Photo Montage - Blending Multiple Photos

I want to create a montage of 6-8 photos where each has their edges or select areas individually adjusted for transparency. In Photoshop, one creates a mask for each photo and, using the left or right mouse button, adjusts the opacity of the image up or down with each mouse stroke by using a feathered brush tool on the mask layer.
How is this accomplished, if at all, in PE6?

Clifford,
To elaborate on Charles' method, here's an example.
http://www.pixentral.com/show.php?picture=1N6ADLkHyMdlLjRmHJ1001s2u4W
I created an image consisting of 2 flowers on separate layers.
Set the Foreground/Background colors to default back/white.
For the top flower:
1. Added a Levels adjustment layer (no adjustment, just click OK) below the Picture 1 layer and grouped the 2 layers.
2. Activated the Levels layer and with the Elliptical Marquee drew out an oval filling a portion of the flower.
3. Inverted the selection (Select>Inverse) and feathered the selection 40 px.
4. Filled the selection with black.
For the bottom flower I used a different technique:
1. Deleted the previous selection.
2. Added and grouped a Levels layer and filled with black (same as was done for the top flower).
3. Activated the Brush tool with a large soft brush size (300 px).
4. Painted with white to reveal the flower.
The portion of the flowers revealed is defined by the mask in the Levels layers. To reveal more portions of the picture paint the mask with white. To remove portions of the picture paint with black. Use a large soft brush to preserve the feathering. You can type "x" to toggle between black & white.

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    AMD Athlon(tm) 64 Processor 3700+ 2.2 GHz 
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    Family   AMD Athlon(tm) 64 Processor 3700+     
    Internal Clock   2.2 GHz     
     Internal Clock Maximum   3.0 GHz     
    External Clock   200.0 MHz     
    Socket Designation   Socket 939     
     HyperThreadingTechnology   N/A     
    Capabilities   MMX, CMov, RDTSC, 3DNow!, Extended 3DNow!, SSE, SSE2     
    Version   AMD Athlon(tm) 64 Processor 3700+     
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    Level 1    128 KB     
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     Long Version   4.09.00.0904     
    DirectDraw
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     Primary Device   NVIDIA GeForce 6800 GT     
     Display Device 1/1
    NVIDIA GeForce 6800 GT        Driver 7.1.8.4
    Description   NVIDIA GeForce 6800 GT     
    Manufacturer   NVIDIA     
    Total Local Video Memory   256 MB     
    Total Local Texture Memory   256 MB     
    Total AGP Memory   124 MB     
    Driver File   nv4_disp.dll     
    Driver Version   7.1.8.4     
    Driver Date   2-24-2005     
    Driver WHQL Certified   true     
    Max Texture Width   4096 px     
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     Max User Clipping Planes   6     
    Max Active Hardware Lights   8     
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    Fixed Function Textures In Single Pass   8     
    Vertex Shader Version   3.0     
    Pixel Shader Version   3.0     
    Max Vertex Blend Matrices   0     
    Max Texture Coordinates   8     
    VGA Memory Clock   1.1 GHz     
    VGA Core Clock   372.6 MHz     
     PCI
    Name   NVIDIA GeForce 6800 GT     
    Vendor ID   0x10de     
    Device ID   0x0045     
    SubSystem ID   0x2996107d     
    Revision ID   0xa1     
    Texture Formats
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    32-bit RGB [888]
    16-bit RGB [565]
    16-bit RGB [555]
    16-bit ARGB [1555]
    16-bit ARGB [4444]
    8-bit A [8]
    8-bit YUV [800]
    16-bit AYUV [8800]
    FourCC [DXT1]
    FourCC [DXT2]
    FourCC [DXT3]
    FourCC [DXT4]
    FourCC [DXT5]
    Capabilities
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    Version   9.0c     
     Long Version   4.09.00.0904     
    DirectSound
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    Speaker Configuration   Stereo     
     Speaker Geometry   Wide     
    Primary Device   Creative SB Extigy     
     Sound Device 1/2
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    Description   Creative SB Extigy     
    Manufacturer   Creative Technology Ltd.     
    Driver File   sbext.sys     
    Driver Date   4-17-2002     
     Driver WHQL Certified   true     
    Max Supported 3D Hardware Sounds   64     
    EAX Support   Supported     
     PCI
    Name   Creative SB Extigy     
    Vendor ID   0x0000     
    Device ID   0x0000     
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    Capabilities
    Continuous Rate, Primary Buffer with 16-bit Samples, Primary Buffers with 8-bit Samples, Monophonic Primary Buffers, Stereo Primary Buffers, Hardware-mixed Secondary Buffers with 16-bit Samples, Hardware-mixed Secondary Buffers with 8-bit Samples, Hardware-mixed Monophonic Secondary Buffers, Hardware-mixed Stereo Secondary Buffers
     Sound Device 2/2
    Realtek AC'97 Audio        Driver 5.10.0.5760
    Description   Realtek AC97 Audio     
    Manufacturer   Realtek     
    Driver File   ALCXWDM.SYS     
    Driver Version   5.10.0.5760     
     Driver Date   12-1-2004     
    Driver WHQL Certified   true     
    Max Supported 3D Hardware Sounds   25     
    EAX Support   Supported     
     PCI
    Name   Realtek AC'97 Audio     
    Vendor ID   0x10de     
    Device ID   0x00ea     
    SubSystem ID   0x75851462     
    Revision ID   0xa1     
    Capabilities
    Continuous Rate, Primary Buffer with 16-bit Samples, Primary Buffers with 8-bit Samples, Monophonic Primary Buffers, Stereo Primary Buffers, Hardware-mixed Secondary Buffers with 16-bit Samples, Hardware-mixed Secondary Buffers with 8-bit Samples, Hardware-mixed Monophonic Secondary Buffers, Hardware-mixed Stereo Secondary Buffers
     Memory Info
    Total Physical Memory   1.00 GB     
    Free Physical Memory   719 MB     
     Total Pagefile Memory   930 MB     
    Free Pagefile Memory   720 MB     
     Memory Array 1/1
    Max Module Capacity   16.00 GB     
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     Memory Slot 2/4
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    Total Bit Width   64 b     
    Data Bit Width   64 b     
     Memory Slot 3/4
    Installed Enabled Size   512 MB     
    Form Factor   DIMM     
    Frequency   0.0 Hz     
    Slot   A2 [Bank4/5]     
    Type Details       
    Enabled Size   512 MB     
    Total Bit Width   64 b     
    Data Bit Width   64 b     
     Memory Slot 4/4
    Installed Enabled Size   0 B     
    Form Factor   DIMM     
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    Slot   A3 [Bank6/7]     
    Type Details       
    Enabled Size   0 B     
    Total Bit Width   64 b     
    Data Bit Width   64 b     
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    Manufacturer       
    Model   MS-7025     
    Version       
    BIOS Vendor   Phoenix Technologies, LTD     
    BIOS Version   6.00 PG     
    BIOS Release Date   07/11/2005     
    BIOS Properties   Plug and Play, Flash, AGP     
     AGP
    Available Rate   0x00000000     
    Selected Rate   0x00000000     
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    Fast Write       
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    Type   PCI     
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    Data Bus Width   32 b     
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     Slot 2/6 (PCI)
    Order   2     
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    Order   3     
    Designation   PCI2     
    Type   PCI     
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    Data Bus Width   32 b     
    Details   Available, Long     
    IRQ   0     
    Slot 4/6 (PCI)
    Order   4     
    Designation   PCI3     
    Type   PCI     
    Characteristics   5.0V, PME Signal     
    Data Bus Width   32 b     
    Details   Available, Long     
    IRQ   0     
     Slot 5/6 (PCI)
    Order   5     
    Designation   PCI4     
    Type   PCI     
    Characteristics   5.0V, PME Signal     
    Data Bus Width   32 b     
    Details   Available, Long     
    IRQ   0     
     Slot 6/6 (AGP)
    NVIDIA GeForce 6800 GT
    Order   0     
    Designation   AGP     
    Type   AGP     
    Characteristics   5.0V     
    Data Bus Width   32 b     
    Details   In Use, Long     
    Device Class   Display Adapter     
    Manufacturer   NVIDIA     
    Driver Version   7.1.8.4     
    Driver Date   2-24-2005     
    IRQ   16     
     System Devices 
    Name   PCI standard host CPU bridge     
    Manufacturer   (Standard system devices)     
     Name   PCI standard host CPU bridge     
    Manufacturer   (Standard system devices)     
    Name   PCI standard host CPU bridge     
    Manufacturer   (Standard system devices)     
     Name   PCI standard host CPU bridge     
    Manufacturer   (Standard system devices)     
    Name   PCI standard ISA bridge     
    Manufacturer   (Standard system devices)     
     Name   PCI standard host CPU bridge     
    Manufacturer   (Standard system devices)     
    Name   NVIDIA nForce3 250 AGP Host to PCI Bridge     
    Manufacturer   NVIDIA     
     Name   NVIDIA nForce PCI System Management     
    Manufacturer   NVIDIA     
    Name   PCI standard PCI-to-PCI bridge     
    Manufacturer   (Standard system devices)     
     Monitor Info
    Monitor 1/1
    Name   Plug and Play Monitor     
    Manufacturer   (Standard monitor types)     
    Max Width   1600 px     
    Max Height   1200 px     
     Operating System Info
    Operating System   Microsoft Windows XP     
    Version   5.1.2600     
     Service Pack   Service Pack 1     
    Locale   GB     
     Desktop Width   1024 px     
    Desktop Height   768 px     
     Desktop BPP   32 b     
     Open Processes 
    Name   PID   Memory Usage
    3DMark03.exe   2676    12 MB 
    alg.exe   1624    2 MB 
    CoreCenter.exe   1848    7 MB 
    csrss.exe   912    3 MB 
    explorer.exe   832    15 MB 
    Idle   0    16 KB 
    iexplore.exe   1480    8 MB 
    lsass.exe   1004    2 MB 
    mcagent.exe   928    5 MB 
    McShield.exe   444    10 MB 
    McVSEscn.exe   1260    7 MB 
    mcvsrte.exe   1664    9 MB 
    mcvsshld.exe   896    5 MB 
    MpfAgent.exe   1804    5 MB 
    MpfService.exe   1688    4 MB 
    MpfTray.exe   1256    9 MB 
    mscifapp.exe   1060    7 MB 
    msimn.exe   2648    2 MB 
    MSKAgent.exe   1136    3 MB 
    MSKSrvr.exe   1748    16 MB 
    nvsvc32.exe   2016    2 MB 
    rundll32.exe   1316    2 MB 
    services.exe   992    3 MB 
    smss.exe   700    344 KB 
    spoolsv.exe   1540    4 MB 
    svchost.exe   1168    4 MB 
    svchost.exe   1320    15 MB 
    svchost.exe   1472    4 MB 
    svchost.exe   1504    1 MB 
    svchost.exe   276    10 MB 
    System   4    220 KB 
    wdfmgr.exe   2044    1 MB 
    winlogon.exe   948    480 KB 
    wmiprvse.exe   2452    6 MB 
    Name   PID   Memory Usage
    3DMark03.exe   2676    12 MB 
    alg.exe   1624    2 MB 
    CoreCenter.exe   1848    7 MB 
    csrss.exe   912    3 MB 
    explorer.exe   832    15 MB 
    Idle   0    16 KB 
    iexplore.exe   1480    8 MB 
    lsass.exe   1004    2 MB 
    mcagent.exe   928    5 MB 
    McShield.exe   444    10 MB 
    McVSEscn.exe   1260    7 MB 
    mcvsrte.exe   1664    9 MB 
    mcvsshld.exe   896    5 MB 
    MpfAgent.exe   1804    5 MB 
    MpfService.exe   1688    4 MB 
    MpfTray.exe   1256    9 MB 
    mscifapp.exe   1060    7 MB 
    msimn.exe   2648    2 MB 
    MSKAgent.exe   1136    3 MB 
    MSKSrvr.exe   1748    16 MB 
    nvsvc32.exe   2016    2 MB 
    rundll32.exe   1316    2 MB 
    services.exe   992    3 MB 
    smss.exe   700    344 KB 
    spoolsv.exe   1540    4 MB 
    svchost.exe   1168    4 MB 
    svchost.exe   1320    15 MB 
    svchost.exe   1472    4 MB 
    svchost.exe   1504    1 MB 
    svchost.exe   276    10 MB 
    System   4    220 KB 
    wdfmgr.exe   2044    1 MB 
    winlogon.exe   948    480 KB 
    wmiprvse.exe   2452    6 MB 
    Name   PID   Memory Usage
    Idle   0    16 KB 
    System   4    220 KB 
    svchost.exe   276    10 MB 
    McShield.exe   444    10 MB 
    smss.exe   700    344 KB 
    explorer.exe   832    15 MB 
    mcvsshld.exe   896    5 MB 
    csrss.exe   912    3 MB 
    mcagent.exe   928    5 MB 
    winlogon.exe   948    480 KB 
    services.exe   992    3 MB 
    lsass.exe   1004    2 MB 
    mscifapp.exe   1060    7 MB 
    MSKAgent.exe   1136    3 MB 
    svchost.exe   1168    4 MB 
    MpfTray.exe   1256    9 MB 
    McVSEscn.exe   1260    7 MB 
    rundll32.exe   1316    2 MB 
    svchost.exe   1320    15 MB 
    svchost.exe   1472    4 MB 
    iexplore.exe   1480    8 MB 
    svchost.exe   1504    1 MB 
    spoolsv.exe   1540    4 MB 
    alg.exe   1624    2 MB 
    mcvsrte.exe   1664    9 MB 
    MpfService.exe   1688    4 MB 
    MSKSrvr.exe   1748    16 MB 
    MpfAgent.exe   1804    5 MB 
    CoreCenter.exe   1848    7 MB 
    nvsvc32.exe   2016    2 MB 
    wdfmgr.exe   2044    1 MB 
    wmiprvse.exe   2452    6 MB 
    msimn.exe   2648    2 MB 
    3DMark03.exe   2676    12 MB 
    Name   PID   Memory Usage
    Idle   0    16 KB 
    System   4    220 KB 
    smss.exe   700    344 KB 
    winlogon.exe   948    480 KB 
    wdfmgr.exe   2044    1 MB 
    svchost.exe   1504    1 MB 
    msimn.exe   2648    2 MB 
    nvsvc32.exe   2016    2 MB 
    rundll32.exe   1316    2 MB 
    alg.exe   1624    2 MB 
    lsass.exe   1004    2 MB 
    services.exe   992    3 MB 
    csrss.exe   912    3 MB 
    MSKAgent.exe   1136    3 MB 
    spoolsv.exe   1540    4 MB 
    MpfService.exe   1688    4 MB 
    svchost.exe   1472    4 MB 
    svchost.exe   1168    4 MB 
    mcvsshld.exe   896    5 MB 
    mcagent.exe   928    5 MB 
    MpfAgent.exe   1804    5 MB 
    wmiprvse.exe   2452    6 MB 
    McVSEscn.exe   1260    7 MB 
    CoreCenter.exe   1848    7 MB 
    mscifapp.exe   1060    7 MB 
    iexplore.exe   1480    8 MB 
    MpfTray.exe   1256    9 MB 
    mcvsrte.exe   1664    9 MB 
    McShield.exe   444    10 MB 
    svchost.exe   276    10 MB 
    3DMark03.exe   2676    12 MB 
    svchost.exe   1320    15 MB 
    explorer.exe   832    15 MB 
    MSKSrvr.exe   1748    16 MB 
     

    Quote
    Memory Slot 1/4
    Installed Enabled Size   512 MB     
    Form Factor   DIMM     
    Frequency   0.0 Hz     
    Slot   A0 [Bank0/1]     
    Type Details       
    Enabled Size   512 MB     
    Total Bit Width   64 b     
    Data Bit Width   64 b      
    Memory Slot 2/4
    Installed Enabled Size   0 B     
    Form Factor   DIMM     
    Frequency   0.0 Hz     
    Slot   A1 [Bank2/3]     
    Type Details       
    Enabled Size   0 B     
    Total Bit Width   64 b     
    Data Bit Width   64 b     
    Memory Slot 3/4
    Installed Enabled Size   512 MB
    Form Factor   DIMM     
    Frequency   0.0 Hz     
    Slot   A2 [Bank4/5]     
    Type Details       
    Enabled Size   512 MB     
    Total Bit Width   64 b     
    Data Bit Width   64 b      
    Memory Slot 4/4
    Installed Enabled Size   0 B     
    Form Factor   DIMM     
    Frequency   0.0 Hz     
    Slot   A3 [Bank6/7]     
    Type Details       
    Enabled Size   0 B     
    Total Bit Width   64 b     
    Data Bit Width   64 b     
    Use slot 1+2  ( A0 and A1 )
    Like this :
    [ Memory Devices / A0 ] 
      Memory Device Properties: 
       Form Factor   DIMM 
       Size   512 MB 
       Total Width   64-bit 
       Data Width   64-bit 
       Device Locator   A0 
       Bank Locator   Bank0/1     
    [ Memory Devices / A1 ] 
      Memory Device Properties: 
       Form Factor   DIMM 
       Size   512 MB 
       Total Width   64-bit 
       Data Width   64-bit 
       Device Locator   A1 
       Bank Locator   Bank2/3 
     [ Memory Devices / A2 ] 
      Memory Device Properties: 
       Form Factor   DIMM 
       Total Width   64-bit 
       Data Width   64-bit 
       Device Locator   A2 
       Bank Locator   Bank4/5 
     [ Memory Devices / A3 ] 
      Memory Device Properties: 
       Form Factor   DIMM 
       Total Width   64-bit 
       Data Width   64-bit 
       Device Locator   A3 
       Bank Locator   Bank6/7

  • Power G3/LCD Display Upgrade?

    I have a Blue and White Power G3 and would like to upgrade to a 22” LCD display.
    Are there any limitations with OS 9.2.2 and the ATI Rage 128 card that I should be aware of when making a selection?
    I don’t want to spend any more than I need to and so I don’t want the display to exceed the limitations of my computer?
    What features could be left out?
    For example, would it be better to get a display that just has only a VGA (analogue) input instead of a combination of VGA and DVI,(digital) inputs, and perhaps with less resolution, etc.?
    Someone told me that it’s not a good idea to use a display that’s over nineteen inches wide.
    Do you have any recommendations?

    I just bought a AJ2216WBD Acer 22” monitor with a 1680 x 1050 resolution and I’m afraid to take it out of the box because of what I learned about lcd screens and native resolution. I read the following about lcd screens:
    “The most noticeable disadvantage is their fixed or native resolution. An LCD screen can only display the number of pixels in its matrix and no more or less. It can display a lower resolution in one or two ways. Using only a fraction of the pixels on the display or through extrapolation. Extrapolation is a method whereby the monitor blends multiple pixels together to simulate a single smaller pixel. This can often lead to a blurry or fuzzy image particularly with text when running the screen below its native resolution.”
    And unlike a CRT screen where the resolution can be scaled down.”
    The highest resolution my 128 rage card offers is 1600 x 1200 at thousands of colors and 1280 x 1024 at millions of colors. And so I’m wondering if I’m better off with a view screen that has a lower native resolution, such as the Samsung Syncmaster 940T or 904bx 19” and the LG LI953TX 19” with a resolution of 1280 x 1024
    Although, I’d actually prefer a 22” screen.
    There is also the Viewsonic VA1926W with a resolution of 1440 X 900 but that would be pushing it because I would never be able to have native resolution with millions of colors.
    What would be the most normal situation for an lcd screen with a Blue and White Power G3 450 MHz computer,, in terms of resolution and screen size?
    Also, according to Apple, the highest 2D display mode is 1280 x 1024 at 75Hz with millions of colors, thousands of colors and 256 colors. While the maximum 3D resolution is 1280 x 1024 with millions of colors and 1600 x 1200 with thousands of colors.
    How can the resolution be higher in 3D than in 2D mode for thousands of colors?
    Do you just get more with 3D?
    I would like to fully experience the capabilities of my rage card with the best lcd screen to bring it out.

  • Feature suggestions for Lightroom 3

    Hi team,
    Here's a quick summary of some ideas for LR3.  Not sure how late in the dev cycle you guys are (we've seen one public beta so far, I would expect 2 or 3 before you go RTM, and features have not yet been frozen according to my reading):
    * Perspective correction / Keystoning: This has been mentioned a lot here and on other forums - a no-brainer, especially considering that DNG 1.3 specifications allow for it
    * Individual RGB channel control: Something that Capture One & Bibble 5 also have. It's time LR added this feature also, I think
    * Soft-proofing: Hate to bang the drum on this one, but the LR interface could benefit from a readout of which colour space we're operating in for the current image, along with the ability to change this (I would think a simple drop down would do the trick, similar to the Tone Curve type).  This is especially true on account of the fact that Library and Develop use different color spaces to display images (not a bug, a feature - but an obscure one at that)
    * Layers: While I understand the LR team's resistance to layers as a concept (or at least calling it that, since the Adjustment Brush effectively - and very nicely - implements layers in a fashion), it would be handy to have.  For example - let me rearrange the order in which Adjustments are applied.  As a panel in Develop, this could easily be ignored by anyone not wanting to use (or who doesn't understand) Layers as part of their workflow.  Leaving it out to "keep things simple" is not a good idea, IMMHO.  After all, LR is targetted primarily at Pro Photographers and Advanced Enthusiasts - who should know how to use Layers, or at least be willing to learn!
    * If not layers, then perhaps a list of Adjustment Brush pins in a scrollable list, so I can select them based on the adjustments I've made.  Perhaps I could then re-order this list?  The key challenge here would be how best to label each one?
    * Selections / Adjustment Brush: Having Bezier, Rectangle, Ellipse and Free-form as selection options (along with the ability to invert these easily so I can do "Negative" selections where that's quicker) would be fantastic - this is something LightZone and Bibble both have
    * Paint with Preset: At the moment, the range of settings I can apply with the Adjustment Brush is limited to a half-dozen or so.  I can't paint White Balance, Sharpening (at least not with masking), Noise Reduction, or HSL adjustments, for example.  This would give me lots of very granular control.  It would be fabulous if we had a "Paint with Preset" option or a "Preset Brush" that let me create a Preset, then paint it on at various opacities (combined with the ability to invert selections, this would be extremely powerful).
    * Blend Brush: An alternative to the Paint With Preset might be the ability to "Paint with another Image" over the current one.  This might be useful for blending multiple exposures (e.g. to remove people in landscapes, or to do simple selective HDR blending from multiple exposures).  Having the ability to set the "Blend Mode" (similar to PS's Blend Modes) might also be helpful.  I imagine this new brush would work in a similar fashion to the current Adjustment brush, only it would be combining information from multiple images.  It might be useful to have a "2-up" display similar to compare mode that shows the "Source" and "Target" images side by side (with the ability to zoom in and out)
    * Grayscale Wedge: Would it be possible to have a greyscale wedge that could be displayed beside or underneath an image in Develop?  LightZone has a fantastic implementation of controlling image Zone information using a simple point and click on the wedge.  Well worth checking out.  It would certainly make adjusting tones in the image a lot more intuitive for some people.  I think this concept could be taken a step further.
    * Luminosity Mask: The ability to "Auto Mask" an image based on its luminosity (i.e. which Zone an area falls into) would be way cool as part of the Adjustment Brush.  That way, you could control individual zones easily.  I imagine this tool would have 2 sliders: "Luminosity" (from light to dark) - which would determine the "target" luminosity to Mask; and "Threshold" which would determine the "Width" of the selection in tonal terms.  Holding down the Option key on either slider would show a dynamically generated Mask overlay to help me determine which areas the Mask is applying to
    * Color Mask: See Luminosity Mask above. Same idea, but based on Color.  Perhaps a Color Picker tool would enable me to isolate a Color and create a Mask (which I could then refine using the Erase or AB tools if necessary).  This would have HSL sliders to select the target color, and a "Threshold" slider to control the "Tolerance" either side.  Again, using the Option key would give me a preview similar to the Sharpening / NR tools
    * Perhaps the Selection Tools,  Luminosity and Color Masks above could be combined into a "Smart Mask" panel (or panels) in the Adjustment Brush tool, making it more consistent with the current interface, and making it much easier to create masks with the Adjustment Brush
    * Ability to Maintain Color Profiles inside LR, without having to restart.  I use the X-rite CC Passport to generate Color Profiles at almost every shoot.  It might be helpful to have an easy way to maintain these Profiles (and to share them like we can share presets!).  At very least, add an option in Preferences to open the appropriate Folder so I don't have to go hunting for it.
    While the early LR3 beta is encouraging, I do think it is missing many user-requested features, and features its "competitors" already have.  In my view, Lightroom needs to stay ahead of the curve to gain market share.
    Once again, congratulations on creating a fantastic tool in Lightroom.  It just keeps getting better with every version (LR3 looks amazing so far for an early beta - love the improved demosaic sharpness and NR).
    Hope these suggestions are helpful.
    Cheers,
    Matthew

    Six changes that would be basic improvements - sorry if these look like bug reports, but they have lasted through all the updates and upgrades and I consider them to be overripe for improvement.
    For mouse-heavy users it would be helpful to have a Grid icon in the toolbar in the Develop module, the same as appears in the Library module.
    The consistency of having a Done button in all places that present a secondary work screen would make leaving those screens simpler.
    When organizing folders, keeping the focus local after a Delete would be good, instead of the focus jumping up to a higher level as it does, requiring a search for your location. If you're making a lot of changes this can be time-consuming and frustrating. I know some other program do this, but not all and it's solvable.
    When moving a folder of files, the last file doesn't get moved and could wind up in some random place if you don't suspect this and go after it to move it by itself. This seems to be unique to Lightroom.
    In leaving Compare, it's not clear which image you're keeping because the filename isn't visible, only the rating (if used). Changing the rating to exit can disable the Done button. To get it back it shouldn't be necessary to swap the images. Why not use a more standard release action like the Escape key?
    In LR 3.3, when using the noise reduction slider the option to update the whole filmstrip to use version 2010 is available only if the demonstration "compare" screen is retained with a box checked. If you uncheck that box, there's no way to get that screen back the next time, so the option to update to 2010 for the whole filmstrip at once is gone and subsequently requires one-by-one clicking to update. This could be simpler and faster.
    I use LR every day and teach it, but I may have missed something so forgive my naming ills that have already been mentioned. Thanks for listening. DKD

  • Shadows and Highlights, 101

    I've just started working with illustrator and I'm trying to find the best tools for building shadows and highlights in 2d drawings.
    So far, it looks like the best way to approach this is with a series of Opacity masks. Using multiple pieces as overlays to highlight and shade the primary object.
    I also like the effects of smooth color blending, but I can't see how to blend multiple highlights and shadows into a single object with precision.
    As far as the gradient mesh tool goes, it seems to be the wrong effect for 2d designs.
    Can someone give me a leg up?
    Which tools should I focus on mastering to build shadows and highlights quickly and precisely?
    Thanks for your time!
    Ken

    Not to beat up on you, Ken, but why do people come to an online user-to-user forum and expect to accomplish in a few posts what amounts to a textbook on drawing technique?
    You should narrow down the scope of your question a bit by describing what kinds of objects/surfaces (or better, start with a specific example) you want to render.
    You said you are new to Illustrator. Are you also new to vector drawing altogether? That is, it is unclear as to whether you just don't know where to find the specific tools or commands for a drawing principle in AI, or if you don't know the principles to begin with.
    Very generally speaking, quite realistic rendering has been done in all the mainstream vector programs for decades, using little more than path blends and grad fills. Those are still the most practical/expedient mainstay techniques.
    The new vector stuff like gradient meshes are mostly just elaborations on that basic functionality.
    Raster effects can now be used as an alternative where blends have been traditional. But there's really nothing new about combining raster elements in otherwise vector drawings. Raster effects make that more convenient in that they are just rasterization performed on-the-fly. Nor is there anything really new about that. (Canvas was doing it long before AI.)
    3D features can also be exploited for quick shading, but the geometry is fairly limited to, well, geometric primitives. AI has an advantage there in that its 3D feature at least supports basic surface mapping. But the vector result is often impractically complex for elaborate renderings, and it becomes best to either rasterize it, or use it as a temporary guide for tracing using--you guessed it--blends and grads.
    JET

  • Rich capture your life with Lumia Denim

    If you are an owner of the Lumia 830*, Lumia 930, Lumia 1520 or Lumia Icon, the Lumia Denim update brings you an updated Lumia Camera with fast start-up and capture speeds and the latest imaging innovations that help you capture the best shot. Every time.
    We’ve already showed you what you can do with Moment Capture – one of the new features that come with Lumia Camera, allowing you to shoot high-definition video and high-quality images quickly and easily.
    But there is also Rich Capture, giving you auto HDR (High Dynamic Range), Dynamic Flash and Dynamic Exposure to really simplify the picture taking process. With Rich Capture, you can shoot first, and edit and select the best shot later.
    Let’s do a quick walk through on how Rich Capture works in practice.
    Set the scene
    Set the flash to auto mode (recommended) and enable the Rich Capture feature by selecting the magic wand within the Lumia Camera app. And then let the camera do the rest!
    With Rich Capture switched on, the camera adapts to the scene and captures and merges multiple images simultaneously with auto HDR and dynamic flash and exposure settings. This means that the camera will select the best settings for you so that you’ll get the best possible picture. And the great thing is you can adjust the settings after you’ve taken the image.
    To do that, select the image you’ve taken with Rich Capture from the Camera Roll and activate the editing options by touching anywhere in the image and selecting “Edit Rich Capture”. Depending on the scene and the settings applied by the camera, you’ll either get Dynamic Flash, Dynamic Exposure or HDR editing options.
    Dynamic Flash
    The Dynamic Flash feature captures images automatically with and without flash, allowing you to decide how to remember the scene by choosing the amount of flash used in the shot, after it has been taken.
    HDR
    In situations where you are shooting a high-contrast scene with a lot of light and dark areas, the auto HDR kicks in. The HDR captures all the details, and allows you to create a more dramatic effect by blending multiple images with different exposure levels. 
    Dynamic Exposure
    If you find yourself in low-light scenes and you have the flash off, the Dynamic Exposure automatically captures a short and long exposure image, allowing you to dynamically blend the two exposures afterwards.
    *Lumia 830 can rich capture too
    If you have a Lumia 830 and want to make the most of the latest Lumia Camera features, you need to get an additional over-the-air update of the Lumia Denim software, which came pre-installed on your phone. The new Lumia Camera application with Rich capture will be automatically installed with the over-the-air update.
    We’re actively rolling out the Lumia Denim update and you can check the availability for your country and operator here.
    Source: http://lumiaconversations.microsoft.com/2015/01/22/rich-capture-life-lumia-denim/

    Hi, Ulsterphil. Welcome to the Microsoft Mobile Community! This link will guide you on how the Rich Capture works: http://lumiaconversations.microsoft.com/2015/01/22/rich-capture-life-lumia-denim/. Hope this helps. 

  • Making a flying 3D Composition match background movement

    Hi!
    I'm working on a school project and started on a task that actually was to big for me. Therefore, I need help.
    In AE I have a shot panning the cafeteria at the school, and I've made a  rough 3D Ice-tea. The Ice-tea is supposed to fly through the air.
    Is there a way to track the background so the 3D Ice-tea is moving in a correct way? Track-motion, stabilize motion?
    If you want me to explain more, just aks

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