Pixel Bender Filters

I`ve just downloaded the Pixel Bender filters for Photoshop CS4 from Adobe Labs. The speed of those filters is really incredible (GPU accelerated)!
But the filters itself :(
Most of them are pretty much useless in my opinion. I hope we will get more usefull filters like a simple gaussian blur or unsharp mask or smart sharpen. Of course we already have those filters in Photoshop, but not at that speed. Pixel Bender is really realtime!

Thanks, Stephan,
I wonder how much onboard memory new cards need to handle 8000x8000. It looks like the Technote on GPUs and OpenGL has been revised. I don't see the information that I recall earlier about what features work with various amounts of onboard GPU memory. There are more specifics in the FAQ at the bottom of the technote:
http://kb.adobe.com/selfservice/viewContent.do?externalId=kb404898
These are the FAQ's that seem most relevant to spec'ing a card:
>>
Q. How much video RAM can Photoshop take advantage of?
A. Photoshop is limited by OpenGL itself on the amount of video RAM it can access. Photoshop can access approximately 500-700 MB of video RAM. 3D, a separate feature from OpenGL, allocates its own GPU resources, and can use as much video RAM as is on the display card. If you load a large 3D volumeric texture, for example, it might use a considerable amount of RAM (such as 1 GB) by itself, leaving less than expected for the rest of Photoshop.
<<
So if I'm working with a 3D layer in PS CS4 extended, it sounds like 1.7GB of memory would cover Photoshop's maximum memory utilization and the adapter's 3D rendering overhead.
>>
Q. How much RAM do I need on my display card to run faster in Photoshop CS4?
A. For basic OpenGL functionality, you should have at least 128 MB of RAM on your display card. If you're running Windows XP in general, OpenGL will work best if you have 256 MB RAM on your display card. Most Photoshop work will run faster with between 256 - 512 MB of display RAM. If you do a lot of 3D work, you use Panoramas or large images, or you need to have multiple applications open at the same time that use the GPU, you might benefit by having 512 MB or more RAM on the display card.
<<
As I recall, the earlier version of this technote spelled out in more detail what "basic" OpenGL functionality means one image window without too much resolution in my experience.
The specific mention of XP suggests it needs more memory for OpenGL functionality. Vista virtualizes the graphics adapter and XP doesn't. I've yet to see anything but vague "it works better on Vista" from Adobe tech on what the GPU performance difference is between the two platforms.
>>
Q. Does Photoshop take advantage of dual-GPU display cards?
A. Not at this time.
<<
SLI and Crossfire aren't utilized by Photoshop.
I guess I'll stand pat with the GTX 280 card. I wonder if running Aero features uses GPU memory.

Similar Messages

  • [svn:fx-trunk] 11585: Initial check-in of CoreTech' s pixel bender kernel files for the pixel bender filters we use to mimic AIM blendModes based on Vera 's ok.

    Revision: 11585
    Author:   [email protected]
    Date:     2009-11-09 13:39:53 -0800 (Mon, 09 Nov 2009)
    Log Message:
    Initial check-in of CoreTech's pixel bender kernel files for the pixel bender filters we use to mimic AIM blendModes based on Vera's ok. Added the standard Flex copyright headers to what Core Tech passed along.
    QE notes: None
    Doc notes: None
    Bugs: None
    Reviewer: Me
    Tests run: Checkintests
    Is noteworthy for integration: Yes, perhaps, to downstream teams that want to rebuild the pixel bender filters
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        flex/sdk/trunk/frameworks/projects/spark/src/spark/primitives/supportClasses/shaders/Colo rBurn.pbk
        flex/sdk/trunk/frameworks/projects/spark/src/spark/primitives/supportClasses/shaders/Colo rDodge.pbk
        flex/sdk/trunk/frameworks/projects/spark/src/spark/primitives/supportClasses/shaders/Excl usion.pbk
        flex/sdk/trunk/frameworks/projects/spark/src/spark/primitives/supportClasses/shaders/Hue. pbk
        flex/sdk/trunk/frameworks/projects/spark/src/spark/primitives/supportClasses/shaders/Lumi nosity.pbk
        flex/sdk/trunk/frameworks/projects/spark/src/spark/primitives/supportClasses/shaders/Lumi nosityMaskFilter.pbk
        flex/sdk/trunk/frameworks/projects/spark/src/spark/primitives/supportClasses/shaders/Satu ration.pbk
        flex/sdk/trunk/frameworks/projects/spark/src/spark/primitives/supportClasses/shaders/Soft Light.pbk

  • Pixel bender filters in Photoshop Panel

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    Use a 'Run JavaScript' button from ACTIONS/SCRIPTS section of Configurator.
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  • Applying Pixel Bender Filters to MediaElements

    Hi,
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    If you're working with the MediaPlayer, then you can assign the filter to the MediaPlayer's displayObject property once the image is loaded:
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  • Images don't show in Pixel Bender Filters.

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  • Looking for filters for Pixel Bender CS4 32 bit OS

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    https://web.archive.org/web/20130415124419/http://www.adobe.com/cfusion/exchange/index.cfm ?event=productHome&exc=26&loc=en_us

  • Pixel Bender Gallery Error in Photoshop CS4 Student Edition

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    Here are two further images and an NVIDIA System Information report you asked for that I have prepared, I hope this will help.
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    NVIDIA System Information report created on: 31/06/2011 00:50:53
    System name: Not provided.
    [Display]
    Operating System:    Microsoft Windows XP, 32-bit (Service Pack 3)
    DirectX version:    9.0
    GPU processor:        GeForce 8500 GT
    Driver version:        275.33
    DirectX support:    10
    CUDA Cores:        16
    Core clock:        459 MHz
    Shader clock:        918 MHz
    Memory clock:        400 MHz (800 MHz data rate)
    Memory interface:    128-bit
    Memory:            512 MB
    Memory type:        DDR2
    Video BIOS version:    60.86.34.00.13
    IRQ:            18
    Bus:            PCI Express x16
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    WLMerger.exe        1.3.5.0        NVIDIA Update Components
    Nvlhr.exe        1.3.5.0        NVIDIA Update Components
    daemonu.exe        1.3.5.0        NVIDIA Update Components
    ComUpdatusPS.dll        1.3.5.0        NVIDIA Update Components
    ComUpdatus.exe        1.3.5.0        NVIDIA Update Components
    NvUpdtr.dll        1.3.5.0        NVIDIA Update Components
    NvUpdt.dll        1.3.5.0        NVIDIA Update Components
    NVCPL.DLL        6.14.12.7533        NVIDIA Compatible Windows 2000 Display driver, Version 275.33
    nvCplUIR.dll        2.8.254.08        NVIDIA Control Panel
    nvCplUI.exe        3.7.730.01        NVIDIA Control Panel
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    nvWSS.dll        6.14.12.7533        NVIDIA Workstation Server
    nvViTvSR.dll        6.14.11.9562        NVIDIA Video Server
    nvViTvS.dll        6.14.12.7533        NVIDIA Video Server
    nvMoblSR.dll        6.14.11.9562        NVIDIA Mobile Server
    nvMoblS.dll        6.14.12.7533        NVIDIA Mobile Server
    nvDispSR.dll        6.14.11.9562        NVIDIA Display Server
    NVMCTRAY.DLL        6.14.12.7533        NVIDIA Media Center Library
    NVOGLNT.DLL        6.14.12.7533        NVIDIA Compatible OpenGL ICD
    nvDispS.dll        6.14.12.7533        NVIDIA Display Server
    NV4_MINI.SYS        6.14.12.7533        NVIDIA Windows XP Miniport Driver, Version 275.33
    NV4_DISP.DLL        6.14.12.7533        NVIDIA Windows XP Display driver, Version 275.33
    PhysX        09.10.0514        NVIDIA PhysX
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    nvGameSR.dll        6.14.11.9562        NVIDIA 3D Settings Server
    nvGameS.dll        6.14.12.7533        NVIDIA 3D Settings Server

  • Pixel bender wont open on win 7

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    I've got the exact same problem:
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  • Problem with Pixel Bender

    Hi -  I am 85 years old and not very experienced with computer jargon etc. My problems with Pixel Benders only started after I recently had my Dell 64 bit computer upgraded. Previously it used Windows XP and had 4 gigs of RAM my graphics card had only 64 MB. HOWEVER, before the upgrade Pixel Bender filters worked perfectly, I have a folder in "My Pictures" that contains 65 images that have all been treated with a variety of P B filters, I am very pleased with the results. My software includes Photoshop CS5 also Lightroom 3.
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  • Pixel bender error in ps cs4

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    Turn off dual GPU usage in your card prefs.
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  • Where is pixel bender directory used by Photoshop CS5.1 (from Creative Suite 5.5 Web Premium)?

    CS5.1 does not appear to use the Pixel Bender Files directory in the Adobe Directory.  If I add a new pixel bender filter (.pbx) to the other filters in that directory, it does not show up in the Pixel Bender Filters Gallery from within Photoshop.  Actually, the listing of the filters from within Photoshop Pixel Bender Filter Gallery and the filters in the /Adobe/Photoshop CS5.1 (64bit)/Pixel Bender Files are different.  Any explanation?

    This is Adobe Contribute forum, you can post this query on http://forums.adobe.com/community/photoshop .

  • Pixel Bender in CS4

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    The Pixel Bender plugin for Photoshop CS4 is still available at http://www.adobe.com/devnet/pixelbender.html. Pixel Bender filters will work in both After Effects CS4 and Photoshop CS4.

  • Photoshop CS4, Pixel Bender, Mavericks OS ERRORS

    I recently upgraded to Mavericks and am using Photoshop CS4. When I attempt to use Pixel Bender Filters, I get the following error messages for all of the plugins:
    ERROR: (line0): require metadata “namespace” of wrong type.
    Expected string
    ERROR: (line0) required metadata “vendor” of wrong type. Expected string
    ERROR: (line 0) required metadata “version” of wrong type. Expected int
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    Hi there,
    I have made some serious progress with this.  I too was having difficulty with Pixel Bender in Mavericks and have tried with CS4,5,6 and CC.  This morning I had a major breakthrough on CS5.  I have successfully loaded and run the Pixel Bender plugins.  I am however still crashing when attempting to run the Fractal Explorer plugins.   Here is what you may need to do to correct the error messages and any issues loading with the Adobe Extension Manager.
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    30 min later...
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  • Pixel Bender problems

    I used the Oil Paint filter on an image, but when I then tried to use the Brush Stroke filter, it was grayed out (along with several other filters)..  I converted the original image to a smart object before applying the Oil Paint filter in Pixel Bender. The technique is one used in a Kelby tutorial, but in that one the instructor used the Brush Stroke filter. Nobody in the Pixel Bender forum has an answer.  In addition, I tried to uninstall the plug-in and Extension Manager said I lacked the appropriate permission to remove Pixel Bender. I am logged in as Adminstrator, so I don't know what further permission I might need.

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    MTSTUNER

  • Pixel Bender metadata hinting proposal

    I put this on my blog earlier, but I wanted to repost here for discussion.This was what I wrote:
    We tried to be semantically agnostic in the original design of the Pixel Bender language. We'd seen other languages go down rabbit holes of over-specification around what parameters really meant, locking them into archaic and insufficient implementations or clumsy hierarchies of meanings. We didn't want to limit Pixel Bender developers into what we could conceive at the time of the invention of the language.
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    The proposal is not a complete answer for all Pixel Bender filters. I'm trying to get the most universal semantics represented. The most generally useful, as opposed to trying to give the complete solution. If you have an application that is uses Pixel Bender kernels for something that makes sense to augment the metadata you can still choose to do so.
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    There are a couple open questions in the proposal that I'd like feedback on. They are called out pretty clearly. I'd really like your feedback on this proposal. I hope to issue the final version soon. Reply to this post or in the Pixel Bender forums on Adobe Labs. If you decide to post a reply on your own blog, please post a link to your post here or in the forum. Right now trackbacks are off so I won't know about it otherwise. You can also tweet a reply to the Pixel Bender twitter account (if you can fit it in 140 characters ).

    Overall I like the proposal. To address the issues called out:
    For both integers and floats concerning a "time", I think it is best
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    The time a filter is running would be determined by context the filter
    is being used in. For video I can see it being tied to video time,
    while for a filter being applied to an image it probably corresponds
    to how much real time the filter has been running. The general idea
    being that if I run my application multiple times I should expect to
    see the same results, which is harder to do if time is tied to actual
    time versus relative time. If that makes any sense.
    I am not in favor of the InputSizeX types. While I understand the
    desire to have the image size is a common request, given the ability
    to chain filters it promotes a false sense of accuracy. Better to let
    people have workarounds with known caveats instead of a semi supported
    standard.
    As a side note, the mousePos example on page 8 is specified as float2,
    but the values only contain 1 number.
    -- Daniel R. <[email protected]> http://danielr.neophi.com/

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