Photoshop or Illustrator First?

I'm really a complete newbie to this suite of software in general, and I'm unsure of the best application to learn for my needs.
I'm primarily interested in graphics and drawing rather than photo editing, so it might seem like the obvious choice to go for Illustrator as the package to learn.
But I'm told that Photoshop can do a lot of what illustrator does. And also that photoshop is much more diverse in its capabilities. Is this true? If so, would it be a better investment of my time to learn this package first instead? 
Any advice appreciated,
Thanks,
Adam

The basic difference is whether you intend to do Raster graphics (pixels, resolution-dependent) or
whether you intend to do Vector graphics (math computation-based, resolution-independent).  Do more research and see which will work better with the type of artwork you are inclined to create.  If you create drawings with a lot of complex shading you can still use Illustrator because of its Mesh gradient tools but Photoshop will be better, especially when used with a tablet for more natural-media based creation.  But if you're doing drawings that are more ink-based with high contrasts and decide you wish to create clean, sharp lines and curves that can be displayed on billboards as well as on Flash-enabled websites, I would learn Illustrator first.
But it is entirely possible to learn both in tandem and that would be the Best possible solution.  This is why Adobe sells the Creative Suite, which bundles programs that you might need to use in conjunction with one another.

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    You can do the things you describe in Illustrator. It has features for raster-based masks, transparency, etc., as do other vector drawing programs. Just as with raster imaging, some programs are better at specific things than others in the same category. Xara Designer Pro, for example, is another vector drawing program, but it does live raster-based feathering far better than does Illustrator.
    Many things which appear to be raster-based (reflections, transparency, realistic grads, glows) can, in fact, be rendered entirely with vector-based drawing and thereby retain true resolution independence. For example, you mention mesh grads; an entirely vector-based construct. Soft drop shadows were built entirely from vector-based blends long before raster-based effects appeared in programs like Illustrator.
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    > I've spent the last week trying to figure it out...
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    Third, Adobe's near total neglect of POP, large format, and sign trade segments of the graphics community in the features and interfaces of their products. (Frankly, same thing goes for technical drawing.)
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    Illustrator has unlimited undos so that takes up a lot of scratch space if you do complex art work with many points being employed to create the art and Photoshop will do the same if you are using very high resimages with many layers.
    And in 32 bit the amount of RAM is limited which puts a strain on the scratch disk so it has to bve very large if you want it to work for you.
    This is what I recommend to you go 64 bit get another 8 GB of Memory at least and get a hard drive you can use as a swcratch disk that will not have any files on it or that you can partition to have a large amount of free space.
    You will have to read a little bit but you can start here:
    http://helpx.adobe.com/photoshop/kb/optimize-performance-photoshop-cs4-cs5.html#main_Memor y_Usage
    I am on a Mac myself and have 24GB of memory and feel I could still use anoter 8GBs but I do some motion graphics as well.
    Nut if you do a lot of Illustrator and Photoshop that can be just as big a drain on your resiources.

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