Photoshop CS won't read 5.2 DNG files
I recently had a student use the stand alone DNG converter V.5.2 on his Canon 5D Mark II raw files but Photoshop CS won't read the resultant .dng files. Our copy of CS3 reads them ok but he only has CS and neither his version of CS nor ours will read the files. My understanding has been that .dng files can be read by any version of Photoshop that works with Raw files. Is this no longer true? Or was it never true? Thanks.
-dave-
Hi Thomas,
Installing 2.4 took care of the problem. Boy, does the CS version of Camera Raw seem crude compared to the full featured version you've given us now. I remember it as being pretty impressive at the time but I sure wouldn't want to have to go back to it. I think I've convinced the student how much he's missing out on by not having CS4 but at least he'll be able to work with his Raw files until he upgrades. Thanks for your help.
-dave-
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AdobePDFL.dll PDFL 2011/12/12-16:12:37 66.419471 66.419471
AdobePIP.dll Adobe Product Improvement Program 6.0.0.1654
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aif_ocl.dll AIF 3.0 62.490293
aif_ogl.dll AIF 3.0 62.490293
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boost_signals.dll DVA Product 6.0.0
boost_system.dll DVA Product 6.0.0
boost_threads.dll DVA Product 6.0.0
cg.dll NVIDIA Cg Runtime 3.0.00007
cgGL.dll NVIDIA Cg Runtime 3.0.00007
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msvcp80.dll Microsoft® Visual Studio® 2005 8.00.50727.8428
msvcp90.dll Microsoft® Visual Studio® 2008 9.00.30729.1
msvcr100.dll Microsoft® Visual Studio® 2010 10.00.40219.1
msvcr71.dll Microsoft® Visual Studio .NET 7.10.3052.4
msvcr80.dll Microsoft® Visual Studio® 2005 8.00.50727.8428
msvcr90.dll Microsoft® Visual Studio® 2008 9.00.30729.1
pdfsettings.dll Adobe PDFSettings 1.04
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PSViews.dll Adobe Photoshop CS6 CS6
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shfolder.dll Microsoft(R) Windows (R) 2000 Operating System 5.50.4027.300
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tbb.dll Intel(R) Threading Building Blocks for Windows 3, 0, 2010, 0406
tbbmalloc.dll Intel(R) Threading Building Blocks for Windows 3, 0, 2010, 0406
TfFontMgr.dll FontMgr 9.3.0.113
TfKernel.dll Kernel 9.3.0.113
TFKGEOM.dll Kernel Geom 9.3.0.113
TFUGEOM.dll Adobe, UGeom© 9.3.0.113
updaternotifications.dll Adobe Updater Notifications Library 6.0.0.24 (BuildVersion: 1.0; BuildDate: BUILDDATETIME) 6.0.0.24
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Crystallize 13.0
Cutout 13.0
Dark Strokes 13.0
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Dicom 13.0
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Diffuse Glow 13.0
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Embed Watermark 4.0
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Extrude 13.0
FastCore Routines 13.0.1 (13.0.1.3 20131024.r.34 2013/10/24:21:00:00)
Fibers 13.0
Film Grain 13.0
Filter Gallery 13.0
Flash 3D 13.0.1 (13.0.1.3 20131024.r.34 2013/10/24:21:00:00)
Fresco 13.0
Glass 13.0
Glowing Edges 13.0
Google Earth 4 13.0.1 (13.0.1.3 20131024.r.34 2013/10/24:21:00:00)
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Graphic Pen 13.0
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HDRMergeUI 13.0
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Lens Correction 13.0
Lens Flare 13.0
Liquify 13.0
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Maximum 13.0.1 (13.0.1.3 20131024.r.34 2013/10/24:21:00:00)
Mean 13.0.1 (13.0.1.3 20131024.r.34 2013/10/24:21:00:00)
Measurement Core 13.0.1 (13.0.1.3 20131024.r.34 2013/10/24:21:00:00)
Median 13.0.1 (13.0.1.3 20131024.r.34 2013/10/24:21:00:00)
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Mosaic Tiles 13.0
Multiprocessor Support 13.0.1 (13.0.1.3 20131024.r.34 2013/10/24:21:00:00)
Neon Glow 13.0
Note Paper 13.0
NTSC Colors 13.0.1 (13.0.1.3 20131024.r.34 2013/10/24:21:00:00)
Ocean Ripple 13.0
Oil Paint 13.0
OpenEXR 13.0
Paint Daubs 13.0
Palette Knife 13.0
Patchwork 13.0
Paths to Illustrator 13.0
PCX 13.0.1 (13.0.1.3 20131024.r.34 2013/10/24:21:00:00)
Photocopy 13.0
Photoshop 3D Engine 13.0.1 (13.0.1.3 20131024.r.34 2013/10/24:21:00:00)
Picture Package Filter 13.0.1 (13.0.1.3 20131024.r.34 2013/10/24:21:00:00)
Pinch 13.0
Pixar 13.0.1 (13.0.1.3 20131024.r.34 2013/10/24:21:00:00)
Plaster 13.0
Plastic Wrap 13.0
PNG 13.0
Pointillize 13.0
Polar Coordinates 13.0
Portable Bit Map 13.0.1 (13.0.1.3 20131024.r.34 2013/10/24:21:00:00)
Poster Edges 13.0
Radial Blur 13.0
Radiance 13.0.1 (13.0.1.3 20131024.r.34 2013/10/24:21:00:00)
Range 13.0.1 (13.0.1.3 20131024.r.34 2013/10/24:21:00:00)
Read Watermark 4.0
Reticulation 13.0
Ripple 13.0
Rough Pastels 13.0
Save for Web 13.0
ScriptingSupport 13.0.1
Shear 13.0
Skewness 13.0.1 (13.0.1.3 20131024.r.34 2013/10/24:21:00:00)
Smart Blur 13.0
Smudge Stick 13.0
Solarize 13.0.1 (13.0.1.3 20131024.r.34 2013/10/24:21:00:00)
Spatter 13.0
Spherize 13.0
Sponge 13.0
Sprayed Strokes 13.0
Stained Glass 13.0
Stamp 13.0
Standard Deviation 13.0.1 (13.0.1.3 20131024.r.34 2013/10/24:21:00:00)
Sumi-e 13.0
Summation 13.0.1 (13.0.1.3 20131024.r.34 2013/10/24:21:00:00)
Targa 13.0
Texturizer 13.0
Tiles 13.0
Torn Edges 13.0
Twirl 13.0
U3D 13.0.1 (13.0.1.3 20131024.r.34 2013/10/24:21:00:00)
Underpainting 13.0
Vanishing Point 13.0
Variance 13.0.1 (13.0.1.3 20131024.r.34 2013/10/24:21:00:00)
Variations 13.0.1 (13.0.1.3 20131024.r.34 2013/10/24:21:00:00)
Water Paper 13.0
Watercolor 13.0
Wave 13.0
Wavefront|OBJ 13.0.1 (13.0.1.3 20131024.r.34 2013/10/24:21:00:00)
WIA Support 13.0.1 (13.0.1.3 20131024.r.34 2013/10/24:21:00:00)
Wind 13.0
Wireless Bitmap 13.0.1 (13.0.1.3 20131024.r.34 2013/10/24:21:00:00)
ZigZag 13.0
Optional and third party plug-ins:
ICO (Windows Icon) NO VERSION
Plug-ins that failed to load: NONE
Flash:
Mini Bridge
Cut and Slice me
Kuler
Installed TWAIN devices: NONE
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I hope this at least helps someone else. -
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Yesterday I extracted the subtitles of an MKV file to try and print them. Unfortunately, when I open the .srt file with any text processor, it displays weird characters like the ones included in the title:
"–û–±—ã–≤–∞—Ç–µ–ª–∏ –ø–µ—á–∞–ª—å–Ω—ã.
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Any ideas why this might be or suggestions as to how to solve it?
Thanks in advance,
MarioIt looks like an encoding problem. You should try opening the file in a text editor where you can choose one of the various possible cyrillic encodings (utf-8, koi8-r, iso-8859-5, win-1251, MacCyrillic)
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Editing a DNG file and saving it again as DNG using Photoshop
Hi everyone,
I have a set of .dng raw images which I would like to edit using Photoshop and save back out as .dng files. It sounds like a very simple task, but I have been struggling with this for half a day.
To give a concrete example, I have two dng images from the same camera. I want to copy an object from one image and paste it to the other, and then save out the output as a .dng file. This should take me like 2 minutes in Photoshop, right?
Well, when I open the files, it first brings up the Adobe Camera Raw tool, but this only lets me do very basic edits (I can't figure out how to copy an object from one image to another, let alone perform the necessary edits to blend them seamlessly.).
So I click "Open Image" to get them into Photoshop, where I can do all of my necessary edits (copy and paste, brushes, etc.). However, after I am finished and I try to save my edits, Photoshop only lets me save the output in .psd (along with other formats) but not dng. I need to save it back out as .dng, as the next program in our workflow pipeline requires .dng files as input. So how do I do this simple task?
Why can't I save my resulting image back out as a .dng file? I tried saving as .psd and then using Adobe DNG converter to turn it into a dng, but it doesn't seem to be able to do that. I also tried saving as Photoshop RAW, but for some reason the converter can't convert from Photoshop RAW to DNG. It doesn't make any sense to me.
I know that Photoshop knows my camera parameters because it was able to read the original dng files properly in the first place. So why can't I read in the .dng image make some edits and then save it? How are people editing dng files?
Thanks for your help.Also, there is no way to turn an image back into raw image data after it has been edited in Photoshop. It would be as difficult as uncooking an egg.
I understand that this is difficult if I am doing arbitrary image editing operations, since those operations may not be properly defined in the RAW space. But in this case I am cloning pixels from one .dng image to another. Shouldn't this be possible?
For example, assume we have 2 dng images and we want to take the left half of one and paste it in the same position over the other. I am not familiar with the dng spec, but at some level it should encode the values at each pixel (perhaps with the appropriate camera curve). So I just simply want to overwrite the values of one .dng image with values at the same pixels of the other, and since it's the same camera with the same settings used for both this should be possible, right? In the worst case, I could write a program based on the DNG spec that parses the two dng files, overwrites the necessary pixel information simply using the second image's data, and then writes the dng back out. But this seems like a complicated way to do something that there should be an Adobe tool to do.
Perhaps it would help if I tell you exactly why I need this for. We are capturing raw video using the Blackmagic Cinema Camera which outputs a directory full of 2.5k dng images for each take. We were doing a take of a scene using a tripod, but an otherwise great take was ruined because at one point a crew member poked their head into frame. So I want to use information from the other dng frames to overwrite this portion of this image to hide this problem.
If these were regular images (.jpg, .tif, .exr) it would take us no time in Photoshop to use the information from the other "good" frames to fix this problem seamlessly. However, we would like to keep everything in dng format so that I can then read everything into DaVinci Resolve for color grading correctly. Any idea on how I can do this, if I can't use Photoshop?
Thank you in advance for your help! -
Sidecar .xmp for a DNG file ...
Photoshop CS6 Reference says that "When a DNG file is processed in Camera Raw, the settings are stored in the DNG file itself, but they can be stored in a sidecar XMP file instead." How can I store the changes made to a DNG file in a sidecar file? Thanks.
Complete paragraph: "When a camera raw image file is processed with Camera Raw, the image settings are stored in one of two places: the Camera Raw database file or a sidecar XMP file. When a DNG file is processed in Camera Raw, the settings are stored in the DNG file itself, but they can be stored in a sidecar XMP file instead. Settings for TIFF and JPEG files are always stored in the file itself."
And it adds at the end of the same page: "If you want to store all adjustments to DNG files in the DNG files themselves, select Ignore Sidecar “.XMP” Files in the DNG File Handling section of the Camera Raw Preferences dialog box." -
DNG Converter suddenly stopped working, won't read NEF files
Hi all, I'm new here, but am looking for some help.
I currently am on a mac book and run photoshop CS3. I've been shooting with a nikon d700 in raw. When I upload the photos to my computer I've previously run them through the DNG converter without a problem. Now, for the past two days it has just stopped working. When I try to convert the NEF files, they are just greyed out, I can't select anything. I tried reinstalling the DNG converter, but still no luck.
I never had any issues with it before, and now it suddenly won't read my files. Any ideas what could be wrong?
Thank you!nfietz wrote:
…When I upload the photos to my computer I've previously run them through the DNG converter without a problem…
Had you run the DNG on a Mac before? On the Mac, the DNG Converter works on folders only, not on individual files (unless you use the Finder to drop the icons of your raw files on the DNG Converter application icon). From within the application, using File > Open, the icon and names of individual raw files will always appear grayed out.
You need to target the folder that contains the files you want to convert.
CAVEAT: all eligible files in the folder will be converted, including any and all DNG files that may already be contained in the folder. So if you have any DNGs in that folder, they will also be converted again and the original DNGs may be overwritten.
Wo Tai Lao Le
我太老了
Message was edited by: Tai Lao
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