml_dispmd.dll Intel(r) C Compiler, Intel(r) C++ Compiler, Intel(r) Fortran Compiler 12.0
tbb.dll Intel(R) Threading Building Blocks for Windows 4, 2, 2013, 1114
tbbmalloc.dll Intel(R) Threading Building Blocks for Windows 4, 2, 2013, 1114
TfFontMgr.dll FontMgr 9.3.0.113
TfKernel.dll Kernel 9.3.0.113
TFKGEOM.dll Kernel Geom 9.3.0.113
TFUGEOM.dll Adobe, UGeom© 9.3.0.113
updaternotifications.dll Adobe Updater Notifications Library 8.0.0.14 (BuildVersion: 1.0; BuildDate: BUILDDATETIME) 8.0.0.14
VulcanControl.dll Vulcan Application Control Library 5.0.0.82
VulcanMessage5.dll Vulcan Message Library 5.0.0.82
WRServices.dll WRServices Fri Mar 07 2014 15:33:10 Build 0.20204 0.20204
wu3d.dll U3D Writer 9.3.0.113
Erforderliche Zusatzmodule:
3D Studio 15.2.2 (2014.2.2 x001 x003)
Adaptive Weitwinkelkorrektur 15.2.2
Aquarell 15.2.2
Arithmetisches Mittel 15.2.2 (2014.2.2 x001 x003)
Basrelief 15.2.2
Bereich 15.2.2 (2014.2.2 x001 x003)
Bildpaket-Filter 15.2.2 (2014.2.2 x001 x003)
Blendenflecke 15.2.2
BMP 15.2.2
Buntglas-Mosaik 15.2.2
Buntstiftschraffur 15.2.2
Chrom 15.2.2
Cineon 15.2.2 (2014.2.2 x001 x003)
Collada 15.2.2 (2014.2.2 x001 x003)
Color Lookup-Raster rendern NO VERSION
Color Lookup-Tabellen exportieren NO VERSION
CompuServe GIF 15.2.2
Conté-Stifte 15.2.2
De-Interlace 15.2.2
Diagonal verwischen 15.2.2
Dicom 15.2.2
Differenz-Wolken 15.2.2 (2014.2.2 x001 x003)
Distorsion 15.2.2
Dunkle Malstriche 15.2.2
Durchschnitt berechnen 15.2.2 (2014.2.2 x001 x003)
Eazel Acquire 15.2.2 (2014.2.2 x001 x003)
Entropie 15.2.2 (2014.2.2 x001 x003)
Erfassungsbereich 15.2.2 (2014.2.2 x001 x003)
Extrudieren 15.2.2
Farbpapier-Collage 15.2.2
Farbraster 15.2.2
Fasern 15.2.2
FastCore-Routinen 15.2.2 (2014.2.2 x001 x003)
Feuchtes Papier 15.2.2
Filtergalerie 15.2.2
Flash 3D 15.2.2 (2014.2.2 x001 x003)
Fluchtpunkt 15.2.2
Fotokopie 15.2.2
Fotos freistellen und gerade ausrichten (Filter) 15.2.2
Fotos freistellen und gerade ausrichten 15.2.2 (2014.2.2 x001 x003)
Fresko 15.2.2
Für Web speichern 15.2.2
Gekreuzte Malstriche 15.2.2
Gerissene Kanten 15.2.2
Glas 15.2.2
Google Earth 4 15.2.2 (2014.2.2 x001 x003)
Grobe Malerei 15.2.2
Grobes Pastell 15.2.2
HDRMergeUI 15.2.2
HSB/HSL 15.2.2
IFF-Format 15.2.2
IGES 15.2.2 (2014.2.2 x001 x003)
JPEG 2000 15.2.2
Kacheleffekt 15.2.2
Kacheln 15.2.2
Kanten betonen 15.2.2
Kohleumsetzung 15.2.2
Konturen mit Tinte nachzeichnen 15.2.2
Körnung & Aufhellung 15.2.2
Körnung 15.2.2
Kräuseln 15.2.2
Kreide & Kohle 15.2.2
Kreuzschraffur 15.2.2
Kristallisieren 15.2.2
Kunststofffolie 15.2.2
Kurtosis 15.2.2 (2014.2.2 x001 x003)
LAGE 15.2.2 (2014.2.2 x001 x003)
Leuchtende Konturen 15.2.2
Malgrund 15.2.2
Malmesser 15.2.2
Matlab-Vorgang 15.2.2 (2014.2.2 x001 x003)
Maximum 15.2.2 (2014.2.2 x001 x003)
Median 15.2.2 (2014.2.2 x001 x003)
Mehrprozessorunterstützung 15.2.2 (2014.2.2 x001 x003)
Mezzotint 15.2.2
Minimum 15.2.2 (2014.2.2 x001 x003)
Mit Struktur versehen 15.2.2
Mit Wasserzeichen versehen 4.0
MMXCore-Routinen 15.2.2 (2014.2.2 x001 x003)
Neigung 15.2.2 (2014.2.2 x001 x003)
Neonschein 15.2.2
NTSC-Farben 15.2.2 (2014.2.2 x001 x003)
Objektivkorrektur 15.2.2
Objektivunschärfe 15.2.2
Ölfarbe getupft 15.2.2
OpenEXR 15.2.2
Ozeanwellen 15.2.2
Patchwork 15.2.2
PCX 15.2.2 (2014.2.2 x001 x003)
Pfade -> Illustrator 15.2.2
Photoshop 3D-Modul 15.2.2 (2014.2.2 x001 x003)
Photoshop Touch 14.0
Pixar 15.2.2 (2014.2.2 x001 x003)
PNG 15.2.2
Polarkoordinaten 15.2.2
Portable Bit Map 15.2.2 (2014.2.2 x001 x003)
Prägepapier 15.2.2
PRC 15.2.2 (2014.2.2 x001 x003)
Punktieren 15.2.2
Punktierstich 15.2.2
Radialer Weichzeichner 15.2.2
Radiance 15.2.2 (2014.2.2 x001 x003)
Rasterungseffekt 15.2.2
Risse 15.2.2
Schwamm 15.2.2
Schwingungen 15.2.2
Selektiver Weichzeichner 15.2.2
Solarisation 15.2.2 (2014.2.2 x001 x003)
Spritzer 15.2.2
Standardabweichung 15.2.2 (2014.2.2 x001 x003)
Stempel 15.2.2
STL 15.2.2 (2014.2.2 x001 x003)
Strichumsetzung 15.2.2
Strudel 15.2.2
Stuck 15.2.2
Sumi-e 15.2.2
Summe 15.2.2 (2014.2.2 x001 x003)
Targa 15.2.2
Tontrennung & Kantenbetonung 15.2.2
U3D 15.2.2 (2014.2.2 x001 x003)
Unterstützung für Skripten 15.2.2
Varianz 15.2.2 (2014.2.2 x001 x003)
Verbiegen 15.2.2
Verflüssigen 15.2.2
Versetzen 15.2.2
Verwackelte Striche 15.2.2
Verwacklung reduzieren 15.2.2
Virtual Reality Modeling Language | VRML 15.2.2 (2014.2.2 x001 x003)
Wasserzeichen anzeigen 4.0
Wavefront|OBJ 15.2.2 (2014.2.2 x001 x003)
Weiches Licht 15.2.2
Wellen 15.2.2
WIA-Unterstützung 15.2.2 (2014.2.2 x001 x003)
Windeffekt 15.2.2
Wireless Bitmap 15.2.2 (2014.2.2 x001 x003)
Wölben 15.2.2
Wolken 15.2.2 (2014.2.2 x001 x003)
Optionale Zusatzmodule und Zusatzmodule von Drittanbietern:
Camera Raw 8.8
Camera Raw-Filter 8.8
Nicht geladene Plug-Ins: KEINE
Blitz: OHNE
Installierte TWAIN-Geräte: OHNEI've been having the same problem since CS6. I'm hoping for a solution soon. this is really frustrating!
-
Can two different people who have Dreamweaver CS6 installed edit the same website?
AS the title suggests, I'm trying to figure out if it is possible for two different people to make edits to the same website if CS6 is installed on BOTH computers.
Hi,
You can activate the check-out option in the configuration for your site.
Sites/Manage Sites. Then klick the name of your site and click the edit-pen.
Choose Servers, Click the name of the site and then the edit-pen again.
Finally choose the Advanced button and check the "Activate file check-out" box
and fill in name and email.
Now every time you or your partner works on a file on the remote-server
you get a little icon saying that so and so have checked in or out this file.
Also try the Design Notes under Advanced settings that can be handy when
working in a team.
Hope this helps.
Arne
www.mainland.se -
Have just upgraded to new computer running windows 8.1 and downloaded CS6. Unable to upload Nikon D800 raw files, but can upgrade Canon G10 raw files. When I try to upgrade ACR, I get error message "Application Manager Damaged", so download new Application Manager with the same result. CS6 came with ACR 7.0.0.308 which seems like it should process the D800 raw files. How do I proceed?
update by downloading the files directly and then applying them:
pre cc updates: http://www.adobe.com/downloads/updates/
cc updates: http://prodesigntools.com/adobe-cc-updates-direct-links-windows.html
cc 2104 updates: http://prodesigntools.com/adobe-cc-2014-updates-links-windows.html -
CS4 and CS6 on the same pc?
I cannot get cs4 and cs6 to work together on the same PC. Can they work together?
I actually have CS2, CS4 and CS6 all installed on the same computer. CS6 has never worked for more than 2 or 3 minutes. I can open the program, do a few things, then I get an error stating that the program has stopped working. Win 7 tries to find a “fix” for the problem, but nothing is found. When you close that dialogue box, the entire program closes. CS4 has been working up until a week ago (no changes were made to computer other than standard updates-no new software installed.) Now CS4 won’t even load, immediately comes up with This Program Has Stopped Working, then Win7 tries to resolve the problem. Nothing…close dialogue box and entire program closes.
I am trying to figure out what the conflict is, why CS4 just started having problems, and how to resolve all of them.
Thanks for your help. -
Multiple copy in the same layer (was: Texts)
Hi all,
I'd like to know if there is a way to quickly copy multiple times the same word in the same layer
So if i want to make a sun through a word i will make something like this
sun
sunsunsun
sun
In photoshop for example i can create a text brush (in After Effects i can't, right?) and i can make the same in Flash CS6 (using the 3d brush) but it slows down the program
So how can i solve this problem?
- It should not be "heavy"
- I would like to have total control of what i can make (like what i can make using Photoshop brushes and Flash 3d brush tool)Consider using a topic with durable subscriptions rather than queues to
accomplish the duplicate forwards. This would be higher performing.
If you then use the BEA messaging bridge to forward from the queue to the topic
no application code is required.
On another note, if the message copy must be atomic (all or nothing) use a
transactional MDB
to encase the receive and the duplicate sends in one tx. Otherwise a crash
may lead to a partial copy, and it will be hard for your app to determine
who received what already, causing lost messages and/or duplicates...
Gunaseelan Venkateswaran wrote:
> Hi,
>
> I welcome suggestions regarding what is the best approach on
> copying each and every incoming message in one queue to (other)multiple queues in
> the same weblogic server instance using JMS programming.
>
> One approach is to have an MDB listening to one queue
> and write to all other queues involved in the same weblogic server instance.
>
> Are there other ways ?? (Non-programatically -- using message
> selectors/filters and specifying target queues --just a thought)
>
> Environment is WebLogic Server 6.1 on SunOS 5.8 / HP-UX 11.0.
>
> Thanks
>
> Regards
> Gunaseelan Venkateswaran
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