Photoshop performance and redraw problems

Hello,
I'm running Photoshop CS5.1 x64 12.1 on a Windows 7 SP1 machine with all updates installed and the latest AMD 13.9 drivers for my HD6850 card. The PC has 8GB RAM.
Whenever I zoom in, there is an annoying redraw effect whereby the image "tears" as it's redrawn in "squares". This is not the usual vsyncless tear because if i simply scroll the image left and right it does not happen. To fix this, I can enable OpenGL and the tearing will be gone. However, when OpenGL is enabled the brushes lag quite badly. Sometimes it takes a full second from the moment I start a stroke to the moment it appears on screen. I've set OpenGL to basic and disabled all other options such as vsync and anti-aliasing. I've tried setting the cache levels to 8 and all cache tile sizes, restarting PS after each setting change. I've found it impossible to eliminate PS's non-OpenGL zoom tearing and brush lag when OpenGL is enabled, so I'm forced to fix one and live with the other.
I'd appreciate any advice, thank you.

I guess you'll have worked through the steps in this link?
http://helpx.adobe.com/photoshop/kb/optimize-performance-photoshop-cs4-cs5.html
It sounds like you are seeing the tiles that Photoshop splits the screen into.  You really need Chris Cox to give you the best settings and other advice, but this might be one of those times when the 'Tall and thin/Default/Big and fat' options make a difference.  I'm going to hazard a guess that setting a smaller tile size would be best.  Short of a system upgrade that is.
http://www.adobe.com/inspire/2012/04/configuring-photoshop-optimal-performance.html
http://www.thelightsright.com/OptimizePerformanceCS5-Part2

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