Photo breaks up in Photoshop CC2014

Don't know what is happening. While working on a CR2 file in Photoshop CC 2014 (2.1) and launching it from the Camera Raw plug-in, the picture fills up with tiles of previous pictures I have worked on, or the picture breaks up into a repeated pattern.  The cursor goes dead. I get the "blip" "blip" whenever I try to close the photo.
I keep having to quit and re-start Photoshop to get back to the picture. After 5-10 pictures, it does it again. Sometimes it just goes to all black after I mess with the cropping tool and try to rotate the photo.
Is it RAM problems?
Have an iMac (27 in. late 2012) 16 GB of RAM. 512 MB of VRAM. Tons of room in the 1 TB HD.  Have the Photographer's Package of the Creative Cloud. All up to date.
Just installed Yosemite about a week ago. Not having any problems with anything else. Did get OnOne software's Perfect Photo Suite 9. Hope it's not that causing the glitch.
I am attaching a screen shot of the workspace. Maybe somebody is having this same problem?
Any help would be appreciated.

Chris Cox, it stopped doing it with the GPU turned off.
So now, Adobe just has to get with it. Get those drivers fixed. I got work to do!
Thanks again for the help.

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    Adobe Photoshop Version: 2014.2.0 20140926.r.236 2014/09/26:23:59:59  x64
    Operating System: Windows 7 64-bit
    Version: 6.1 Service Pack 1
    System architecture: Intel CPU Family:6, Model:12, Stepping:3 with MMX, SSE Integer, SSE FP, SSE2, SSE3, SSE4.1, SSE4.2, AVX, AVX2, HyperThreading
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    NumCLGPUs=1
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    glgpu[0].glGetIntegerv[GL_MAX_TEXTURE_UNITS]=[8]
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    glgpu[0].glGetIntegerv[GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS]=[16]
    glgpu[0].glGetIntegerv[GL_MAX_TEXTURE_IMAGE_UNITS]=[16]
    glgpu[0].glGetIntegerv[GL_MAX_DRAW_BUFFERS]=[8]
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    glgpu[0].extension[AIF::OGL::GL_ARB_SHADER_TEXTURE_LOD]=0
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    Flash: NONE
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