Photoshop no longer recognizes plug-ins, even native ones

I have a Intel based Mac running OS 10.6.8 I have both Photoshop CS5 and CS3 installed. I run CS3 for the purpose of occasionally using filters that have not been updated for CS5. But recently both CS5 and CS3 stopped recognizing all filters including native ones. I can see the plug-ins in the preferences lists and they do not show up in the error or unloaded plug-ins part of the list. I assume what ever happened must be in some part of the system that effects both applications.
I have cleaned out as many pref files as I can locate, did a full uninstall of o programs and re-installed only CS5 but it still does not see nay plug-ins or filters.
Any ideas would be appreciated!
Michael

Run Applications>>Utilities >>Disk Utility>Repair Permissions
Do a Command I on your application, and check Open in 32 bit mode
Reset your PRAM. ON Boot hold down CMD OPT PR.
Download OnyX for your OS and flush all the cache.

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       Zig zag 15.2.1
    Plug-in opzionali e di terze parti: NESSUNO
    Impossibile caricare i seguenti plug-in: NESSUNO
    Flash:
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       Temi Adobe Color
    Periferiche TWAIN installate: NESSUNA

    You need to install the latest Java SE6 runtime, go to this link and download it and it should take care of your CS5 if you have Yosemite in order for it to run hope this works
    Java for OS X 2014-001

  • Microsoft HD Photo Plug-ins for Photoshop are Released

    http://en.wikipedia.org/wiki/Hd_Photo
    "HD Photo has been announced by Microsoft and the Joint Photographic Experts Group to be under consideration for a JPEG standard, tentatively titled JPEG XR.
    "The HD Photo bitstream specification claims that "HD Photo offers image quality comparable to JPEG-2000 with computational and memory performance more closely comparable to JPEG", that it "delivers a lossy compressed image of better perceptive quality than JPEG at less than half the file size", and that "lossless compressed images are typically 2.5 times smaller than the original uncompressed data".
    http://blogs.msdn.com/billcrow/archive/2007/12/06/hd-photo-plug-ins-for-photoshop-are-rele ased.aspx
    "HD Photo plug-ins for Adobe® Photoshop® CS2 and CS3 have been officially released for both Windows and OSX. They're available now from the Microsoft Download Center. [Links on this webpage]
    "The Windows version is supported on Windows XP and Windows Vista, and works with Photoshop CS2 and CS3. While not officially supported, it will also work with limited features with older versions of Photoshop and with Photoshop Elements. The included README file has details.
    For PSE6, I installed it to
    C:\Program Files\Adobe\Photoshop Elements 6.0\Plug-Ins\HD Photo Plugin for Adobe Photoshop\
    It works properly, as far as I can tell, for both Opening and Saving.
    File size and processing speed seem consistent with the claims for the format.

    On Sun, 3 Feb 2008 15:38:40 -0800, [email protected] wrote in
    <[email protected]>:
    >hey that's neat but what can you do with them ? I noticed double
    >clicking on a file saved in this format from ' My pictures '
    >automatically opens the windows print wizard. Also noticed it seems to
    >slightly soften images and removes tiny artifacts which is nice.
    >Photoshop seems to be the only program that will open the file though
    >so can't do slideshows from Pro Show Gold.....which doesn't matter much
    >for me since I don't have a high def player for my HDTV anyways;) Just
    >wondering if I missed something in there somewhere as far as taking
    >advantage of a high def image in this format. Would be nice to create a
    >high def slideshow for the TV.
    Regular JPEG is capable of high definition (size) images.
    The "HD" in "HD Photo" is a reference to the fact that the bit depth can
    greatly exceed the 8-bit limitation of regular JPEG. That's primarily
    of value in high-quality photo editing, and for archiving originals.
    >On another note...are those high-def wanna-be upconversion players any
    >good ? Anybody have one ? I'm convinced they can't be any better than a
    >regular good DVD player. My crystal ball says within the next 3 years
    >all players will have a built in HD capability....though the war is
    >still out on whether it's going to be blu-ray or hd. Want it now.
    DVD player upconversion is no better than the upconversion built-in to
    any decent HD TV; i.e., it's mostly just marketing hype.
    Best regards, Be sure to check for answers to your questions at
    John Navas http://help.adobe.com/en_US/PhotoshopElements/6.0/

  • Photoshop Help | Presets, Preferences, and Plug-ins

    This question was posted in response to the following article: http://helpx.adobe.com/photoshop/using/presets-preferences-plug-ins.html

    station_two wrote:
    Mark Wheeler wrote:
    …Adobe Help has moved away from indexes for the past few versions…
    That is deplorable.  A software manual or user guide is only as good as its index. 
    But there are more dollars to be made from Adobe's Classroom in a Book series. 
    http://www.adobe.com/training/books/

  • CS3 Public Beta - MacTel - Plug-Ins

    How many developers have downloaded the CS3 public beta?
    How many developers have downloaded the CS3 public beta SDK?
    How many developers have their plug-ins running natively on MacTel? UniversalBinary?
    I would like to hear your pain points and what I can do in the SDK to make life easier for future developers trying to move from CodeWarrior to XCode.
    One big pain point I know of is debugging. Trying to debug a plug-in in XCode is very difficult. Does anyone have any tricks they can share? I know of two: 1) become a gdb expert (not an easy task), 2) use DebugStr(foo); and that will stop XCode if you have Break on DebugStr turned on.

    Debugging works for me using the following:
    - ALL binaries involved are for a single platform, including XCode, the debugger, and the host. I only get it working for intel binaries on intel machines involving all intel apps. Trying to debug PS in PPC mode for PPC plugin binary on intel fails. The debugger then reports that it can not determine the binary type of the executable (PS).
    - Photoshop points to the build directory to look for the plugin binary. I have my build directory set to a custom repository folder, so it does not necessarily have to be the project folder as far as I can tell.
    - Obviously, a plugin project requires an added executable = Photoshop. I have no additional settings, vars or scripts.
    - In the XCode project settings, make sure that ALL optimization options are OFF. These are not OFF by default, even though the projects come with a default "debug" setting.
    TIP: You can select the project file and make settings, and you can select the target file and make settings. The latter overwrites the former. I have the target settings set to have NO custom settings whatsoever. This ensures that there is only one place where I make settings which are dense enough as it is...
    - Breaking works on the first invocation of the plugin only. With subsequent invocations the link is lost, which I presume has something to do with PS unloading the binary. I recall a similar problem back in the old days of components where a glue component was suggested to do your own loading and unloading of code.
    As for pains:
    My biggest issue currently is obsolescence of the host technology for Filter plugins.
    - When processing events in the plugin GUI, I frequently receive the same event during host callbacks while I'm still processing the initial event.
    - In addition the host still requires a Quickdraw environment which isn't really available anymore.
    - If display pixels would support some additional bit depths, it would significantly reduce the complexity of plugin GUIs and the number of internal plugin buffers. It would also overcome the problem of displaying 32bit linear data...!
    On the Apple OS side:
    - I have implemented a GUI in Cocoa which works fine (don't tell Chris ;-) ). However, there is a problem with inter window communication.
    In general I also believe that the FilterRecord struct is getting a bit aged and overcrowded. A newly designed and more robust interface might be welcome. Splitting up certain functions between new types of filter plugins perhaps...
    Oh, and did I mention re-entrancy yet?

  • Ways to implement image resizing using plug-ins?

    Hi Photoshop developers,
    I'm a developer with a few Photoshop filter and selection plug-ins under my belt, and I have a good understanding of the SDK and tools and suites it provides. My next project is an algorithm for enlarging/resampling images to different pixel dimensions. I'm wondering if anyone has any suggestions for or experience with the best combination of plug-in types to implement this.
    Clearly, I can't just write it as a filter plug-in, since there is no way to change the image dimensions from within a filter.
    I'd like the resized image to remain within Photoshop (as a new window or in the original one), so an export plug-in on its own is not sufficient.
    Import plug-ins seem promising, since they allow the creation of a new document of the required size. However, as best I can tell from the Photoshop 6.0 SDK documentation, import plug-ins cannot access the image data from other open documents (or even the clipboard), nor do they provide any support for channel ports and the Channel Port suite.
    My best idea at this stage is to create an export plug-in to provide the user interface and calculate the resized image, and then an import plug-in to import the resized image back into a new window. (I'm supposing a further automation plug-in would then be written to perform this export/import sequence.) The difficulty I see with this approach is how to communicate the resized image data between the two plug-ins. Since the resized image will potentially be very large, the ideal solution would be to store it in channels managed by the Channel Ports suite. However, I cannot see how the channel ports created in the export plug-in could be communicated to and used by an import plug-in. The alternative would be for the export plug-in to save the resized image to a temporary file on disk, however this seems unnecessary.
    So, my questions, specifically, are:
    a) Is it possible to create new channels using the Channel Ports suite (sPSChannelPorts->New()) in one plug-in, and have those channels persist to be used in another plug-in?
    b) If so, how would the channel ports be communicated between the plug-ins?
    c) Alternately, are there any alternative architectures available for implementing an image-resizing algorithm using the plug-in types that are available for Photoshop developers.
    Any responses would be greatly appreciated; I know this is a low-traffic forum...
    Thanks,
    Matthew.

    I would make an automation plug-in and a filter plug-in.<br /><br />1) Run the automation which runs your filter to gather current image <br />information<br />2) Create a temp file of the new document<br />3) Make a new document<br />4) Call the filter again to reload the temp data on disk<br /><br /><[email protected]> wrote in message <br />news:[email protected]...<br />> Hi Photoshop developers,<br />><br />> I'm a developer with a few Photoshop filter and selection plug-ins under <br />> my belt, and I have a good understanding of the SDK and tools and suites <br />> it provides. My next project is an algorithm for enlarging/resampling <br />> images to different pixel dimensions. I'm wondering if anyone has any <br />> suggestions for or experience with the best combination of plug-in types <br />> to implement this.<br />><br />> Clearly, I can't just write it as a filter plug-in, since there is no way <br />> to change the image dimensions from within a filter.<br />><br />> I'd like the resized image to remain within Photoshop (as a new window or <br />> in the original one), so an export plug-in on its own is not sufficient.<br />><br />> Import plug-ins seem promising, since they allow the creation of a new <br />> document of the required size. However, as best I can tell from the <br />> Photoshop 6.0 SDK documentation, import plug-ins cannot access the image <br />> data from other open documents (or even the clipboard), nor do they <br />> provide any support for channel ports and the Channel Port suite.<br />><br />> My best idea at this stage is to create an export plug-in to provide the <br />> user interface and calculate the resized image, and then an import plug-in <br />> to import the resized image back into a new window. (I'm supposing a <br />> further automation plug-in would then be written to perform this <br />> export/import sequence.) The difficulty I see with this approach is how to <br />> communicate the resized image data between the two plug-ins. Since the <br />> resized image will potentially be very large, the ideal solution would be <br />> to store it in channels managed by the Channel Ports suite. However, I <br />> cannot see how the channel ports created in the export plug-in could be <br />> communicated to and used by an import plug-in. The alternative would be <br />> for the export plug-in to save the resized image to a temporary file on <br />> disk, however this seems unnecessary.<br />><br />> So, my questions, specifically, are:<br />><br />> a) Is it possible to create new channels using the Channel Ports suite <br />> (sPSChannelPorts->New()) in one plug-in, and have those channels persist <br />> to be used in another plug-in?<br />><br />> b) If so, how would the channel ports be communicated between the <br />> plug-ins?<br />><br />> c) Alternately, are there any alternative architectures available for <br />> implementing an image-resizing algorithm using the plug-in types that are <br />> available for Photoshop developers.<br />><br />> Any responses would be greatly appreciated; I know this is a low-traffic <br />> forum...<br />><br />> Thanks,<br />> Matthew.

  • Installing Old Plug-ins into CS5

    Is it possible to install old plug-ins (plugins) into Adobe Photoshop CS5?
    I have tried a couple of my old plug-ins and could not get any to show up under the Filters menu.
    I installed to:
    C:\Program Files (x86)\Adobe\Adobe Photoshop CS5\Plug-ins
    I tried installing Noise Ninja 2.3.2.
    I tried installing Kodak GEM AIR Pro.
    I tried installing Phototune SkinTun.
    No luck with any of them.
    I also tried installing a couple to
    C:\Program Files\Adobe\Adobe Photoshop CS5 (64 Bit)\Plug-ins\Filters

    No one is likely to have a FIX, per se.
    32 bit plug-ins only work with 32 bit Photoshop, while only 64 bit plug-ins work with 64 bit Photoshop.  I suspect the 32/64 bit mismatch may be at the root of the problem you're seeing, Hawaii-geek.
    Plug-ins generally need to be installed in the new version of Photoshop.
    For 32 bit plugins, maybe, just MAYBE, for an individual plugin you can find a way to copy the proper file(s) so that Photoshop CS5 will find them under its OWN Plug-ins subfolder.  Photoshop enumerates plugins it finds there when it first starts.  But this is not a given as a plug-in may set up things other than just the files when it is installed.
    The one thing to remember is that you ABSOLUTELY MUST NOT point the "Extra Plug-ins Folder" at the Plug-ins folder of an old Photoshop installation.  Doing so will mix plugins supplied with the older Photoshop version with your new Photoshop version, and this WILL cause you problems.
    HangtownGal is using that feature right.  For simple one-file plugins, you should be able to point every version of Photoshop to a common separate plug-ins folder, but keep in mind the 32 vs. 64 bit issue I mentioned above.  As Chris states, 32 bit Photoshop will only load 32 bit plug-ins, and 64 bit Photoshop will only load 64 bit plug-ins (which are reasonably rare still).  And keep in mind more complex plugins often are sets of files that are sometimes copied to a number of different places in the Photoshop installation area.
    Why is it you think someone else needs to FIX this problem?
    Did you not keep the installation package and/or instructions you got with your old plugins?  For those that cannot be installed into a Photoshop version that didn't even exist when they were released, have you checked to see if there are updates available from the plugin manufacturers?  You may very well have to pay to upgrade these.  You paid to upgrade Photoshop, so is that a problem?
    -Noel

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