Pink box flashes upon loading where jpgs are supposed to be
When I load my pages in the browser, a pink box flashes where the jpgs are. After a split second the correct image loads. It does this the first time the page is opened, then it seems to be ok. I get the same results in Safari, Firefox, Explorer, and on my android phone. HELP! Site can be viewed here: http://www.riverinnhanover.com/test/
Issue resolved. The default fill for the jpgs was set to pink. Sounds like a stupid mistake, but I just didn't see it! Why it defaulted to pink I will probably never know. Simple fix, after hours of trying everything else under the sun.
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I'm really pulling my hair out on this one. I did a quick
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NEWBIE: Flash photo gallery! Images are pixelated:(
Greetings everyone. I created a Flash photo gallery using
gifs. While most of the images are acceptable visually, a bunch of
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I read online that I am supposed to use vector graphics
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graphics.
I have a few questions:
If I create the image in illustrator, what format should I
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inthemixgraphics.comif you create an illustrator file, actually drawing with the
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rewritten in flash. Import a (dot)eps file into flash, and break it
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Now publish the thing and look at the bandwidth viewer. Is
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be, but at least there is a way to check it.
I get the most pixalation from images when I'm forced to
scale .png's down by less than a perfect %. Its weird.
If you're loading externally, I'm not entirely sure the
correct process to bring an optimized vector in, as my thoughts are
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--I hope this makes some sort of sense, and if it doesn't
you'll have to forgive me.
HmcH. -
[Q] duplicating movieclip with loaded external jpg file
Hi, Im trying to make thumbnail and enlarged picture by
duplication.
What i tried was using duplication of thumbnail movieclip
which jpg image is loaded
However it seems not working as i intended,so I had to make
empty movieclip and loaded image again!!!
I am concerning that if I use new movieclip and loading the
image again..it means users have to download the same image twice.
Basically, I am trying to make a list of thumbnailed images
with enlarged picture popes up when mouse rolls over them
Is there any proper way to make it happen?
or duplication just doesnt work even thou movieclip is
already loaded with image?
Thank you for your time~> simple create your movieclip. Now create an empty clip
inside. You will
load
> your JPG in the empty clip. This one can't be
duplicated, but you will be
able
> to duplicate its parent. Like that:
> myMc.anEmptyClip.loadMovie("blabla.jpg");
> myMc.duplicateMovieClip("theNameYouWant",
levelNumYouWant);
>
> That will works.
No, that will not work
You are partly right - if you create a nested clip and assign
properties
(such as an onPress handler) to the parent clip, you can then
load content
into the child without overwriting the parent's properties.
If you load an
image into the child and then duplicate the parent however,
the image in the
child clip *will not be duplicated*. Try it.
> 2- Also, the way you where going to do, works too. yes
the user will have
to
> load it again, but it is already in the Browser Cache.
It means that will
load
> quickly the second time and after that. Bad side is more
that you will
doble
> the bandwidth of the images loading on your site.
Again, partly right. Lets take it bit by bit:
> yes the user will have to
> load it again, but it is already in the Browser Cache
The movie will have to load it again, but will probably load
it from cache.
> Bad side is more that you will doble
> the bandwidth of the images loading on your site.
Not so. If it's in the cache, it doesn't use any bandwidth at
all - that's
what caching means! A copy of the image is saved on the
user's local hard
drive, so no bandwidth needs to be used when loading from
cache.
Basically, for the *majority* of users, loaded images will be
cached (this
is dependent on browser settings, but most users will have
their browsers
set to cache). This means that after the first load,
subsequent loads of the
same image will be quick and carry no bandwidth overheads.
The real issue here is that dynamic content in movieClips,
such as loaded
images, swfs, or graphics created with the drawing API will
not duplicate
when the clip is duplicated/ The accepted work around used to
be simply to
reload the aimge. Now with Flash 8 though you can use the
BitmapData class
to grab a copy of the image and redraw it to the newly
created clip if you
so wish.
Pete
Remove '_spamkiller_' to mail -
developing a ui in flash for photo gallery which I am loading
into dreamweaver.
using as3 in flash to load external photo files so not all
having to download on opening.
have had no problem in dreamweaver with swfs with embedded
jpgs.
ui comes up in dreamweaver but not external files. even
though when I open swf movie or the flash created html of same
file, on its own, no prob.
anyone run across this problem, jpgs are in same file as
flash media, also dropped them into image file just in case that
might work---no go
any ideas ?your isse begins here ..
loadSection()
you use the same loader to not only load files but you are tyring to use it to target the movieClip you also want to play.
The issue is loader. The loader can only reference one load at a time.. otherwise you screw up your listeners and the ability to unload files properly.
You should load all files in Your current system as its own variable so that while one loads you can still control a movie.
So what type of end transitions do your files have?
What exactly with this seems like youre getting an issue.. looking at it looks alright aside from the fact that some methods are not used at all by your class -
I cannot load external jpg, they're not progresive.... the
jpg files are inside a folder, and I write the next code:
this.createEmptyMovieClip("mc", 100);
mc.loadMovie("flash/photo1.jpg");
but it doesn't work...
Thanksuse trace(mc) to confirm "this" refers to a movieclip, make
sure there's nothing at a greater depth preventing you from seeing
your image, double check your spelling of flash/photo1.jpg (and
case counts) and make sure your html file is in a super folder of
the flash folder, if you're testing in a browser.
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