Photoshop Plugin?

I was wondering if you were planning to release a plugin for
Photoshop for running AIF effects on Photoshop images.
There are obviously limits to what can be done from within
such a script (no means to access selections etc.) and it would
certainly require some work to get filters that are more than
simple point operations to work correctly with Photoshop's tiling
architecture, but it would open great possibilities for Photoshop
users. Please don't make us wait until CS4 :)

yes and yes. We have certainly considered that 3rd party
developers might want to sell Hydra filters. We haven't come to a
final plan on how to protect hydra for commercial developers yet.
We're open to your opinions here.
Again, I can't talk too much about Hydra and Photoshop. I
hope to be able to talk more about any plans we are considering
soon.

Similar Messages

  • @loader_path problem for photoshop plugin on Mac

    Hi experts,
    One of my photoshop plugin (a file format plugin) depends on Qt, so I add the libQtCore.4.dylib and libQtGui.4.dylib in the same folder of my binary in my bundle ( that is '/Contents/MacOS' ), and reference them as @loader_path in my plugin.
    My plugin is a universal binary. it works all fine with the 64bit photosho , but the problem is in 32bit of photosho, when I click the 'About' to display my about dialog and then click open to open my file, photoshop said 'Out of RAM'. This problem doesn't happen if I click open first and then about.
    I tried to put the Qt libraries in the /usr/local/bin, and referece them in my plugin with full path, (that is /usr/local/bin/libQt**), all things are all right, So I'm wordering if there is some problem with the plugin loading with the '@loader_path‘ reference.
    Any help will appreciate.
    Thanks,
    D.J.

    Here are the links for downloading.
    Suites and Programs:  CC 2014 | CC | CS6 | CS5.5 | CS5 | CS4 , CS4 Web Standard | CS3 | CS2
    See this link if you still have issues: Troubleshoot download problems

  • Bare minimum include files/project settings for a photoshop plugin

    Hi, I've been reading the documentation and gone through some samples in the SDK and I'm starting to feel comfortable with the whole plugin environment (though there is still much for me to learn).
    The question I have is "what are the bare minimum files I need to include, libraries to link, etc in order to compile a photoshop plugin?"  I apologize if this is a repeat question, I did my best to search for an answer.
    The motivation behind my question is that I am ultimately interested in developing plugins for both Windows and Mac with the least amount of hassle.  Ideally, I'd like to be able to run a single script (probably on a linux machine using gcc/mingw) that compiles all of my most recent code so I'm trying to find out how can boil down the SDK to the minimum components to make this as simple as possible so my programs don't have relics/artifacts from the example code in them.  I'm also not certain how to accomplish what I just described but that's probably a question for a different forum.  Any help is much appreciated!

    The (GPL) sample code on my site shows how cross-platform plugins can be built for any Photoshop platform - these days, most commonly Win32, Win64, and OS X Mach-O. There are dozens of projects represented, mostly File Formats and Filters:
    http://telegraphics.com.au/sw/
    Makefiles are provided for OS X gcc, Microsoft Visual Express (running on Linux/WINE) for Win32 and Win64, and mingw32 (as a cross-compiler from Linux or OS X).
    Contact me if you want further information.

  • How to build my own HDR photoshop plugin?

    Hi, I am a true fresh here and trying to build a HDR photoshop plugin, with an existing HDR merging algorithm in a static C lib. What I need to do is just to provide a file dialog to read in several images, then to process pixels of these images with the C lib, and last return a result image. In this case, which type of plugin should I focus? Automation, filter, or any others ? Besides that, what should be the key to read files and get their pixels? Would anyone be so kind to offer a hint? Thank you very much!

    Hi Bowie,
    Here is one possible approach...
    1) Set "Do Not Use SOAP Envelope" in your Receiver SOAP Adapter.
    2) Add this xsl as a second step in your interface mapping.
    <?xml version="1.0" encoding="UTF-8"?>
    <xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform">
      <xsl:template match="/">
        <env:Envelope xmlns:env="http://www.w3.org/2003/05/soap-envelope">
          <env:Body>
            <xsl:copy>
              <xsl:apply-templates select="@*|node()"/>
            </xsl:copy>
          </env:Body>
        </env:Envelope>
      </xsl:template>
      <xsl:template match="@*|node()">
        <xsl:copy>
          <xsl:apply-templates select="@*|node()"/>
        </xsl:copy>
      </xsl:template>
    </xsl:stylesheet>
    You can then modify the soap envelope nodes above to create what you need.
    -Russ

  • Looking for Photoshop Plugin Software Developer

    Anyone know where I can find a software developer to create a Photoshop Plugin?  Not having any luck finding programmers with knowledge of Adobe code.
    Or, is anyone a developer that can help?  Please let me know.
    Thank you.

    We can help you.  My name is Carl Gray at GrayTech Software in Wheaton, IL.  ([email protected]).  We coded the plugins located here.
    http://pixelgenius.com/products.html
    Regards,
    Carl

  • Getting error on imac at time of loading photoshop plugin - "One or more plugins currently not available on you system"

    Hi,
    I am getting below error message while loading photoshop plugin on intel mac os 10.5.7 in photoshop CS3.
    "One or more plugins are currently not available on you system. For details, see  Help -> System info"
    In System info it is giving error as
    "Plug-ins that failed to load:
       Dissolve NO VERSION -  - from the file “/Applications/Adobe CS3/Adobe Photoshop CS3/Plug-Ins/Filters/Dissolve.plugin/”
    I have build this code with Xcode v3.0 & selected settings build configuration as "i386".
    Is there any CS3 SDK updated need for intel mac or any build settings need to be done in xcode?
    Same plugin is working well on emac, but giving above mentioned error on intel mac.
    Please let me know if anyone have any idea about this.
    Thanks in advance.

    Thanks a lot for you suggetion.
    2009/5/22 Ramón G Castañeda <[email protected]>
    If you had been running CS3 on a PPC machine (PowerPC or pre-Intel box)
    it's likely the plug-in was not written for Universal Binary.
    >
    Now that you have an Intel iMac, any plug-ins that have not been updated
    for Universal Binary will not run, because your CS3 is now running natively
    in Universal Binary.
    >
    In order to run your older plug-ins, you would have to run CS3 in Rosetta
    emulation software—with a corresponding, MASSIVE performance hit..
    Rosetta emulates the PPC chip.  To set up CS3 to run in Rosetta, you
    highlight the application icon in the Finder a do a Get Info on it (Command
    I).  check the Run in Rosetta box, close the dialog box, launch CS3 and
    watch it crawl along.
    >

  • Photoshop Plugins in Creative Cloud?

    Can I use my Photoshop plugins, such as Portraiture or Retouch Me, in Creative Cloud?

    I fixed the issue for those interested.
    I copied the "imagenomic" folder that was in my CS6's plugin folder (Mac) to the CC's plugin folder.  I then "double clicked" the plug in and viola, when I now open Photoshop CC Portaiture shows up under my filters.
    dswebb, let me know if this works for you.

  • Creating my first Photoshop plugin

    Hi all,
    I am a programmer, I program in PHP, and Obj-C, I know C++ quite fair. I also Design web templates & code them. I need a plugin for photoshop, I searched it but I couldn't find it. So I thought I will try creating it for mysel & if it was nice I will share it too. But unfortunately I don't much help online for creating a very basic photoshop plugin.
    By the way, here are my requirments for that plugin:
    Most when I create my templates, I group layers e.g Button, Banner, CommentBox etc etc. Now all the related layers are gouped, but if I sometime want to move 2 layers from Buttons, 3 layers from Banner, & 1 layer from CommentBox group, so I select all those layers (Searching for them in my Layer palette ) & move all together. Now I want to move them again I will search for all these layers again across those groups, so I want to save layer selections. e.g I select a few layers across different groups, & save the selection as 'LeftObjects' & similarly select some more layers and save this layer selection as 'RightObjects'. Now whenever I need to select all those left layers together I click the 'LeftObjects' selection & select all the layers for me saving me from searching for those layers.
    I would really appreciate if someone could help, or suggest me  a step by step guide to a basic Photoshop plugin. I am a pretty good learner, so I would do it, but I just need a start.
    Thank you all
    Cheers.

    Actually you can do that with java script and a flex panel, but I don't see why because you can just use the link layers already in Photoshop, the only downside of linking is that you can't define any name for the link layer set.
    Anyway if you still want to develop that you can do it with javascript and flex or html5 for CC.
    For the Flash panels (Cs4,Cs5,Cs6) you can find the documentation here: Adobe Photoshop Panel Developer's Guide, as for the html5 panels for CC there are some great tutorials here: http://www.davidebarranca.com/.
    Also here are some java script functions to get the selected layers id's and select an array of id's.
    function getSelectedLayersIds(){// get the selected layers identifiers
      //( these id's are unique and they will not change if the layer name is changed or it's position in the layers editor will change)
      var idxs = getSelectedLayersIdx();// first get the indexes
      var selectedLayersIds = [];
      //for each index get the layer id
      for( var i=0;i<idxs.length;i++){
      selectedLayersIds.push(getIdfromIdx(idxs[i]));
      return selectedLayersIds;
    function hasBackground(){// function to check if there is a background layer
        var res = undefined;
        try{
            var ref = new ActionReference();
            ref.putProperty( charIDToTypeID("Prpr") , charIDToTypeID("Nm  "));
            ref.putIndex( charIDToTypeID("Lyr "), 0 );
            executeActionGet(ref).getString(charIDToTypeID("Nm  ") );
            res = true;
        }catch(e){ res = false}
        return res;
    function getIdfromIdx( idx ){// get the id from index
      var ref = new ActionReference();
      ref.putIndex(charIDToTypeID('Lyr '), idx);
        var desc = executeActionGet(ref);
        desc = desc.getInteger(charIDToTypeID("LyrI"));
        return desc;
    function getSelectedLayersIdx(){// get the selected layers index( positon in layer editor)
         var selectedLayers = new Array;
         var ref = new ActionReference();
         ref.putEnumerated( charIDToTypeID('Dcmn'), charIDToTypeID('Ordn'), charIDToTypeID('Trgt') );
         var desc = executeActionGet(ref);
         var add = 1;
         if(hasBackground()){alert('hBck');add = 0}
         if( desc.hasKey( stringIDToTypeID( 'targetLayers' ) ) ){
              desc = desc.getList( stringIDToTypeID( 'targetLayers' ));
              var c = desc.count
              var selectedLayers = new Array();
              for(var i=0;i<c;i++){
                   selectedLayers.push(  (desc.getReference( i ).getIndex()) + add);
         }else{
              var ref = new ActionReference();
              ref.putProperty( charIDToTypeID('Prpr') , charIDToTypeID( 'ItmI' ));
              ref.putEnumerated( charIDToTypeID('Lyr '), charIDToTypeID('Ordn'), charIDToTypeID('Trgt') );
              srs = hasBackground()?executeActionGet(ref).getInteger(charIDToTypeID( 'ItmI' ))-1:executeActionGet(ref).getInteger(charIDToTypeID( 'ItmI' ));
              selectedLayers.push( srs);
         return selectedLayers;
    function doesIdExists( id ){// function to check if the id exists
      var res = true;
      var ref = new ActionReference();
      ref.putIdentifier(charIDToTypeID('Lyr '), id);
        try{var desc = executeActionGet(ref)}catch(err){res = false};
        return res;
    function multiSelectByIDs(ids) {
      if( ids.constructor != Array ) ids = [ ids ];
        var layers = new Array();
        var id54 = charIDToTypeID( "slct" );
        var desc12 = new ActionDescriptor();
        var id55 = charIDToTypeID( "null" );
        var ref9 = new ActionReference();
        for (var i = 0; i < ids.length; i++) {
        if(doesIdExists(ids[i]) == true){// a check to see if the id stil exists
             layers[i] = charIDToTypeID( "Lyr " );
             ref9.putIdentifier(layers[i], ids[i]);
        desc12.putReference( id55, ref9 );
        var id58 = charIDToTypeID( "MkVs" );
        desc12.putBoolean( id58, false );
        executeAction( id54, desc12, DialogModes.NO );
    The way I see the panel will be like this:
    first get the selected id's with the "getSelectedLayersIds()"  command , and create a metadata with the name of the set and the array of id's, also add in the panel one button with the name of the new set. I am thinking of the metadata because you can save it with the document and every time you will open the document you can read that data to populate your panel with the already saved sets.
    When you want to select back the layers from one set, just click on the button set from the panel, and from the metadata of the document search the name of the set and get the corresponding array of id's, than just use the "multiSelectByIDs( the array)" to select the layers.
    That's it I hope I was clear enough.

  • How to install photoshop plugins

    Hi
    Can you please tell me how to install photoshop plugins? and where to get free plugins for Cs
    Thanks

    Hello Mark,
      Plug-ins often have their own installer. Others you have to copy a plug-in file to a specific location. There are no universal rules for installing plug-ins. Just check the plug-in's documentation for instructions on how to install it. As for where to find free plug-ins, do be careful, they are often untested and cause damage to Photoshop and/or your image files. Only download and install those from a source you trust. I would suggest simply performing web search for the types of plug-ins you are looking for.
    -Brett

  • Photoshop Plugin with License Key

    Hi,
    I want to hire a developer to build a plugin for my Photoshop resource website.
    I have a couple of questions and I'm hoping they can be answered here
    1. Is it possible to license key plugins for Photoshop (so we/I can control their use)
    2. Is it possible to push assets to a plugin from a web server - i.e push new packs of graphics like textures etc and have them automatically available inside the plugin by the userclicking"update" or "refresh" on the plugin
    3. Where do I hire a developer that can build Photoshop plugins?
    Thanks,
    Adam

    Hi,
    1) It is possible but it is not much of a protection, although it is option for asking from users some info (e-mail) at which you will send license key.
    2) Update from server is also possible.
    3) I suppose that someone here will see your post and react. (You can contact me, and depending on what you need my company may be interested )
    Regards,
    Momir

  • The cocotron, cross-developing photoshop plugin on Mac for Windows

    Hi,
    Did anyone use "the cocotron" http://www.cocotron.org/ for developing Windows photoshop plugin on Mac?
    Regars

    Flash-based extensions will be deprecated for CC extension with the release of ExtensionBuilder 3.0.
    But flash-based extensions will keep working for CS5 and CS6 applications.
    But you are right, this is not the solution to choose if you want to make an hybrid extension for CC.

  • Photoshop plugin bug fixes and release schedule?

    Hi,
    I am a TD working in 3D computer graphics for architectural visualisation.
    First off I really like Pixel Bender and the power it has. Amongst other things we use Photoshop and AE in our workflow. Photoshop for still compositing and AE for Animations. I already have some Pixel Bender tools coded for normal map relighting, toon lines for normal passes and a screen space ambient occlusion shader.
    My question is with the Photoshop plugin for PIxel bender. I have the following problems with it:
    If the GPU runs out of memory when using a filter it crashes Photoshop. Can we get an error message instead and have it switch to CPU processing? We have different spec machines in the studio so one person could crank up some sampling options and then the next person just gets a crashing file. Could the plugin run independently from Photoshop so if it does crash it does not take Photoshop with it?
    UI. It seems that almost all of the UI meta data is ignored? Not sure why? While on the same subject it would be great to have a group box for UI layout or something for more complex filters. Can we also have it update the filter, not during the typing of a number but after enter is hit? Is it possible to get a typable number for integers and not just floats? Could we get something like presets implemeted that change multiple parameters? etc.
    Multiple image inputs. It would be insanely useful to have, especially as pixel Bender supports it.
    32 bit support image support. Is this planned at some point?
    So I suppose my bigger question is asking if this is still something that is in active development and are any of these points planned to be fixed or implemented in the next 6months/ year. Is pixel bender more of a bonus feature not meant for production? Like I said, I really like Pixel Bender and the power it offers but I do not want to invest everyone into a technology that is not getting worked on or just seen as a lab project or something.

    Thanks for the reply.
    We have a few different cards. Quadro FX 1500, Quadro FX 1800, Geforce GTX 470 amongst others. They all have latest drivers and the Quadro's have the performance drivers installed. The gaming card is actually the most robust one with no errors or crashes so far.
    The Quadro FX 1500 cards will not process an image over 4096x4096 because of the Max texture size limit in the GFX card.  It seems that Pixel Bender will process very big images in AE because it is using the CPU. Photoshop does not even launch if the image is above the max texture size. It would be nice to have the Photoshop Pixel Bender still work but just use the CPU only in these cases. Anyway I will add this to the wish list thread.
    In terms of crashing, I have a sampling option in one of the kernels I have made that performs a 'sample' image in a for loop. The more times it samples the more likely it is to crash PB. Using the GeForce the sampling can be cranked up and be fine. Using the Quadros it will just crash when the sampling number gets too high even at dimensions of 720x480.
    If you have any suggestions to stop the crash, please let me know what you would recommend next. I have no problem sending you a .pbk file and the steps to break Photoshop. It might be difficult to reproduce though if you do not have the same hardware. I could also make a video or send you any other info if you need it.
    I understand that it is not possible to talk about specifics in terms of development. However, is it possible to give a very rough guide to how often releases and updates are planned. E.g. once every 6 months, once every 2 years? Once every 5 years? Is Pixel Bender 3D going to be the focus for the next few years? It is difficult to know which direction to steer our own development. I don't know if I have jumped on this too soon and if I should wait a couple of years for it to mature?
    I will make a list and add it to the forum. Almost all my comments are for the Photoshop implementation of PB.

  • Can you run a windows only Photoshop plugin on a Mac using Parallels?

    Can you run a windows only Photoshop plugin on a Mac using Parallels?   In particular a .8BF plugin like PTFilters.8BF  or Super Cubic.

    If you also have a Photoshop version of the Photoshop application, the answer is of course YES.
    Otherwise, the answer is no,
    If you have the CC subscription, then of course you can install a Photoshop Windows version and run your plug-in.  That'll be separate from your Photoshop Mac install..

  • Photoshop plugins SDK

    I am using Graphicsoftware which can use photoshop-compatible Plugins. I want to code some Plugins (Input, Output, Filter,...), but i dont want to buy the very expensive Adobe Photoshop Plugin SDK.
    So, know somebody some sites etc. where i can find some infos about plugins or/and source from plugins?
    Or exist some free SDKs for non-professional programmers?
    Thx for any help.

    Apart from the obvious, no.
    Vista brings a bunch of new headaches for people using plugins, including "entry point not found" and memory bugs which XP/OS X users don't encounter.
    An upgrade to a different operating system is recommended.

  • Photoshop PlugIn compatibility

    Can anyone confirm, that Photoshop PlugIns are not compatible w/Aperture and cannot be used? My main PlugIn set is Nik's Multimedia Color Efex Pro 2.0 and was unable to find the answer. If it was already discussed, sorry for bringing it up again.
    BTW - those lovely sounds which are demoed in Aperture's QTs - all those menu sounds - are there for real or these are just System Xsounds from the user?
    Thx, Mike

    Aperture currently doesn't support plug-ins at all. Presumably any plug-ins for future versions would have to be written for Core Image - PS plug-ins are never likely to be supported.
    Interface sounds - those must be system sounds, there's certainly nothing like that built-in, and to be honest they would drive me nuts!
    Ian

  • Photoshop plugin - SVG2JFX problem ???

    Dear all,
    Can you give me the link to download Photoshop plugin to export FXD file ???
    I have exported a SVG file from CorelDraw but it did not work when I viewed it by JFX Graphics Viewer ??? Does it only work with the file exported by illutrator or photoshop ???
    Thanks in advance.

    You can download Project Nile, including the Photoshop plugin, from the 'Getting Started' page at JavaFX.com, or from this link:
    [https://cds.sun.com/is-bin/INTERSHOP.enfinity/WFS/CDS-CDS_Developer-Site/en_US/-/USD/ViewProductDetail-Start?ProductRef=project_nile-1.0-pre1-oth-JPR@CDS-CDS_Developer]

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